Global social gaming market estimated to grow at a CAGR of 17.81% over 2013 to 2018

Download Global social gaming market estimated to grow at a CAGR of 17.81% over 2013 to 2018

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  • Global Social Gaming Market 2014-2018

    May 2014

  • Social gaming refers to the playing of online games on social media platforms, network sites, or within social media applications. It involves playing games with family and friends. Nowadays, most of the games have some social features included in them, which has led to an increase in the number of end-users.

    Social games gained popularity when the social networking site, Facebook, and the popular game, Farmville, by Zynga Inc. collaborated in 2009. Following the success of Farmville on Facebook, social gaming became increasingly popular around the world. There are many drivers and positive trends influencing the growth of the global social gaming market, which is expected to witness steady growth during 2014 to 2018.

    VALUABLE MARKET INSIGHTS

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    Global Social Gaming Market 2014-2018

  • Size and growth rate of the market in 2018

    Key market trends

    Drivers and challenges to market growth

    Key vendors in this market space

    Market opportunities and threats faced by the key vendors

    Strengths and weaknesses of the key vendors

    REPORT COVERAGE

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    DID YOU KNOW?

    Global social gaming market estimated to grow at a CAGR of 17.81% over 2013 to 2018.

    Global Social Gaming Market 2014-2018

  • Electronic Arts Inc.

    King Digital Entertainment plc

    Peak Games

    Supercell Oy

    Wooga GmbH

    Zynga Inc.

    KEY VENDORS IN THE MARKET

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    Global Social Gaming Market 2014-2018

  • APAC

    EMEA

    North America

    Latin America

    KEY REGIONS COVERED IN THE STUDY

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    An increasing usage of incentivized social video model is trending across the globe. Increasing adoption of tablets and smartphones is driving the global social gaming market. However low investor confidence hinders the growth of the market.

    MARKET DRIVERS AND CHALLENGES

    Global Social Gaming Market 2014-2018

  • Executive Summary

    List of Abbreviations

    Scope of the Report

    Market Research Methodology

    Introduction

    Market Landscape

    Geographical Segmentation

    Buying Criteria

    Market Growth Drivers

    Drivers and their Impact

    TABLE OF CONTENTS

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    Global Social Gaming Market 2014-2018

  • Market Challenges

    Impact of Drivers and Challenges

    Market Trends

    Trends and their Impact

    Vendor Landscape

    Key Vendor Analysis

    TABLE OF CONTENTS

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    Continued..

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    Global Social Gaming Market 2014-2018

  • Publish date: May 30, 2014

    Number of slides: 51

    Geographic coverage: Global

    Available format: PDF, CD, Hardcopy

    Price for Single User License: USD 2,500

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    Global Social Gaming Market 2014-2018

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    Global Social Gaming Market 2014-2018

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