gaming - state of the industry and where are we headed

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Gaming Gaming The State of the Industry The State of the Industry and where are we headed… and where are we headed… Nalin Savara [email protected] http://www.linkedin.com/in/nsnsns

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Introductory keynote by Mr.Nalin Savara, delivered at the DevWorx / Nokia Gaming Workshop / Bootcamp- held at Delhi on Feb 23rd, 2013. Nalin's LinkedIn Profile: http://www.linkedin.com/in/nsnsns

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Page 1: Gaming - State of the Industry and Where are we headed

GamingGaming

The State of the Industry and The State of the Industry and where are we headed…where are we headed…

Nalin Savara [email protected] http://www.linkedin.com/in/nsnsns http://www.facebook.com/nsnsns

Page 2: Gaming - State of the Industry and Where are we headed

Where are we…Where are we…

Nalin Savara [email protected] http://www.linkedin.com/in/nsnsns http://www.facebook.com/nsnsns

• versus

Page 3: Gaming - State of the Industry and Where are we headed

Where are we…Where are we…

Nalin Savara [email protected] http://www.linkedin.com/in/nsnsns http://www.facebook.com/nsnsns

Page 4: Gaming - State of the Industry and Where are we headed

Where are we…Where are we…

• 10 years… 2002-2012… gaming has been bigger (in revenues) than hollywood.

• Rovio (Angry Birds developer) has over 1-billion downloads… is on it’s way to being worth over a billion dollars.

• A new release of Halo can get Microsoft $600 Million or more… within 7 days of release…

Nalin Savara [email protected] http://www.linkedin.com/in/nsnsns http://www.facebook.com/nsnsns

Page 5: Gaming - State of the Industry and Where are we headed

When we think of a game… what When we think of a game… what do we expect ?do we expect ?

Nalin Savara [email protected] http://www.linkedin.com/in/nsnsns http://www.facebook.com/nsnsns

Page 6: Gaming - State of the Industry and Where are we headed

When we think of a game… what When we think of a game… what do we expect ?do we expect ?

– Phone OR Console OR PC– 60 FPS– Multichannel Sound and Background Music– Network Support-

- on-cloud highscore board - multiplayer like Quake and counterstrike- Instantly responsive sound hardware(250 ms delays- like on early Android phones are

unacceptable)- Programmer friendly API and “Good” hardware…

Nalin Savara [email protected] http://www.linkedin.com/in/nsnsns http://www.facebook.com/nsnsns

Page 7: Gaming - State of the Industry and Where are we headed

How did we get here ?How did we get here ?

Nalin Savara [email protected] http://www.linkedin.com/in/nsnsns http://www.facebook.com/nsnsns

Page 8: Gaming - State of the Industry and Where are we headed

How did we get here ?How did we get here ?

Nalin Savara [email protected] http://www.linkedin.com/in/nsnsns http://www.facebook.com/nsnsns

Page 9: Gaming - State of the Industry and Where are we headed

How did we get here ?How did we get here ?

• The early Days – Pong

• TV-game Consoles and the age of 8-bit gaming…

• PC games- the age of Doom, Quake and Counterstrike

the evolution of dedicated graphics hardware

• Xbox, PS/2 and the rise of the mobile…

Nalin Savara [email protected] http://www.linkedin.com/in/nsnsns http://www.facebook.com/nsnsns

Page 10: Gaming - State of the Industry and Where are we headed

A Short History of Mobile GamingA Short History of Mobile GamingIt only gets better…It only gets better…

Nalin Savara [email protected] http://www.linkedin.com/in/nsnsns http://www.facebook.com/nsnsns

Page 11: Gaming - State of the Industry and Where are we headed

A Short History of Mobile GamingA Short History of Mobile GamingIt only gets better…It only gets better…

• Snake, S60 and the rise of Nokia Smartphones• S60 2nd ed– DirectScreenAccess• s60 3rd ed-- nokia n95 and the n91-- the first

phones with truely powerful graphics accelerated hardware

• The Nokia Touch Platforms where did we start ? (S60 5th Nokia 5800 and brothers) ?and where are we ? (Nokia Full Touch- Nokia 311 and family)

Nalin Savara [email protected] http://www.linkedin.com/in/nsnsns http://www.facebook.com/nsnsns

Page 12: Gaming - State of the Industry and Where are we headed

Comparing the Nokia full-touch Comparing the Nokia full-touch platform with others…platform with others…

How is Asha – the Nokia full-touch Java platform better ? - Gigahertz Processors- Graphics Hardware- 4 or more touch points (Asha 311)

Nalin Savara [email protected] http://www.linkedin.com/in/nsnsns http://www.facebook.com/nsnsns

Page 13: Gaming - State of the Industry and Where are we headed

Where are we headed ?Where are we headed ?

Tech Progress• Virtual reality• Higher and higher display resolutions• 1 Ghz processors

Innovation• However… Angrybirds and Temple Run were

about ideas, not technology…• The Nintendo Wii (which saved Nintendo) also

was about innovation not tech…

Nalin Savara [email protected] http://www.linkedin.com/in/nsnsns http://www.facebook.com/nsnsns

Page 14: Gaming - State of the Industry and Where are we headed

____________________

The space is still open and blank…

will your innovation be the next big thing ?

Nalin Savara [email protected] http://www.linkedin.com/in/nsnsns http://www.facebook.com/nsnsns

Page 15: Gaming - State of the Industry and Where are we headed

Nalin Savara [email protected] http://www.linkedin.com/in/nsnsns http://www.facebook.com/nsnsns

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