global game jam overview

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Slides from the GDC talk re: Global Game Jam

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Page 1: Global Game Jam Overview
Page 2: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

At Issue: What do we do?

» IGDA EdSIG Curriculum Framework Professional Development Listserv

Does that make a community? How far had we actually been able to

reach?

Page 3: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

» Just don't talk about it, do it Look to experts for advice

Nordic Game Jam Experimental Game Play/Indie Game Jam Advisory Board

Page 4: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Community

Page 5: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

The Global Game Jam

» The Global Game Jam held it’s inaugural 48 hour Game Jam January 30th-February 1st 2009

• 1650 Participants • 97% surveyed would participate again

» 53 locations 25 of which streamed the event LIVE via

ustream.tv

» 23 countries 14 time zones

Page 6: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

It is all about making games.

» 370 games attempted/made Several games made that weekend

have signed publishing deals

Page 7: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

What it has done

» Brought educators, students and industry professionals together

» Changed lives» Created experience » Reached out across the globe

Page 8: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Failure is Success

» Support the idea of rapid protyping and itterative design, working in teams, collaboration, creativity and experimentation.

» Fundemental strategies of the IGDA Education SIG Curriculum Framework

Page 9: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

» Lead by example

Susan Gold Gorm Lai Ian Schreiber

Page 10: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Look for bannerat the expo

» Play at least one game at all 3 booths Cogswell Booth #5338 Holland Pavilion Booth #5422 RIT Booth #5616

» Collect stickers on business cards» Enter drawing, win fabulous prizes

Page 11: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Special Thanks

» Anders Højsted» Stephen Jacobs» Sean Kauppinen» Foaad Koshmood» Zach Lehman» Miguel Sicart» Darren Torpey

Page 12: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Point-Of-View

»Anders Højsted

»Msc.IT.(DMC) from IT-University In Copenhagen – focus on digital design & gamedesign

»QA, QA Lead, Game Consultant, RPG writer, RPG Teacher, Innovation-consultant

»Business-development on indie Wii-developer

»Been an organizer of Nordic Game Jam the last 2 years

»Responsible for the Global Game Jam-manual

»POW: Industry

»What can participation in a gamejam give students that will make it easier for them to break into the game industry?

Page 13: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Game Jams as an Educational Activity?

»Practically Oriented

»Conditions @ gamejams:48 hours New team (maybe) New technologyNew workflows New gamedesign

Page 14: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Game Jams as an Educational Activity?

»Simulates worst kind of crunch

»Participants can try themselves under the worst possible conditions

»Important lessons:

»Constraints: skills, technology, manpower

»Scoping & Prioritizing

Page 15: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

The Importance Of Team-based Development in Educations

»Games are (mostly) made by teams; team-based development simulates the worklife-situation

Page 16: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

The Importance Of Team-based Development in Educations (con't)

»Important Perspectives:Communication & ManagementDocumentationInterdisciplinary communicationTechnical IssuesQA – Testing & Iterative DevelopmentSocial Dynamics

Page 17: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Pen & Paper, NGJ'06, Copenhagen

Page 18: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Dark Room Sex Game, NGJ'08, Copenhagen

Page 19: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Pulse, Utrecht GJ, 2009

Page 20: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Prototyping

Rapid

Evolutionary

Throw-away:

: to build a very robust prototype in a structured manner and constantly

refine it.

to create a model that will eventually be discarded rather than becoming part of the final delivered

software.

Page 21: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Rapid Prototyping

Manufacturers can create 3D models with CAD (Computer-Aided Design) programs then fabricate those models using

layer based manufacturing.

Game developers use advanced CAD programs to build assets that are later compiled to form complete digital

environments – a process similar to layer based manufacturing.

Page 22: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Rapid Prototyping

Investor/Publisher Conflicts

End-user Wishes

Outsourcing

Investors and publishers don’t always know every intimate detail about development. Communication can be cloudy, which results in features or goals being updated frequently.

People who pay monthly to play video games certainly have a voice in what should be added or changed, but sometimes their concerns don’t properly align with the rest of the game’s mechanics.

Outsourcing can start out as a quick and cost-effective way to finish game assets, but companies that don’t properly communicate their needs can end up paying more for it in the long run.

Page 23: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Rapid Prototyping

Game Development on Steroids

Skills to Pay the Bills

Teamwork and Leadership

A rapidly prototyped game is still considered a game. It should still have all the key features that a game showcases (code, art, etc.).

When students or game jam participants form teams, its rare that the teams are perfectly balanced. Sometimes groups will have multiple artists but a weak programming background. Sometimes it’s the opposite.

Rapid prototyping wont often allow time to set up a new political structure complete with meetings and debates. You can throw the human resources department out the window.

Page 24: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Rapid Prototyping

Creativity in Constraints?Most students complain about constraints set on their projects. The Global Game Jam taught them how constraints can actually make life easier.

Guerilla WarfareRapid prototyping encourages students to develop individual skills and to integrate those skills into a team setting. Under the pressure of a strict deadline, students often find creative and unconventional ways to attack the constraints set before them. New teams, new environments and new software require participants to adapt and overcome.

Page 25: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Rapid Prototyping

Blocking Shadows

Go head to head or against the computer

in a strategy and physics based stacking

game. The goal is to get as many blocks of

your color in the red circle as possible. The trick is that every time your opponent’s block

touches yours, the color changes and it’s his! Use your wits to

outsmart your opponent and turn his

blocks against him!

Page 26: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

The Iterative Process

KISSGame development is no exception to the KISS (Keep it Simple Stupid) rule.

SCRUM and AgileThese are just two of many popular iterative processes used in today’s companies. If you’d like to learn more about these and other similar practices, Clinton Keith is presenting this Thursday. Check GDC’s website for time and location as well as a more detailed description.

Page 27: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

The Iterative Process

A Sample Iterative Process

Page 28: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

The Iterative Process

Embracing FailureThe iterative process teaches students to embrace failure rather than shy from it. When students correctly utilize the iterative process, they realize failures much sooner and are able to fix them before the small setbacks become insurmountable problems.

“Success is the ability to go from one failure to another with no loss of enthusiasm.”

-Sir Winston Churchill

Page 29: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

The Iterative Process

Star-Crossed LoversA game where two people cross the world to find each other. Material distractions (represented as gold coins) will make your partner happy but will also slow you down. You have only 3 days to find each other – can you make it in time?

Page 30: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Who am I?

Ian Schreiber

Programmer, Game Designer, Professor of Game Design

Columbus State Community CollegeSavannah College of Art and Design

http://teachingdesign.blogspot.com

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The Global Game Jam

www.globalgamejam.org

Constraints

Page 32: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Constraints

Page 33: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Constraints

Page 34: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Types of Constraints

»Theme»Mechanics»Aesthetics»Technical

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The Global Game Jam

www.globalgamejam.org

Theme

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The Global Game Jam

www.globalgamejam.org

Game Mechanics

Page 37: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Game Aesthetics

Page 38: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Technical Constraints

Page 39: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Combinations

»“As long as we have each other…” (theme)»5 minutes or less (mechanics)»Choice of 3 adjectives (theme)

Page 40: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Combinations»Physics-based puzzles with magnets»Shuffleboard meets Match-3 meets Reversi»Serious game about addiction»Divorce from the child’s perspective»Casual painting»And 355 more…

Page 41: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Your Turn

»Each table, divide in three:»Group 1: create a thematic constraint»Group 2: create a mechanical constraint»Group 3: create an aesthetic constraint

Page 42: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Your Turn

»Each group:»Share your constraint with the other groups at your table.

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The Global Game Jam

www.globalgamejam.org

Your Turn

»Each group:»Generate as many game concepts as you can using the other two constraints!

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The Global Game Jam

www.globalgamejam.org

How did you do?

Page 45: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Controlling Scope of Projects through time constraintsFoaad Koshmood

Page 46: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Time constraint, why do we want it in a Game Jam?

» Feasibility Don’t want participants to spend all day on a

“story” or “levels”… prevent too many beads on the string.

Works to encourage small number of levels and limited story at best: (no time for excessive plot exposition).

» Judging Judges and players need to realistically evaluate the

game in a short amount of time. Judges need to be able to see all the major features and

graphics within a shot time play.

Page 47: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Working in the time limit

» Some people “loosely interpreted” (i.e. ignored) the time constraint.

» Others worked in the time constraint arbitrarily (i.e. it was not integral to the play).

» Still others made use of the time constraint as an essence of the game concept.

Page 48: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

3 games selected to demo

» Little Big Fort (Australia)» A Moose’s Love (Santa Cruz, CA)» Four Minutes and Thirty Three

seconds of uniqueness (Denmark)

Page 49: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Little Big Fort

Page 50: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Little Big Fort -continued

• Beautiful graphics,

multiplayer game

• Uses a countdown clock

to pressure teams to

succeed. • Count starts at

300 seconds

Page 51: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

A Moose’s Love

» Game uses the position of the sun as a time indicator.

» From sunrise to sunset: roughly 4 minutes.

Page 52: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

4’ 33” of Uniqueness!• Very creative post-modern game based on John Cage’s Postmodern piece: 4’ 33”• You win only if no one else plays the game for 4’ 33”.• Absolutely no interaction but strategy involved.

Page 53: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Page 54: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Conclusion

» Time constraints are useful for judging and motivation.

» Can be handled creatively or accidentally (could be a factor in point system evaluations).

Page 55: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Gorm Lai

» Indie Game Developer» IGDA Copenhagen» Co-Founder Nordic Game Jam

Page 56: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Nordic Game Jam Ingredients Timeline Organization Responsibilities Conclusion

Running a Game Jam

Page 57: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

World's biggest jam 159 Participants 4 years running Experimentation!

Nordic Game Jam

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The Global Game Jam

www.globalgamejam.org

Memories

Pen & Paper ( NGJ 06 )

Dark Room Sex Game ( NGJ 08 )

Make My Head Grow ( NGJ 09 )

Page 59: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Necessities

Venue Electricity Network Constraints/Affordances Creativity Good Spirit

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The Global Game Jam

www.globalgamejam.org

More?

Helpers Computers Development Software Group Forming Catering Helpers

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The Global Game Jam

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Options Talks Competitions Jury

Page 62: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Work Schedule - Before

September. 1st Organizers Meeting

October. Announcement

November. Sign up, weekly organizers meetings

Page 63: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Work Schedule - Before December. Practicalities mostly in place; volunteers, talks, constraints, catering

January. Press releases, gathering money, final preparations

Page 64: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Work Schedule - During Friday. Registrations, announcing constraints, creating groups

Saturday

Sunday. Collecting games, handling jury, presenting games

Page 65: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Work Schedule - After Press Releases

Follow ups. Sponsors, jury, panel, speakers

Web Site

Accounting

Misc

Page 66: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Organization

Page 67: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Responsibilities HR & Organization!

Budget & Money

Social Exercises

Press, Jury & Networking

Catering

Page 68: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Responsibilities Participants (Students)

Venue

Equipment

Press

Page 69: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Responsibilities Participants (Professionals)

Constraints & Affordances

Event Managers

Web site

Sign upgradually taking over Diginet's role

Page 70: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Conclusion

Partnerships Constraints The Spirit of the Jam Follow up

Page 71: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

More Memories?

4m & 33s of Uniqueness

Pulse

Bipole

300 games +

Page 72: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Questions?

[email protected]

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The Global Game Jam

www.globalgamejam.org

Game Jamsand Game Studies

» miguel sicart

» assistant professor

» IT University of Copenhagen

» game.itu.dk

» [email protected]

Page 74: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

My 20 minutes of fame

» Game studies?» Three examples» The importance of jamming» Theorizing for the future

Page 75: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Game Studies: the field» Academic discipline

that studies games from a humanities/social sciences perspective.

» Started ca. 2000» gamestudies.org» Games and Culture

Page 76: Global Game Jam Overview

The Global Game Jam

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Game Studies: research

» Game studies is concerned with the nature and cultural meaning of games.

» Applying the humanities/social sciences method to understanding games.

Page 77: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Game Studies: Examples

» What games are? Jesper Juul’s Half-Real

» The importance of communities: T.L. Taylor’s Play Between Worlds

» The meaning of games: Miguel Sicart’s The Ethics of Computer Games

Page 78: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

5 Minutes MMO

Page 79: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

The importance of time» The 5 minutes MMO is a

radical attempt to play with time:

» lag as a mechanic shows us the importance of time in games, and the need to distinguish between play time, game time, and machine time.

Page 80: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

4 minutes and 33 seconds of Uniqueness

Page 81: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

What is play(ing)?

» 4’33’’ explores the meaning of play: a game in which interaction, or the very act of play, is penalized: playing is staring, breaking all of our conceptions on games as activities.

Page 82: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Move Mouse to Fulfill Destiny

Page 83: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Stories and Meaning» MMtFD explores the

capacities of games to create meaningful stories by means of creating interaction.

» Without the heavy load of classic narratives, MMtFD shows us the narrative potential of games and abstraction.

Page 84: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

The Importance of Jamming

•Jams are open spaces for creativity.•The educational nature of jams invokes a certain “research” situation.•Students and developers can use jams to explore the meaning(s) of the cultural artifacts they produce.

Page 85: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Jams are freedom(for research)

Page 86: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

Theorizing for the future

Page 87: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

» Jams = research.» Develop games based on research

ideas.» Conduct studies based on jams (or

during jams).» Use game jam games as examples

that illustrate academic points.

Page 88: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

» Game Studies has the duty of researching the cultural, ludic, and social implications of game jams and the games developed in those contexts.

Page 89: Global Game Jam Overview

The Global Game Jam

www.globalgamejam.org

[email protected]