general education
TRANSCRIPT
The Basics of Confederate Life
GENERAL EDUCATION
WELCOME TO GENERAL EDUCATIONWelcome to the Confederate Academy. This course will teach you want you need to know to be a citizen of the Confederacy. If you have any questions, please speak to the lecturer of this unit in order to get a timely response. Feedback in important to us. If you have any feedback please message it to the academy leadership. Good luck!
RECOGNITION OF PRIOR LEARNINGDo you know basic general information about the combine? Do you know how to communicate and pilot? Then contact your lecturer about Recognition of Prior Learning! If they are of the belief that you do, you won’t need to do this course!
GENERAL GAME INFORMATIONWelcome to the game and to the confederacy, its great to have you here! Star Wars Combine is a simulation which places a character made by you in the driver’s seat. It will, if you allow it, become your second life. Please note however, that combat is still being implemented, and that game events, like in real life, take time to complete. For example, hyperspace can take sometimes weeks to complete! Of course, inside
Confederate space, the average time is at maximum 2 days. Of course that doesn’t prevent you from interacting with other people, in fact, to the contrary, we encourage that you interact with other confederates. No-one will be looking down at you for interacting with others. We also strongly encourage you to get onto IRC (For details on how to, please see the academy board). Now, if you haven't selected a starting location, please contact your faction’s leader in order to find out if you can spawn at the faction headquarters. If you have already spawned, please contract the director of logistics to organise transportation.
COMMUNICATIONPlease note, everything from here-on is accessible. You must get a score of 80% in order to pass Basics. Communication is one of the most important features of the game, and can sometimes be confusing for new players. There are 3 main communication portals in the Confederacy. Firstly there's darkness messaging, the in-game messaging feature
This is perhapes the most common one to one messaging service in the game. Most of your communications between your boss and yourself will be here. This is also the most secure of all the communication features. It is against the rules to hack another person’s account. Another communication method employed in the confederacy is the Internet Relay Chat, or IRC for short. For information on setting up IRC, please read the threat, Setting up your IRC. IRC takes many looks, however it is an instant chat like MSN or ICQ. Each IRC is different and it is recommended that if the Mirc doesn’t work, that you speak with your faction leader for alternatives.
The final version of communications is the forums, located at http://cis.createaforum.com/index.php.
If you are reading this, then chances are you are already on the forums. If not, we strongly encourage that you do, as well as your faction’s forum using your in-character name. Failure to do that will result in your account being deleted and you will need to recreate it. The forum has many boards, depending on your access level. If you believe you have the wrong access level, please contract your leader to have it fixed.
THE BASICS OF PILOTINGThe main feature of the game is piloting, or the control of a ship/vehicle. Firstly, you need to be on-board your ship/Vehicle. For this example I will be piloting a Vehicle. To board your Vehicle is as easy as clicking a button, The following slides will show you how to access the cockpit of your Vehicle. Please note that every Vehicle and ship are slightly different, but the idea is still the same
• Firstly, we need to board the Vehicle. To do this we must first go to board
• On this screen we see every Vehicle and Ship in which we have crewlist access to. If you do not see the correct Vehicle or Ship, then your not on its crewlist!
• For this example, we are going to board SX-65 Groundhog Prospect #1. To do this, we have to click board.
• Now that we are on-board the Groundhog, we must go to the cockpit. At the moment we are standing in the Entrance Room.
• The room we want to go to is the Cockpit, which is currently circled in red
• In order to move to another room, we much select one that is shaded in blue. In this case, the Cockpit is shaded in blue, so we can move there by clicking on any section of the blue area.
• By moving to this room, the blue shading will disappear, and in your Control section (Below location) it will have the option of Vehicle control
• In order to use any of your ship/vehicle’s functions, you must be in the controls mode. To access this you click The controls button in the Control section
• It will then take you to this screen. This is your Cockpit. For ease of reading , I have split it in half over the next two slides
• I will now go through what each of the buttons do in relation to the SX-65 Groundhog. While some of the features are different from others, there are some that are generic for all transports.
• I will now go through what each of the buttons do in relation to the SX-65 Groundhog. While some of the features are different from others, there are some that are generic for all transports.
• Cargo: The Cargo button takes you to this display, where you can see the Capacity of the ship/Vehicle, what it weights, how big is it and if there is ships, Vehicles or Space Stations docked.
• Actions: This is where you will find weapons (once implemented), the ability to prospect (if your in a prospector) and other actions. Each entity is different, so if your not sure, don’t hesitate to ask an older player!
• Travel: This is where you actually control the ship or vehicle’s ability to move. In here you will find Hyperspace, Sublight, Ascend/Descend and ground travel.
• Scanner: This allows you to see what is in range of your entity, and if it is a friendly, neutral or foe.
• Events: these are where events for your ship are kept, including who boarded or left, and docked / undocked objects.
• Crewlist: This allows your to authorise other people onto your entity. Note that your superiors can access this remotly!
• Passengers: This Shows you who is onboard your entity at that time.
• Stats: This Shows you the same page as Cargo
• Ships: This Shows you what ships are docked in your entity, and allows you to eject them
• Space Stations: This Shows you what Space Stations are docked in your entity, and allows you to eject them
• Vehicles: This Shows you what Vehicles are docked in your entity, and allows you to eject them
• Materials: This Shows you what Materials are docked in your entity, and allows you to move them to another entity if you are on its crewlist. Note that you can not dump materials on the ground!
THE CONFEDERACY OF INDEPENDENT SYSTEMS• 12 Factions
• 1 Non Faction Group
• One Government
• Head of State: Siejo Kutol
• Supreme Military Commander: Echuu Shen-Jon
THE GOVERNEMENT• The Alliance’s government is the Confederacy of Independent Systems. This holds most
of our territory and administrates the Confederate Space. It also runs the nationalised corporations: Haven Recycling, Corporate Alliance, Hoersch-Kessel Drive, Inc.
ANDROMEDA STAR FORGE• Faction Type: Ship
• Privately run
• Joined Year 12, day 136
• One of three Ship building factions, part of the Andromeda group
• Interested in joining? Please speak to your lecturer about joining this faction!
CORPORATE ALLIANCE• Faction Type: Trade
• Government run
• Joined Year 11, day 265
• The original faction of the alliance, one of the oldest in it!
• Interested in joining? Please speak to your lecturer about joining our only Trade faction!
CRESHALDYNE INDUSTRIES• Faction Type: Items
• Privately run
• Joined Year 13, day 20
• Builder of CIS Items and Weapons!
• Interested in joining? Please speak to your lecturer about joining this unique item faction!
GALACTIC MEDICAL• Faction Type: Medical
• Privately run
• Joined Year 12, day 16
• The Medics of the alliance, supplier of all things medical
• Interested in joining? Please speak to your lecturer about joining this unique Medical faction!
HAOR CHALL ENGINEERING• Faction Type: Droids
• Privately run
• Joined Year 13, day 165
• Our droid factories, mass producer. Part of Andromeda group
• Interested in joining? Please speak to your lecturer about joining this unique Droid faction!
HAVEN RECYCLING CORPORATION
• Faction Type: Recycling
• Government run
• Joined Year 11, day 265
• Primary Responsibilities of Haven Recycling is to be the government's recycler.
• Interested in joining? Please speak to your lecturer about joining our only Recycler!
HOERSCH-KESSEL DRIVE, INC.• Faction Type: Ships
• Government run
• Joined Year 11, day 265
• The Government Ship builder
• Interested in joining? Please speak to your lecturer about joining this unique Ship faction!
HORIZON TACTICAL ARMAMENTS• Faction Type: Vehicles
• Privately run
• Joined Year 13, day 92
• The CIS Vehicle producer.
• Interested in joining? Please speak to your lecturer about joining this unique Vehicle faction!
HYPER-COMMUNICATIONS CARTEL• Faction Type: Information
• Privately run
• Joined Year 13, day 138
• The news centre! Deals with information
• Interested in joining? Please speak to your lecturer about joining this unique Information faction!
INTERGALACTIC BANKING CLAN• Faction Type: Banking
• Privately run
• Joined Year 12, day 88
• The CIS bank, deals with investments etc
• Interested in joining? Please speak to your lecturer about joining this unique Banking faction!
KUAT DRIVE YARDS• Faction Type: Ship
• Privately run
• Joined Year 13, day 57
• Holder of the largest non-governement space in the alliance.
• Interested in joining? Please speak to your lecturer about joining this unique Ship faction!
LETHE MERCHANDISING• Faction Type: Mining
• Privately run
• Joined Year 11, Day 265
• Administers the mines to keep a steady flow of raw materials going
• Interested in joining? Please speak to your lecturer about joining this unique Mining faction!
HORIZON CORPORATION• Non Faction group
• Privately run
• Joined Year 12, Day 129
• Only non-faction group in the alliance.
• Interested in joining? Please speak to your lecturer about joining this unique group!
TESTING• Now that you have reached the end of your lecture, please contact your lecturer for the
test to pass General Education.
• At the same time, inform him which group you would like to join
• If you are interested in Joining the CIS military, please state that in your message. This includes both the Army and the Navy
TESTING• In order to pass General Education, you must score 80% or better. Failure to do so will
result in you having to sit the test again.
• Feedback is important to us. Please pass on any feedback for this course onto the College Administrator.
• Thank you and Good luck!