how gamification changes the digital game

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Page 1: How Gamification Changes the Digital Game

Photo  via  Wikimedia  Commons  —  h2p://upload.wikimedia.org/wikipedia/commons/thumb/7/71/Ten-­‐pin_bowling.jpg/1280px-­‐Ten-­‐pin_bowling.jpg  

Image  by  Gamesrocket  GmbH  —  h2p://staLc1.gamesrocket.com/ga/images/product_images/42038/images/screenshots/Wii-­‐Sports-­‐Club-­‐Bowling_13977387331.jpg  

By: Charmaine Arellano-Chua

Page 2: How Gamification Changes the Digital Game

Photo  by  Pawel  Kadysz  —  h2p://www.pexels.com/photo/playing-­‐sony-­‐console-­‐controller-­‐498/  

GAMIFICATION [n] — •  The use of game design elements in non-game contexts1 •  The art (and sometimes science) of attracting users and

keeping them2

What is this trend?

Page 3: How Gamification Changes the Digital Game

Image  1  via  Pixabay  (CC)  —  h2p://pixabay.com/staLc/uploads/photo/2012/04/28/18/29/cheap-­‐43900_640.png  Image  2  via  Pixabay  (CC)  —  h2p://pixabay.com/staLc/uploads/photo/2012/04/28/18/26/hearts-­‐43887_640.png  Image  3  via  Clilpart  Panda  —  h2p://images.clipartpanda.com/locaLon-­‐icon-­‐vector-­‐Map_pin.png  Image  4  via  Pixabay  (CC)  —  h2p://pixabay.com/staLc/uploads/photo/2012/04/28/18/53/money-­‐43994_640.png  Image  5  via  Pixabay  (CC)  —  h2p://pixabay.com/staLc/uploads/photo/2014/03/24/13/42/people-­‐294106_640.png  Photo  by  Luke  Plunke2  —  h2p://cache.gawkerassets.com/assets/images/9/2011/11/aaa4e76845dc11169Zfec3729086c74.jpg  

From crossing digital divides,

…to infiltrating relationships

—anytime, anywhere—

for others…

or yourself…

Page 4: How Gamification Changes the Digital Game

Photo  by  Luke  Plunke2  —  h2p://cache.gawkerassets.com/assets/images/9/2011/11/aaa4e76845dc11169Zfec3729086c74.jpg  

GAMIFICATION IS EVERYWHERE.

Page 5: How Gamification Changes the Digital Game

Today, many seniors feel that the “Internet… train has left and [they are] not on board.” 3

—82-year-old study participant

Digital skill divides are hard to minimize.

Photo  by  Tambako  The  Jaguar  —  h2ps://flic.kr/p/7z9Vki  

Page 6: How Gamification Changes the Digital Game

Luckily, gamification universalizes technology.

By engaging users in playful activities, technology becomes relatable regardless of previous

exposure to digital games. 4

Photo  via  Javier  Gacia  —  h2ps://www.unocero.com/wp-­‐content/uploads/2014/07/elevate-­‐app.jpg  

Page 7: How Gamification Changes the Digital Game

However, gamification may also universalize

ROMANTIC IDEALS.

Photo  by  Simmone  Henne  —  h2p://www.quackd.com/wp-­‐content/uploads/2015/04/

In-­‐Degense-­‐of-­‐Tinder.png  

Page 8: How Gamification Changes the Digital Game

Today, Tinder’s 50M users define standards of conventional beauty. 5

“Tinder incorporates a lot of research on what makes relationships successful,

but gamifies it to make it fun.” —Susie Neilson 6

Photo  by  Ahmed  Sinan  —  h2ps://farm6.staLcflickr.com/5291/5499030446_5f4b023a9b_b.jpg  

Page 9: How Gamification Changes the Digital Game

Photo  by  Marc  Levin  —  h2ps://farm1.staLcflickr.com/175/380101976_f00d433e51_b.jpg  

Meanwhile, mobile applications like

Foursquare are designed to turn real life into a game.7

Page 10: How Gamification Changes the Digital Game

Photo  by  Marc  Levin  —  h2ps://farm1.staLcflickr.com/175/380101976_f00d433e51_b.jpg    Photo  by  Michael  Coté  —  h2ps://c1.staLcflickr.com/3/2940/14096184146_9c9c3ee3a1_b.jpg  

It rewards users with “mayor-ships” and badges for checking-in at physical locations. 7

Page 11: How Gamification Changes the Digital Game

Photo  by  Marc  Levin  —  h2ps://farm1.staLcflickr.com/175/380101976_f00d433e51_b.jpg    Photo  by  Michael  Coté  —  h2ps://c1.staLcflickr.com/3/2940/14096184146_9c9c3ee3a1_b.jpg  

Foursquare now sends passive recommendations, which incentivize users to sacrifice privacy for a more unique experience.8

Page 12: How Gamification Changes the Digital Game

Photo  by  Incase  —  h2ps://farm5.staLcflickr.com/4046/4647882815_53b252a85c_b.jpg  

Social applications with a charitable purpose are

on the rise.9

Gamification even changes charity.

Page 13: How Gamification Changes the Digital Game

PEOPLE LIKE GIVING... especially if their friends are notified.

Photo  by  Dell  on  Flickr  —  h2p://www.strategicobjecLves.com/wp-­‐content/uploads/2014/01/Screen-­‐Shot-­‐2014-­‐01-­‐30-­‐at-­‐9.57.11-­‐AM.png  

Page 14: How Gamification Changes the Digital Game

Plus, microdonation platforms like Budge make charity… Fun & Simple.10

Image  via  Venture  Beat  —  h2p://1u88jj3r4db2x4txp44yqd1.wpengine.netdna-­‐cdn.com/wp-­‐content/uploads/2012/11/budge-­‐1.jpg  Gradient  via  Colleen  M  —h2ps://farm5.staLcflickr.com/4007/5081303081_7bb923ca22_o_d.jpg  

Page 15: How Gamification Changes the Digital Game

To build a strong career, HBR recommends “creating a fan base.” 11

Page 16: How Gamification Changes the Digital Game

Images  from  LinkedIn  —  h2p://www.enterprise-­‐gamificaLon.com/index.php?opLon=com_content&view=arLcle&id=187:an-­‐analysis-­‐of-­‐linkedin-­‐s-­‐gamificaLon-­‐design-­‐elements&caLd=15:social-­‐media&lang=en&Itemid=22  Photo  by  Nan  Palermo  —  h2ps://flic.kr/p/7w564c  

And with metrics like profile strength, network size, and number of endorsements…12

Page 17: How Gamification Changes the Digital Game

Photo  by  Nan  Palermo  —  h2ps://flic.kr/p/7w564c  

LinkedIn’s gamification design elements are key to demonstrating a fan base digitally.

Page 18: How Gamification Changes the Digital Game

Image  1  via  Pixabay  (CC)  —  h2p://pixabay.com/staLc/uploads/photo/2012/04/28/18/29/cheap-­‐43900_640.png  Image  2  via  Pixabay  (CC)  —  h2p://pixabay.com/staLc/uploads/photo/2012/04/28/18/26/hearts-­‐43887_640.png  Image  3  via  Clilpart  Panda  —  h2p://images.clipartpanda.com/locaLon-­‐icon-­‐vector-­‐Map_pin.png  Image  4  via  Pixabay  (CC)  —  h2p://pixabay.com/staLc/uploads/photo/2012/04/28/18/53/money-­‐43994_640.png  Image  5  via  Pixabay  (CC)  —  h2p://pixabay.com/staLc/uploads/photo/2014/03/24/13/42/people-­‐294106_640.png  Photo  by  Jeremy  Jaune  —  h2ps://farm5.staLcflickr.com/4123/4889078158_670633c1c3_b.jpg  

Gamification impacts digital divides, online relationships, mobile behaviour, social giving, digital

reputations, and more.

Page 19: How Gamification Changes the Digital Game

ARE YOU GAME?

Photo  by  Tinou  Bao  —  h2ps://farm4.staLcflickr.com/3308/3298193025_b5c7e6a389_b.jpg  

Page 20: How Gamification Changes the Digital Game

Photo  by  Luke  Plunke2  —  h2p://cache.gawkerassets.com/assets/images/9/2011/11/aaa4e76845dc11169Zfec3729086c74.jpg  

WORKS CITED

1.  MIT  EducaLon  Arcade.  “The  GamificaLon  of  EducaLon.”  Gamifica'on.org.  n.d.  Web.  June  2015.  <h2p://www.knewton.com/gamificaLon-­‐educaLon/>  

2.  Ashworth,  Amanda.“Why  Recruiters  Need  GamificaLon.”Undercover  Recruiter.  n.d.  Web.    June  2015.  <h6p://theundercoverrecruiter.com/gamifica'on/>  

3.  Wu,  Ya-­‐Huei  et  al.  “Bridging  the  digital  divide  in  older  adults:  a  study  from  an  iniLaLve  to  inform  older  adults  about  new  technologies.”Clinical  Interven'ons  in  Aging  (2015):  197.  Web.  

4.  Gerling,  Kathrin  M.  and  Maic  Masuch.  “Exploring  the  PotenLal  of  GamificaLon  Among  Frail  Elderly  Persons.”  Gamifica'on  Research  Network  (7  May  2011):  3.  Web.    

5.  Bilton,  Nick.  “Tinder,  the  Fast-­‐Growing  DaLng  App,  Taps  an  Age-­‐Old  Truth.”  The  New  York  Times.  29  Oct  2014.  Web.  June  2015.  <h2p://www.nyLmes.com/2014/10/30/fashion/Lnder-­‐the-­‐fast-­‐growing-­‐daLng-­‐app-­‐taps-­‐an-­‐age-­‐old-­‐truth.html?_r=0>    

6.  Neilson,  Susie.  “When  a  RelaLonship  Becomes  a  Game.”  The  Atlan'c.  8  Aug  2013.  Web.  June  2015.  h2p://www.theatlanLc.com/health/archive/2013/08/when-­‐a-­‐relaLonship-­‐becomes-­‐a-­‐game/278459/    

Page 21: How Gamification Changes the Digital Game

Photo  by  Luke  Plunke2  —  h2p://cache.gawkerassets.com/assets/images/9/2011/11/aaa4e76845dc11169Zfec3729086c74.jpg  

WORKS CITED

7.  Frith,  Jordan.  “Turning  life  into  a  game:  Foursquare,  gamificaLon,  and  personal  mobility.”  University  of  North  Texas.  2013.  Web.  June  2015.  h2ps://www.academia.edu/5140336/Turning_life_into_a_game_Foursquare_gamificaLon_and_personal_mobility  

8.  Madden,  Sean.  “Tech  That  Tracks  Your  Every  Move  Can  Be  Convenient,  Not  Creepy.”  WIRED.  10  Mar  2014.  Web.  June  2015.  <h2p://www.wired.com/2014/03/designers-­‐tracking-­‐tradeoffs/>  

9.  Swallow,  Erica.  “How  Social  Games  Are  Changing  the  World.”  Forbes.  23  Mar  2013.  Web.  June  2015.<h2p://www.forbes.com/sites/ericaswallow/2013/03/23/social-­‐games/>    

10.  Takahashi,  Dean.  “Budge  makes  a  mobile  game  out  of  charitable  giving.”  Venture  Beat.  8  Nov  2012.  Web.  June  2015.  <h2p://venturebeat.com/2012/11/08/budge-­‐makes-­‐a-­‐mobile-­‐game-­‐out-­‐of-­‐charitable-­‐giving/>    

11.  Clark,  Dorie.  “It’s  Not  a  Job  Search,  It’s  a  Permanent  Campaign.”  Harvard  Business  Review.  28  Mar  2012.  Web.  June  2015.  <h2ps://hbr.org/2012/03/its-­‐not-­‐a-­‐job-­‐search-­‐its-­‐a-­‐p/>    

12.  Herger,  Mario.  “An  Analysis  of  LinkedIn’s  GamificaLon  Design  Elements.”  Enterprise  Gamifica'on  Consultancy.  12  Dec  2013.  Web.  June  2015.  <h2p://Lnyurl.com/n6t46qc>