game studies, meet convergence culture

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FROM GAME STUDIES TO STUDIES OF PLAY IN SOCIETY Panel, DiGRA 2015 Frans Mäyrä, Sebastian Deterding, Mia Consalvo, Joost Raessens, Seth Giddings, Torill Elvira Mortensen, Kristine Jørgensen

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Page 1: Game Studies, Meet Convergence Culture

FROM GAME STUDIES TO STUDIES OF PLAY IN

SOCIETYPanel, DiGRA 2015

Frans Mäyrä, Sebastian Deterding, Mia Consalvo, Joost Raessens, Seth Giddings,

Torill Elvira Mortensen, Kristine Jørgensen

Page 2: Game Studies, Meet Convergence Culture

SEBASTIAN DETERDING: “GAME STUDIES, MEET CONVERGENCE CULTURE”

Page 3: Game Studies, Meet Convergence Culture

20th Century Media/Comm. Research: Naturalizing the Dispositif “TV” (radio, …)

TV stations financing, producing, and

broadcasting scheduled TV shows

watched for entertainment during

leisure time by the family sitting in

front of a TV at home in

the living room.

Page 4: Game Studies, Meet Convergence Culture

21st Century Digital Convergence, a.k.a. “Is a crowdsourced YouTube Series ‘Television’”?

Legislation

Modes of production

Delivery channels

Modes of financing

Content genres

Storage media

End devices

Modes of distribution

Modes of reception

Page 5: Game Studies, Meet Convergence Culture

Early 21st Century Game Research:Naturalizing the Dispositif “Games”

AAA publishers financing and

producing COTS games bought and

played for entertainment during

leisure time by 1 person sitting in

front of a computer/console at home.

Page 6: Game Studies, Meet Convergence Culture

21st Century Game Convergence

Goldfarming

FreemiumIn-game purchases

Crowdfunding

Player-createdcontent

Gambrian explosion of genres

Online distribution

VR, touch, holo, …interfaces

Playful design

E-Sports

Analog game renaissance

Virtual Item Sales

Editor games

ARGs Artgames

Notgames Pervasivegames

Serious gamesGamification

Ludification

Page 7: Game Studies, Meet Convergence Culture

Future-Proofing Game Research:With Socio-Material Theories

• E.g., fields, mangles, actor-networks, assemblages, affordances, frames, dispositifs, ...

• Not: “What is Eternal Essence of Gameness?”, but: “How and from what are local game

and play dispositifs stabilized?”

• Shifting to more granular analytic units: modes of engagement, modes of production, ...

• Understanding how dispositifs emerge, stabilize, change over time and space

• Understanding how components work and interact, e.g. AAA mode of production > AAA

genres, playful mode of engagement > experience

• Tracing obdurate contours of components through empirical historical & cultural

comparison

• Tracing cultural flows of components and dispositifs

Page 8: Game Studies, Meet Convergence Culture

Added Bonus:Moving Beyond “Versus”

Agency! Sociology Structure!

Micro! Sociology Macro!

Person! Psychology Situation!

Reader! Literary Theory Text!

Uses! Comm. Research Effects!

Play(er)! Game Studies Game!

Page 9: Game Studies, Meet Convergence Culture

Added Bonus:Moving Beyond “Versus”

Agency! Sociology Structure!

Micro! Sociology Macro!

Person! Psychology Situation!

Reader! Literary Theory Text!

Uses! Comm. Research Effects!

Play(er)! Game Studies Game!

(Most)socio-material

theories areinteractionist