how to give good ui!?

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How to Give Good UI!? Wayne Weibel Interface/Web/Drupal Developer LII / Legal Information Institute

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How to Give Good UI!?. Wayne Weibel Interface/Web/Drupal Developer LII / Legal Information Institute. Why Another Usability Talk?. Debunk the Buzz Words “This is not good enough: we need the USP for the UX not the UI” - PowerPoint PPT Presentation

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Page 1: How to Give Good UI!?

How to Give Good UI!?

Wayne Weibel

Interface/Web/Drupal DeveloperLII / Legal Information Institute

Page 2: How to Give Good UI!?

Why Another Usability Talk?

•Debunk the Buzz Words

•“This is not good enough: we need the USP for the UX not the UI”

•“The user experience of the site is increasing the usability of users to interact through our interface”

Page 3: How to Give Good UI!?

Why Another Usability Talk?

•Debunk the Buzz Words

•UI vs. UX vs. Usability

Page 4: How to Give Good UI!?

Why Another Usability Talk?

•Debunk the Buzz Words

•UI vs. UX vs. Usability

•Interface [ UI ]

Page 5: How to Give Good UI!?
Page 6: How to Give Good UI!?
Page 7: How to Give Good UI!?

Why Another Usability Talk?

•Debunk the Buzz Words

•UI vs. UX vs. Usability

•Interface [ UI ]

•Experience [ UX ]

Page 8: How to Give Good UI!?

theoatmeal.com

theoatmeal.com

Page 9: How to Give Good UI!?

Jim Crow Museum

theoatmeal.com

theoatmeal.com

Page 10: How to Give Good UI!?

Why Another Usability Talk?

•Debunk the Buzz Words

•UI vs. UX vs. Usability

•Interface [ UI ]

•Experience [ UX ]

•Usability

Page 11: How to Give Good UI!?

Usability is NOT ...

•Design

Page 12: How to Give Good UI!?

Usability is NOT ...

•Design

•Programming

Page 13: How to Give Good UI!?

Usability is NOT ...

•Design

•Programming

•Accessibility}affectsUsability

Page 14: How to Give Good UI!?

Usability is NOT ...

•Design

•Programming

•Accessibility

•Marketing

}affectsUsability

Page 15: How to Give Good UI!?

Usability is NOT ...

•Design

•Programming

•Accessibility

•Marketing

•Marketing

}affectsUsability

Page 16: How to Give Good UI!?

Usability is NOT ...

•Design

•Programming

•Accessibility

•Marketing

•Marketing

•did I mention ... Marketing

}affectsUsability

Page 17: How to Give Good UI!?

Usability IS ...

•“Make everything as simple as possible, but not simpler” - Einstein

•“Whenever possible, substitute constructions out of known entities for inferences to unknown entities.” - Bertrand Russel, Occam’s razor

•K.I.S.S

Page 18: How to Give Good UI!?

Usability IS ...

•“Make everything as simple as possible, but not simpler” - Einstein

•“Whenever possible, substitute constructions out of known entities for inferences to unknown entities.” - Bertrand Russel, Occam’s razor

•K.I.S.S = Keep It Simple Stupid

• ... optimizing a user’s ability to complete a task

Page 19: How to Give Good UI!?

How about some examples:

•University of Chicago - Flu VaccinationMalcolm Gladwell’s Tipping Point

•NASA Space Pen10 years and $12 Billion dollars

Page 20: How to Give Good UI!?

How about some examples:

•University of Chicago - Flu VaccinationMalcolm Gladwell’s Tipping Point

•NASA Space Pen10 years and $12 Billion dollars

•The MOST usable interface:

Page 21: How to Give Good UI!?

theoatmeal.com

Page 22: How to Give Good UI!?

Rules of Thumb

•Jakob Nielsen - useit.com

•Don Norman => Nielsen/Norman Group - nngroup.com

•10 Heuristics for Usability with Rolf Molich

Page 23: How to Give Good UI!?

Rules of Thumb

•Jakob Nielsen - useit.com

•Don Norman => Nielsen/Norman Group - nngroup.com

•10 Heuristics for Usability with Rolf Molich... boil down to 3 varieties:

• Familiarity

• Feedback• Flexibility

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Page 29: How to Give Good UI!?

On The Internet

•Section 508

•Workforce Investment Act of 1998

•21st Century Communications and Video Accessibility Act of 2010

Page 30: How to Give Good UI!?
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On The Internet

•Section 508 ...

•Guides (not rules)

•W3C Accessibility

•Web Content Accessibility Guidelines 2.0

•WebAIM (Accessibility In Mind)

Page 36: How to Give Good UI!?

On The Internet

•Section 508 ...

•Guides ...

•Tools

•Visicheck (color blindness check)

Page 37: How to Give Good UI!?

Color Blindness

• Protanopia/Deuteranopia= red/green

• Tritanopia= blue/yellow (rare)

• ~ 10% Males

• < 0.5% Females

how about some numbers

Page 38: How to Give Good UI!?

Color Blindness

• Protanopia/Deuteranopia= red/green

• Tritanopia= blue/yellow (rare)

• ~ 10% Males

• < 0.5% Females

• ~ 5% of populationor 1 in 20

• 1000 ~= 50 people

how about some numbers

Page 39: How to Give Good UI!?

On The Internet

•Section 508 ...

•Guides ...

•Tools

•Visicheck (color blindness check)

•UI Patterns (examples and forum)

•Dead Link Checker (lots of em)

Page 40: How to Give Good UI!?

Usability Artifacts

•Personas == Stakeholders / User Groups- primary, secondary, tertiary

Page 41: How to Give Good UI!?

Usability Artifacts

•Personas == Stakeholders / User Groups- primary, secondary, tertiary

•use proper names

•give personal traits

•what reason to use interface

•scenario/schema of use

Page 42: How to Give Good UI!?

Usability Artifacts

•Personas == Stakeholders / User Groups- primary, secondary, tertiary

•Wireframes- fancy word for sketches

Page 43: How to Give Good UI!?

Usability Artifacts

•Personas == Stakeholders / User Groups- primary, secondary, tertiary

•Wireframes- fancy word for sketches

•Prototypes- even just glue and paper, stub out functions

Page 44: How to Give Good UI!?

Usability Artifacts

•Personas

•Wireframes

•Prototypes

•Conceptual / Mental Models

•how the developer thinks it works

•how the system actually works

•how the user thinks it works

Page 45: How to Give Good UI!?
Page 46: How to Give Good UI!?

User Testing

•ANYone can do it (yes, even you!)

Page 47: How to Give Good UI!?

User Testing

•ANYone can do it (yes, even you!)

•You set the cost (depending on data) *

Page 48: How to Give Good UI!?

User Testing

•ANYone can do it (yes, even you!)

•You set the cost (depending on data) *

•30 - 60 min; more often == less time needed

Page 49: How to Give Good UI!?

User Testing

•ANYone can do it (yes, even you!)

•You set the cost (depending on data) *

•30 - 60 min; more often == less time needed

•One Catch - must have specific tasks/features

Page 50: How to Give Good UI!?

User Testing

•ANYone can do it (yes, even you!)

•You set the cost (depending on data) *

•30 - 60 min; more often == less time needed

•One Catch - must have specific tasks/features

•During Testing:

•Have designers and programmers watch

Page 51: How to Give Good UI!?

User Testing

• ANYone can do it (yes, even you!)

• You set the cost (depending on data) *

• 30 - 60 min; more often == less time needed

• One Catch - must have specific tasks/features

• During Testing:

• Have designers and programmers watch

• Encourage user to think out loud

• * for you researchers ...

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There Is No Spoon

•Usability is Highly Subjective

Page 57: How to Give Good UI!?

There Is No Spoon

•Usability is Highly Subjective

•Decide who is your audience, then build to them

Page 58: How to Give Good UI!?

There Is No Spoon

•Usability is Highly Subjective

•Decide who is your audience, then build to them

•Keep things familiar, but not identical

Page 59: How to Give Good UI!?

There Is No Spoon

•Usability is Highly Subjective

•Decide who is your audience, then build to them

•Keep things familiar, but not identical

•Know when to break the design

Page 60: How to Give Good UI!?

There Is No Spoon

•Usability is Highly Subjective

•Decide who is your audience, then build to them

•Keep things familiar, but not identical

•Know when to break the design

•Test Often

Page 61: How to Give Good UI!?

There Is No Spoon

•Usability is Highly Subjective

•Decide who is your audience, then build to them

•Keep things familiar, but not identical

•Know when to break the design

•Test Often“If you meet a Usability Expert, kill him.”

Page 62: How to Give Good UI!?