got game? alluring the non-reader to investigate the media center while earning your street cred!...
TRANSCRIPT
Got Game? Alluring the non-reader to
investigate the media center while earning your street cred!
Laurie GriffinJCHS Ninth Grade CampusGray, [email protected]
Today’s 16 year old
• was not even born when the Super Nintendo was released and the CD ROM was invented.
• was being born when the internet entered almost every home and the Playstation was released.
• was 5 when the Playston 2, Gamecube, and Xbox were released, and DSL gained popularity.
Statistics from Pew Internet and Life Reports and Entertainment Software Association.
Teens that have played video games at least once, with a majority of teens playing
regularly
90%
* Rainie: Pew Internet and American Life Project
Teens that play games online**
81%** Lenhart, Amanda et al. "Teens and Technology: Youth are Leading the Transition to a Fully Wired and Mobile Nation." Family, Friends & Community. Pew Internet & American Life Project. July 2005. http://www.pewinternet.org/PPF/r/162/report_display.asp
Why Include Games in the Library?
• By providing an outlet for students, I developed many strong relationships with the students and began to learn more about them as individuals.
• By doing so, I assisted many students that claimed they “didn’t like to read.”
Can It Make a Difference?
• Special Needs Student• Rarely visited MC before• Checked out Halo: Ghosts
of Onyx• Read it cover to cover
within a week.• 383 pages/ 6.6 AR Level
JCHS NGC Media Center Statistics 2010
• 2,153 visits • 1,057 check outs
– Less than previous year’s total
Issues to ponder:• 3 different day schedules throughout week• Minimal lunch periods• Only one staff member in the MC
Learning principles in games***
• Risk –tasking in a “safe” environment• Rewarding of practice• Use of affinity groups• Probing cycles• Situated meaning• Self-knowledge• Identity formation
*** Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave McMillan, 2003
Side Effects of Video Games
• Hand-eye coordination
• Pattern Recognition• Reading & Writing• Physics• Math• History• Geography/Map
Reading• Social Skills
• Mentoring & Leadership
• Critical Thinking• Problem Solving• Creativity• High self-esteem• Loyalty• Teamwork• Calculated, Strategic
Risk-taking• Fun
7 Developmental Needs of Adolescents*
• positive social interaction with adults & peers
• structure and clear limits• physical activity• creative expression• competence and achievement• meaningful participation in families, school, communities• opportunities for self-definition
NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996)http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx
Gaming Reinforces New Literacies
Exposing Knowledge21st Century Standards
Inquire, think critically, and gain knowledge
Draw conclusions, make informed decisions, apply knowledge to new situations, and create new knowledge.
Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005 http://www.scholastic.com/administrator/marapr05/articles.asp?article=newlit
Exposing Knowledge
• Find information
• Understand and explain found information regardless of its format
• Evaluate information
• Organize information
Interaction and Ethical Use
21st Century StandardsShare knowledge and participate
ethically and productively in society.Pursue personal and aesthetic growth
Interact with diverse group of peers and share expertise with others.
Share strategies for gaming & learning
DDR Recipe for Success
• One console ($100-400)• 2-4 dance pads ($20-300)• 1 game ($25-60)• 1 LCD projector• 1 one large screen or white wall
7 THINGS YOU CAN DO TOMORROW
to make your library welcoming to gamers
1. Use games to do readers advisory 2. Be a strategy guide3. Embrace your inner technogeek4. Be flexible5. Plan change 6. Immerse yourself in pop culture …
especially video game culture7. Try some games!
USE GAMES TO DO READER’S
ADVISORY INSTEAD OF: • What authors do you like to read?• What are the last 3 books you read and
enjoyed? • What did you like about them?
ASK: • What movies do you like? • What TV shows do you watch? • What games do you play?
www.mbmpl.org
Roleplaying/MMORPG Games• GAMES:
– Everquest– Runescape– World of Warcraft– Dark Age of Camelot– Ultima
• SUGGEST: – epic fantasy– historical– war – Authurian legend– fractured fairy tales
Historical Simulation Games
• GAMES: – Civilization– Caesar– Age of Empires– Oregon Trail– America’s Army?
• SUGGEST: – biographies– historical fiction– mythology
Sports Games
• GAMES: – Madden Football– NBA Street– Need for Speed– Tiger Woods– Golf– WWF
• SUGGEST: – sports– adventure– biographies
Strategy & Puzzle Games
• GAMES: – Myst– Tetris– Bejeweled– Where in the World is Carmen San Diego?
• SUGGEST: – mystery– thrillers– travel– puzzle books
First Person Shooters (FPS)
• GAMES: – Doom– Quake– Halo
• SUGGEST: – military fiction– horror– apocalyptic fiction– science fiction
Simulations
• GAMES: – The Sims– The Urbz
• SUGGEST: – sociology– dysfunction– relationships– romance– architecture
Japanese/Manga tie-in
• GAMES: – Katamari Damacy– Final Fantasy– Dragonball Z– Pokemon
• SUGGEST: – manga– Japanese culture– graphic novels– drawing books– anime films
Superhero Games
• GAMES: – Spider-Man– Fantastic Four– City of Heros
• SUGGEST: – comic books– graphic novels– biographies– mythology
10 YOUNG ADULT NOVELS WITH GAMING PLOTS
1. Bloor, Edward. Crusader. 2. Card, Orson Scott. Ender’s Game. 3. Horowitz, Anthony. Eagle Strike. 4. Lubar, David. Wizards of the Game. 5. Skurzynski, Gloria. The Virtual War. 6. Tangherlini, Arne. [email protected]. 7. Vande Velde, Vivian. Heir Apparent. 8. Vande Velde, Vivian. User Unfriendly. 9. Werlin, Nancy. Locked Inside. 10. Wieler, Diana. Ran Van series.
If you are a fan of____ Video Games
See Handouts
Simulation & Strategy
Action & Shooter
Adventure & RPG
GAMING MAGAZINES
• Computer Gaming World• Dragon• Electronic Gaming Monthly• Game Informer• Game Pro• Nintendo Power• Official X-Box• PC Gamer• Play• Playstation & PS2• Tips & Tricks
Our goal is to get them to READ!
• We must maintain our relevance in their busy lives and offer programs and collections based on their interests.
Changes Made to Program:• Gaming on Fridays only.• Sign up in advance & get
pass for video game console you are using before game day.
• Can play for the entire lunch period.