global e-sports market – market analysis 2015-2019

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USA – CANADA – UK – CHINA – INDIA Global e-sports Market – Market Analysis 2015-2019

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Page 1: Global e-sports Market – Market Analysis 2015-2019

USA – CANADA – UK – CHINA – INDIA

Global e-sports Market – Market Analysis 2015-2019

Page 2: Global e-sports Market – Market Analysis 2015-2019

USA – CANADA – UK – CHINA – INDIA

Scope of The Report

• Market landscape of global e-sports market

• Market size and forecast of global e-sports market

• Key market highlights of global e-sports market

• Understanding the challenges faced by the market

• Enabling technologies and the roadmap

• Key focus areas for the vendors

• Major trends that will shape the future of this market

• Vendor landscape and trajectory of the market

Page 3: Global e-sports Market – Market Analysis 2015-2019

USA – CANADA – UK – CHINA – INDIA

Key Segments

• Global e-sports market segmentation by genre

• Global e-sports market segmentation by revenue

• Global e-sports market segmentation by business

• Global e-sports market segmentation by vendors

• Geographical segmentation of global e-sports marketGlobal e-sports Market –

Market Analysis 2015-2019

Page 4: Global e-sports Market – Market Analysis 2015-2019

USA – CANADA – UK – CHINA – INDIA

Growth Rate

Technavio’s market research analyst has estimated the global market for e-sports to post a profound CAGR of more than 36% by 2019.

CAGR:

Page 5: Global e-sports Market – Market Analysis 2015-2019

Key Vendors and Regions

Vendors Regions• Activision Blizzard

• Epic Games

• Nintendo

• Riot Games

• Valve Corporation

• Wargaming.net

• Americas

• APAC

• EMEA

View Our Report: Global e-sports Market – Market Analysis 2015-2019

USA – CANADA – UK – CHINA – INDIA

Page 6: Global e-sports Market – Market Analysis 2015-2019

USA – CANADA – UK – CHINA – INDIA

Key Questions Answered in Our Report

• What will the market size be in 2019 and what will the growth rate be?

• What are the key market trends?

• What is driving this market?

• What are the challenges to market growth?

• Who are the key vendors in this market space?

• What are the market opportunities and threats faced by the key vendors?

• What are the strengths and weaknesses of the key vendors?

Have a question of your own about this report?

please drop us a mail [email protected]

Page 7: Global e-sports Market – Market Analysis 2015-2019

Related Reports

• Global Gaming Console Market 2016-2020

• Global Gaming Peripheral Market 2015-2019

USA – CANADA – UK – CHINA – INDIA

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Page 8: Global e-sports Market – Market Analysis 2015-2019

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Global e-sports Market – Market Analysis 2015-2019