human visual understanding system

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Copyright 1999 all rights rese Human Visual Human Visual Understanding System Understanding System Anything that is seen by our Anything that is seen by our eyes has to be processed eyes has to be processed The processing difficulty The processing difficulty depends the complexity of the depends the complexity of the visual scene and on our visual scene and on our previous memory of the scene previous memory of the scene

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Human Visual Understanding System. Anything that is seen by our eyes has to be processed The processing difficulty depends the complexity of the visual scene and on our previous memory of the scene. Human Visual Understanding System. Memory. Perceptual Storage. Retinal Image. - PowerPoint PPT Presentation

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Page 1: Human Visual Understanding System

Copyright 1999 all rights reserved

Human Visual Understanding Human Visual Understanding SystemSystem

Anything that is seen by our eyes Anything that is seen by our eyes has to be processedhas to be processed

The processing difficulty depends The processing difficulty depends the complexity of the visual scene the complexity of the visual scene and on our previous memory of the and on our previous memory of the scenescene

Page 2: Human Visual Understanding System

Copyright 1999 all rights reserved

Human Visual Understanding Human Visual Understanding SystemSystem

Retinal Image

Perceptual Storage

Cognitive Processor

Memory

Page 3: Human Visual Understanding System

Copyright 1999 all rights reserved

Visual Processing SpeedVisual Processing Speed

Images that we already are Images that we already are familiar with simply match to familiar with simply match to images stored in our memoryimages stored in our memory– the processing time is fastthe processing time is fast– the processing effort is low the processing effort is low

Page 4: Human Visual Understanding System

Copyright 1999 all rights reserved

Visual Processing SpeedVisual Processing Speed For native English For native English

readers, the character readers, the character on top right is on top right is processed fasterprocessed faster

For native Chinese For native Chinese readers, the character readers, the character on the bottom right is on the bottom right is processed fasterprocessed faster

A

Page 5: Human Visual Understanding System

Copyright 1999 all rights reserved

Pay Attention!Pay Attention!

I am going to show the next I am going to show the next slide as fast as I canslide as fast as I can

Page 6: Human Visual Understanding System

Copyright 1999 all rights reserved

M

Page 7: Human Visual Understanding System

Copyright 1999 all rights reserved

Take out a pencil and draw the Take out a pencil and draw the character you just sawcharacter you just saw

Page 8: Human Visual Understanding System

Copyright 1999 all rights reserved

Pay Attention!Pay Attention!

I am going to show the next I am going to show the next slide as fast as I canslide as fast as I can

Page 9: Human Visual Understanding System

Copyright 1999 all rights reserved

Page 10: Human Visual Understanding System

Copyright 1999 all rights reserved

Take out a pencil and draw the Take out a pencil and draw the character you just sawcharacter you just saw

Page 11: Human Visual Understanding System

Copyright 1999 all rights reserved

Visual Processing SpeedVisual Processing Speed

English character has same English character has same complexity as Chinese character.complexity as Chinese character.

Because the English character simply Because the English character simply needs to be mapped to a similar needs to be mapped to a similar character in our memory, the visual character in our memory, the visual understanding speed is much shorterunderstanding speed is much shorter

Chinese students will, of course, be Chinese students will, of course, be faster with the Chinese charactersfaster with the Chinese characters

Page 12: Human Visual Understanding System

Copyright 1999 all rights reserved

Human Processing of Complex Human Processing of Complex Visual ScenesVisual Scenes

The time it takes to visually The time it takes to visually understand a scene depends on the understand a scene depends on the number of unique elements that we number of unique elements that we must visually identify in the scenemust visually identify in the scene– If we have already learned the scene, If we have already learned the scene,

we record it as one elementwe record it as one element– Words are recorded as a single Words are recorded as a single

elementelement

Page 13: Human Visual Understanding System

Copyright 1999 all rights reserved

Human Processing of Complex Human Processing of Complex Visual ScenesVisual Scenes

We record the following We record the following information about scenesinformation about scenes– x,y location of elementx,y location of element– shape of elementshape of element– relationship of element to other relationship of element to other

elements on screenelements on screen

Page 14: Human Visual Understanding System

Copyright 1999 all rights reserved

An Example of a Complex An Example of a Complex Visual SceneVisual Scene

Page 15: Human Visual Understanding System

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Control Panel for Desktop Video Control Panel for Desktop Video ConferencingConferencing

Too many elements to learnToo many elements to learn Elements located all over screen Elements located all over screen

– each individual location and each individual location and relationship to other elements has to relationship to other elements has to be learnedbe learned

Elements not clustered or ordered Elements not clustered or ordered so that sub-groupings can be so that sub-groupings can be learnedlearned

Page 16: Human Visual Understanding System

Copyright 1999 all rights reserved

Galitz: Graphical Design Galitz: Graphical Design PrinciplesPrinciples

Principles come from the way the Principles come from the way the human visual system workshuman visual system works

Principles relate to:Principles relate to:– How hard it is to process visual sceneHow hard it is to process visual scene– How much of scene can be matched How much of scene can be matched

to memoryto memory

Page 17: Human Visual Understanding System

Copyright 1999 all rights reserved

Organization of Screen ElementsOrganization of Screen Elements BalanceBalance SymmetrySymmetry RegularityRegularity PredictabilityPredictability SequentialitySequentiality EconomyEconomy UnityUnity ProportionProportion SimplicitySimplicity GroupingsGroupings

Page 18: Human Visual Understanding System

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BalanceBalance

Equal weight of screen elementsEqual weight of screen elements– Left to right, top to bottomLeft to right, top to bottom

Page 19: Human Visual Understanding System

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Balance

Unstable

Page 20: Human Visual Understanding System

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BalanceBalance

Left column Left column processed - right processed - right column start column start position noted as position noted as samesame

Both columns Both columns need to be need to be completely completely processedprocessed

Page 21: Human Visual Understanding System

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SymmetrySymmetry

Replicate elements left and right of Replicate elements left and right of the center linethe center line

Page 22: Human Visual Understanding System

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Symmetric

Asymmetric

Page 23: Human Visual Understanding System

Copyright 1999 all rights reserved

SymmetrySymmetry

Left column Left column processed - right processed - right column noted as column noted as samesame

Both left & right Both left & right columns columns processed plus processed plus relationship of relationship of right to leftright to left

Page 24: Human Visual Understanding System

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RegularityRegularity

Create standard and consistent Create standard and consistent spacing on horizontal and vertical spacing on horizontal and vertical alignment pointsalignment points

Page 25: Human Visual Understanding System

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Regular

Irregular

Page 26: Human Visual Understanding System

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RegularityRegularity

Left column Left column processed - 2 processed - 2 right columns right columns noted as samenoted as same

Location & size of Location & size of each object each object processedprocessed

Page 27: Human Visual Understanding System

Copyright 1999 all rights reserved

PredictabilityPredictability

Put things in predictable locations Put things in predictable locations on the screenon the screen

Page 28: Human Visual Understanding System

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Predictable

Spontaneous

Icon

File Edit View Insert Window Help

Kung Foo

Search for Movies

CancelOK

Enter Keywords:Grasshopper Old blind guy

Icon

File Edit View Insert Window Help

Kung Foo

Search for Movies Cancel

OK

Enter Keywords:Grasshopper Old blind guy

Page 29: Human Visual Understanding System

Copyright 1999 all rights reserved

PredictabilityPredictability

User expects title User expects title & menu bar on top & menu bar on top of screenof screen

Visual scene needs Visual scene needs to be completely to be completely processed - objects processed - objects not in expected not in expected placesplaces

Icon

File Edit View Insert Window Help

Kung Foo

Search for Movies

CancelOK

Enter Keywords:Grasshopper Old blind guy

Icon

File Edit View Insert Window Help

Kung Foo

Search for Movies Cancel

OK

Enter Keywords:Grasshopper Old blind guy

Page 30: Human Visual Understanding System

Copyright 1999 all rights reserved

SequentialitySequentiality Guide the eye through the task in an obvious wayGuide the eye through the task in an obvious way

– The eye is attracted to:The eye is attracted to:• bright elements over less brightbright elements over less bright• Isolated elements over groupedIsolated elements over grouped• graphics before textgraphics before text• color before monochromecolor before monochrome• saturated vs. less saturated colorssaturated vs. less saturated colors• dark areas before lightdark areas before light• big vs. small elementsbig vs. small elements• unusual shapes over usual ones unusual shapes over usual ones

Page 31: Human Visual Understanding System

Copyright 1999 all rights reserved

Sequential

Random

Membership FormName:

Address:City:State:Zip:

Dues:Pubs:Total:

OK Cancel

Membership Form Name:

Address:

City:State:

Zip:

Dues:Pubs:

Total:

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Page 32: Human Visual Understanding System

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EconomyEconomy

Use as few styles, fonts, colors, Use as few styles, fonts, colors, display techniques, dialog styles, display techniques, dialog styles, etc., as possibleetc., as possible

Page 33: Human Visual Understanding System

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Economical

Busy

Membership FormName:

Address:City:State:Zip:

Dues:Pubs:Total:

OK Cancel

Membership FormName:

Address:City:State:Zip:

Dues:Pubs:Total:

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Page 34: Human Visual Understanding System

Copyright 1999 all rights reserved

UnityUnity

Make items appear as a unified Make items appear as a unified whole (for visual coherence)whole (for visual coherence)– Use similar shapes, sizes, or colorsUse similar shapes, sizes, or colors– Leave less space between screen Leave less space between screen

elements than at the margin of the elements than at the margin of the screenscreen

Page 35: Human Visual Understanding System

Copyright 1999 all rights reserved

Unity

Fragmentation

Page 36: Human Visual Understanding System

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ProportionProportion

Create groupings of data or text by Create groupings of data or text by using aesthetically pleasing using aesthetically pleasing proportionsproportions

Page 37: Human Visual Understanding System

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Square - 1:1 Square Root of 2 - 1:1.414 Golden Triangle - 1:1.618

Square Root of 3 - 1:1.732 Double Square - 1:2

Pleasing ProportionsPleasing Proportions

Page 38: Human Visual Understanding System

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SimplicitySimplicity

Minimize the number of aligned Minimize the number of aligned pointspoints– Use only a few columns to display Use only a few columns to display

screen elementsscreen elements

Page 39: Human Visual Understanding System

Copyright 1999 all rights reserved

Simple

Complex

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City:State:Zip:

Dues:Pubs:Total:

OK Cancel

Membership Form

Dues:Membership Form

Name:Address:City:

State:Zip:

Pubs:Total:

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Page 40: Human Visual Understanding System

Copyright 1999 all rights reserved

SimplicitySimplicity

Only four Only four alignments need alignments need to be processedto be processed

A total of nine A total of nine alignments need alignments need to be processedto be processed

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City:

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Total:

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Page 41: Human Visual Understanding System

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SimplicitySimplicity

Combine elements to minimize the Combine elements to minimize the number of screen objectsnumber of screen objects– Within limits of clarityWithin limits of clarity

Page 42: Human Visual Understanding System

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Simple

Complex

Size:Uniformity:

Height:Width:

Preserve Proportions% of original% of original

Size:Preserve Proportions% of original height% of original width

Page 43: Human Visual Understanding System

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GroupingsGroupings Use visual arrangements to provide Use visual arrangements to provide

functional groupings of screen functional groupings of screen elementselements– Align elements in a groupAlign elements in a group– Evenly space elements in a groupEvenly space elements in a group– Provide separation between groupsProvide separation between groups

Use additional group elements Use additional group elements sparinglysparingly– color & borders add complexitycolor & borders add complexity

Page 44: Human Visual Understanding System

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Simple GroupingSimple Grouping

Similar elements aligned verticallySimilar elements aligned vertically Vertical distance between similar Vertical distance between similar

objects smallobjects small

Page 45: Human Visual Understanding System

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Boxed GroupingBoxed Grouping

Boxes add additional complexityBoxes add additional complexity Spatial arrangement adequateSpatial arrangement adequate

Page 46: Human Visual Understanding System

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Background GroupingBackground Grouping

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Color adds additional visual Color adds additional visual complexitycomplexity

Spatial arrangement adequateSpatial arrangement adequate