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1 1 Game Developers Conference Game Developers Conference March 8, 2007 March 8, 2007 Matthew C. Le Merle Matthew C. Le Merle CEO, CEO, Gameplay Gameplay Holdings LLC Holdings LLC President, Keiretsu Forum SF President, Keiretsu Forum SF Early Stage Funding For Studios & Gaming Start-ups GH GAMEPLAY HOLDINGS

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Page 1: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

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Game Developers ConferenceGame Developers ConferenceMarch 8, 2007March 8, 2007

Matthew C. Le MerleMatthew C. Le MerleCEO, CEO, GameplayGameplay Holdings LLCHoldings LLCPresident, Keiretsu Forum SFPresident, Keiretsu Forum SF

Early Stage Funding For Studios & Gaming Start-ups

GHGAMEPLAY

HOLDINGS

Page 2: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

GameplayGameplay Holdings LLCHoldings LLC22

Three QuestionsThree Questions

Who has funded a game?Who has funded a game?

Who has funded a gaming startWho has funded a gaming start--up?up?

Who would like to?Who would like to?

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Studios/Gaming StartStudios/Gaming Start--upsups

Many formed each yearMany formed each yearMost begin with work for hire (WFH)Most begin with work for hire (WFH)Most aspire to more than WFHMost aspire to more than WFH–– but get stuck in a rutbut get stuck in a rut

Additional funding required to growAdditional funding required to grow

Who to approach? How?Who to approach? How?

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1. Product funding:• Great team• Compelling concept

2. Company funding:• Great team• Big opportunity/tailwinds• Bankable business plan

Product or Company? Product or Company?

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AgendaAgenda

The Company Funding EnvironmentThe Company Funding Environment

Getting OrganizedGetting Organized

The PitchThe Pitch

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1. Founders

2. Family/friends

3. Professional Investors:1. Venture Capitalists2. Angel investors3. Corporate Investors4. Bank loans

How To Fund A Company? How To Fund A Company?

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US Venture FundingUS Venture Funding

0

20

40

60

80

100

120

$bn 7.7 11.6 15.6 21.6 55.1 106.6 41.3 21.2 18.2 20.9 21.7'95 '96 '97 '98 '99 '00 '01 '02 '03 '04 '05

Sources: NVCA/PWC

Page 8: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

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US 2005 By Region US 2005 By Region

100% = $21.7 bn

California46%

New York8%

New England

13%

Rest of US33%

Sources: NVCA/PWC

Page 9: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

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761 Early Stage

Angels

Ear

ly

Sta

geLa

te

$23B49,500 dealsMostly early

stage

VC’s

Mostly later stage

3,008 deals$22B

184 Seed

Angels vs. VC’s (2005) Angels vs. VC’s (2005)

Sources: UNH and NVCA/PWC

Page 10: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

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–– Successful business peopleSuccessful business people–– Invest own moneyInvest own money–– Long term investors (5Long term investors (5--7 years)7 years)–– Enjoy assisting entrepreneursEnjoy assisting entrepreneurs–– Seek return commensurate with riskSeek return commensurate with risk–– Invest alone or in angel groupsInvest alone or in angel groups

Who Are Angels? Who Are Angels?

Page 11: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

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77$ 2.3m$ 2.3mLife Science AngelsLife Science Angels

77$ 3.5m$ 3.5mNorth Bay AngelsNorth Bay Angels

1010$ 4.0m$ 4.0mAngels ForumAngels Forum

1212$ 7.5m$ 7.5mBand of AngelsBand of Angels

2929$ 22.3m$ 22.3mKeiretsu ForumKeiretsu Forum

DealsDeals$m Invested$m InvestedOrganizationOrganization

Angel $’s: Angel $’s: NorCalNorCal 05 05

Source: SF Business Times

Page 12: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

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–– Animated SpeechAnimated Speech–– Arena.netArena.net (Guild Wars)(Guild Wars)–– Guppy GamesGuppy Games–– QubeQube LearningLearning–– Telling StoriesTelling Stories–– TelltaleTelltale

Keiretsu Forum GamingKeiretsu Forum Gaming

Page 13: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

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AgendaAgenda

The Company Funding EnvironmentThe Company Funding Environment

Getting OrganizedGetting Organized

The PitchThe Pitch

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1. Great team2. Big opportunity/tailwinds3. Bankable business plan

* * *4. Bootstrap the company5. Prepare for fundraising6. Avoid “top ten entrepreneur lies”

Company FundingCompany Funding

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–– Track recordsTrack records–– Reputation:Reputation:

–– Great Great gameplaygameplay–– Reliable developersReliable developers

–– Right team for opportunityRight team for opportunity–– Committed/PassionateCommitted/Passionate

1. Great Team 1. Great Team

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–– Platform/channel agnosticPlatform/channel agnostic–– Episodic/evergreenEpisodic/evergreen–– Downloadable/mobileDownloadable/mobile–– Embedded/dynamic advertisingEmbedded/dynamic advertising–– Community/common interest networksCommunity/common interest networks–– User generated contentUser generated content–– Etc.Etc.

2. Big 2. Big OpptyOppty/Tailwinds /Tailwinds

Page 17: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

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–– Pitch first Pitch first –– iterate/synthesizeiterate/synthesize–– Write plan secondWrite plan second–– CEO not CEO not ““committeecommittee””–– Powerful executive summaryPowerful executive summary–– Keep rest simple/shortKeep rest simple/short–– Have others read itHave others read it–– Listen & iterateListen & iterate

3. Bankable Business Plan 3. Bankable Business Plan

Page 18: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

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–– Work for hire contracts (bootstrap)Work for hire contracts (bootstrap)–– Prototype productsPrototype products–– Vertical slicesVertical slices–– Concept treatmentsConcept treatments–– Web presenceWeb presence–– Team and advisorsTeam and advisors–– DonDon’’t break current employer contractst break current employer contracts

4. Bootstrap The Company4. Bootstrap The Company

Page 19: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

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–– Watch other CEOWatch other CEO’’s pitchs pitch–– Talk to others: Talk to others: ““been there, done thatbeen there, done that””–– Get buzz going early:Get buzz going early:

–– Reputation for great Reputation for great gameplaygameplay–– Reputation as reliable developer Reputation as reliable developer

–– Know most common questions/answersKnow most common questions/answers–– When you start fundraising, really startWhen you start fundraising, really start

5. Prepare For Fundraising5. Prepare For Fundraising

Page 20: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

GameplayGameplay Holdings LLCHoldings LLC2020

“There are lies, there are damn lies . . .

…and there are business plans”

6. Avoid “Top Ten 6. Avoid “Top Ten Entrepreneur Lies”Entrepreneur Lies”

Sources: Bill Reichert

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1.1. ““Our projections are conservativeOur projections are conservative””2.2. ““Our market is $56 billionOur market is $56 billion””3.3. ““Our contract with (Big company) is Our contract with (Big company) is

going to be signed next weekgoing to be signed next week””4.4. ““If we only sell 40% of the company weIf we only sell 40% of the company we’’ll ll

still have controlstill have control””5.5. ““There is no competition in our spaceThere is no competition in our space””

Top Ten Entrepreneur LiesTop Ten Entrepreneur Lies

Sources: Bill Reichert

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6.6. ““WeWe’’ve assembled a worldve assembled a world--class teamclass team””7.7. ““Our sales cycle is 3 to 6 monthsOur sales cycle is 3 to 6 months””8.8. ““We have the first mover advantageWe have the first mover advantage””9.9. ““All we have to do is get 2% of the All we have to do is get 2% of the

marketmarket””10.10. ““II’’ll be happy to hand over the reins to a ll be happy to hand over the reins to a

new CEOnew CEO””

Top Ten Entrepreneur LiesTop Ten Entrepreneur Lies

Sources: Bill Reichert

Page 23: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

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AgendaAgenda

The Company Funding EnvironmentThe Company Funding Environment

Getting OrganizedGetting Organized

The PitchThe Pitch

Page 24: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

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1.1. Use the 10/20/30 ruleUse the 10/20/30 rule2.2. Know your messageKnow your message3.3. Know your audienceKnow your audience4.4. Know your timingKnow your timing5.5. Tell good stories:Tell good stories:

PassionatePassionatePersonalizedPersonalizedEntertainingEntertaining

The Pitch The Pitch

Page 25: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

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––10 Slides10 Slides––20 Minutes20 Minutes––30 Point Font:30 Point Font:

–– This is 30 pointThis is 30 point

1. 10/20/30 Rule 1. 10/20/30 Rule

Sources: Guy Kawasaki

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–– Your pitch: executive summaryYour pitch: executive summary–– Kept simpleKept simple–– Kept shortKept short–– Delivered with passionDelivered with passion–– Focused on investor propositionFocused on investor proposition

2a. Know Your Message 2a. Know Your Message

Page 27: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

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1.1. ProblemProblem2.2. SolutionSolution3.3. Business modelBusiness model4.4. Underlying magic/technologyUnderlying magic/technology5.5. Marketing & salesMarketing & sales6.6. CompetitionCompetition7.7. TeamTeam8.8. Projections & milestonesProjections & milestones9.9. Status & timelineStatus & timeline10.10. Financial deal and likely exitsFinancial deal and likely exits

2b. Know Your Message2b. Know Your Message

Sources: Guy Kawasaki

Page 28: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

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–– Family, Friends, Angels, VCFamily, Friends, Angels, VC’’s?:s?:Do your researchDo your research

–– Their needs/wants:Their needs/wants:You as their solutionYou as their solution

–– Listen carefullyListen carefully–– DonDon’’t let down your guard:t let down your guard:

Watch out for Watch out for ““informal last questioninformal last question””

3. Know Your Audience 3. Know Your Audience

Page 29: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

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Only:Only:––10 minute pitch10 minute pitch––10 minutes of questions10 minutes of questions

4. Know Your Timing 4. Know Your Timing

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Stories that are:Stories that are:

Passionate, Personalized, EntertainingPassionate, Personalized, Entertaining

Support you core messageSupport you core message

Make your pitch simple and clearMake your pitch simple and clear

5. Tell Good Stories 5. Tell Good Stories

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Case Study: Case Study: Arena.netArena.net

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Case Study: Case Study: QubeQube LearningLearning

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Case Study: TelltaleCase Study: Telltale

Page 34: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

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Key TakeawaysKey Takeaways

-- Lots of money out thereLots of money out there-- Don’t forget the angelsDon’t forget the angels-- Design for tailwindsDesign for tailwinds-- Avoid the big ten liesAvoid the big ten lies-- Make simple compelling pitchesMake simple compelling pitches

Page 35: Game Developers Conference March 8, 2007 Matthew C. Le ...twvideo01.ubm-us.net/o1/vault/gdc07/slides/S4652i1.pdf · US Venture Funding 0 20 40 60 80 100 120 ... Angels vs. VC’s

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Slides, Questions, Comments: Slides, Questions, Comments: [email protected]@gmail.com

Ready For Angels:Ready For Angels:[email protected]@keiretsuforum.com

Help Getting ReadyHelp Getting Ready::www.gameplayholdings.comwww.gameplayholdings.com

What Next?What Next?

GHGAMEPLAY

HOLDINGS