global digital future in focus · 2018. 3. 8. · smartphone takes largest share of global digital...
TRANSCRIPT
© comScore, Inc. Proprietary. 1
Global Digital Future in Focus2018 International Edition
© comScore, Inc. Proprietary. 2
Introduction
comScore productsMMX Multi-Platform offers comprehensive reporting on more than 300,000 digital media entities, including their un-duplicated audience size, demographic composition, engagement, performance within key user segments and behavioural trends. All of these metrics can be compared across digital media platforms and can be used to understand incremental activity coming from each platform.
Mobile Metrix captures total mobile audience behaviour on browsers and apps across smartphones and tablets. With Mobile Metrix, publishers can demonstrate the value of their mobile audiences, while agencies and advertisers can strategically plan and buy digital advertising on mobile platforms to achieve their campaign objectives.
MobiLens® Plus matches quantitative observed behaviours with self-reported survey responses, connecting data about consumers’ mobile content consumption with purchase-intents, interests and device satisfaction.
Video Metrix provides objective insights with the most accurate and comprehensive measurement of global online video activity.
This report provides a snapshot of the global digital landscape, using audience sizes, demographics and behaviours across all digital platforms (desktop, smartphone and tablet) to identify universal trends and unique characteristics of international markets.
All data comes from the comScore audience measurement tools referenced across the page.
For more information on this report or comScore products, contact: [email protected]
© comScore, Inc. Proprietary. 3
The State of Global DigitalA look at 13 global digital markets, examining key audience and consumption indicators across desktop, smartphone and tablet devices
© comScore, Inc. Proprietary. 4
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
USA
Cana
da
Fran
ce
Germ
any
Italy
Spai
n
UK
Arge
ntin
a
Braz
il
Mex
ico
Indi
a
Indo
nesi
a
Mal
aysi
a
Multi-platformers remain a majority in most markets% of Total Digital Audience by Platform (Desktop only, Multi-platform, Mobile only)
Source: comScore MMX Multi-Platform, Dec 2017
Multi-platform users (those who access online content via desktop and smartphone / tablet in a month) remain the majority overall, with an average across markets of 46% of the total population.
Mobile only usage now averages just above desktop only consumption with a cross-market average of 30%, driven heavily by large share in APAC markets, versus 24% for desktop only.
© comScore, Inc. Proprietary. 5
Mobile users consume more than 2x minutes vs. desktop usersAverage Minutes per User by Platform
Source: comScore MMX Multi-Platform, Dec 2017
When looking at each region’s desktop users and mobile users separately, mobile users universally consume more digital minutes per person – more than double in the majority of countries.
Argentina continues to deliver the largest number of mobile minutes per user, while Canada has the highest level of per-user desktop consumption.
0
1,000
2,000
3,000
4,000
5,000
6,000
7,000
USA
Cana
da
Fran
ce
Germ
any
Italy
Spai
n
UK
Arge
ntin
a
Braz
il
Mex
ico
Indi
a
Indo
nesi
a
Mal
aysi
a
Desktop Mobile
© comScore, Inc. Proprietary. 6
Argentina has largest disparity between platform average minutesDifference in Average Mobile vs. Average Desktop Mins Per User
Source: comScore MMX Multi-Platform, Dec 2017
As well as the greatest number of per user mobile minutes, Argentina also has the largest disparity between the two averages.
Surprisingly, the US has the second-largest difference, even with the presence of an established desktop foundation that is less prevalent in other markets, which are often considered to have largely avoided the “desktop phase”.
0
1,000
2,000
3,000
4,000
5,000
6,000
7,000
USA
Cana
da
Fran
ce
Germ
any
Italy
Spai
n
UK
Arge
ntin
a
Braz
il
Mex
ico
Indi
a
Indo
nesi
a
Mal
aysi
a
© comScore, Inc. Proprietary. 7
Smartphone takes largest share of global digital minutesShare of Total Digital Minutes by Platform (Desktop / Smartphone / Tablet)
Source: comScore MMX Multi-Platform / Mobile Metrix, Dec 2017
Smartphone is now the dominant platform in terms of total minutes across every market.
This is most pronounced in India (89% of total minutes), and least noticeable in Canada where, thanks additionally to the largest share of tablet minutes (15%) seen in any of the markets shown, smartphone represents 43% of time, to desktop’s 42%.
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
USA
Cana
da
Fran
ce
Germ
any
Italy
Spai
n
UK
Arge
ntin
a
Braz
il
Mex
ico
Indi
a
Indo
nesi
a
Mal
aysi
a
© comScore, Inc. Proprietary. 8
Apps Account for Over 80% of Mobile TimeShare of Total Mobile Minutes by Browser / App
Source: comScore Mobile Metrix, Dec 2017
When considering mobile (smartphone and tablet) minutes in isolation, they are overwhelmingly dominated by app consumption – over 80% of all mobile time in the markets considered for this report.
Levels appear marginally higher in Latin America, with Argentina, Brazil and Mexico all falling within the top 5 of the markets shown here.
88%
85%
89%
90%
88%
88%
83%
95%
91%
94%
89%
89%
92%
0% 20% 40% 60% 80% 100%
USA
Canada
France
Germany
Italy
Spain
UK
Argentina
Brazil
Mexico
India
Indonesia
Malaysia
Mobile Browser Mobile App
© comScore, Inc. Proprietary. 9
What changed in 2017?How did adoption and usage of platforms, categories and apps change over the course of 2017, and what might this mean for digital markets in 2018?
© comScore, Inc. Proprietary. 10
Platforms’ market share continued to evolveShare of Total Digital Minutes by Platform (US)
Source: comScore MMX Multi-Platform / Mobile Metrix, Dec 2017
We showed earlier in this report that smartphone is the primary platform in all markets, but it is also worth noting that even in mature markets such as the US, this platform continues to squeeze share away from desktop and tablet.
As we’ll see on the next slide, the past year has seen this effect to a different degree between markets.
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
J F M A M J J A S O N D J F M A M J J A S O N D
2016 2017
DESKTOP
SMARTPHONE
TABLET
34.0%
54.5%
11.5%
29.3%
61.9%
8.8%
© comScore, Inc. Proprietary. 11
Smartphone share did not show a universally positive trendSmartphone Share of Total Digital Mins (Dec. 2016 vs. Dec. 2017)
Source: comScore MMX Multi-Platform / Mobile Metrix, Dec 2017
It is worth noting that the pattern exhibited by the US on the previous slide is not common to all markets.
Indeed, of the 8 markets for which comparable 2016 data is available, Smartphone share decreased in half of them. This fact should not be taken in isolation however, as it does not imply that smartphone minutes decreased (rather that overall time grew, and faster on other platforms).0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
USA
Cana
da
Italy
Spai
n
UK
Braz
il
Mex
ico
Indo
nesi
a
December 2016 December 2017
© comScore, Inc. Proprietary. 12
Size of ‘mobile only’ audience grew almost universallyPercentage Points Change in Reach of ‘Mobile Only’ Audience (Dec. 2016 – Dec. 2017)
Source: comScore MMX Multi-Platform, Dec 2017
‘Mobile only’ audiences are now second only to ‘multi-platform’ users in the majority of markets, and appear to be increasing their reach among the overall population in many markets.
Even a relatively short period of 12 months has seen dramatic points change in the percentage of users who no longer feature desktop in their roster of digital devices over the course of a month.
4.6
4.8
-1.8
1.5
5.2
-0.7
7.2
9.1
9.0
6.3
-0.6
1.9
-4 -2 0 2 4 6 8 10
USA
Canada
France
Germany
Italy
Spain
Argentina
Brazil
Mexico
India*
Indonesia
Malaysia
*India data only available from Feb 2017. Comparison for India is Feb 2017 vs. Dec 2017
© comScore, Inc. Proprietary. 13
Video growth was led by, but not exclusive to, mobile devicesTotal Video Minutes for Top 100 Video Properties (US)
Source: comScore Video Metrix Multi-Platform, Dec 2017
Data from the US gives an indication of the growth of online video across all digital platforms, but most notably on mobile, which grew 3x as quickly as desktop over the past 12 months.
Video content providers and advertisers will be encouraged by growth on all platforms, but will be reminded that overlaps between these platforms have significant impact on net reach and frequency.
Jan
Feb
Mar Ap
r
May Jun Jul
Aug
Sep
Oct
Nov De
c
Desktop Mobile
+10%
+28%
© comScore, Inc. Proprietary. 14
Snapchat breaks into the top 5 apps in two major marketsTop 5 Apps by Reach
Source: comScore Mobile Metrix, Dec 2017
Google and Facebook continue to enjoy dominance of top 5 app charts around the globe, but Snapchat is a notable new entry in the rankings for two of the largest digital economies.
It now ranks in 5th position by reach, up significantly versus the same point 12 months previously, when it was 9th in the US and 16th in the UK.
USA Canada France Germany Italy Spain UK
Facebook Facebook Google Play Google Play WhatsApp WhatsApp YouTube
YouTube FB Messenger Google Search WhatsApp Google Play YouTube Facebook
Google Search YouTube YouTube Google Search Google Search Google Play Google Search
FB Messenger Google Search FB Messenger YouTube YouTube Google Search FB Messenger
Snapchat Google Maps Gmail Facebook Facebook Google Maps Snapchat
Argentina Brazil Mexico India Indonesia Malaysia
WhatsApp WhatsApp WhatsApp WhatsApp Google Play WhatsApp
Google Play Google Play YouTube Google Play WhatsApp Google Play
YouTube YouTube Google Play YouTube YouTube YouTube
Google Search Google Search Google Search Gmail Google Search Google Search
Google Calendar Gmail Facebook Google Search Gmail Facebook
© comScore, Inc. Proprietary. 15
Number of sites / apps reaching 1 in 10 people (mostly) increasedCount of Entities with >10% Reach (Dec. 2016 vs. Dec. 2017)
Source: comScore MMX Multi-Platform, Dec 2017
The theme of digital consolidation has emerged recently, which many suggest will impact the mid-to-long tail.
More than half of markets demonstrated a positive year-on-year change to the number of properties achieving more than 10% reach, and in the cases of the biggest declines (Brazil and Canada), we will see on the next slide that this does not necessarily indicate top-heaviness in that market.
0
20
40
60
80
100
120
140
160
180
USA
Cana
da
Fran
ce
Germ
any
Italy
Spai
n
UK
Arge
ntin
a
Braz
il
Mex
ico
Indi
a*
Indo
nesi
a
Mal
aysi
a
Dec 2016 Dec 2017 growth decline
+2%
+38%
+22%
+30% +3% +14% +3% +55%
-12%
-1%-11%
-5%
-43%
*India data only available from Feb 2017. Comparison for India is Feb 2017 vs. Dec 2017
© comScore, Inc. Proprietary. 16
Encouraging growth for ‘non-duopoly’ propertiesTotal Minutes for Top 100 Properties (exc. Google Sites & Facebook) vs. Jan 2017
Source: comScore MMX Multi-Platform, Dec 2017
The previous slide showed two regions, Brazil and Canada, with considerably fewer entities achieving 10% reach than a year previously.
Another way of examining top-heaviness of a market is to compare the performance of the top 100 properties, excluding the duopoly of Facebook and Google. In both markets, these sites saw increases in consumption times ahead of the overall market.
80%
90%
100%
110%
120%
Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
80%
90%
100%
110%
120%
Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
Brazil
Canada
Total Internet
Total Internet
+17%
+2%
+4%
-3%
© comScore, Inc. Proprietary. 17
As many predicted, Amazon gained significant ground% Change in Total Digital Population (Dec. 2016 vs. Dec. 2017)
Source: comScore MMX Multi-Platform, Dec 2017
A final note on digital’s much-cited duopoly – many predicted that Amazon would gain ground in 2017.
In 8 out of 13 markets, Amazon saw proportionally faster growth than both, although it must of course be noted that this was often from a lower base. Only one market (Brazil) saw a decline in Amazon’s total digital population.
-20
0
20
40
60
80
100
120
140
Indi
a*
Arge
ntin
a
Spai
n
Mex
ico
Indo
nesi
a
Mal
aysi
a
Fran
ce
Germ
any
UK Italy
USA
Cana
da
Braz
il
Google Sites Facebook Amazon Sites
*India data only available from Feb 2017. Comparison for India is Feb 2017 vs. Dec 2017
© comScore, Inc. Proprietary. 18
‘Mobile First’ RevisitedDigital time has shifted heavily to mobile platforms, but some markets retain desktop audiences that are equal or larger in size. Are there other ways in which we can define the concept of ‘mobile first’ markets, categories and brands?
© comScore, Inc. Proprietary. 19
Some desktop audiences remain equivalent or larger than mobileMobile Unique Visitors as a % of Desktop Unique Visitors
Source: comScore MMX Multi-Platform, Dec 2017
While time has shifted to mobile devices in all markets, the 13 examined in this report divide into two almost evenly-sized groups in terms of their per-platform audiences.
Disregarding overlap, there are 7 markets with more mobile users than desktop, but still 6 in which the overall desktop audience remains equal or larger.
397%
249%
132% 127% 116% 114% 106% 100% 90% 90% 81% 68%48%
0%
100%
200%
300%
400%
Indi
a
Indo
nesi
a
Mex
ico
Spai
n
Braz
il
Italy
Mal
aysi
a
UK USA
Arge
ntin
a
Cana
da
Germ
any
Fran
ce
Markets where the mobile audience is equal to or smaller than the desktop audience
Markets which have a mobile audience larger than its desktop audience – truly ‘mobile first’
© comScore, Inc. Proprietary. 20
Are mobile audiences duplicated or unique?‘Mobile-Firstness’ of Markets’ Total Digital Populations
Source: comScore MMX Multi-Platform, Dec 2017
Of the markets with larger mobile audiences, there is another almost even divide on the relative overlap of mobile users with desktop.
The data would suggest that in Mexico, Indonesia and India specifically, mobile has created ‘new’ digital audiences to a greater extent than in the other markets with larger mobile audiences.
Mob
ile O
nly
% o
f Mob
ile Smaller but largely exclusive mobile audience
Large, mainly exclusive mobile audience
Large mobile audience, but heavily overlapped with desktop
Smaller mobile audience, heavily overlapped
USA
CANADA
UK SPAIN
ITALY
ARGENTINA
FRANCE
INDIA
GERMANY
MEXICO
INDONESIA
MALAYSIA
BRAZIL
Mobile Audience as % of Desktop
0%
20%
40%
60%
80%
100%
0% 50% 100% 150% 200% 250% 300% 350% 400%
© comScore, Inc. Proprietary. 21
Site-level audiences reinforce the need for granular understanding‘Mobile-Firstness’ of Top 100 Properties (Mexico)
Source: comScore MMX Multi-Platform, Dec 2017
Applying the same filters to the top 100 properties (by reach) in a market such as Mexico, shows how ‘mobile firstness’ can be more dramatic at an individual property-level… there are many brands that audiences visit almost exclusively on mobile platforms, despite accessing others via desktop (as shown on the previous slide, where around half of mobile users are active on desktop also).
Mobile Audience as % of Desktop
Mob
ile O
nly
% o
f Mob
ile Smaller but largely exclusive mobile audience
Large, mainly exclusive mobile audience
Large mobile audience, but heavily overlapped with desktop
Smaller mobile audience, heavily overlapped
0%
20%
40%
60%
80%
100%
0% 50% 100% 150% 200% 250% 300% 350% 400%
© comScore, Inc. Proprietary. 22
Category FocusHow have overall digital consumption patterns influenced content categories? Where are users spending time, increasing consumption and how are they balancing usage based on the best available device for the job?
© comScore, Inc. Proprietary. 23
Three subcategories capturing over a third of digital timeShare of Total Digital Minutes
Source: comScore MMX Multi-Platform, Dec 2017
In some markets, three subcategories capture more than half of all digital time.
Multimedia (which includes several large video streaming services) and social networking drive the largest share in most markets.
The relative scale of instant messaging is particularly noteworthy since the minutes typically come almost exclusively from mobile platforms.
0%
10%
20%
30%
40%
50%
60%
USA
Cana
da
Fran
ce
Germ
any
Italy
Spai
n
UK
Arge
ntin
a
Braz
il
Mex
ico
Indi
a
Indo
nesi
a
Mal
aysi
a
Social NetworkingMultimedia Instant Messengers
© comScore, Inc. Proprietary. 24
Uneven growth even at a broad, category levelAverage YOY Point Increase in Reach for Selected Categories Across 8 Global Markets*
Source: comScore MMX Multi-Platform, Dec 2017
The importance of mobile has had a profound impact on usage and growth for categories and subcategories.
Even the selection included here exhibit dramatically different growth rates in average reach across markets. Instant messaging is an almost exclusively mobile activity, so impressive growth is tied heavily to that platform’s adoption. Rapid personal finance gains perhaps reflect increasing comfort with mobile transactions.
27.8
20.5 19.3 18.115.6
13.6 12.5 11.79.6 9.3 8.4 7.6
5.0
0
5
10
15
20
25
30
Pers
onal
Fin
ance
Reta
il –
Appa
rel
Bank
ing
Reta
il –
Food
Tick
ets
New
spap
ers
Inst
ant M
essa
ging
Auto
mot
ive
Trav
el
Gam
ing
Info
rmat
ion
Hea
lth
Job
Sear
ch
Soci
al N
etw
orki
ng
© comScore, Inc. Proprietary. 25
Platform Splits for selected categoriesShare of Category Minutes by Platform
Source: comScore MMX Multi-Platform, Dec 2017
The share of total minutes between desktop and mobile devices reveal global trends (mobile-first categories in one country often exhibit this preference globally), but can also unlock local preferences and nuances.
Of the categories shown opposite, the Health category is significantly less mobile in India than in the UK, which can be related to the properties present in each market, as well as cultural preferences.
0% 20% 40% 60% 80% 100%
Instant Messengers
Job Search
Social Networking
Games
Health
Newspapers
Retail – Food
Banking
INDIA
Desktop mins Mobile mins
0% 20% 40% 60% 80% 100%
Instant Messengers
Job Search
Social Networking
Games
Health
Newspapers
Retail – Food
Banking
UK
© comScore, Inc. Proprietary. 26
J F M A M J J A S O N D J F M A M J J A S O N D
J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J A S O N D
Seasonality in UK digital consumption
J F M A M J J A S O N D
JANUARY
NEWS / INFORMATION
NOVEMBER
RETAIL
JULY
TRAVEL
MARCH
BANKING
AUGUST
SPORTS SOCIAL NETWORKING
SEPTEMBER
Total Minutes by Content Category (Index vs. Top Month, 2017)
Source: comScore MMX Multi-Platform, UK, Dec 2017
Despite being arguably the most ‘always on’ medium, digital displays a surprising level of seasonality, especially at a category level.
While some peaks in usage are common sense (retail around holiday periods, banking at end of tax year), it is interesting that less time-sensitive usage such as social networking is also relatively volatile in overall consumption.
© comScore, Inc. Proprietary. 27
Political events delivered major uplifts to digital consumptionReach of ‘News / Information – Politics’ Category (US / UK)
Source: comScore MMX Multi-Platform, Dec 2017
While some seasonality is traditional, real-world factors can dramatically shape consumption habits.
The politics category in the UK almost doubled in reach around the Brexit referendum in 2016, and other major political events in both the UK and US demonstrate dramatic changes in users’ adoption and consumption.
0
10
20
30
40
50
60
70
80
J F M A M J J A S O N D J F M A M J J A S O N D
2016 2017
(US) PRESIDENTIAL ELECTION
+36% vs. avg
(US) TRUMPINAUGURATION
+25% vs. avg
(UK) GENERAL ELECTION
+45% vs. avg
(UK) BREXIT REFERENDUM+82% vs. avg
US
UK
© comScore, Inc. Proprietary. 28
J F M A M J J A S O N D J F M A M J J A S O N D
J F M A M J J A S O N D J F M A M J J A S O N D J F M A M J J A S O N D
Seasonality in Brazil digital consumption
J F M A M J J A S O N D
JANUARY
NEWS / INFORMATION
NOVEMBER
RETAIL
MAY
TRAVEL
MARCH
BANKING
JUNE
SPORTS SOCIAL NETWORKING
JANUARY
Total Minutes by Content Category (Index vs. Top Month, 2017)
Source: comScore MMX Multi-Platform, Brazil, Dec 2017
Compared to the patterns shown previously for the UK, Brazil exhibits differences in some categories based on different market conditions –Travel peaks earlier in May, and Sport in June.
Despite a Jan – Dec tax year, Brazil’s banking category also peaked in March, possibly due to the tax return deadline the following month.
© comScore, Inc. Proprietary. 29
Category Bias: Business / FinanceReach Among Desktop / Mobile Users for the ‘Business / Finance’ Category
Source: comScore MMX Multi-Platform, Dec 2017
Examining reach among each country’s mobile and desktop populations can be an indicator of platform bias for that particular content type.
Business / Finance includes transactional functions such as banking, as well as financial information and news. Of the three categories we will compare in this manner, it sees the largest number of markets exhibiting a desktop bias, perhaps due to residual concerns about security and privacy on mobile devices.
40
60
80
100
40 60 80 100
USA
CANADASPAIN
ITALY
ARGENTINA
FRANCE
INDIA
GERMANY
BRAZIL
MALAYSIA
UK
Desktop Reach
Mob
ile R
each
Note: Indonesia not shown in the visual due to desktop reach of 28.3% below axis minor limit (mobile reach is 43.6%)
© comScore, Inc. Proprietary. 30
Category Bias: RetailReach Among Desktop / Mobile Users for the ‘Retail’ Category
Source: comScore MMX Multi-Platform, Dec 2017
In the majority of markets, retail has higher proportional audience reach among mobile users than desktop, most notably in Spain, where 97.5% of mobile users accessed the category in December 2017, and where there is a 16 point difference between the platforms.
40
60
80
100
40 60 80 100
USA
CANADA
UK
SPAIN
ITALY
ARGENTINA
FRANCE
INDIA
GERMANY
BRAZIL
MEXICO
INDONESIA
MALAYSIA
Desktop Reach
Mob
ile R
each
© comScore, Inc. Proprietary. 31
Category Bias: News / InformationReach Among Desktop / Mobile Users for the ‘News / Information’ Category
Source: comScore MMX Multi-Platform, Dec 2017
As a third category for comparison, news / information is often one of the highest-reaching categories on mobile devices, being accessed by more than 80% of users on those platforms in every market.
Only Canada has (marginally) higher reach among desktop users, although the category experiences 95% reach on both.
40
60
80
100
40 60 80 100
USA
CANADA
UKSPAIN
ITALY
ARGENTINA
FRANCE
INDIA
GERMANY
BRAZIL
MEXICO
INDONESIA
MALAYSIA
Desktop Reach
Mob
ile R
each
© comScore, Inc. Proprietary. 32
Demographics Categories (UK)Points Difference in Reach Within 18 – 24 / 25+ Age Demographics
Source: comScore MMX Multi-Platform, Dec 2017
Reach within a demographic is one way of mitigating overall differences in composition of a market.
It also enables comparison of categories or individual properties to assess patterns in age groups’ digital consumption.
For the selected categories shown in the UK, there are some dramatic (10+ point) differences in reach between under- and over-25s.
Instant Messengers
Retail – Apparel
Portals
Social Networking
Retail
Travel
Newspapers
Lifestyles
Retail – Food
Sports
Real Estate
Banking
Automotive
Ages 18–24 Ages 25+
12.5
12.5
1.1
0.4
0.4
1.5
2.0
2.8
3.0
8.3
11.2
12.9
2.2
© comScore, Inc. Proprietary. 33
Demographics Categories (India)Points Difference in Reach Within 18 – 24 / 25+ Age Demographics
Source: comScore MMX Multi-Platform, Dec 2017
Applying the same comparison to the same categories reveals that India has less volatility between the two age breaks, suggesting that digital adoption for these categories is more universal than in the UK, although reach among under 25s is higher for a larger number of the categories.
Social Networking
Portals
Retail
Instant Messengers
Lifestyles
Retail – Apparel
Newspapers
Retail – Food
Travel
Sports
Automotive
Real Estate
Banking
Ages 15–24 Ages 25+
9.8
7.3
6.1
5.8
5.2
4.0
2.2
1.5
1.5
1.1
2.3
2.7
1.8
© comScore, Inc. Proprietary. 34
Category CompetitivenessAudience Duplication as % of Total Category Users
Source: comScore MMX Multi-Platform, Dec 2017
Duplication of audiences between sites in a category could provide an indication of loyalty and competition.
In all three markets shown, Newspapers had the highest proportion of users visiting 2 or more properties, suggesting users are less likely to be loyal to one provider – likely a factor of multiple entry points via social etc. Banking is a broadly ‘loyal’ category, with around 60% of users only accessing one brand in the category.
0%
20%
40%
60%
80%
100%
Bank
ing
Appa
rel
New
spap
ers
Canada
0%
20%
40%
60%
80%
100%
Bank
ing
Appa
rel
New
spap
ers
India
0%
20%
40%
60%
80%
100%
Bank
ing
Appa
rel
New
spap
ers
UK
1 site in category 2+ sites in category
© comScore, Inc. Proprietary. 35
Spotlight on AppsNow accounting for over 80% of mobile time, how has the app market evolved in the past year?
© comScore, Inc. Proprietary. 36
Four Categories Account for More Than 2/3 of App MinutesCategory Share of Total App Minutes
Source: comScore Mobile Metrix, Dec 2017
Despite the number of apps available to mobile users, overall time has concentrated heavily into four categories, which combine for more than two thirds of overall app time.
Social Media has the highest average share across all markets, although Entertainment leads the way in both the US and Canada.
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
USA
Cana
da
Fran
ce
Germ
any
Italy
Spai
n
UK
Arge
ntin
a
Braz
il
Mex
ico
Indi
a
Indo
nesi
a
Mal
aysi
a
Social Media Instant MessagingEntertainment Games Other
© comScore, Inc. Proprietary. 37
Social Networks’ Share of TimeShare of Combined Minutes for 4 Major Social Networking Apps
Source: comScore Mobile Metrix, Dec 2017
Facebook is the clear leader when examining the distribution of minutes between four key social networking apps, particularly when combining Instagram into its overall share.
We’ve seen evidence earlier in this report of Snapchat’s increasing reach, and it will be interesting to observe how this translates into usage durations in 2018.
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
USA
Cana
da
Fran
ce
Germ
any
Italy
Spai
n
UK
Arge
ntin
a
Braz
il
Mex
ico
Indi
a
Indo
nesi
a
Mal
aysi
a
Twitter Facebook Instagram Snapchat
© comScore, Inc. Proprietary. 38
Messaging Share of MinutesShare of Combined Minutes for 3 Major Instant Messaging Apps
Source: comScore Mobile Metrix, Dec 2017
When it comes to instant messaging, WhatsApp messenger continues to reap the advantages of early adoption, dominating the majority of markets.
Facebook Messenger has however established greater share in four markets, and this continues to be a category to watch closely in 2018.
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
USA
Cana
da
Fran
ce
Germ
any
Italy
Spai
n
UK
Arge
ntin
a
Braz
il
Mex
ico
Indi
a
Indo
nesi
a
Mal
aysi
a
WhatsApp Messenger Facebook Messenger WeChat
© comScore, Inc. Proprietary. 39
Gaming exhibits the biggest long tail of major app categoriesShare of Total Category App Minutes for Top 5 Properties (US)
Source: comScore Mobile Metrix, Dec 2017
Of the four dominant app categories, Games are the least reliant on the top 5 properties to deliver overall consumption minutes.
It should be noted that this analysis refers to properties, including those that contain multiple apps such as Peak Games and Zynga. The top 5 individual apps deliver just 14.7% of total category app minutes.
83.5%
93.9% 94.2%
34.1%
0%
20%
40%
60%
80%
100%
Entertainment Social Media Instant Messaging Games
© comScore, Inc. Proprietary. 40
Most popular categories get more popular (but not evenly)Average Change in Total App Category Minutes (Dec. 2016 vs. Dec. 2017)
Source: comScore Mobile Metrix, Dec 2017
All four categories identified earlier in this section showed an average increase in total app minutes, with Entertainment and Instant Messaging the clear leaders.
Gaming, on the other hand saw a notable slow-down, with only 2% average growth, thanks to significant increases in Spain (excluding Spain the average would have been -13%).
-60%
-40%
-20%
0%
20%
40%
60%
80%
100%
120%
Entertainment Instant Messaging Social Media Games
+42%+35%
+13%+2%
Markets included, left to right: USA, Canada, Italy, Spain, UK, Brazil, Mexico, Indonesia
© comScore, Inc. Proprietary. 41
Spotlight on VideoHow has video consumption shifted to mobile and multi-platform consumption?
© comScore, Inc. Proprietary. 42
Mobile accounts for dominant share of video viewsShare of Top 100 Properties’ Videos by Platform
Source: comScore Video Metrix Multi-Platform, Dec 2017
Perhaps unsurprisingly, video views for the top 100 properties in the three regions shown skew towards mobile devices, although by a smaller extent than overall digital minutes in all three markets.
32%
68%
USA
CANADA
UK
Desktop Mobile
49%51%
31%
69%
© comScore, Inc. Proprietary. 43
Digital video growth is geographically unevenTotal Minutes for Top 100 Properties by Platform
Source: comScore Video Metrix Multi-Platform, Dec 2017
Growth in consumption for the top 100 digital video properties varied considerably for the US and UK.
The US saw similar growth in consumption on both desktop and mobile, combining for 4x faster growth than the UK, which saw a slight decline in desktop consumption for these properties.
Dec 16 Dec 17
USA UK
Desktop Mobile
Dec 16 Dec 17
+10%
+24%
-12%
+42%
+41%
+46%
© comScore, Inc. Proprietary. 44
COMING SOONVideo Metrix Multi-Platform
Coming soon to more international markets, comScore Video Metrix® Multi-Platform delivers a single, unduplicated measure of digital video consumption across desktop, smartphone, tablet and over-the-top (OTT) devices.
Premium video content and advertising can be planned, bought and sold across platforms using TV-comparable GRP metrics that measure audience engagement.
© comScore, Inc. Proprietary. 45
Key Takeaways
© comScore, Inc. Proprietary. 46
Key Takeaways
1 Multi-platform consumption is still the norm, but “mobile only” is on the rise. Multi-platform users (those who access the internet via desktop and mobile in a month) still form the majority across markets, but the percentage of ‘mobile only’ users grew acrossthe majority of markets over the course of 2017, surpassing 30% of users in nearly half of the markets considered.
2 There is evidence of digital consolidation, but optimistic growth beyond the top. The categories and entities that account for large shares of (especially mobile app) time have consolidated, but there is evidence of growth outside the top entities in terms of both time and number of properties crossing the 10% reach threshold.
3 Time has shifted to mobile, but some large desktop audiences impact ‘mobile firstness’. It can be easy to assume the shift of digital time to mobile has significantly shrunk the desktop marketplace, but from an audience point of view, many country / category desktop audiences remain larger, with corresponding considerations in reaching and marketing to these users.
4 Entertainment and video flourish on mobile platforms. Entertainment, already one of the major app categories, saw the highest average percentage growth in app time across those four major content types. Video consumption is now heavier on mobile devices, and video minutes on mobile platforms grew rapidly in both the US and UK.