gdc 2014 - the sandbox postmortem - crafting your success in world-building games - by pixowl

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Postmortem: Crafting Your Success in World Building Games Sebastien BORGET COO / Co-Founder at

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The slides from the talk from Sebastien BORGET (COO & Co-Founder at Pixowl games studio www.pixowl.com) on The Sandbox Postmortem - Crafting your Success in World-Building Games Download the game = http://www.thesandboxgame.com/download Launched in 2012, The Sandbox is a 2D world crafting game with touch controls and access to over 150+ physics elements that received two nominations by Apple in Best Games of 2012 and 2013. With 8.5 million players, 325,000 Facebook fans and over 500,000 creations shared online, the game is considered a reference among "Minecraft-like" titles on mobile. In this session, Sebastien will review the market for world building games on smartphones and cover postmortem topics on his studio's title. This includes how he successfully operated a community-oriented strategy, the importance of cross-platform, the best practices to identify a target audience (and how wrong he was on the first assumption), how he ran users acquisition with a budget of under $10,000 per month, how he learned to focus on key metrics despite limited resources, time and money, and what mistakes he made that should be avoided. Takeaway Attendees will gain an understanding of the world building games market on smartphones and tablets: the established leaders, the competition, the market size and the revenues potential - with concrete numbers shared. They will learn the steps necessary to build and maintain a successful virtual worlds crafting game with concrete examples and tips applied to The Sandbox. This will include how to manage a community, grow it and engage with it with social tools, how to remain a creative indie team on the game design process while involving your community, how to acquire users and track their engagement and monetization while still focusing on growing organically, how to maintain a short cycle schedule of updates even when you're an indie team, and how that impacts the growth performance of your game.

TRANSCRIPT

Page 1: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Postmortem: Crafting Your Success in World Building Games

Sebastien BORGETCOO / Co-Founder at

Page 2: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

25 Employees San Francisco / Buenos Aires

4 co-foundersAll french

Mobile Game Studio Founded in April 2011

Who are we?

4 Games Released 2 scheduled for 2014 10 Millions Players

Page 3: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

World Building Games?

The World Builder game category begins in 2010 with Minecraft – a type of game where players create and share their own virtual worlds in pixels.

Market Size = 200M players - $500M USD revenues in 2013

Page 4: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Our Most Popular TitleThe Sandbox is a world-builder simulation game with touch controls. Craft amazing worlds, create pixel art, chiptune music, contraptions, electric circuits or just play with physics.

• 10 million downloads • 300,000 players everyday • 550,000 Worlds shared • 400,000 Facebook fans

Page 5: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Top World Builder Games

Almost only Premium titles, with few exceptions

Page 6: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Some Numbers

Minecraft:● 7th in App Store Top Grossing during all year 2013● 33M copies have been sold across all platforms● iOS version generated $1M USD on Dec. 25th 2013

Some Stats in US only App Store (mid-Feb 2014 estimates by ThinkGaming)

App Name Daily Installs Top Grossing Rank Daily Revenue

Minecraft Pocket Edition 21,460 #19 $48,963

Survivalcraft 2,857 #109 $9,875

Terraria 1,677 #121 $8,989

The Sandbox 13,155 #223 $3,829

Eden World Builder 1,497 #223 N/A

Junk Jack X 487 #282 $1,701

The Blockheads 12,865 N/A N/A

Page 7: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

AN

DR

OID

x2 in

2 m

onth

s

Humans Element

Launch on Google Play

1 Year Anniversary50,000 Fans on Facebook

Zombies Element100,000 Fans

Robots Element200,000 Fans

Alien Life Elements250,000 Fans

> 2M

> 4M

> 5M

> 6M

> 7M

> 8M Retro Gaming Elements

300,000 Fans

400,000 Fans

> 9M

Page 8: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

What can I share with you?

Simple Facts- Marketing Team =

• 1 Community Manager • Myself (not even full-time)

- Average Organic to Paid Users ratio = 95%

- Monthly Marketing Budget = $10K USD max

- Indies don’t have money, but creativity and time!

Page 9: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Let’s Get Started!

Page 10: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Multiple Strategies

How-To Craft your Success to the Top!- Understanding Target Audience- Community Management- User-Generated Contents- Cross Promotions- App Updates- Multi-Platforms Support

And many more! (that it would need a full day to talk about )- PR- Core Virality (K-Factor)- Word of Mouth- Paid User Acquisition- Search Engine Optimization (ASO)- Apple/Google Featurings- Etc.

Page 11: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

The Toolbox (SDKs)

Analytics

Social Media

User Acquisition Tracking

Cross-Promotion

or

or

Going Further (optional)

or

Virality

Page 12: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Who are my players?

Geeks and Hardcore players of course!

Page 13: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Still sure about that?

Results of a study conducted on 4,800 Minecraft players:

Over 60% are <= 24

90% Male

Page 14: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Food for thought?

How do I adapt to my core audience?

Page 15: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Know your Users Better!What other (similar) games do they play at?

What are the Demographics of your fan base?

Page 16: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Community Management

Page 17: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Community Management

- Facebook Page with regular updates (banners, announcements, posts etc.) – 400,000 FANS

- Twitter Feed with fun facts

- Official Game Forum to answer questions:http://forum.thesandboxgame.com

- Organize regular Contests with Prizes (real or in-game)

- YouTube Channel: 160 videos – 1.6M views in total!http://www.youtube.com/user/TheSandboxGame/

- Feature the TOP of your players’ creations (Daily screenshot on FB / TW + Weekly Best Of Video on YouTube)

- Answer Support Emails!

Page 18: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Facebook Page

Be FUN and ORIGINAL!

Page 19: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Facebook PageReward players regularly with FREE contents

Describe the new features…Make sure players try them!

Ask players what they want

Page 20: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Facebook Page

More Tips, courtesy of Facebook

Page 21: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Fans Fans Fans

It will be Party Time!(200% guaranteed)

Page 22: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

User-Generated Contents

Turn your players into your evangelists!Let your players take screenshots, brag about their scores or achievements on all social networks!

IT WORKS EVEN BETTER WITH VIDEO REPLAYS!2 solutions to consider:

or

Page 23: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Cross Promotion

Direct Cross-Promotion with other games allows you to:- Free exchange with other developers- Ability to choose where your game is promoted- Control the price you pay for new players

Is it too good to be true?

Page 24: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Now, it’s time to make friends

Page 25: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

The beginning of a long journey…

Page 26: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

App UpdatesUpdating keep your players engaged.

An app which has not been updated over the last 3 months looks like dead!

Page 27: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

App Updates

New ContentsNew Features

Bug FixesMarketing FeaturesVarious SDKs

Check your priorities but don’t forget:Any update should bring value to your players!

Page 28: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Multi-Platforms Support

You need to get where the players are The more platforms you can be available onto, the better!

Page 29: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

for today

Page 30: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Do you have any questions?

It’s never too late for asking!

Page 31: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Thank you!

Sébastien [email protected]

skype: borgetsebastienwww.pixowl.com

Page 32: GDC 2014 - The Sandbox Postmortem - Crafting your Success in World-Building Games - by Pixowl

Thank you!

http://www.thesandboxgame.com/publishingWe want to share our success and help indie developers!