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Hulk Villains
Abomination PL12
Abilities
Strength 16, Stamina 16, Agility 0, Dexterity 0, Fighting 8, Intellect 1, Awareness 2, Presence 1
Powers
Gamma Healing Factor: Enhanced Advantage (Die Hard); Regeneration 10, Persistent • 12 points
Gamma Leap: Leaping 20 (1,000 miles) • 20 points
Gamma Strength!: Alternate Effects of Strength Damage (16 points)
• Gamma Breath: Cone Area Move Object 12, Close, Limited Direction (towards or away) • 1
point
• Gamma Clap: Cone Area Affliction 12 (Resisted by Fortitude; Dazed, Stunned), Limited to
Two Degrees • 1 point
• Gamma Strike: Burst Area Affliction 12 (Resisted by Fortitude; Dazed and Hindered,
Stunned and Prone, Incapacitated), Extra Condition, Instant Recovery, Limited to targets in
contact with the same surface • 1 point
Invulnerability: Immunity 3 (Disease, Environmental Cold and Heat), Impervious Toughness 12 • 15
points
Suspended Animation: Immunity 10 (Life Support), Reaction (When Unconscious or Dying),
Uncontrolled • 10 points
Advantages
All-Out Attack, Chokehold, Fast Grab, Languages 2 (English, Russian, base: Yugoslavian), Power
Attack, Startle, Track
Skills
Expertise: Science 4 (+5), Expertise: Streetwise 8 (+9), Expertise: Survival 4 (+6), Expertise: Tactics
4 (+5), Deception 8 (+9), Insight 8 (+10), Intimidation 14 (+15), Investigation 8 (+9), Perception 8
(+10), Stealth 6 (+6), Technology 8 (+9), Vehicles 8 (+8)
Offense
Initiative +0
Gamma Breath, Close, Cone Area, Move Object, Grab or Trip 12
Gamma Clap, Close, Cone Area, Affliction 12, Resisted by Fortitude (DC 22)
Gamma Strike, Close, Burst Area, Affliction 12, Resisted by Fortitude (DC 22)
Unarmed +8, Close, Damage 16
Defense
Dodge 8, Parry 8
Toughness 16 (Impervious 12), Fortitude 16, Will 6
Power Points
Abilities 88 + Powers 60 + Advantages 8 + Skills 44 + Defenses 12 = Total 212
Complications
Hatred: The Hulk.
Temper: Gamma Rage.
Real Name: Emil Blonsky
Doc Samson
PL9
Abilities
Strength 12, Stamina 12, Agility 3, Dexterity 3, Fighting 6, Intellect 3, Awareness 3, Presence 3
Powers
Gamma Leap: Leaping 6 (500 ft) • 6 points
Healing Factor: Regeneration 5 • 5 points
Invulnerability: Immunity (Environmental Radiation); Impervious Toughness 8 • 9 points
Advantages
Combat Diplomacy (Use Persuasion during a conflict), Chokehold, Fast Grab
Skills
Expertise: Civics 4 (+7), Expertise: Psychiatrist 12 (+15), Expertise: Psychology 10 (+13), Persuasion
10 (+13), Technology 8 (+11), Treatment 8 (+11)
Offense
Initiative +3
Unarmed +6, Close, Damage 12
Defense
Dodge 6, Parry 6
Toughness 12 (Impervious 8), Fortitude 12, Will 6
Power Points
Abilities 90 + Powers 20 + Advantages 3 + Skills 26 + Defenses 6 = Total 145
Complications
Power Loss: Strength becomes 1 and loses Leaping if hair is cut.
Real Name: Leonard Samson
Leader, The
PL9
Abilities
Strength 1, Stamina 1, Agility 0, Dexterity 2, Fighting 4, Intellect 8, Awareness 3, Presence 0
Powers
High-Tech Arsenal: Array (24 points), Easily Removable (-10) • 16 points
Force Rifle: Ranged Damage 12 • 24 points
Snare Gun: Cumulative Ranged Affliction 8 (Resisted by Dodge, Overcome by Damage;
Hindered and Vulnerable, Defenceless and Immobilized), Extra Condition, Limited Degree •
1 point
Stun Pistol: Ranged Affliction 12 (Resisted by Fortitude; Dazed, Stunned, Incapacitated) • 1
point
Mind Control: Cumulative Affliction 12 (Resisted by Will; Dazed, Compelled, Controlled) • 24 points
Supreme Intellect: Enhanced Advantages 4 (Eidetic Memory, Improved Intiative 2, Uncanny Dodge
[Mental]); Senses 5 (Danger Sense [Mental], Precognition); Senses 4 (Postcognition), Limited to own
memories • 11 points
Equipment
Body Armor: Protection 5 • 5 points
Headquarters: Space Station • 52 points
Colossal; Tou 20, Features: Combat Simulator, Communications, Computer, Defense System,
Fire Prevention System, Gym, Hangar, Holding Cells, Infirmary, Isolated, Laboratory,
Library, Living Space, Power System, Security System, Workshop; Powers: Teleport 8,
Affects Others
Advantages
Eidetic Memory, Equipment 12, Improved Initiative 2, Inventor, Minions 2 (Multiple Minions 8: 250
Robots • 18 points), Uncanny Dodge
Skills
Expertise: Science 7 (+15), Expertise: Streetwise 4 (+12), Perception 4 (+7), Ranged Combat: High-
Tech Arsenal 4 (+6), Technology 11 (+19), Treatment 8 (+12)
Offense
Initiative +8
Force Rifle +6, Ranged, Damage 12
Mind Control +4, Close, Affliction, Resisted by Will (DC 22)
Snare Gun +6, Ranged, Affliction, Resisted by Dodge (DC 22)
Stun Pistol +6, Ranged, Affliction, Resisted by Fortitude (DC 22)
Unarmed +4, Close, Damage 1
Defense
Dodge 8, Parry 8
Toughness 6 / 1*, Fortitude 5, Will 11
*Without Body Armor bonus.
Power Points
Abilities 36 + Powers 51 + Advantages 31 + Skills 19 + Defenses 24 = Total 161
Complications
Enemy: The Hulk.
Obsession: Gamma mutation, Megalomania.
Real Name: Samuel Sterns
Red Hulk PL14
Abilities
Strength 18, Stamina 18, Agility 1, Dexterity 1, Fighting 10, Intellect 3, Awareness 1, Presence 2
Powers
Gamma Emission: Reaction Damage 14, Side Effect (always occurs), Fades (charged by Energy
Drain) • 14 points
Gamma Healing Factor: Regeneration 10, Persistent • 11 points
Gamma Leap: Leaping 20 (1,000 miles) • 20 points
Gamma Strength: Enhanced Strength 5, Limited to Lifting (lifting Str 23; 200,000 tons) • 5 points
Invulnerability: Immunity 10 (Life Support), Impervious Toughness 18 • 28 points
Red Hulk Smash!: Alternate Effects of Strength Damage (18 points)
• Energy Drain: Nullify Energy 18, Broad, Close Range • 1 point
• Gamma Wave: Burst Area Damage 14, Limited: Both Hulk and his targets must be on same
surface • 1 point
Advantages
Accurate Attack, All-Out Attack, Chokehold, Fast Grab, Improved Grab, Power Attack, Startle,
Takedown
Skills
Deception 8 (+10), Expertise: Military 12 (+15), Intimidation 12 (+14), Perception 4 (+5), Ranged
Combat: Throwing 8 (+9), Technology 6 (+9), Vehicles 4 (+5)
Offense
Initiative +1
Gamma Emission +10, Close, Damage 14
Gamma Wave, Burst Area, Damage 14
Unarmed +10, Close, Damage 18
Defense
Dodge 10, Parry 10
Toughness 18 (Impervious), Fortitude 18, Will 10
Power Points
Abilities 108 + Powers 80 + Advantages 8 + Skills 27 + Defenses 18 = Total 241
Complications
Hatred: General Ross has hunted the Hulk for years in various attempts to destroy him.
Normal Identity: The Red Hulk is General Ross, who in his human form has STR 1, STA 1, and none
of the Red Hulk’s powers.
Relationship: His daughter, Betty.
Real Name: Thaddeus Ross
Zzzax! PL11
Abilities
Strength 16, Stamina --, Agility 0, Dexterity 0, Fighting 6, Intellect 2, Awareness 0, Presence 0
Powers
Electrical Absorption: Immunity 10 (Electrical Effects) • 10 points
Electrical Sense: Senses 7 (Accurate, Acute, Extended, Radius, Ranged Detect Electricity) • 7
points
Electro-Magnetic Form: Immunity 30 (Fortitude Effects); Insubstantial 3 (Electricity), Permanent,
Innate • 46 points
Electro-Magnetic Strength: Strength Affects Corporeal 18 • 18 points
Electro-Magnetic Force Field: Impervious Protection 12 • 24 points
Electro-Magnetic Levitation: Flight 3 (16 mph) • 6 points
Lightning Bolts: Ranged Multiattack Damage 15 • 45 points
Reconstitute Self: Immortality 4 • 8 points
Advantages
All-Out Attack, Beginner’s Luck
Skills
Intimidation 10 (+10), Perception 6 (+6), Ranged Combat: Lightning Bolts 6 (+6)
Offense
Initiative +0
Lightning Bolts +6, Ranged, Damage 15, Multiattack
Unarmed +6, Close, Damage 16
Defense
Dodge 6, Parry 6
Toughness 12 (Impervious), Fortitude --, Will 8
Power Points
Abilities 38 + Powers 164 + Advantages 2 + Skills 11 + Defenses 14 = Total 229
Complications
Identity: Zzzax gains limited personality traits of those whose dying electro-psionic fields it
absorbs.
Obsession: Absorbing electro-magnetic energy.
Weakness: Must absorb electro-psionic fields from his victims. After 1 day without absorbing a
fresh electro-psionic field, Zzax loses the Beginner’s Luck Advantage. After 2 days, Zzzax’s Intellect
becomes Impaired (and Disabled after 1 week).
Iron Man Villains
The Controller
PL12
Abilities
Strength 8, Stamina 0, Agility 2, Dexterity 2, Fighting 8, Intellect 2, Awareness -1, Presence 1
Powers
Armor: Protection 12 • 12 points
Psionic Augmentation: Enhanced Strength 4, Limited to number of slaves (Use Volume rank, ie. 1 =
2 slaves, 2 = 4 slaves, 3 = 8 slaves, 4 = 15 slaves) • 4 points
Psionic Mimicry: Variable 6 (30 points for mimicking target’s psionic powers), Move Action, Limited
to Slaves in perception range • 42 points
Psionic Powers: Array (36 points)
Telepathy: Mind Reading 12, Cumulative, Sensory Link, Medium: Slave Discs • 36 points
• Mind Control: Perception ranged Cumulative Affliction 12 (Resisted by Will; Dazed,
Compelled, Controlled), Medium: Slave Discs • 1 point
Slave Discs: Weaken Awareness 8, Resisted by Will, Progressive, Grab based, Easily Removable (-6)
• 10 points
Advantages
Inventor
Skills
Deception 8 (+9), Expertise: Psychology 8 (+10), Technology 12 (+14)
Offense
Initiative +2
Mind Control, Perception ranged, Affliction 12, Resisted by Will (DC 22)
Slave Discs +8, Close, Weaken Awareness 8, Resisted by Will (DC 18), Grab based
Unarmed +8, Close, Damage 8 (12)
Defense
Dodge 8, Parry 8
Toughness 12, Fortitude 6, Will 8
Power Points
Abilities 44 + Powers 105 + Advantages 1 + Skills 14 + Defenses 21 = Total 185
Complications
Hatred: Iron Man.
Temper: Quick to anger.
Real Name: Basil Sandhurst
Crimson Dynamo PL10
Abilities
Strength 1 [12], Stamina 1, Agility 1, Dexterity 3, Fighting 4, Intellect 4, Awareness 2, Presence 1
Powers
Crimson Dynamo Armor: 114 points, Removable (-22) • 92 points total
Armor: Protection 11, Impervious • 22 points
Boot Jets: Flight 8 (500 MPH) • 16 points
Electronic Circuitry: Array (22 points)
Electrical Blasts: Ranged Damage 11 • 22 points
• Disruptor Field: Burst Area Nullify Technology 5, Broad (Technological),
Simultaneous • 1 point
• Electrical Override: Perception ranged Cumulative Affliction 10 (Resisted by Will,
Overcome by Skill or Will; Controlled), Limited to third Degree, Affects Objects
only, Limited to Technology • 1 point
• Enhanced Strength 11 • 1 point
Onboard Computer: Enhanced Defenses 8 (Dodge 4, Parry 4), Enhanced Skills 10 (Close
Combat: Unarmed 4 (+8), Ranged Combat: Weapons Systems 6 (+9)) • 13 points
Self-Contained Environment: Immunity 10 (Life Support) • 10 points
Sensors: Senses 10 (Accurate Radio, Extended Vision, Infravision, Radius Vision, Ultra-
Hearing) • 8 points
Surface Shock: Affliction 5 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Reaction
(to being touched) • 20 points
Advantages
Languages (Russian; base: English), Inventor
Skills
Close Combat: Unarmed 4 (+8), Expertise: Science 8 (+12), Ranged Combat: Weapons Systems 6
(+9), Technology 8 (+12), Vehicles 6 (+9)
Offense
Initiative +1
Electrical Blasts +9, Ranged, Damage 11
Surface Shock, Reaction, Close, Affliction, Resisted by Fortitude (DC 15)
Unarmed +8, Close, Damage 12
Defense
Dodge 4 [8], Parry 4 [8]
Toughness 12 (Impervious 11) / 1*, Fortitude 5, Will 8
*Without Armor bonus.
Power Points
Abilities 34 + Powers 92 + Advantages 2 + Skills 11 + Defenses 13 = Total 152
Complications
Identity: Several operatives have piloted the Crimson Dynamo Armor over the years.
Patriot: Russia.
Real Name: Various
Ezekiel Stane
PL10
Abilities
Strength 11, Stamina 7, Agility 3, Dexterity 3, Fighting 5, Intellect 6, Awareness 2, Presence 3
Powers
Bio-Repulsor Rays: Array (26 points)
Repulsor Blast: Ranged Damage 13 • 26 points
• Repulsor Bolts: Multiattack Ranged Damage 13, Tiring • 1 point
Healing Factor: Immunity 2 (Disease, Poison), Regeneration 7 • 7 points
Advantages
Accurate Attack, Benefit 4 (Multi-Millionaire), Inventor
Skills
Expertise: Business 10 (+16), Expertise: Science 8 (+14), Expertise: Streetwise 4 (+10), Ranged
Combat: Repulsor Rays 4 (+7), Technology 10 (+16), Treatment 8 (+14), Vehicles 4 (+6)
Offense
Initiative +3
Repulsor Blast +7, Ranged, Damage 13
Repulsor Bolts +7, Ranged, Damage 13, Multiattack
Unarmed +5, Close, Damage 11
Defense
Dodge 10, Parry 13
Toughness 7, Fortitude 10, Will 8
Power Points
Abilities 80 + Powers 34 + Advantages 6 + Skills 24 + Defenses 24 = Total 186
Complications
Hatred: Iron Man.
Power Loss: Bio-Repulsor Rays, if does not consume 20,000 calories daily.
Weakness: Without costume Ezekiel suffers a rank 4 Fire Damage effect each round he uses his Bio-
Repulsor Rays.
Fin Fang Foom
PL13
Abilities
Strength 3 [15], Stamina 6 [18], Agility 4, Dexterity 4, Fighting 10, Intellect 1, Awareness 2,
Presence 1
Powers
Draconic Form: Linked to Growth • 72 points
Claws: Strength-based Damage 1, Improved Critical, Reach 11 (60 ft) • 13 points
Draconic Powers: Array (24 points)
Fire Breath: Line Area Damage 12 • 24 points
• Acidic Mist: Cloud Area Weaken Toughness 8, Resisted by Fortitude, Affects
Objects • 1 point
• Mesmerism: Perception ranged Cumulative Affliction 8 (Resisted by Will: Dazed,
Compelled, Controlled), Sense Dependent (Visual) • 1 point
• Telepathy: Communication (Mental); Mind Reading 10 • 1 point
Invulnerability: Immunity 5 (All Environmental Effects); Impervious Toughness 12 • 17
points
Tail: Extra Limb • 1 point
Wings: Flight 7 (250 mph) • 14 points
Gargantuan Growth: Growth 12 • 24 points
Shapeshifting: Morph 3 (Any Humanoid) • 15 points
Advantages
Move-By Action, Startle, Takedown
Skills
Close Combat: Unarmed 4 (+14), Insight 8 (+10), Intimidation 12 (+19), Perception 8 (+10)
Offense
Initiative +4
Acidic Mist, Cloud Area, Close, Weaken Toughness, Resisted by Fortitude (DC 18)
Claws +10, Close, Damage 16, Threat 19-20, Reach 11 (60 ft)
Fire Breath, Line Area, Close, Damage 12
Mesmerism, Perception, Affliction, Resisted by Will (DC 18)
Unarmed +14, Close, Damage 3
Defense
Dodge 14 [8], Parry 14 [8]
Toughness 6 [18] [Impervious 12], Fortitude 6 [18], Will 8
Power Points
Abilities 110 + Powers 111 + Advantages 3 + Skills 16 + Defenses 20 = Total 260
Complications
Weakness: An ancient Chinese Herb puts Fin Fang Foom into a state of suspended animation.
Iron Monger PL11
Abilities
Strength 0 [14], Stamina 0, Agility 0, Dexterity 2, Fighting 4, Intellect 6, Awareness 3, Presence 3
Powers
Iron Monger Armor: 93 points, Removable (-18) • 75 points total
Armor: Protection 14, Impervious • 28 points
Boot Jets: Flight 8 (500 MPH) • 16 points
Weapon Systems: Array (28 points)
Repulsor Rays: Ranged Damage 14 • 28 points
• Chest Laser: Line Area Damage 9, Penetrating • 1 point
• Enhanced Strength 14 • 1 point
• Explosive Shells: Ranged Burst Area Damage 9 • 1 point
Self-Contained Environment: Immunity 10 (Life Support) • 10 points
Sensors: Senses 10 (Accurate Radio, Extended Vision, Infravision, Radius Vision, Ultra-
Hearing) • 8 points
Remote Computer: Enhanced Defenses 8 (Dodge 4, Parry 4), Enhanced Skills 10 (Close Combat:
Unarmed 4 (+8), Ranged Combat: Weapons Systems 6 (+8)); Feature (Remote): Easily Removable (-
4) • 10 points
Advantages
Benefit 4 (Multi-Millionaire), Connected, Contacts, Leadership
Skills
Close Combat: Unarmed 4 (+8), Expertise: Business 12 (+18), Expertise: Tactics 8 (+14),
Intimidation 8 (+11), Investigation 6 (+10), Persuasion 6 (+9), Ranged Combat: Weapons Systems 6
(+8), Technology 4 (+10)
Offense
Initiative +0
Chest Laser, Line Area, Close, Damage 9, Penetrating
Explosive Shells, Burst Area, Ranged, Damage 9
Repulsor Rays +8, Ranged, Damage 14
Unarmed +8, Close, Damage 14
Defense
Dodge 4 [8], Parry 4 [8]
Toughness 14 (Impervious) / 0*, Fortitude 4, Will 10
*Without Armor bonus.
Power Points
Abilities 36 + Powers 85 + Advantages 7 + Skills 22 + Defenses 15 = Total 165
Complications
Obsession: Owning Stark Industries.
Vulnerability: Paralyzed for 1 round when Remote Computer is deactivated.
Real Name: Obadiah Stane
Mandarin
PL12
Abilities
Strength 5, Stamina 5, Agility 2, Dexterity 2, Fighting 10, Intellect 7, Awareness 1, Presence 2
Powers
Claws: Strength-based Damage 2, Improved Critical, Penetrating 7 • 10 points
Makluan Power Rings: Removable (-14) • 60 points
Power Rings Left Hand: Array (26 points)
Elemental Blast: Ranged Damage 12, Variable Descriptor 2 (any Elemental) • 26
points
• Deafening Blast: Ranged Affliction 12 (Resisted by Dodge, Overcome by
Fortitude: Hearing Impaired, Hearing Disabled, Hearing Unaware) • 1 point
• Disintegration Beam: Ranged Weaken Toughness 12, Affects Objects only • 1
point
• Mind Control: Perception-ranged Cumulative Affliction 6 (Resisted by Will: Dazed,
Compelled, Controlled) • 1 point
Power Rings Right Hand: Array (24 points)
Matter Control: Transform 6 (any inanimate into any inanimate) • 24 points
• Air Control: Move Object 12 • 1 point
• Darkness Control: Concealment 4 (All Visual), Burst Area 4 (250 ft), Attack • 1
point
• Light Control: Environment 12 (Visibility -5, 8 miles) • 1 point
Supersonic Flight: Flight 9 (1,000 mph) • 18 points
Makluan Scrying: Remote Sensing 9 (4 miles, Visual), Medium – Makluan Power Rings, Quirk-loses
one Makluan Power Rings power • 8 points
Advantages
Improved Initiative, Improved Smash, Inventor, Languages (English, base: Mandarin), Power Attack,
Ritualist
Skills
Expertise: Business 8 (+15), Expertise: History 8 (+15), Expertise: Magic 5 (+12), Expertise: Science
8 (+15), Expertise: Tactics 8 (+15), Ranged Combat: Makluan Power Rings 10 (+12), Technology 15
(+22), Vehicles 4 (+6)
Offense
Initiative +6
Air Control +12, Ranged, Move Object, Grab or Trip 12
Claws +10, Close, Damage 7, Penetrating, Threat 19-20
Deafening Blast +12, Ranged, Affliction, Resisted by Dodge (DC 22)
Disintegration Beam +12, Ranged, Weaken Toughness, Object only
Elemental Blast +12, Ranged, Damage 12
Mind Control, Perception, Affliction, Resisted by Will (DC 16)
Defense
Dodge 10, Parry 10
Toughness 5, Fortitude 10, Will 10
Power Points
Abilities 68 + Powers 78 + Advantages 6 + Skills 33 + Defenses 22 = Total 207
Complications
Hatred: Iron Man.
Real Name: Unknown
Titanium Man PL12
Abilities
Strength 6 [15], Stamina 6, Agility 3, Dexterity 3, Fighting 9, Intellect 2, Awareness 2, Presence 2
Powers
Titanium Man Armor: 115 points, Removable (-23) • 92 points total
Armor: Protection 9, Impervious 15• 24 points
Boot Jets: Flight 9 (1000 MPH) • 18 points
Cloaking System: Morph (Civilian Clothes) • 5 points
• Camouflage: Concealment 2 (Normal Sight), Blending • 1 point
Gauntlet Blasters: Array (28 points)
Concussive Blasts: Ranged Damage 14 • 28 points
• Magnetic Flux Rings: Ranged Affliction 14 (Resisted by Dodge, Overcome by
Strength; Hindered & Vulnerable, Defenseless & Immobilized), Extra Condition,
Limited Degree • 1 point
• Magnetic Flux Emitter: Burst Area Nullify Flight 7, Sustained • 1 point
• Tractor Beam: Move Object 14 • 1 point
Self-Contained Environment: Immunity 10 (Life Support) • 10 points
Sensors: Senses 10 (Accurate Radio, Extended Vision, Infravision, Radius Vision, Ultra-
Hearing) • 8 points
Servo-Motors: Enhanced Strength 9 • 18 points
Advantages
Languages (Russian; base: English), Power Attack, Ranged Attack 5, Takedown
Skills
Deception 8 (+10), Expertise: Tactics 6 (+8), Intimidation 8 (+10), Ranged Combat: Gauntlet
Blasters 2 (+10), Stealth 4 (+7), Technology 6 (+8), Vehicles 6 (+9)
Offense
Initiative +3
Concussive Blasts +10, Ranged, Damage 14
Magnetic Flux Rings +10, Ranged, Affliction, Resisted by Dodge (DC 24)
Unarmed +9, Close, Damage 15
Defense
Dodge 9, Parry 9
Toughness 15 (Impervious) / 6*, Fortitude 10, Will 8
*Without Armor bonus.
Power Points
Abilities 66 + Powers 92 + Advantages 8 + Skills 20 + Defenses 16 = Total 202
Complications
Hatred: USA.
Real Name: Boris Bullski