i pad mini application development—design considerations part 3

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iPad Mini Application Development—Design Considerations Part 3 iPad Mini came as a surprise and against the Apple's habit whatever that may be but the device is very intuitive, cloying and handy. Apropos the previous versions it has smaller resolution but powerful processor and new features that made it more functional and usable but at an iPad Mini application development team's point of views it has altogether different perspectives for designing whether it may be graphics, UIs or UX its size affects them a lot. As it is handy and have more degree of mobility it nearly changes the user behaviors and user experiences. In previous version we set landscape mode as default and users can use it with ease but in iPad Mini application development we have to set portrait mode default because here users will use only one hand as device won't seat on the stand in most of the cases. Here we should be careful to avoid the landscape view for important functions and allow all functions in portrait view. If we think that smartphone apps or iPhone apps will be used in iPad Mini application development then we are making mistakes as it will deteriorate the user experiences and same is true for the previous versions of the app moreover, previous version apps won't support new features and functionalities so they would be cumbersome to use. Our general conception is that iPad Mini would be used with a single person but it is not true in all cases like if create a restaurant menu on Mini that definitely used on shared bases by the customers seated around the single table as well as in case of customer surveys many would be at the tablet at a time. Therefore, development directions should be multi-users. With freedom and mobility use scenario would be increased like during car driving, moving on the road, etc. so your UX designing should be reflect them.

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iPad Mini Application Development—Design Considerations Part 3

iPad Mini came as a surprise and against the Apple's habit whatever that may be but the device is very intuitive, cloying and handy. Apropos the previous versions it has smaller resolution but powerful processor and new features that made it more functional and usable but at an iPad Mini application development team's point of views it has altogether different perspectives for designing whether it may be graphics, UIs or UX its size affects them a lot. As it is handy and have more degree of mobility it nearly changes the user behaviors and user experiences.

In previous version we set landscape mode as default and users can use it with ease but in iPad Mini application development we have to set portrait mode default because here users will use only one hand as device won't seat on the stand in most of the cases. Here we should be careful to avoid the landscape view for important functions and allow all functions in portrait view. If we think that smartphone apps or iPhone apps will be used in iPad Mini application development then we are making mistakes as it will deteriorate the user experiences and same is true for the previous versions of the app moreover, previous version apps won't support new features and functionalities so they would be cumbersome to use.

Our general conception is that iPad Mini would be used with a single person but it is not true in all cases like if create a restaurant menu on Mini that definitely used on shared bases by the customers seated around the single table as well as in case of customer surveys many would be at the tablet at a time. Therefore, development directions should be multi-users. With freedom and mobility use scenario would be increased like during car driving, moving on the road, etc. so your UX designing should be reflect them.