grade 1 · 2021. 4. 14. · quaver beat duple time 2 4 2 2 trlple time quadruple time 4 2 help page...
TRANSCRIPT
Piano Folder Game Collection
Piano Folder Games
Time Signatures
Grade 1
Contents:Folder Cover Page Folder Divider Labels Student Record Page Game PagesGame Cards
To Create the Folder Games:
Print the Game PagesPlace the Game Pages in plastic pockets and insert into your Grade 1 Folder in order Print the Game CardsCut the Game Cards apart along the linesLaminate or cover the Game Cards as desiredPlace the Game Cards into the appropriate Game Page plastic pocket
Extra materials:Erasable/Whiteboard markers
Instructions: Learning Pages 1 & 2: Fill the table gaps. Refer to the Help Pages if needed.
2
Grade 1Title: Time Signatures Level: Grade 1Learning Area: TheoryStudent Outcome:Students will be able to recall and apply simple and compound time signatures
Remember Game 1- Time Signature Tap Quiz - Google Slides1. The Quiz is at his link2. The Player guesses what is behind each square on the grid before tapping to see if they are
correct.
2
Remember Games - Time Signature Card Games
Memory1. Shuffle the Time Signature Cards and arrange them face down in a grid formation.2. Players take turns turning over two cards at a time to see if they match.3. If the cards are related to each another they form a match and the Player keeps the pair.4. If the cards do not match the Player returns them face down to their positions in the grid.5. The winner is the Player with the most pairs when all of the cards in the grid have been
matched.
Go Fish1. The Dealer shuffles the Time Signature Cards and deals 7 cards to each Player. The
remaining cards are placed face down in a pile between the players to form the Extras Pile.2. Player 1 asks his opponent for a card that is related to a card in his hand and will make a
pair with a card in his hand. If Player 2 has the requested card he passes it to Player 1.3. Player 1 removes the pair from his hand and places it face up in from of him.4. If Player 2 does not have the requested card he replies "Go Fish" and Player 1 selects a
card from the top of the Extras Pile and adds it to his hand. If the Extras Card makes apair with a card in Player 1's hand he removes the pair and places it face up in front of him.
5. Player 2 repeats Steps 2 to 4.6. Play continues until one Player has no cards remaining in their hand.7. The winner is the player with the most pairs.
Applying Game - Composing in a Roll
1. The Player rolls one die and circles the corresponding square in Row 1 in the table.2. The Player rolls the die 3 more times and circles the corresponding squares in rows 2 to 4
and determines their time signature, clef and key (either major or minor).3. The Player composes 4 bars of melody4. The Player adds in chord symbols, dynamics, articulations amd then plays the melody using a
simple left hand pattern (eg. fifth intervals).
3
Cont
ents
:Fo
lder
Cov
er P
age
Fold
er D
ivide
r Lab
els
Stud
ent R
ecor
d Pa
geGa
me P
ages
Game
Car
ds
To C
reat
e th
e Fo
lder
Gam
es:
Prin
t the
Gam
e Pa
ges
Plac
e th
e Ga
me P
ages
in p
last
ic p
ocke
ts a
nd in
sert
into
you
r Ear
ly E
leme
ntar
y Fo
lder
in o
rder
Prin
t the
Gam
e Ca
rds
(on
colo
ured
pap
er o
r car
d - o
ptio
nal)
Cut t
he G
ame
Card
s ap
art a
long
the
lines
Lami
nate
or c
over
the
Game
Car
ds a
s de
sired
Plac
e th
e Ga
me C
ards
into
the
appr
opria
te G
ame
Page
pla
stic
poc
ket
Atta
ch a
dhes
ive V
elcr
o do
ts to
gam
e pa
ges
and
back
s of
gam
e ca
rds
(opt
iona
l)
Extr
a ma
teria
ls:Bu
tton
s or
gla
ss b
eads
to u
se a
s no
tes
in th
e W
here
’s M
y N
ote?
Gam
eAd
hesiv
e Ve
lcro
dot
s (o
ptio
nal)
Inst
ruct
ions
:Le
arn
Page
1:
M
atch
the
smal
l tre
ble
and
bass
car
ds t o
thei
r pic
ture
s on
the
game
pag
eRe
memb
er P
age
1: P
lace
the
larg
e tr
eble
and
bas
s cl
ef c
ards
in th
eir c
orre
ct p
ositi
ons
on
the
Title:
The
Gra
nd S
taff
Leve
l: E
arly
Ele
men
tary
Lear
ning
Are
a: M
usic
Rea
ding
Stud
ent
Out
come:
Stud
ents
will
be
able
to
corr
ectl
y id
enti
fy t
hepo
siti
on o
f th
e tr
eble
and
bas
s cl
efs
on th
e gr
and
staf
f an
d nu
mbe
r lin
es a
nd s
pace
s
By J
oann
e Ka
nigo
wski
Pian
o Fo
lder
Gam
es
Grad
e 1
Impr
ovis
ing
& Co
mpo
sing
Theo
ry
SkillsTechnique
Scales &
Chords
Rhythm
Aural
Music Reading
Repertoire
Improvisation
Composition
Theory
MusicAppreciation &History
StudentName
Student Record
Lear
ning
Pag
es 1
Fill
the
tabl
e ga
ps. R
efer
to
the
Hel
p Pa
ge if
nee
ded.
7
Ty
pe
Of
Be
at
Cro
tch
et
Be
at
Qu
av
er
Be
at
Du
ple
Tim
e
2
4
2
2
Trl
ple
Tim
e
Qu
ad
rup
le T
ime
4
2
Hel
p Pa
ge
8
Ty
e O
B
eat
Do
tte
d
Min
im B
ea
t
D
ple
1m
e
9
6
9
1 6�
�□
2
8
Lear
ning
Pag
es 2
Fill
the
tab
le g
aps.
Refe
r to
the
Hel
p Pa
ge if
nee
ded.
9
Ty
eB
ea
t
Do
_e
d
Min
im B
ea
Do
e
Q
ave
r B
ea
D
ple
1m
e
6
4
6
'6
Tn
ple
1m
e
9
4·
9
16
.J
e
2
8 ..
J .
2
4
... J
Hel
p Pa
ge
10
Remember Game 1- Time Signature Tap Quiz - Google Slides
1. The Quiz is at his link2. The Player guesses what is behind each square on the grid before tapping to see if they are
correct.
11
Remember Games - Time Signature Card Games
Memory1. Shuffle the Time Signature Cards and arrange them face down in a grid formation.2. Players take turns turning over two cards at a time to see if they match.3. If the cards are related to each another they form a match and the Player keeps the pair.4. If the cards do not match the Player returns them face down to their positions in the grid.5. The winner is the Player with the most pairs when all of the cards in the grid have been
matched.
Go Fish1. The Dealer shuffles the Time Signature Cards and deals 7 cards to each Player. The
remaining cards are placed face down in a pile between the players to form the Extras Pile.2. Player 1 asks his opponent for a card that is related to a card in his hand and will make a pair
with a card in his hand. If Player 2 has the requested card he passes it to Player 1.3. Player 1 removes the pair from his hand and places it face up in from of him.4. If Player 2 does not have the requested card he replies "Go Fish" and Player 1 selects a card
from the top of the Extras Pile and adds it to his hand. If the Extras Card makes a pair witha card in Player 1's hand he removes the pair and places it face up in front of him.
5. Player 2 repeats Steps 2 to 4.6. Play continues until one Player has no cards remaining in their hand.7. The winner is the player with the most pairs.
12
Time Signature Cards
13
Compound Compound Compound
Time Signature Cards
14
Time Signature Cards
15
ROLL
1
Simple
Compo
und
Simple
Compo
und
Simple
Compo
und
ROLL
2Dup
leTr
iple
Qua
drup
leDup
leTr
iple
Qua
drup
leRO
LL3
Treb
leBa
ssTr
eble
Bass
Treb
leBa
ss
ROLL
4No#
orb’s
1or
2#
orb’s
3#or
b’s
4#or
b’s
5#or
b’s
6or
7#
orb’s
Appl
ying
Gam
e - C
ompo
sing
in a
Rol
l
1.Th
e Pl
ayer
rol
ls o
ne d
ie a
nd c
ircle
s th
e co
rres
pond
ing
squa
re in
Row
1 in
the
tab
le b
elow
.2.
The
Play
er r
olls
the
die
3 m
ore
times
and
circ
les
the
corr
espo
ndin
g sq
uare
s in
row
s 2
to 4
and
det
erm
ines
the
ir tim
e si
gnat
ure,
cle
f an
d ke
y (e
ither
maj
or o
r m
inor
).3.
The
Play
er c
ompo
ses
4 ba
rs o
f m
elod
y.4.
The
Play
er a
dds
in c
hord
sym
bols
, dyn
amic
s, a
rtic
ulat
ions
am
d th
en p
lays
the
mel
ody
usin
g a
sim
ple
left
han
d pa
tter
n (e
g. f
ifth
inte
rval
s).
16
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