improving social awareness through thought bubbles and flashbacks pdf export
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IMPROVING SOCIAL AWARENESS THROUGH THOUGHT BUBBLES AND
FLASHBACKS OF VIRTUAL CHARACTERS
Jeroen Linssen + Mariët Theune +
Thomas de Groot + Dirk Heylen
MOTIVATION
GOAL
Feedback in a
serious game for
social skills training
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LEARNING GOALS DOMAIN
LOITER
PLAYER ACTION
CHARACTER ACTION
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META-TECHNIQUES
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LARP META-INFORMATION
THOUGHT BUBBLE FLASHBACK
THOUGHT BUBBLES
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CONTENT
Player’s attitude
TIMING
Every other action
THOUGHT BUBBLES
12 9
Relations
between
concepts
Situational
judgement
test
X ?
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EXPERIMENTAL DESIGN MEASURES
THOUGHT BUBBLES
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CONCEPT RELATIONS
Slight increase in
coherence
SJT
No significant
difference
COMMENTS
Possibly useful tool
Interaction too short
Too easy
FLASHBACKS
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CONTENT
Player’s average attitude
TIMING
At start of 2nd + 3rd scenario
GAME IMPROVEMENTS
Play length + char. personality
13 15
FLASHBACKS
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EXPERIMENTAL DESIGN MEASURES
Situational
judgement
test
(improved)
X ?
FLASHBACKS
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SJT
No significant
learning gains
COMMENTS
Suitable for less
experienced students
Still too easy
WRAP UP
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GOAL
Improve learning
through feedback on
character’s cognitive
attitude
RESULTS
Hypotheses not
supported
Positive comments
FUTURE WORK
Choice of action
Evaluating with less
experienced students
JMLIN.EU/PHD [email protected]
REFERENCES
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Laffey, J., Schmidt, M., Galyen, K., Stichter, J.: Smart 3D collaborative virtual learning environments: a preliminary framework. J. Ambient Intell. 4(1), 49–66 (2012)
Linssen, J.M., Theune, M.: Meta-techniques for a social awareness learning game. In: Proceedings of ECGBL 2014, pp. 697–704 (2014)
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Ravenet, B., Ochs, M., Pelachaud, C.: From a user-created corpus of virtual agent’s non-verbal behavior to a computational model of interpersonal attitudes. In: Aylett, R., Krenn, B., Pelachaud, C., Shimodaira, H. (eds.) IVA 2013. LNCS, vol. 8108, pp. 263–274. Springer, Heidelberg (2013)
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Traum, D.R., Swartout, W.R., Marsella, S.C., Gratch, J.: Fight, flight, or negotiate: believable strategies for conversing under crisis. In: Panayiotopoulos, T., Gratch, J., Aylett, R.S., Ballin, D., Olivier, P., Rist, T. (eds.) IVA 2005. LNCS (LNAI), vol. 3661, pp. 52–64. Springer, Heidelberg (2005)
Wouters, P., van Oostendorp, H.: A meta-analytic review of the role of instructional support in game-based learning. Comput. Educ.60(1), 412–425 (2013)
Wouters, P., van der Spek, E.D., van Oostendorp, H.: Measuring learning in serious games: a case study with structural assessment. Educ. Technol. Res. Dev.59(6), 741–763 (2011)
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RELATED WORK
Bruijnes, M., Linssen, J.M., op den Akker, H.J.A., Theune, M., Wapperom, S., Broekema, C., & Heylen, D.K.J. (2015). Social Behaviour in Police Interviews: Relating Data to Theories. In Conflict and Multimodal Communication. Computational Social Sciences. Springer Verlag, London, pp. 317-347.
Linssen, J.M., & Theune, M. (2014). Meta-techniques for a Social Awareness Learning Game. In Proceedings of the 8th European Conference on Games Based Learning (ECGBL 2014).
Linssen, J.M., de Groot, T.F., Theune, M., & Bruijnes, M. (2014). Beyond Simulations: Serious Games for Training Interpersonal Skills in Law Enforcement. In Proceedings of the 10th annual meeting of the European Social Simulation Association (ESSA 2014).
Linssen, J.M., Theune, M., & Heylen, D.K.J. (2014). Taking Things at Face Value: How Stance Informs Politeness of Virtual Agents. In Proceedings of the Computers as Social Actors Workshop (CASA 2013). pp. 71-82.
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USED MATERIAL
“Untitled” by Tuomas Puikkonen, https://www.flickr.com/photos/darkismus/5027781726/, cropped, CC BY 2.0 [https://creativecommons.org/licenses/by/2.0/]
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