gamification: your secret weapon against zombie learners

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YOUR SECRET WEAPON AGAINST ZOMBIE LEARNERS By: @JulietteDenny Follow me! Tweet me! Ask me questions! I’m very friendly. BLANDBLASTER 3000 GAMIFICATION & LEARNING GAMES

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Page 1: Gamification: Your Secret Weapon Against Zombie Learners

YOUR SECRET WEAPON AGAINST ZOMBIE LEARNERSBy: @JulietteDenny Follow me! Tweet me! Ask me questions! I’m very friendly.

BLANDBLASTER 3000

GAMIFICATION& LEARNING GAMES

Page 2: Gamification: Your Secret Weapon Against Zombie Learners

THE AGENDAThe Engagement Problem

The Importance of Engagement

Engagement & Technology

The LMS

Introducing Gamification

Who Is It For?

How Does It Work?

The Motivation Machine

Influence

Applications

Gamification on an LMS

Stat Attack

Gamification Successes

GAME Case Study

Learning Games

The Future of Gamification

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Here’s the breakdown!

Page 3: Gamification: Your Secret Weapon Against Zombie Learners

WHAT IS THE BIGGEST PROBLEM WITH WORKPLACE LEARNING?

Page 4: Gamification: Your Secret Weapon Against Zombie Learners

THE ENGAGEMENT PROBLEMWorkplace learning’s biggest pain point!

Training Engagement is...A measurable degree of an employee’s

positive or negative emotional attachment to

their training, that profoundly influences their

willingness to learn and perform at work.

But does your team REALLY engage with their training content?

1. The Engagement ProblemGAMIFICATION: YOUR SECRET WEAPON

Page 5: Gamification: Your Secret Weapon Against Zombie Learners

2. The Importance of EngagementGAMIFICATION: YOUR SECRET WEAPON

WHY IS ENGAGEMENT IMPORTANT?Fail to engage and you’ ll be engaging with failu re!

The Power of Engagement

A company with highly-engaged employees can achieve a financial

performance four times greater than companies with poor engage-

ment. [A Watson Wyatt study of 115 companies]

Engaged employees take an average of 2.69 sick days per year, whilst

the disengaged take 6.19. [Hay Group]

Engaged employees generate 43% more revenue [Gallup]

Page 6: Gamification: Your Secret Weapon Against Zombie Learners

3. Engagement & TechnologyGAMIFICATION: YOUR SECRET WEAPON

ENGAGEMENT & TECHNOLOGYTwo peas in two different pods!

Technology & Engagement

92% of new software projects are classified as failures. The

#1 reason for software implementation failures is due to

internal resistance and a lack of communication.

[CLO Media]

1/3 of all organisations fail to make a positive impact with

their LMS. [eLearnity]

55-75% of IT projects are never completed or do not function

properly. [MasterNewMedia]

Page 7: Gamification: Your Secret Weapon Against Zombie Learners

4. The LMSGAMIFICATION: YOUR SECRET WEAPON

BEHOLD... THE LMS!Welcome to dullsville… where dreams go to die!

Page 8: Gamification: Your Secret Weapon Against Zombie Learners

5. Introducing GamificationGAMIFICATION: YOUR SECRET WEAPON

INTRODUCING GAMIFICATIONWhoopty do, but what does it all mean, Basil?

Gamificationnoun

[mass noun] the application of typical

elements of game playing (e.g. point scoring,

competition with others, rules of play) to non

gaming scenarios.

Page 9: Gamification: Your Secret Weapon Against Zombie Learners

6. What is Gamification?GAMIFICATION: YOUR SECRET WEAPON

WHAT IS IT?What Gamif ication isn’t!

Gamification does not turn your learning

content into:

• Angry Birds• Call of Duty• Monopoly• Snakes & Ladders, etc.

Page 10: Gamification: Your Secret Weapon Against Zombie Learners

7. Who is Gamification for?GAMIFICATION: YOUR SECRET WEAPON

WHO IS IT FOR?Gamif ication… not just a young man’s game!

People often tell us that Gamification is best suited for a younger audience. For millennials. For Gen Y.

In truth, Gamifications works well with… everyone.The average game player is 35 years old. [Entertainment Software Association]

 79% of learners believe that their motivation would be boosted if their learning environment was more like a game. [TalentLMS Survey]

 “We don’t stop playing because we grow old; we grow old because we stop playing”. - George Bernard Shaw

Page 11: Gamification: Your Secret Weapon Against Zombie Learners

8. How Does it Work?GAMIFICATION: YOUR SECRET WEAPON

HOW DOES IT WORK?As simple as 1, 2, 3, A, B, C!

GAMIFICATION YOUR BRAIN THE RESULTS

• Reward• Achievement• Status• Self Expression• Competition

• Dopamine Release• Pleasure• Motivation• Energy More Brain Activity

Page 12: Gamification: Your Secret Weapon Against Zombie Learners

9. The Motivation MachineGAMIFICATION: YOUR SECRET WEAPON

THE MOTIVATION MACHINEHow Gamif ication appeals to different people!

MOTIVATIONSOCIALISER: Relationships, Social Status, Social Discovery, Collaboration, CompetitionDRIVEN BY: Relatedness

FREE SPIRIT: Customisation, Unlockable Content, Branching Choices, Creativity Tools, Easter EggsDRIVEN BY: Autonomy

ACHIEVER: Levels, Quests, Rewards, Leaderboards, CompetitionDRIVEN BY: Mastery

PHILANTHROPIST: Gifting, Social Status, Access, Collectables, CollaborationDRIVEN BY: Purpose

Credit: Andrzej Marcziewski (@daverage)

Page 13: Gamification: Your Secret Weapon Against Zombie Learners

10. InfluenceGAMIFICATION: YOUR SECRET WEAPON

INFLUENCEGamif ication: kind of a big deal!

70% of the Global 2000 already have at least one gamified application (Gartner)

40% of the Global 1000 already use gamification as the primary mechanism to transform business operations (Gartner)

53% believe that by 2020, gamification will be wide spread (Pew Research Center Survey)

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11. ApplicationsGAMIFICATION: YOUR SECRET WEAPON

APPLICATIONSGamif ication… here, there and everywhere!

CONSUMER LOYALTY:-Loyalty Cards-Rewards Points-Referral Incentives-Air Miles-McDonald’s Monopoly

WORKPLACE:-Rewards-Sales Leaderboards-Success Visibility-Customer Satisfaction Ratings

FITNESS:-Fit Bit-Nike Fuelbands-Calorie Counters-Step Counters-Eat ‘5 A Day’

OTHER:-Recycling Rewards (RecycleBank)-Speed Camera Lottery-Bottle Collection

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12. Tech ApplicationsGAMIFICATION: YOUR SECRET WEAPON

TECH APPLICATIONSThe digital gamif ication revolution has already begun!

SOCIAL:-Profile Completion Bars-Success Visibility (Retweets, Followers, Pageviews, etc.)-Status-Personalisation

TRAINING:-Treehouse-DevHub/Code Academy-Khan Academy/Coursera-Lynda.com-Learn a Language (DuoLingo)

OTHER:-eBay / Kickstarter / etc.-Badgeville / Open Badges-Productivity Apps / Activity Trackers-Financial Management Apps-Foursquare

Page 16: Gamification: Your Secret Weapon Against Zombie Learners

13. Stat AttackGAMIFICATION: YOUR SECRET WEAPON

STAT ATTACK!Gamif ied Learning Takes F light!

Our brain is 68% more active when we are doing something we like!

With this amount of brain activity, we are capable of absorbing 84% more information.

According to a University of Colorado study, those who took game-based learning (rather than typical training content), scored 14% higher in their assessments and increased their retention by 9%.

Page 17: Gamification: Your Secret Weapon Against Zombie Learners

14. Gamification on an LMSGAMIFICATION: YOUR SECRET WEAPON

THE GAMIFIED LMSGamif ication features available on Learning Management Systems

BADGESXP & LEVELSLEADERBOARDSSOCIAL STREAM

REWARD / COLLECTABLESDISCOVERY / ACCESSCOMPETITION / STATUSCOLLABORATION / STATUS

Page 18: Gamification: Your Secret Weapon Against Zombie Learners

15. Gamification SuccessGAMIFICATION: YOUR SECRET WEAPON

GAMIFICATION SUCCESSGame mechanics bring the fun factor and some major ROI!

Since turning Gamification functionality on, Growth Engineering Academy traffic has increased by 50%

Pro-active users on HP Tech Data Academy (hosted by Growth Engineering) out-perform inactive users by 75% in terms of year-on-year sales growth.

Bensons gamified Academy has cut the business’ attrition rate from 51% to 23%, halving their turnover, which saves an annual £1,350,000 on-boarding, inducting and training new starters.

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1. The Engagement ProblemGAMIFICATION: YOUR SECRET WEAPON

GAME CASE STUDY

ACADEMY COMMENTS

GAME is the leading specialist retailer of video games in the UK and Spain, holding a market share of over 30% in each country.

They operate more than 320 stores and employ more than 3,700 staff throughout the UK. Their Academy is FULLY gamified...

• From April-July 2015, GAME’s 3,600 learners logged in more than 40,500 times. That’s 12 logins per learner!

• 61,000 pieces of content have been completed. That’s 17 pieces of content per learner!

• Sales have improved by an average of 37% in trained stores

16. Game Case StudyGAMIFICATION: YOUR SECRET WEAPON

Page 20: Gamification: Your Secret Weapon Against Zombie Learners

LEARNING GAMES

A learning game is something drastically different from gamification.

You’re not just layering game mechanics onto the learning experience, you’re creating an interactive game environment built around your learning objectives.

15. Gamification SuccessGAMIFICATION: YOUR SECRET WEAPON

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15. Gamification SuccessGAMIFICATION: YOUR SECRET WEAPON

GAME ON!Because of their complexity, Learning Games go much further than points, badges and leaderboards, embracing gaming concepts like:

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Narrative

Choice & Influence

Risk & Chance

Increasing Difficulty

Puzzle Solving

Collaboration & Competition

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15. Gamification SuccessGAMIFICATION: YOUR SECRET WEAPON

GAME OVER?

GAME OVERDO YOU WISH TO CONTINUE?

Games are excellent learning tools, but they’re also:

• Expensive to develop

• Slow to develop

• Lacking in customisation options

• Not suited to every workforce

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1. The FutureGAMIFICATION: YOUR SECRET WEAPON

THE FUTUREA world of possibility!

UBIQUITY:“Like ‘Web 2.0’, the term ‘gamification’ will fade away as the enormity of its success sweeps across the globe.” – Bryan Alexander, National Institute for Technology

VIRALITY:As social networks spread behaviors (and perhaps even moods and obesity) virally, the traditional public service announcement will be supplanted by gamification to drive ‘nudge.’” - Perry Hewitt, chief digital officer at Harvard University

PUBLIC GOOD:“If more of what is made available is presented in game-like environments, more people will be involved, possibly creating crowd-sourced solutions to social, economic, and ecological problems.” - Frank Odasz, an expert on 21st century workforce readiness

GE-BOT

Page 24: Gamification: Your Secret Weapon Against Zombie Learners

Find out how the Growth EngineeringSuperheroes can make a difference:

[email protected]