happy developmentations in game makings for the information
TRANSCRIPT
PLEASE DON’T PUT THIS ON YOUR RESUMES AS ONE OF THE SEMINARS YOU
ATTENDED
HAPPY DEVELOPMENTATIONS IN GAME MAKINGS FOR THE
INFORMATION SUPERHiWAY
DISCLAIMERS
This Presentation doesn’t reflect the views of my employer
This Presentation won’t DIRECTLY AFFECT YOUR RESUMEs
This presentation are just opinions of the speaker, please interpret them at your own risks
ALSO.. Maturity rating is adjustable
FIRST SLIDE
FIRST SLIDE is ABOUT HISTORY
Srsly dude, where did bidyoo geyms comes from?
THE BORING ANSWER:
http://www.maniacworld.com/history-of-video-games.html
THE AWESOME ANSWER:
In our hearts. In my case, it’s very flowery
THE REAL ANSWER
Developer
Publisher
GEARS OF
HALO
THE REAL ANSWER
Developer (manpower)
Publisher($$$)
GEARS OF HALO
THE REAL ANSWER
Design
MarketingDevelopment
VIDEO GAMES IS A REAL BUSINESS
Where dreams come true.. Or die.. Which ever comes first
VIDEO GAMES IS A REAL INDUSTRY
Apparently with an impressive hot chick : weird guy ratio
BUT ENOUGH OF THAT…
Because PINOYS have nothing to do with it
WE ARE BUNCH OF NOTasHAPPY GAME DEVELOPERZ
MONEYS?? FINANCIAL STABILITY?? WHAT’s THAT?
PASSION, now THAT, THAT We know a lot of
THAT.. And EXP points to go ABROAD
CAREER ADVICE TO LIVE BY
“Kung gusto mo kumita, mag call center ka na lang o kaya mag nursing. Mas malaki kita dun. Walang pera sa ganitong trabaho.”
If you wanNA to see, be a call center or nursES. You will have ENORMOUS see. No money this EMPLOYMENT.
BEFORE WE PROCEED
Here’s a Puppy!
SO.. IF GAME DEVELOPMENTING IS SAD
IS THERE HOPE FOR HAPPINESS?
INTRODUCING: THE INTERWEBS
BEST CLOUD EVER
INTERNETS HELP THE WORKING MAN
EASIER COLLABORATIONGoogle DocsGoogle WaveSkype and Instant MessengersDropboxGithub / Google Code
INTERNETS HELP THE WORKING MAN
RELIABLE ONLINE RESOURCES AND COMMUNITIES DeviantArt.com Stackoverflow.com GAMASUTRA.com GAMECAREERS.com Newgrounds.com/Forums TIGsource.com And a lot of other great sites a google
search away
INTERNETS FOR THE GAME BUSINESS
Web Platform Choices:
INTERNETS FOR THE GAME BUSINESS
MONEY MAKING $OURCE$: Sponsorship
Advergaming GAME PORTALS Flashgamelicense.com
Ad Revenues GAMES HAVE ADS in them Mochimedia.com
MICRO Transactions FACEBOOK GAMES
-- If any of these fails, there is always outsourcing
INTERNETS FOR THE GAME BUSINESS
Free Marketing ToolsSocial media
Facebook, Twitter Tumblr, Blogger, Posterous
Site Analytics Google Analytics
INTERNETS FOR YOU, YOUNG DEVELOPERZ
Ruuuuuun little man! Run!
INTERNETS FOR YOU, YOUNG DEVELOPERZ
INTERNETS FOR YOU, YOUNG DEVELOPERZ
.. You shall fail in this game
INTERNETS FOR YOU, YOUNG DEVELOPERZ
INTERNETS FOR YOU, YOUNG DEVELOPERZ
Can’t find a PSN cover for this.. Or wait is this the PSN cover itself?
WHY MAKE FLASH GAMES?
1. CONSOLE dev licenses COSTS A LOT.
2. BY Releasing a prototype as a browser game you get to test your ideas very quickly to a lot of people
3. PEOPLE playing in the browser have little expectations except for the core gameplay. So yay, valuable feedback
If your game isn’t worth playing for 5 minutes, IT still ISN’t Worth playing even if you ADD those fancy console stuff
Yes, yes.. But I want..
Zynga is earning millions of dollars out of this. I want that too!
I CAN MAKE A BETTER FARMVILLE CLO..
.. This is not Farmville. This is Farmtown, published months earlier.
Wait, what about Mafi..
.. Mob Wars debuted on December 2007. Mafia Wars, June 2008.
THE ZYNGA STRATEGY
1. Copy a slightly popular game. 2. Throw a whole lot of money into it –
marketing, programming, art. whatevS, you can afford anything anyway.
3. Sit back and wait for Facebook to write you a big check.
UNLESS YOU HAVE THE MONEY AND RESOURCES TO BURN, YOU DON’t
STAND A CHANCE
BUT MY GAME WILL HAS…
BETTER GRAPHICSBETTER GAMEPLAY
BETTER SOUNDSCOOL NEW
FEATURE
BETTER GAME!
BUT MY GAME WILL HAS…
BETTER GRAPHICSBETTER GAMEPLAY
BETTER SOUNDSCOOL NEW FEATURE
BETTER GAME!
ZYNGA: Whatevs. I HAVE A HORDE OF vetEran developers, I can copy in 1 month what took you 6 months to develop. Oh, I have a marketing
budget too. And lawyers!
HERE, HAVE TWO PUPPIES…
STILL WANT TO MAKE SOCIAL WEB GAMES?
GOOD FOR YOU THEN!
HOW TO MAKE A GREAT WEB GAMES. A HOW -TO GUIDE.
1. Start small (whatever game idea you have right now is too much for you to chew. Start on small games, then build from there)
2. ANYTHING OUTSIDE DEVELOPMENT IS MARKETING
3. BE A PART OF A COMMUNITY, but not too much
4. RESPECT YOUR USERS5. KEEP YOUR STANDARDS HIGH, DON’t
SELL YOURSELF SHORT
DON’T’S
Don’t’s START/JOIN A
GAME COMPANYIf you are a programmer, join a web or enterprise company instead.
They’ve been doing this web thing long before game companies thought it’s cool.
TO HELP YOU GET STARTED
You can use Eclipse or Netbeans AS IDEAdobe is offering free copies of Flash Builder 4!!
http://www.adobe.com/devnet-archive/flex/free/UNITy ENGINE has A TOTALLY FREE VERSION!!
http://unity3d.com/
You don’t need expensive SOFTWARE licenses to get started
TO HELP YOU GET STARTED
Flash Game Frameworks Flixel - http://flixel.org/ Flashpunk - http://flashpunk.net/ Flash game Dojo - http://flashgamedojo.com/ PushButtonEngine - http://pushbuttonengine.com/
Encapsulates the plumbing stuff so you can concentrate on teh codez
…SO TO RECAP
Video games are awesome, but they’re hard to make
People who make them are poor but happyThe Philippine Game Industry is just like the
Philippine Film Industry only more outsourcing
No, I can’t make a Farmville cloneIf I still want to make video games, I better
start now.. Or RIGHT after this wonderful presentation.
Q N A
For further help and discussions:IGDA Manila – www.igda.org/manila
Or search our facebook group “IGDA Manila”
Or Email me at [email protected]