infrastructures
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Infrastructures in Virtual Learning
New Media Consortium, June 13, 2008Holly WillisInstitute for Multimedia LiteracyUniversity of Southern California
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Overview
1) introduction to the presentation
2) conceptual framework
3) getting real: IML island development
- classroom extensions
- research
- learning objects
- projects
4) conclusion(s)
5) discussion
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“Will there by condominiums in data space?”– Bill Viola, 1980
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Case Western Reserve University
http://blog.case.edu/
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Princeton Universityhttp://www.3pointd.com
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Remediation? (Jay David Bolter, Richard Grusin)
Domesticating?
Question:As we reckon with the changes affecting learners and as we rethink teaching practices,what can the design of virtual spaces do toenhance that rethinking?
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Remediation? (Jay David Bolter, Richard Grusin)
Domesticating?
Question:As we reckon with the changes affecting learners and as we rethink teaching practices,what can the design of virtual spaces do toenhance that rethinking?
“Residents become engines of creation themselves, working as the producers of content in world, designing and reshaping the space around their own ideas and interests.”Cory Ondrejka, “Education Unleashed: Participatory Culture and Innovation in Second Life.”
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Background – Institute for Multimedia Literacy
School of Cinematic Arts
– Honors in Multimedia Scholarship
– Multimedia in the Core
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Honors in Multimedia Scholarship
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IML BackchannelIML Backchannel
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IML Backchannel Text
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IML Honors blog
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Learning from Katrina vlog (Fall 2005)
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Honors in Multimedia Scholarship | Podcasting
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Social Bookmarking
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del.icio.us / RSS
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Flickr
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Multimedia in the Core
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Vectors Journal of Culture and Technology
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Starting Points – questions about new literacies, new learning and new teaching
– two programs dedicated to scholarly multimedia, plus a journal
– faculty members with diverse interestsand abilities
– desire to push the boundaries of pedagogywithin the needs and abilities of our programs
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Other issues:
- SL doesn’t exist in a vacuum
- coextensive with high information density learning environments
- one among many commercial social software applications we use
- one among many possible MUVE platforms
- lacks appeal for gamers
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Part Two: Conceptual Framework
– “The Infrastructure of Experience and theExperience of Infrastructure: Meaning andStructure in Everyday Encounters With Space,”Genevieve Bell and Paul Dourish
– “From Interaction to Participation: Configuring Space Through Embodied Interaction,” Amanda Williams, Eric Kabisch, Paul Dourish
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Part Two: Conceptual Framework
Infrastructures:– space is never merely a container for actions but instead “a setting within which we act.”
-infrastructures describe how we encounter spaces, not just as walls and streets, but through information, practices of use and social interaction.
-infrastructures are also “crystallizations of institutional relations” and they reflect power and control
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Part Two: Conceptual Framework
Infrastructures:– frame our experience of the world
– operate invisibly until breakdown
– are “relational”
– are embedded into social structures, but are part of that structuring mechanism
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“As a number of commentators have observed, despite the revolutionary and transformational rhetorics surrounding the development of networked information infrastructures, in practice they are as likely to reinforce as to destabilize existing institutional arrangements,” (Bell and Dourish, 3).
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Part Two: Conceptual Framework
Trialectics:– Henri Lefebvre, The Production of Space, 1971 (translated in 1991)
– Ed Soja, Thirdspace
– Kevin Leander, “Reading the Spatial Histories of Positioning,” in Spatializing Literacy Research and Practices, 2008
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Part Two: Conceptual Framework
Trialectics:
– perceived space
– conceived space
– imagined space
- also: sociality, historicality and spatiality…
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Part Two: Conceptual Framework
Artists and Architects
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Brad Kligerman’s Ars Virtua Project, 2006
“Avatars trace a path through the exhibition space, composing content in their wake.”
http://transition.turbulence.org/AVAIR/
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Metaverse Territories, Blog by Brad Kligerman
– attempt to disrupt connections between real world architecturalpractices and those in the virtual realm
– “constuct a platform from which inworld physical and social patterns can generate the symobology of immaterial architecture”
– build foundation for new media forms emerging from collective intelligence as they become manifest in 3-D space
http://metaverseterritories.com
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“The concept of Reflexive Architecture is only one of may branches of opportunity for a new language of virtual architecture to emerge, fromfrom the habit of pure physicalreplication.” – Jon Brouchaud
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Jon Brouchaud, “carvable architecture”
http://clearnightsky.com/taxonomy/term/21
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“The result is we get a continuallymoving and evolving liquid/crystallizedarchitectural body whose form isderived from avatar movement andinhabitation.” – Michael Ditullio
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Michael Ditullio, “emergent architecture”
http://interactivearchitectures.blogspot.com
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Michael Ditullio, “responsive architecture”
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Michael Ditullio, “responsive architecture”
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Kimio Itozaki + Hidenori WatanaveArchidemo: Architecture in Metaverse
http://archidemo.blogspot.com
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“contents oriented space”Kimio Itozaki + Hidenori WatanaveArchidemo: Architecture in Metaverse
http://archidemo.blogspot.com
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“We have created a social vocabularyfor the space that lets people communicate based not just on text chatbut by the movement of their avatar around the space.” – Drew Harry
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Drew Harry’s meeting space: where your avatar standsdenotes your position relative to issues in the discussion.
“Unreal Meetings,” Erica Naone, Technology Review, July 11, 2007
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Drew Harry’s meeting space: a cylinder above your avatarindicates when you have held a position for a long time.
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Part Three: Let’s Get Real: August 2007
– abstract ideas only got us so far
– shift from thinking to doing
- what do we need for specific classes?
-the teamBjorn Littlefield-PalmerBrandi Wilcox
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Bjorn’s design blog: http://imlslislanddesign.blogspot.com
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Holodeck reconfigurable classroom
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The Immersive Syllabus
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The Tufte Tunnel Prototype
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open source learning objects
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building tutorial
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CTCS 505: Survey of Interactive Media
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CTCS 505: Survey of Interactive Media (Fall 2007)
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CTCS 505: Survey of Interactive Media (Fall 2007)
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CTCS 505: Survey of Interactive Media (Fall 2007)
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CTCS 505: Survey of Interactive Media (Fall 2007)
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Informal classrooms
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Student Projects: Matt Lee, Rivenscryr, 2008
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Matt Lee, Rivenscryr, 2008
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Matt Lee, Rivenscryr, 2008
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Matt Lee, Rivenscryr, 2008
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Matt Lee, Rivenscryr, 2008
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Matt Lee, Rivenscryr, 2008
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Matt Lee, Rivenscryr, 2008
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Matt Lee, Rivenscryr, 2008
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Cameron Parkins, Cultural Imperialism, 2008
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Cameron Parkins, Cultural Imperialism, 2008
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Honors Program Thesis Showcase
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Honors Program Thesis Showcase
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Faculty Showcase: Virtual Window Interactive
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Anne Friedberg | Virtual Window Interactive
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Anne Friedberg | Virtual Window Interactive
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SL simulcast of 24/7 A DIY Video Summit (Spring 2008)
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Yochai Benkler SL simulcast at 24/7 DIY Video Summit
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Gone Gitmo: Nonny de la Peña and Peggy Weil
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Nonny de la Peña
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Gone Gitmo Constitution Day Event with Seton Hall Law School (Fall 2007)
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Gone Gitmo Constitution Day Event with Seton Hall Law School (Fall 2007)
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Gone Gitmo Constitution Day Event with Seton Hall Law School (Fall 2007)
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Second Life: Gone Gitmo | 2007
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IML Island: hybridity and interoperability
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Second Life: Information graphics
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Part Four: ConclusionsWhat Worked for Us
- classroom substitute -> classroom supplement
- extensions of the physical classroom
- presentation space for student and faculty research
- project development and display space
- synchronous event space
- iterative design process
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Part Four: Conclusions
- abstractions versus the concrete- new literacies- allow for the unexpected
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Part Five: Discussion
- other models?- other conceptual notions?– exemplary spaces? practices?
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Works CitedGenevieve Bell and Paul Dourish, “The Infrastructure of Experience and the Experience of Infrastructure: Meaning and Structure in Everyday Encounters With Space.”
Jon Brouchoud, “Toward a New Virtual Architecture” <http://archsl.wordpres.com/2007/07/12/toward-a-new-virtual-architecture>
Drew Harry, Socialable Media Group, MIT, < http://web.media.mit.edu/~dharry >
Brad Kligerman, “Building With (Im)materials: When Actual Materiality Surpasses Even Real Virtuality,” Metaverse Territories blog.
Kevin Leander, “Reading the Spatial Histories of Positioning,” in Spatializing Literacy Research and Practices (New York: Peter Lang, 2008).
Henri Lefebvre, The Production of Space (London: Blackwell, 1991).
Erica Naone, “Unreal Meetings,” Technology Review, July 11, 2007. <http://www.technologyreview.com/Infotech/19035/?a=f>
Cory Ondrejka, “Education Unleashed: Participatory Culture, Education and Innovation in Second Life,” in The Ecology of Games: Youth, Games and Learning, Katie Salen, ed. (Cambridge, MA: MIT Press, 2008).
Ed Soja, Thirdspace: Journeys to Los Angeles and Other Real-and-Imagined Places (London: Wiley Blackwell, 1996).
Bill Viola, “Will There Be Condominiums in Data Space?” in Multimedia: From Wagner to Virtual Reality (NY: W.W. Norton & Company, 2001).
Amanda Williams, Eric Kabisch, Paul Dourish, “From Interaction to Participation: Configuring Space Through Embodied Interaction.”
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Works Cited
Images:
Brad Kligerman, http://transition.turbulence.org/AVAIR
Princeton University Second Life Campus: < http://www.3pointd.com >
Case Western Reserve Campus: < http://blog.case.edu/ >
Spaces:
Gallery of Reflexive Architecture, SL space, Jon Brouchoud
NikkeiBP+NikkeiBP sim, Archidemo
IML Island: 103 / 189 / 52