i am library: an ode to self-discovery and collective creativity in second life ®

62
I am Library I am Library Bridging Worlds 2008 . Knowing . Learning . Bridging Worlds 2008 . Knowing . Learning . Sharing Sharing October 16-17, 2008 . Singapore October 16-17, 2008 . Singapore Bernadette Daly Swanson Bernadette Daly Swanson University of California Dav University of California Dav An ode to self-discovery & collective creativity An ode to self-discovery & collective creativity in Second Life ® in Second Life ®

Upload: ben-daly-swanson

Post on 07-May-2015

4.836 views

Category:

Education


1 download

DESCRIPTION

http://www.bridgingworlds.sg/index.html Accompanying video on YouTube: I am Library: an ode to self-discovery and collective creativity in Second Life® Video (machinima): Watch the video on YouTube at: http://www.youtube.com/watch?v=cM5ze9M3AJ4 (be sure to watch the High Quality version – see the link at the bottom of the YouTube video window on the lower right side) Abstract: This paper and its accompanying presentation and video explore the library experience in Second Life and takes us on a visual journey through the virtual environment; meeting some of the librarians and educators, collaborators and partners. It introduces virtual worlds and their increasing significance to the library and educational communities, show-casing the work of the Alliance Virtual Library (AVL) founded and coordinated by the Alliance Library System of Peoria, Illinois, USA. Over the last 2.5 years, AVL has explored what it would be like to provide library services in virtual worlds, beginning with one librarian on a parcel of virtual land to a footprint that now comprises 50 islands, the virtual equivalent of 1.26 square miles, the size of Angel Island, standing proud and strong in the San Francisco Bay. What are some of the issues and ongoing challenges facing libraries as they consider the creation of a virtual presence? What does a library “feel like” in a virtual world? (see accompanying video) How are libraries integrating Second Life with social networking sites such as FaceBook, Twitter, Delicious, YouTube, blogs and their existing web sites? Join us for this virtual world exploration and new media demonstration, I am Library.

TRANSCRIPT

Page 1: I am Library: an ode to self-discovery and collective creativity in Second Life ®

I am LibraryI am LibraryBridging Worlds 2008 . Knowing . Learning . SharingBridging Worlds 2008 . Knowing . Learning . Sharing

October 16-17, 2008 . SingaporeOctober 16-17, 2008 . Singapore

Bernadette Daly SwansonBernadette Daly SwansonUniversity of California DavisUniversity of California Davis

An ode to self-discovery & collective creativity in Second Life ®An ode to self-discovery & collective creativity in Second Life ®

Page 2: I am Library: an ode to self-discovery and collective creativity in Second Life ®

View the video at View the video at http://www.youtube.com/watch?v=cM5ze9M3AJ4

(be sure to watch the High Quality version -see the link at the bottom of the YouTube video window on the lower right side)

or Blip.tv: http://blip.tv/file/1375957

Page 3: I am Library: an ode to self-discovery and collective creativity in Second Life ®

  Virtual World:Virtual World:A synchronous, persistent network of people, represented as avatars, A synchronous, persistent network of people, represented as avatars,

facilitated by networked computers. facilitated by networked computers. (Bell, 2008)(Bell, 2008)

  Virtual World:Virtual World:A synchronous, persistent network of people, represented as avatars, A synchronous, persistent network of people, represented as avatars,

facilitated by networked computers. facilitated by networked computers. (Bell, 2008)(Bell, 2008)

Page 4: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Have you spent any time in a Have you spent any time in a virtual world. virtual world.

Have you spent any time in a Have you spent any time in a virtual world. virtual world. ? ?

Second Life, OpenSim, Kaneva, HiPiHi, There, Whyville, Active Worlds, Everquest

Wonderland, QWAQ: based on Open Croquet

Page 5: I am Library: an ode to self-discovery and collective creativity in Second Life ®

“We are never prepared for what we expect.”James A. Michener, Caravans.

“We are never prepared for what we expect.”James A. Michener, Caravans.

Reuters News in Second LifeReuters News in Second Life

Page 6: I am Library: an ode to self-discovery and collective creativity in Second Life ®

80% of us will be using virtual worlds

80% of us will be using virtual worlds

By 2011By 2011

Raskino, Mark, et.al. The IT Revolution Needs You: The Gartner Symposium Emerging Trends Keynote.

Gartner Research Group: Barcelona. 2007.

Page 7: I am Library: an ode to self-discovery and collective creativity in Second Life ®

20072007 virtual worlds identified as an emerging technology adoption period of 2-3 years into mainstream for educational purposes.

20072007 virtual worlds identified as an emerging technology adoption period of 2-3 years into mainstream for educational purposes.

New Media Consortium (NMC) and Educause Learning Initiative (ELI). Horizon Project: 2007 Horizon Report and 2008 Horizon Report. Retrieved February 28, 2008. http://www.nmc.org/horizonreport

New Media Consortium (NMC) and Educause Learning Initiative (ELI). Horizon Project: 2007 Horizon Report and 2008 Horizon Report. Retrieved February 28, 2008. http://www.nmc.org/horizonreport

emerging emerging technology technology emerging emerging technology technology

Page 8: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Second Life: Second Life: 1,834 million square meters of resident owned land*1,834 million square meters of resident owned land*

the virtual equivalent of 708 square milesthe virtual equivalent of 708 square miles

almost 3 times the size ofalmost 3 times the size of

SingaporeSingapore

Page 9: I am Library: an ode to self-discovery and collective creativity in Second Life ®

70% of users from outside the USA

70% of users from outside the USA

over 15.2 million registered accounts

over 15.2 million registered accounts

*Linden Lab. Key Economic Metrics through 2008. Retrieved April 1, 2008:

http://blog.secondlife.com/2008/02/22/key-economic-metrics-through-january-2008/

*Estimates of 6 million unique users

Page 10: I am Library: an ode to self-discovery and collective creativity in Second Life ®

-an early version of the 3D web - still evolving - visually compelling- built-in instant messenger, chat, voice, people-Unfortunately,a new frontier requiring broad-band Internet access and updated computers-should we advocate for access through libraries?

-an early version of the 3D web - still evolving - visually compelling- built-in instant messenger, chat, voice, people-Unfortunately,a new frontier requiring broad-band Internet access and updated computers-should we advocate for access through libraries?

The way I see it…The way I see it…The way I see it…The way I see it…

Page 11: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Why Participate?Why Participate?- I see it as an extension of what I do- a sandbox for trying out new ideas- a cheap way to attend great conferences (held partially or completely in Second Life).- collaborate with colleagues / meetings- document what libraries are doing in SL (movies)

Why Participate?Why Participate?- I see it as an extension of what I do- a sandbox for trying out new ideas- a cheap way to attend great conferences (held partially or completely in Second Life).- collaborate with colleagues / meetings- document what libraries are doing in SL (movies)

““But, I don’t need a Second Life”But, I don’t need a Second Life”““But, I don’t need a Second Life”But, I don’t need a Second Life”

Page 12: I am Library: an ode to self-discovery and collective creativity in Second Life ®

April 1, 2008, Washington D.C. First Congressional Hearing on Virtual Worlds for Educational purposes:

http://energycommerce.house.gov/cmte_mtgs/110-ti-hrg.040108.VirtualWorlds.shtml

Congressional Hearing…Congressional Hearing…

Page 13: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Congressional HearingCongressional HearingIssues Raised re: web & virtual worlds:Issues Raised re: web & virtual worlds: - child protection concerns - personal privacy - intellectual property protection - consumer protection - online banking issues - online gambling

In Second Life, issues addressed: teen grid / adult grid clearance required for adults to enter teen grid as educators, age verification. Private islands for education/schools & some libraries.Parents page: http://teen.secondlife.com/parentsIntellectual property issues handled by the courts, it is a violation to wager in games in SL & unlicensed banks prohibited from offering interest/return since Jan. 22, 2008

Congressman, Edward J. Markey (D-MA)http://energycommerce.house.gov/cmte_mtgs/110-ti-hrg.040108.VirtualWorlds.shtml

Congressional HearingCongressional HearingIssues Raised re: web & virtual worlds:Issues Raised re: web & virtual worlds: - child protection concerns - personal privacy - intellectual property protection - consumer protection - online banking issues - online gambling

In Second Life, issues addressed: teen grid / adult grid clearance required for adults to enter teen grid as educators, age verification. Private islands for education/schools & some libraries.Parents page: http://teen.secondlife.com/parentsIntellectual property issues handled by the courts, it is a violation to wager in games in SL & unlicensed banks prohibited from offering interest/return since Jan. 22, 2008

Congressman, Edward J. Markey (D-MA)http://energycommerce.house.gov/cmte_mtgs/110-ti-hrg.040108.VirtualWorlds.shtml

Page 14: I am Library: an ode to self-discovery and collective creativity in Second Life ®

SL5B Closing Keynote: Mitch Kapor SL5B Closing Keynote: Mitch Kapor

Page 15: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Kapor, Mitch. "SL5B: Mitch Kapor's Closing Keynote.” iTunes: Video Podcast. July 7, 2008. Linden Lab. 1 Oct 2008 (adaption).

Page 16: I am Library: an ode to self-discovery and collective creativity in Second Life ®

??No... it’s a 3D environment...

“A virtual world like Second Life... ...is NOT a game, serious or otherwise, and referring to the work done in these spaces as games LIMITS both the potential for the technology and the work it is enabling. “

No... it’s a 3D environment...

“A virtual world like Second Life... ...is NOT a game, serious or otherwise, and referring to the work done in these spaces as games LIMITS both the potential for the technology and the work it is enabling. “

Testimony at United States Congressional Hearing, April 1, 2008.

http://energycommerce.house.gov/cmte_mtgs/110-ti-hrg.040108.VirtualWorlds.shtml

Game?

Dr. Larry Johnson Chief Executive Officer

New Media Consortium

Page 17: I am Library: an ode to self-discovery and collective creativity in Second Life ®

!!“Virtual space extends our notions of the real world just as the web extends out notions of the network.”

“Virtual space extends our notions of the real world just as the web extends out notions of the network.”

Testimony at United States Congressional Hearing, April 1, 2008.http://energycommerce.house.gov/cmte_mtgs/110-ti-hrg.040108.VirtualWorlds.shtml

Not a Game

Dr. Larry Johnson, Chief Executive Officer, New Media

Consortium

Page 18: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Top 20 Top 20

Countries Countries

by by active user

active user

hours hours

& by age& by age

During the week of During the week of September 19th, 2008September 19th, 2008there were there were 505,839 unique log-ins 505,839 unique log-ins ……another Second Life record.another Second Life record.

Page 19: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Alliance Virtual Library (AVL)Alliance Virtual Library (AVL)Alliance Library System, Peoria, Illinois, USAAlliance Library System, Peoria, Illinois, USA

1. New Partnerships (library-related & non-profits2. In world conferences3. In world instruction (University of Illinois Urbana Champaign &

Alliance Virtual Library)

Page 20: I am Library: an ode to self-discovery and collective creativity in Second Life ®

in the San Francisco Bay (1.2 square miles)in the San Francisco Bay (1.2 square miles)

Alliance Virtual Library in Second Life: Alliance Virtual Library in Second Life: covering 3,276,800 square meterscovering 3,276,800 square meters

the virtual equivalent of 1.26 square milesthe virtual equivalent of 1.26 square miles

50 virtual islands = 1.2 square miles50 virtual islands = 1.2 square miles

Angel IslandAngel Island

Page 21: I am Library: an ode to self-discovery and collective creativity in Second Life ®

1500 Friends of the Library “in world” group1500 Friends of the Library “in world” group755+ declared Librarians on the google group:755+ declared Librarians on the google group:

http://groups.google.com/group/alliancesecondlife http://groups.google.com/group/alliancesecondlife 800+ “in world” groups of Second Life800+ “in world” groups of Second Life

Page 22: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Directory of Libraries & OrganizationsDirectory of Libraries & Organizations

Page 23: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Funded by grants from the National Library of Medicine, Washington DC

Page 24: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Healthinfo Island Blog: Healthinfo Island Blog: http://healthinfoisland.blogspot.comhttp://healthinfoisland.blogspot.com

Latest grant (4th):National Library of MedicineUS $60,000.

Page 25: I am Library: an ode to self-discovery and collective creativity in Second Life ®

http://www.lis.uiuc.edu/programs/cpd/VWhttp://www.lis.uiuc.edu/programs/cpd/VW

Intro to Virtual World Librarianship – Intro to Virtual World Librarianship – 173173Intermediate VWL – Intermediate VWL – 3535Second Life 101 – Second Life 101 – 3131Technical Skills for Virtual Worlds – Technical Skills for Virtual Worlds – 2424Immersive Learning in 3D Virtual Environments – Immersive Learning in 3D Virtual Environments – 4444Setting up an Educational presence in Second Life – Setting up an Educational presence in Second Life – 2121Working with a Class in Second Life – Working with a Class in Second Life – 3232

Total = 360 students/librarians/educatorsTotal = 360 students/librarians/educators

Non-Credit Classes in SLNon-Credit Classes in SLSince May 2007Since May 2007

Page 26: I am Library: an ode to self-discovery and collective creativity in Second Life ®

““in world” Conferences: Go Green!in world” Conferences: Go Green!Broadcast conferences into SL or go fully virtualBroadcast conferences into SL or go fully virtual

Virtual Worlds: Libraries, Education, Museums 2008 Conference, March Virtual Worlds: Libraries, Education, Museums 2008 Conference, March 8, 20088, 2008Stepping into History, Stepping into Health… series with Stepping into History, Stepping into Health… series with LearningTimes.comLearningTimes.com

Virtual Worlds: Libraries, Education, Museums 2008 Conference, March Virtual Worlds: Libraries, Education, Museums 2008 Conference, March 8, 20088, 2008Stepping into History, Stepping into Health… series with Stepping into History, Stepping into Health… series with LearningTimes.comLearningTimes.com

Page 27: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Virtual Virtual ReferenceReference

Page 28: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Reference Statistics for 2007Reference Statistics for 20076769 patrons6769 patrons1921 directional questions related to Second Life 1921 directional questions related to Second Life 2292 reference questions in Second Life2292 reference questions in Second Life186 directional questions related to the “real world” 186 directional questions related to the “real world” 287 reference questions related to the “real world”287 reference questions related to the “real world”46 reported voice questions46 reported voice questions37 patrons who spoke/typed no English 37 patrons who spoke/typed no English 78 scheduled hours per week78 scheduled hours per week 32 librarians working on reference service 32 librarians working on reference service

Page 29: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Reference Cool… fly in & teleport out!Reference Cool… fly in & teleport out!

Page 30: I am Library: an ode to self-discovery and collective creativity in Second Life ®

I am real. I am virtual.

Page 31: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Healthinfo Island: Teleport around the islands Healthinfo Island: Teleport around the islands by clicking on the map to get a landmarkby clicking on the map to get a landmark

Page 32: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Info International IslandInfo International IslandInfo International IslandInfo International IslandReference PatioReference Patio

Bell LibraryBell Library

Alliance Virtual LibraryAlliance Virtual Library

Page 33: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Surveys Surveys && Publications Publications

Page 34: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Kim Holmberg’s Survey Results: Libraries in Second LifeKim Holmberg’s Survey Results: Libraries in Second Lifehttp://www.slideshare.net/kholmberhttp://www.slideshare.net/kholmber

Slide 78:Slide 78:

What kind of expectations do you have?What kind of expectations do you have?

““Learn about SL and new ways to Learn about SL and new ways to provide information.”provide information.”““Support pedagogy and research”Support pedagogy and research”““Networking”Networking”““To create a presence in SL”To create a presence in SL”““Incorporate virtual technologies on Incorporate virtual technologies on library web site”library web site”

See: slides 66-84 to see if expectations See: slides 66-84 to see if expectations have been met in Second Life.have been met in Second Life.

Page 35: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Why is virtual librarianship so Why is virtual librarianship so controversial?controversial?“Using an avatar is a very different way to meet and serve a library customer. It takes time and effort to master the skills needed to be effective in this brave new world!”

“Every new technology or format has been controversial or threatening when first presented and virtual librarianship is no different.”“Second Life requires a huge learning curve, great bandwidth and very new hardware.”

“Virtual librarianship is truly a global community. It does not serve the traditional geographic boundaries of a public library.”

“The controversy owes much to a lack of understanding. There are fears that this “game” will compete with traditional services.”

“Fears have been fed by some sensationalistic journalism and political motivations – they like to highlight the radical fringes that exist in virtual and real world librarianship.”

2008 Trends Report2008 Trends ReportPope, Kitty. Trends Report 2008. Alliance Library System. Peoria, IL.

http://www.alliancelibrarysystem.com/pdf08/TrendsReport2008.pdf

Page 36: I am Library: an ode to self-discovery and collective creativity in Second Life ®

New Book: New Book: Virtual Worlds Real LibrariesVirtual Worlds Real LibrariesNew Web Magazine: New Web Magazine: RezlibrisRezlibris

Oct. 2008Oct. 2008

I am sharing, collaboration and learning. I am Library.

Page 37: I am Library: an ode to self-discovery and collective creativity in Second Life ®

www.infoisland.orgwww.infoisland.org

Page 38: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Tour Tour byby PowerPoint PowerPoint

Page 39: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Renaissance Island: Jousting Competitions Renaissance Island: Jousting Competitions

Imagination and creativity…I am part of a simulated 3D environment created by its users.

Page 40: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Share the Health” – consumer health information – US $35,000 Share the Health” – consumer health information – US $35,000 National Library of Medicine Grant National Library of Medicine Grant

orientation & advanced tutorials for people orientation & advanced tutorials for people with real life disabilities or chronic health conditions.with real life disabilities or chronic health conditions.

Yet I am more. I am global.  I am local. I am Community.  I am social.

Page 41: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Ramapo Ramapo Islands, Ramapo School District, New York Islands, Ramapo School District, New York (800(800+ students: grade 8-9 – 6 private islands)+ students: grade 8-9 – 6 private islands)

Ramapo Ramapo Islands, Ramapo School District, New York Islands, Ramapo School District, New York (800(800+ students: grade 8-9 – 6 private islands)+ students: grade 8-9 – 6 private islands)

streaming video into Second Life

I am part of a trans-media journey where destination is experience.

Page 42: I am Library: an ode to self-discovery and collective creativity in Second Life ®

What does a virtual library “feel like”?What does a virtual library “feel like”?

I am the structures and open space, brought to life by the residents of the virtual world.

Page 43: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Up-to-date computer/video card, broad-band Internet accessUp-to-date computer/video card, broad-band Internet accesshttp://secondlife.com/support/sysreqs.phphttp://secondlife.com/support/sysreqs.php

relying on broadband and accelerated graphics.

Page 44: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Your library associations: Your library associations: mentoring, publishing in a virtual world, events, streaming to mentoring, publishing in a virtual world, events, streaming to Second Life, continuing education, virtual library associationsSecond Life, continuing education, virtual library associations

I am an extension of the physical world

Page 45: I am Library: an ode to self-discovery and collective creativity in Second Life ®

I am here. I am real. I can help.I am here. I am real. I can help.

I am here.. I am real.

Page 46: I am Library: an ode to self-discovery and collective creativity in Second Life ®

They don’t replace physical spaces & services… They don’t replace physical spaces & services… but extend our optionsbut extend our options

We can prepare… We can prepare… learn, share & build new communitieslearn, share & build new communities

Page 47: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Imagination Island: Children’s Literature Imagination Island: Children’s Literature The Secret Garden The Secret Garden

!!

Page 48: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Virtually physical ~ immersive bookVirtually physical ~ immersive book

Page 49: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Ray Bradbury’s Fahrenheit 451: Ray Bradbury’s Fahrenheit 451: Immerse Yourself in the scenes!Immerse Yourself in the scenes!

Page 50: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Replica of Shakespeare’s Globe Theatre (1599)Replica of Shakespeare’s Globe Theatre (1599)

Page 51: I am Library: an ode to self-discovery and collective creativity in Second Life ®

I am LibraryI am Libraryvoyageurs, educators, students, creatives voyageurs, educators, students, creatives

lots of librarians & lots of librarians & GoldGoldfishfish

Page 52: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Sheila Webber/ Sheila Yoshikawa Sheila Webber/ Sheila Yoshikawa Infolit iSchool Island: Sheffield UniversityInfolit iSchool Island: Sheffield University

Page 53: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Discussing Briefing Paper by SCONUL

Page 54: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Different… it doesn’t replace… only extends our optionsDifferent… it doesn’t replace… only extends our options

Blogging, Micro-blogging from SL to RLBlogging, Micro-blogging from SL to RLFacebook apps for your Second LifeFacebook apps for your Second Life

Page 55: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Open Source SL viewer & FacebookOpen Source SL viewer & Facebook

Page 56: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Send posts to Twitter from SLSend posts to Twitter from SL

Page 57: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Integrating SL presence

Integrating SL presence

with your website, etc.

with your website, etc.

Second Life introduction page

Slurls on web pages

Facebook & Slurls as an SL gateway

Flickr (in the photo description)

Bookmarking the Slurls using Delicious

Twitter (with tiny URLs) feed into your web site

Embed SL machinima (video) into web pages

Host on video sites (YouTube, Jumpcut)with a link to your web page http://www.plcmc.org/Teens/secondLife.asp

Page 58: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Second Life-Related Activities on the Second Life-Related Activities on the Web and streamed to SL or viewed in SLWeb and streamed to SL or viewed in SL

Page 59: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Working DifferentlyWorking DifferentlyTesting out ideasTesting out ideas

Working DifferentlyWorking DifferentlyTesting out ideasTesting out ideas

collaborationproject management

3D modeling

simulations

distance work

new media real-time video

open source Second Life vieweropen source Second Life viewer

distance education

publishinggroup management

Marketing & outreach

Professional developmentProfessional development

Music events

Page 60: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Steep, but Steep, but funfun learning curve for some… learning curve for some…

Page 61: I am Library: an ode to self-discovery and collective creativity in Second Life ®

Fresh air!Fresh air!

Page 62: I am Library: an ode to self-discovery and collective creativity in Second Life ®

• BlBlog: og: http://machinimalibrarians.blogspot.comhttp://machinimalibrarians.blogspot.com• Machinima: Machinima: http://www.youtube.com/hvxsilverstarhttp://www.youtube.com/hvxsilverstar• Blip.tv: http://libraryfamous.blip.tvBlip.tv: http://libraryfamous.blip.tv• Bernadette Daly Swanson: Bernadette Daly Swanson: [email protected]@lib.ucdavis.edu • HVX Silverstar: HVX Silverstar: [email protected]@gmail.com