gdc 2010 - level design in a day part 2. level designers, core space creation and level flow:...

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Page 1: GDC 2010 - Level Design in a Day Part 2. Level Designers, Core Space Creation and Level Flow: Matthias Worch, Senior Level Designer, Visceral Games
Page 2: GDC 2010 - Level Design in a Day Part 2. Level Designers, Core Space Creation and Level Flow: Matthias Worch, Senior Level Designer, Visceral Games

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Page 3: GDC 2010 - Level Design in a Day Part 2. Level Designers, Core Space Creation and Level Flow: Matthias Worch, Senior Level Designer, Visceral Games
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