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Page 1: Hawthorne to Gamasutra - YOW! Conferences€¦ · Dev Beck The rise of open source Scrum Agile Manifesto Marquet Modern Org Design The rise of disruption thinking Christensen Ackhoff

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Page 4: Hawthorne to Gamasutra - YOW! Conferences€¦ · Dev Beck The rise of open source Scrum Agile Manifesto Marquet Modern Org Design The rise of disruption thinking Christensen Ackhoff

4http://www.gamefaqs.com/sinclair/948634-the-hobbit/faqs/14842

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http://www.library.hbs.edu/hc/hawthorne/09.html and

http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2464836/

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19@ghammadi

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Conclusions of the Game Outcomes Project

1. Incentives don’t really correlate with success.

2. Production methodologies don’t correlate with success, but

having shared approach does.

3. Project duration has a negative correlation to success

4. Team experience level strongly correlates with success.

5. Team stability correlates with success.

6. Crunch kills quality and success.

7. There is no sure-fire genre, and no sure-fire platform. Re-using the last

platform barely correlates to success.

8. Team size makes no difference.

9. Clarity of vision for the game is critical to success.

10. Clarity of team structure is critical to success.

11. Team trust and psychological safety are critical.

12. Great teams estimate with skill.

13. Great teams deal with politics and HR issues themselves.

14. Great teams use code review and pair programming.

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“What prevents us from

‘Getting Shit Done’ is the

last time we got shit done.”

http://techblog.realestate.com.au/getting-shit-done/

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