game:it junior paddle ball objectives: review skills from introduction create a background add...

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GAME:IT Junior Paddle Ball Objectives : Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a simple scoring system Using old and new skills, develop a game of “paddle ball”

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Page 1: GAME:IT Junior Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a

GAME:IT JuniorPaddle Ball

Objectives: • Review skills from Introduction• Create a background• Add simple object control (up and down)• Add how to create a simple scoring

system • Using old and new skills, develop a game

of “paddle ball”

Page 2: GAME:IT Junior Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a

Create 5 sprites for Game2.

They are located in Game2 Resources.

Name them spr_ball spr_edge spr_miss spr_score and spr_paddleNAME THEM EXACTLY AS INSTRUCTED

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Page 3: GAME:IT Junior Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a

Create the 3 sounds from the sound files in Game 2 Resources. Name them exactly as instructed.

Snd_beep = beep

Snd_miss = miss

Snd_hit = hit

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Page 4: GAME:IT Junior Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a

Create a background. Load the background from the Game 2 Resources and name it bckgd_green

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Page 5: GAME:IT Junior Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a

Create the above objects using the sprites you created earlier.

Name them:

obj_ball (visible and solid should be checked)obj_paddle (visible and solid should be checked)obj_hit (visible and solid should be checked)obj_miss (do not check either visible or solid) obj_edge (visible and solid should be checked)

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Page 6: GAME:IT Junior Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a

Create a Room to look like the one below:

obj_edge

obj_score

obj_miss

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Page 7: GAME:IT Junior Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a

Programming the Objects:

Obj_edge: Has no programming

Obj_hit: Add Event: Collision with obj_ball

Add 2 Actions:

Action 2: Play Sound (on the main1 tab).

Choose “snd_beep” from the drop down.

Loop = False

Action 1: Set Score (on the score tab)

New Score = 1

Relative IS checked. (This increases your score when you hit the wall with the ball)

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Page 8: GAME:IT Junior Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a

Obj_miss: Add Event: Collision with obj_ball

Add 2 Actions

Action 1: Set Score

New Score = -2.

Relative IS checked. (Decreases your score by 2 when you miss the ball)

Action 2: Play Sound (on the main1 tab).Choose “snd_miss” from the drop down.Loop = False

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Page 9: GAME:IT Junior Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a

Obj_paddle:

Add 4 Events:

Event 1: Collision with obj_edge

Action: Move FixedApplies to: Self Select center button only – this stops movement.Speed = 0Relative is NOT checked

Event 2: Keyboard Event – select <No Key>

Action: Move FixedApplies to: SelfSelect center button only – this stops movement.Speed = 0Relative is NOT checked

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Page 10: GAME:IT Junior Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a

Obj_paddle (cont.) :

Event 3: Keyboard Event <Up>

Action: Move Fixed Applies to: Self Select the Arrow facing up Speed = 7Relative is NOT checked

Event 4: Keyboard Event <Down>

Action: Move Fixed Applies to: SelfSelect the Arrow facing down Speed = 7Relative is NOT checked

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Page 11: GAME:IT Junior Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a

Obj_ball:

Add Five Events:

Event 1: Create

Add 2 Actions:

Action 1: Set Score New Score = 1 Relative is NOT checked

Action 2: Move Fixed Applies to: SelfSelect the 4 corners Speed = 5Relative is NOT checked

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Page 12: GAME:IT Junior Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a

Obj_ball (cont):

Event 2: Collision with obj_edge

Add 2 Actions:

Action 1: Bounce against solid objectsApplies to: SelfPrecise = PreciselyAgainst = Solid Objects

Action 2: Play Sound Choose “snd_beep” from the drop down.Loop = False

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Page 13: GAME:IT Junior Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a

Event 3: Collision with obj_paddle

Add 2 Actions:

Action 1: Move Fixed Applies to: SelfSelect the 3 Left Facing arrows Speed = 1Relative IS checked – this makes the ball pick up speed each time it’s hit

Action 2: Play SoundChoose “snd_hit” from the drop down.Loop = False

Obj_ball (cont):

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Page 14: GAME:IT Junior Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a

Event 4: Collision with obj_hit

Action: Bounce against Solid ObjectsApplies to: SelfPrecise = PreciselyAgainst = Solid Objects

Event 5: Collision with obj_miss

Add 2 Actions

Action 1: Jump to Start Applies to: Self

Action 2: Action 1: Move Fixed Applies to: SelfSelect the 4 corner arrows Speed = 5Relative is NOT checked

Obj_ball (cont):

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Page 15: GAME:IT Junior Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a

Save the as Game2It is now ready to test & play!

Assignment:

Modify the game so that the ball and paddle move faster (increase the difficulty of the game). Save it as Game 2A

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