how to think outside the box

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How to Think Outside the Box Presented at the Technology Student Association’s 2010 national conference by Dan Zollman This was originally presented to a group of middle school and high school students and their advisors/teachers. One of the goals of the presentation was to discuss design-related concepts in the context of STEM education. The presentation is only an introduction these concepts, so I encourage you to learn more from other resources. A selection of related resources is available at http://www.insteadofthebox.com/tsa. The content of this slideshow, excluding the enclosed photos and images, is distributed under a Creative Commons Universal (public domain) license. Feel free to use and re-use the text, but please keep in mind its original purpose and context. Also note that this version has been heavily modified for distribution. If you have any questions, contact me: http://www.insteadofthebox.com/contact

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Strategies for "thinking outside the box" and incorporating divergent thinking into the design process. This was a special interest session at the 2010 national conference of the Technology Student Association. It was presented to a group of middle school and high school Technology Education students. The slideshow has been modified (i.e. fewer images and more text) for distribution. More resources are available at http://www.insteadofthebox.com/tsa

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Page 1: How to Think Outside the Box

How to Think Outside the BoxPresented at the Technology Student Association’s 2010 national conference

by Dan Zollman

This was originally presented to a group of middle school and high school students and their advisors/teachers. One of the goals of the presentation was to discuss design-related concepts in the context of STEM education. The presentation is only an introduction these concepts, so I encourage you to learn more from other resources. A selection of related resources is available at http://www.insteadofthebox.com/tsa.

The content of this slideshow, excluding the enclosed photos and images, is distributed under a Creative Commons Universal (public domain) license. Feel free to use and re-use the text, but please keep in mind its original purpose and context.

Also note that this version has been heavily modified for distribution.

If you have any questions, contact me: http://www.insteadofthebox.com/contact

Page 2: How to Think Outside the Box

“Think Outside the Box”

MAGIC!

Two problems with this phrase:

• It’s an overused cliche.

• It almost implies that there’s something magical about creativity—but in reality,

creativity is a skill that can be developed.

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Process

Way of thinking

Two keys to being a really good innovator.

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NOT a good way to solve problems:

Richard Feynman’s Problem-Solving Algorithm

1. Write down the problem

2. Think very hard

3. Write down the answer

Your first solution (no matter how clever) will only

get you so far.

Page 5: How to Think Outside the Box

Richard Feynman’s Problem-Solving Algorithm

1. Write down the problem

2. Think very hard

3. Write down the answer

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Instead, let’s look at a process and a way of thinking that are based on

Exploration

Page 7: How to Think Outside the Box

Explore the possibilities

Explore the problem

Iterate

Exploration

“Exploration” can mean many things, but we’ll focus on three forms of exploration:

• Exploring many possible solutions rather than stopping at the first idea

• Exploring the problem: looking at the problem in many different ways

• Iteration: repeating the problem-solving process and building upon your ideas

Page 8: How to Think Outside the Box

A great illustration of these approaches is the story of the development of the

computer mouse. Most of the story is told in parts of the first two chapters of

Designing Interactions by Bill Moggridge (MIT Press, 2007).

The mouse was invented in the early 1960s by Douglas Engelbart and Bill English

while they were trying to develop a way for users to interact directly with a

computer, through pointing and selecting. The mouse was developed further at

Xerox PARC and sold for the first time in 1974. In 1980, Apple hired a group of

engineers and designers now known as IDEO to develop a mouse that was less

expensive and more reliable. The result was the first mouse that used a ball

mechanism. In 1987, Microsoft hired IDEO to develop an even better mouse, and

IDEO improved the ergonomics and usability of the mouse.

Page 9: How to Think Outside the Box

Lessons from the story of the mouse

1. Try out many, many solutions

2. Build all the time

3. Rapidly iterate

4. Look for ideas in outside domains

Page 10: How to Think Outside the Box

Lessons from the story of the mouse

1. Try out many, many solutions

Engelbart and his team tested many devices—light pens, joysticks, trackballs, keypads, and finally the mouse—in order to find out which one would be the easiest to use. Xerox considered many design concepts before deciding on a mouse to manufacture and sell.

When IDEO designed the Microsoft mouse, they tried over 100 different models, prototypes, and existing mice and tested the user’s steering ability, targeting ability, and comfort with each mouse. As a result, their new mouse set the standard for every mouse that has been designed since then.

Page 11: How to Think Outside the Box

Lessons from the story of the mouse

2. Build all the time

Xerox kept building and testing concept designs well into the 1980s.

IDEO built over 80 different mouse models out of foam in order to explore the ergonomics of the product.

None of them designed the mouse simply by drawing pictures—they built some sort of prototype for every possible solution.

Page 12: How to Think Outside the Box

Lessons from the story of the mouse

3. Rapidly iterate

As each company built more and more prototypes, they repeatedly evaluated their ideas. They used what they learned to create new designs each time.

They didn’t just built their prototypes and stop after the first test. They built, tested, built more, tested more, built more, and so on.

Page 13: How to Think Outside the Box

Lessons from the story of the mouse

4. Look for ideas from other domains

Some of the best ideas come from unexpected places, so it can help to look for inspiration in unrelated areas. Be open to all ideas even when it looks like they won’t help.

Engelbart’s version of the mouse used two wheels instead of a ball. He got the idea from a wheeled device that was used to calculate the area under a curve in calculus.

When IDEO came up with the ball mechanism for the Apple mouse, they weren’t thinking about the trackball. One of their designers got the inspiration from a package of roll-on deodorant, and built the first prototype out of a deodorant package and a butter dish.

Page 14: How to Think Outside the Box

Lessons from the story of the mouse

1. Try out many, many solutions

2. Build all the time

3. Rapidly iterate

4. Look for ideas in outside domains

All three forms of exploration came into play…

Page 15: How to Think Outside the Box

Explore the possibilities

Explore the problem

Iterate

Exploration

Page 16: How to Think Outside the Box

The most important part of this presentation: this is a diagram of the problem-

solving process, and it’s the key to integrating exploration into your process.

Page 17: How to Think Outside the Box

ConvergentDivergent

The design process can be seen in terms of two phases: a divergent phase and a

convergent phase.

Page 18: How to Think Outside the Box

Generate

Imagine

Experiment

Brainstorm

Defer judgment

Divergent

In the divergent phase, you explore. The goal is to discover as many possibilities as

you can—to generate lots of possible directions for your process. In this phase, you

should avoid anything that will prevent you from finding new possibilities.

Generate, don’t evaluate.

Page 19: How to Think Outside the Box

Convergent

Evaluate

Organize

Select

Focus

Refine

In the convergent phase, you evaluate and organize your ideas, select some options

over others, and refine the ideas. You take all the possible directions that were

generated in the divergent phase and narrow them down to a small number.

Page 20: How to Think Outside the Box

ConvergentDivergent

The key is to separate these approaches. When you’re diverging, focus only on

diverging. Once you’ve explored a wide range of ideas, then you can converge.

Page 21: How to Think Outside the Box

And don’t stop there—iterate over and over again. Over time, this will not only

refine your ideas, but transform them into something new and better.

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Identify the problem

Research

Generate solutions

Select a solution

Implement

Evaluate

This is a very common model of the

design process. There are many

versions of this with different numbers

of steps, but they all follow the same

pattern. You’ve probably seen this if

you’ve taken a Tech Ed course.

It’s only one way of looking at the

process, but it’s a very good guideline

and a helpful tool.

Page 26: How to Think Outside the Box

Identify the problem

Research

Generate solutions

Select a solution

Implement

Evaluate

One reason this interests me is that it’s

a very natural process. Humans are

natural problem-solvers, and we use

these steps all the time without

thinking about it. So there isn’t really a

question of whether or not we use a

process—the important questions are

whether or not we’re aware of our

process, and whether or not we use it

effectively.

Page 27: How to Think Outside the Box

Identify the problem

Research

Generate solutions

Select a solution

Implement

Evaluate

Another reason this is interesting is

that the steps can actually happen in

any order. Sometimes you have to

build a prototype before you know

what the problem is. Sometimes you

brainstorm solutions, but you have to

do more research before you can

select one. The “arrow of iteration”

can go from any step to any other

step.

Page 28: How to Think Outside the Box

Brandon Schauerhttp://www.adaptivepath.com/blog/2010/06/22/the-design-plan-official-versus-how-it-feels/

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Brandon Schauerhttp://www.adaptivepath.com/blog/2010/06/22/the-design-plan-official-versus-how-it-feels/

Page 30: How to Think Outside the Box

Identify the problem

Research

Generate solutions

Select a solution

Implement

Evaluate

My argument is that this process can

be made more effective when the

divergent/convergent approaches are

integrated into the entire process.

Divergent thinking isn’t just about

generating solutions—it can be applied

to every one of these steps.

A big part of this is, again, about being

aware of the process and developing a

mindset in which you “diverge”

regularly. However, I’ll discuss a few

strategies that can help you integrate

this kind of thinking into the process.

Page 31: How to Think Outside the Box

Identify the problem

Research

Generate solutions

Select a solution

Implement

Evaluate

Page 32: How to Think Outside the Box

Explore the possibilities

Explore the problem

Iterate

Exploration

Page 33: How to Think Outside the Box

Explore the possibilities

Explore the problem

Iterate

Exploration

Page 34: How to Think Outside the Box

Brainstorming

(only one of many ways to generate ideas)

Page 35: How to Think Outside the Box

When brainstorming, most people

have a tendency to stick to a logical,

straightforward path and avoid ideas

that are unfamiliar or nonsensical.

The idea behind this (recommended)

book is that if you can get yourself

out of that logical, straightforward

path, you’ll free yourself to make

new connections and think more

creatively. The more you generate

the better—it doesn’t matter whether

the ideas are silly or impractical

because they could lead you to

useful ideas later on.

Page 36: How to Think Outside the Box

Brainstorming

(only one of many ways to generate ideas)

• Defer judgment

• Go for quantity

• Free association

• “Weird” is good

There are a number of “rules” for brainstorming that tend to appear in books like A Whack on the Side of the Head. There are many strategies that can help you do this—but again, the big idea is to explore, no matter where that leads you.

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“Once you eliminate quality as a requirement, the entire design and development process becomes a

whole lot easier.”

Jared Spool

Worry about quantity now—just generate and explore—and worry about quality

later, when you come back to converge and refine your ideas.

Page 38: How to Think Outside the Box

Brainstorming

(only one of many ways to generate ideas)

• Defer judgment

• Go for quantity

• Free association

• “Weird” is good

• Build upon each idea new connections

Page 39: How to Think Outside the Box

hands and eyes

Another way to explore is to incorporate your hands and your eyes into the idea

development process. This can include sketching and writing.

Page 40: How to Think Outside the Box

“I think of design as the exploration of the conceivable futures. I use my sketches and

wireframes as means to make explorative moves and assess the consequences of those moves.”

Will Evans (interaction designer)

In a way, you can actually test out your ideas by sketching. This will help you

visualize the possibilities, look at them in new ways, and begin to understand what

it would mean to implement them.

Page 41: How to Think Outside the Box

You’ll discover more with your

hands and eyes

than you will with your brain.

…always. Writing, sketching, and building will force you to develop your thoughts

and help you remember them. You should have a notebook or sketchbook on hand

and use it at all times.

Page 42: How to Think Outside the Box

You’ll discover more with your

hands and eyes

than you will with your brain.

Visual thinking and physical movement actually allows your brain to process

information in new ways. You will be both “smarter” and more creative when

you’re using your hands to build or sketch than you will when sitting and thinking.

Page 43: How to Think Outside the Box

Visual thinking

Visual thinking and sketching can mean many things: drawing pictures, mind maps,

flowcharts, and diagrams are all excellent strategies. The idea is to get your

thoughts out in front of you, into real-world space.

Page 44: How to Think Outside the Box

Post-it notes are an indispensable tool. One way to use them is to “dump” out a

large number of items and organize them into groups.

Page 45: How to Think Outside the Box
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Visual thinking

“Build to think”

Prototypes? (What’s a prototype?)

“Build to think” is a great way to describe this. Like sketching, prototyping can

help you think in different ways and explore the consequences of an idea.

Page 47: How to Think Outside the Box

Identify the problem

Research

Generate solutions

Select a solution

Implement

Evaluate

I should clarify what I mean by

“prototype.”

When most people think of a

prototype, they think of the

implementation stage in the design

process. After you brainstorm,

choose a solution, and refine it, you

build the final solution. However,

that’s only one kind of prototype.

Page 48: How to Think Outside the Box

Visual thinking

“Build to think”

Prototypes? (What’s a prototype?)

A prototype is anything that helps you visualize or test a problem or a solution. You

can make a prototype at any point in the design process, even when you’re still

trying to identify the problem. A prototype does not have to be a complete

solution or an accurate model. It only has to help you answer a question.

Page 49: How to Think Outside the Box

Sketches

Diagrams and flowcharts

When I think of prototypes, I include sketches, diagrams and flowcharts. Another

example is paper prototyping, a cross between sketching and modeling which is

becoming popular among web and software designers. Here are some examples:

http://www.alistapart.com/articles/paperprototyping/

http://www.google.com/images?q=paper+prototyping

Page 50: How to Think Outside the Box

Sketches

Diagrams and flowcharts

Models

Mockups

Cardboard and tape

Any kind of model or mockup can work as a prototype; you can even make a

prototype out of modeling clay or cardboard.

Page 51: How to Think Outside the Box

This robot was built by Lower Merion High School’s robotics team in 2006. One of

its main functions was to pick up balls using the white roller at the front.

Page 52: How to Think Outside the Box

That roller mechanism started like this.

Page 53: How to Think Outside the Box

This mockup was completely unrefined, imprecise, unusable for a robot, and ugly.

But it was just enough to help the team find out if the rollers would work.

Page 54: How to Think Outside the Box

Mockups

Cardboard and tape

Role-playing

Games

Video/simulation

You can also prototype situations. This can be helpful if you’re dealing with

problems in architecture or services, or if you want to explore the scenario in which

a device is used. Even storyboards in filmmaking are a kind of prototype.

Page 55: How to Think Outside the Box

Mockups

Cardboard and tape

Role-playing

Games

Video/simulation

A few years ago, Marriott, the hotel company, prototyped an entire lobby out of

foam core. They brought in customers in order to find out how they could improve

their services. The foam core allowed them to build and modify the lobby quickly.

Page 56: How to Think Outside the Box

Assumptions

Assumptions are one of your biggest enemies. Another objective of creative

thinking is to identify your assumptions in order to move beyond them. This is

illustrated by a classic “thinking outside the box” puzzle.

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Page 58: How to Think Outside the Box

Connect all nine dots using only four straight lines,without lifting your pencil,

and without retracing any lines.

Page 59: How to Think Outside the Box

Connect all nine dots using only four straight lines,without lifting your pencil,

and without retracing any lines.

Page 60: How to Think Outside the Box

The key to solving the puzzle is to recognize an assumption. Almost everyone

initially assumes that the lines cannot extend beyond the “box”. You’ll find,

however, that you can only solve the puzzle with five lines if you stay in the box.

Page 61: How to Think Outside the Box

What other assumptions have you made about the puzzle?

Page 62: How to Think Outside the Box

What other assumptions have you made about the puzzle?

• Four is the best you can do (why not three, two, one, or none?)

• The dots are infinitesimally small points with no diameter, as on a graph

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Page 64: How to Think Outside the Box

Other assumptions:

• I can’t fold the piece of paper.

• I can only use a pencil. (How about a thick paintbrush?)

• I can’t rip up the paper.

• The only way to “connect” dots is to draw lines.

The puzzle can be solved with two lines, one line, or even zero

lines (by ripping the dots out of the paper and touching them

all together).

Page 65: How to Think Outside the Box

The “box”

Pencil or paintbrush?

Modify the paper?

Define “dots”?

Is 3 better than 4?

Define “connect”?Problem definition

Constraints

Tools

Medium

Materials

Assumptions can deal with any aspect of the problem: problem constraints, the

tools and materials you can use to solve the problem, and even the problem itself.

Page 66: How to Think Outside the Box

Most dangerous kind of assumption:

Assuming you understand the problem

Page 67: How to Think Outside the Box

Are we solving the right problem?

You should always ask this question. The solution you ultimately develop is

determined by the way you understand the problem(s).

Page 68: How to Think Outside the Box

Explore the possibilities

Explore the problem

Iterate

Exploration

Brainstorming, visualizing, prototyping, and researching also apply to the

exploration of problems. I want to make one key assertion about your problem…

Page 69: How to Think Outside the Box

Your problem (or opportunity)

is (almost) always

a people problem

which is part of a

system.

Page 70: How to Think Outside the Box

Your problem (or opportunity)

is (almost) always

a people problem

All problems, even technological ones, relate to people. Solutions need to:

• Solve people’s problems

• Fit into people’s ways of living, working, and interacting

• Avoid unintended consequences that affect people

• Help and not hinder constructive change in society

Page 71: How to Think Outside the Box

Your problem (or opportunity)

is (almost) always

a people problem

Technology always comes back to people, directly or indirectly. For example,

• Building a bridge: Who’s using the bridge? Why? Do they drive carefully? Are

they distracted? How well can they see or hear?

• Manufacturing microprocessors: How do people use CPUs? Is speed always

important? When do other design issues (e.g. durability) appear?

Page 72: How to Think Outside the Box

Address a problem or an opportunity

Develop a set of needs

Look for non-obvious needs

Dealing with people problems:

• Understand what the problem is

• Find out what needs people have

• Find situations where people aren’t aware of their needs

Page 73: How to Think Outside the Box

How do you find unrecognized needs?

• Observe people in their environments

• Identify needs, desires, fears

• Examine scenarios

In order to understand people and their needs, learn more about who they are.

Who are you designing for? Find them, talk to them, and observe.

Page 74: How to Think Outside the Box

Your problem (or opportunity)

is (almost) always

a people problem

which is part of a

system.No piece of technology is isolated. What is the context of your design problem?

• Bridges: What is the impact when roads are closed during the construction

project? After the bridge is built, who will maintain/repair the bridge? How will

they know when something needs to be fixed?

Page 75: How to Think Outside the Box

Your problem (or opportunity)

is (almost) always

a people problem

which is part of a

system.• CPUs: How are CPUs manufactured? Who works in the factory? What is the

environmental impact of that process? What sorts of products use CPUs? Who

uses those products? Why do they use those products? Are the products

effective? What does a user do with the product when it breaks down?

Page 76: How to Think Outside the Box

Map the system

• Flowcharts

• Mind maps

• Diagrams

Visualizing the system can help you understand the system as a whole.

Identify the elements of the system: are there elements you weren’t aware of?

How are the elements connected to each other?

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Look for

assumptions

limitations

failures

risks

unintended consequences

in your people-problem-system.

Do this throughout your design process. These strategies can help you look

critically at each design iteration as well as your initial problem.

Page 79: How to Think Outside the Box

“5 Whys”

Get to the root of a problem:

“Why does this problem exist?”

A great example from an Amazon.com leadership team meeting, retold by

Peter Abilla…

Source: http://www.shmula.com/987/jeff-bezos-5-why-exercise-root-cause-analysis-cause-and-effect-ishikawa-lean-

thinking-six-sigma

Page 80: How to Think Outside the Box

Injury at the Amazon.com Fulfillment Center:

Why did the associate damage his thumb?

Because his thumb got caught in the conveyor.

Why did his thumb get caught in the conveyor?

Because he was chasing his bag, which was on

a running conveyor.

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Why did he chase the bag?

Because he placed his bag on the conveyor, but

then it turned on unexpectedly.

Why was his bag on the conveyer?

Because he used the conveyor as a table.

Page 82: How to Think Outside the Box

Now we see multiple design opportunities:

• Cover up pinch points in the conveyor

• Improve safety policies/procedures.

• Change the control system so that the conveyor will not turn

on unexpectedly.

• Add a warning indicator (sound and/or light) that is

activated before the conveyor turns on.

Plus, root cause analysis (5 whys) tells us that…

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Photo: http://www.flickr.com/photos/85638163@N00/4651063590/sizes/l/in/photostream/

…the facility needs more tables!

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Understand the problem system

Develop a strategy

How will you approach the problem?

Which parts of the system can you change?

Work towards a strategy for transforming that system.

Page 85: How to Think Outside the Box

Focus on how you’ll solve the problem

Don’t worry about the technology

(for now)

How the technology works is the last step.

First, ask: What do you want the technology to accomplish?

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Explore the possibilities

Explore the problem

Iterate

Exploration

I’ve already discussed why iteration leads you to new possibilities and ideas. It’s

important to iterate at every level of the design process.

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Strategy and choice of problem

may co-evolve.

Iteration allows your ideas to transform. However, it may require you to throw

away old ideas in favor of new ones, even if you’re attached to the old ones.

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You may discover that your original understanding was wrong. This is a good

thing—it is an opportunity to develop a better strategy. If you are open to this

discovery and willing to go back to the drawing board, you can be much more

flexible in your design process and truly “think outside the box.”

Strategy and choice of problem

may co-evolve.

You don’t fully understand the problem

until you’ve iterated many times.

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Discussion: Problems & Opportunities in TSA?

Focus on finding opportunities and discovering

new perspectives.

• What are the needs of TSA members?

• How does TSA fit into the lives of members?

• Strategies for meeting needs and goals?

• What assumptions do we make?

Page 90: How to Think Outside the Box

Some of my past (but wrong) assumptions:

• Change can only come from the top.

• Only some of us can lead.

• Students are not teachers.

• My chapter is playing against the others.

Page 91: How to Think Outside the Box

Identify the problem

Research

Generate solutions

Select a solution

Implement

Evaluate

Page 92: How to Think Outside the Box

How to Think Outside the Box

For resources and further reading, please visit:

insteadofthebox.com/tsa

Dan Zollman – insteadofthebox.com/contact