game fly cs 453 e-commerce technologies case study one september 11, 2007 carlos vallerobert yip

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Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos Valle Robert Yip

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Page 1: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

Game Fly

CS 453 E-Commerce TechnologiesCase Study One

September 11, 2007

Carlos Valle Robert Yip

Page 2: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

Netflix Equivalent for Gamers

Online video game rental subscription service

Fixed monthly rates for rental• Two games out at a time costs $22.95 per month.

(Most popular and promoted plan.)

Page 3: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

Background – The Beginning

Launched on September 8, 2002 Founded by

• David Hodess, CEO & President

• Sean Spector, Co-Founder and VP of Business Development and Marketing

• Jung Suh, Co-Founder and VP of Content and Strategic Alliances

Headquarters in Los Angeles, CA [3]

Page 4: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

Background – Present Day

Distribution hubs at Los Angeles, CA initially, expanded to include Pittsburgh, PA

Over 5000 video game titles to choose from [2]

Page 5: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

The Service

Video Game Rentals• Sony Playstation 2, Microsoft Xbox, Nintendo

Gamecube – September 2002

• Game Boy Advance – Late 2002

• Nintendo DS – November 2004

• Sony Play station Portable – March 2005

• UMD movies – April 2005

• Xbox 360 – November 2005

• Nintendo Wii, Play station 3 – July 2006 [3]

Page 6: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

Options Four different plans offered, depending on how many games

are rented at a time. All plans are for unlimited games, meaning that the user is not

charged on a per-game basis, but on a monthly basis.1. One game out at a time costs $15.95 per month. 2. Two games out at a time costs $22.95 per month. (This is the

most popular and promoted plan.) 3. The three game out at a time plan, which is only eligible to users

in good standing for a duration of 60 days, costs $29.95 per month.

4. The four game plan, which is only available to eligible users in good standing for about 60 days as well, costs $36.95 per month.

[2]

Page 7: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

How It Works

Select a subscription plan Payment linked to credit card Add games to “My Game Q” based on

priority Games shipped through United States Postal

Service in re-mailable, pre-paid envelopes Keep the game(s) for as long as you want

Page 8: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

My Game Q

‘Q’ is a priority queue [2]

Shipping priority

Various systems

Option to buy

Current rentals

Availability

Page 9: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

What Was the Need?

Similar to Netflix, more convenient In-store video game rentals more expensive

than movie rentals

Convenience Cheaper

Simple interfaceTry Before Buy

Page 10: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

Expansion of Game Fly

New-generation games are expensive• Xbox 360 – $59.99

• Playstation 3 – $59.99

Online retailer makes shopping simple

Rent and try out game

Return for another game Purchase and keep it

Page 11: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

Service

Game Fly provides email and phone customer service. Email customer service is available seven days a week with a 24 to 48 hour response window. Phone customer service is available Monday through Friday from 9am-1pm PST. [2]

Page 12: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

Screen shots

Page 13: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

Competitors

Other online video game rental services• Gotta Play

• Gameznflix

• DVD Avenue

Page 14: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

Gotta Play

Advantages• Offers Game Boy Advance games

Disadvantages• Only 4000 titles compared to Game Fly’s 5000

• Offers a maximum of 3 games out at a time [1][5]

Page 15: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

Gameznflix

Advantages• Offers DVD, Blu-ray, and HD-DVD movies

Disadvantages• Does not offer handheld console games like

Playstation Portable, Game Boy Advance, Nintendo DS, or Universal Media Disc [1][4]

Page 16: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

DVD Avenue

Advantages• Also offers DVDs

Disadvantages• Focus is on DVDs

• Only offers Playstation, Playstation 2, and Xbox games [1][6]

Page 17: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

Maintaining the Value Chain

Value Chain Pirate• Displaces Blockbuster and other video game rental

centers

• Offers innovative rental solutions which Blockbuster has mimicked [8]

Page 18: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

Target Audience

Teenagers to middle-aged adults who have Internet access

Gamers with no means of transportation Enjoy the comforts of home Value-conscious consumer

Page 19: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

Marketing Strategies

Friendly user interface Discounted prices Commercials on television Free 10 day trial [2]

Page 20: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

Opinion: Viability

Will stay competitive as first rate renter if competitors do not• Provide faster shipping

• Offer cheaper subscriptions

• Develop innovative video game delivery options such as downloads

Page 21: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

Opinion: Improvements

Needs to expand beyond the two current shipping hubs

Maintain favorable and popular video game selection

Could slightly lower prices to have another edge over the competition

More advertisements [7]

Page 22: Game Fly CS 453 E-Commerce Technologies Case Study One September 11, 2007 Carlos ValleRobert Yip

References

1. http://www.allgamerentals.com/2. http://www.gamefly.com3. http://en.wikipedia.org/wiki/Gamefly4. http://gameznflix.com/hello/default.htm5. http://www.gottaplay.com/6. http://www.dvdavenue.com/user/

homeNewUser2.php7. http://www.gamespot.com/wii/action/

metroidprime3/index.html?tag=topten;all;img;08. http://www.blockbuster.com/