game theory, prof. hertling
TRANSCRIPT
Game Theory, Prof. HertlingExercise Sheet 2
Sven BalnojanUniversitat Mannheim
2017
Intro Q 1 A .SU ) ⇒ It, 5,1¥ ,
.int( Ex 2 is about ⇐ )
Here ¥ is :
1.
reflexive ( stir )
2. transitive 1 nazi bias,
⇒ herbs ,
3,
connected 1 Hs,
F.. )
⇒ 2.13. givea fist
"
of preferred
( Mnr .. , he )
,s
,least liked
,
Intro �2� Only prefs . really matter,
not utility b.( Def .
2.20 makes sure of that )
1. Saurerin ⇒ name NE
2Same( Ii ) ⇒ same vis
3.
Uialj .
bin.
trap of Ii ⇒ same hit.
( Application , Solve
gameX
,by
findinga
y4E% which you already know !
⇒ any are,
NES ).
Intro
208( to Def .
2.20 )
" no"
,if we can deduce
~f for
any game we can consider it
"
solved"
.
.
Bc. ~f ⇐ ) Baine NE s
⇐ same equilibriumstrategies .
.
Intro
208( to Def .
2.20 )
~a
1n.l.e1cousidrHhinstapidejlpnFtIfuWaudPnF@3TitAs.l.e2.eyYpAI3-K.ltc1wnyyDEkNlHH-oni5.k
'
.ua
kvilbkc '
honestffifkgciovitkiuitct ¥ys,~at.
Intro
208( to Def .
2.20 )
×~b"
p .
0.
e.,
more nonsense examples :
Game 1 Game 2
A B
.#ti¥¥#g.:Ei¥Y¥n⇒.
attitudes :
uilskiuilt)
⇐ nuilnsiuilt )~p yes , p.o.e.tt .
.
Intro
208( to Def .
2.20 )
×~dd"
r. p .
0.
e.,
more nonsense examples :
Hanne1 Game 2
ATBO\ 0
¥*.¥z*.€¥#t*¥*.ae#tiriEiEI:r.=cs..,
on Six { iii }.
.
Intro
ZOD( tDef2 -20 )
[wholeut .
uiskiuitinlepo
,
matrix
ciantkanfa=) ~bcoinsodefntl11 jntwhb ✓ ← column
. g-mle vpoe~ ( ⇒~d⇒a⇒⇐
.
Intro �3� ( 2.16 ) no is NE ⇐ boepcbd⇐ igericsilfi
- to find NES first get the best vsp .
mapb . Then ; fgnemihrk for den.
1.
Fini. games ,
find p ,dan it
, find
fp,
so Infinitegames ,find vi
,find intention
AFoetpouday
then'
HD-