game-changing audience research techniques

78
Game Changing User Research Research as cheap & easy as a cup of coffee PRESENTED BY ALISSA RUEHL & NATHAN RENIHAN

Upload: blackbaud

Post on 27-Jan-2015

110 views

Category:

Technology


0 download

DESCRIPTION

bbcon 2013

TRANSCRIPT

Page 1: Game-Changing Audience Research Techniques

Game Changing User Research Research as cheap & easy as a cup of coffee

PRESENTED BY ALISSA RUEHL & NATHAN RENIHAN

Page 2: Game-Changing Audience Research Techniques

TWEET!

#BBCON

#UserResearch

@ALISSARU

Page 3: Game-Changing Audience Research Techniques

WHY?

Page 4: Game-Changing Audience Research Techniques

People in the world

Visitors to your site

Visitors to your donation

form

Donors

Page 5: Game-Changing Audience Research Techniques

People in the world

Visitors to your site

Visitors to your donation

form

Donors

Page 6: Game-Changing Audience Research Techniques

People in the world

Visitors to your site

Visitors to your donation form

Donors

Page 7: Game-Changing Audience Research Techniques

People in the world

10% more

Visitors to your site

10% more

Visitors to your donation form

10% more

Donors

Page 8: Game-Changing Audience Research Techniques

People in the world

Visitors to your site

10% more

Visitors to your donation form

10% more

Donors

Page 9: Game-Changing Audience Research Techniques

People in the world

Visitors to your site

Visitors to your donation

form

10% more

Donors

Page 10: Game-Changing Audience Research Techniques

As an insider

your perspective is very different.

Page 11: Game-Changing Audience Research Techniques

Bite sized

research

Page 12: Game-Changing Audience Research Techniques

PROOF

• We’ve taken our own medicine

• Onsite research:

- Total time: 20 minutes

- Total cost: $0

Page 13: Game-Changing Audience Research Techniques

vs

OUR USER RESEARCH

4 11

Page 14: Game-Changing Audience Research Techniques

WHAT?

Page 15: Game-Changing Audience Research Techniques

What’s the mystery you’re trying to solve?

Page 16: Game-Changing Audience Research Techniques

• Why are people abandoning the donation form?

• Why don’t more people give recurring gifts?

• What are the main things people are looking for on

my site?

• Do people notice the promotion we’re doing?

• How should we organize our new website (or

newsletter, etc)

POTENTIAL CASES

Page 17: Game-Changing Audience Research Techniques

WHO?

Page 18: Game-Changing Audience Research Techniques

People involved with your organization

Page 19: Game-Changing Audience Research Techniques

The general public

Page 20: Game-Changing Audience Research Techniques

PARTICIPANTS

• Good targets

- People somewhat involved with your organization

• Event participants

• Donors

- The general public

• Avoid

- Employees

- Board

• Generally avoid*

- Major volunteers

- Friends & family

Page 21: Game-Changing Audience Research Techniques

HOW?

Page 22: Game-Changing Audience Research Techniques

•Starbucks testing

•Card sorts

•Surveys

3 QUICK & EASY METHODS

Page 23: Game-Changing Audience Research Techniques

STARBUCKS TESTING

When you want to know if average people run into

obstacles when trying to complete a task

Page 24: Game-Changing Audience Research Techniques

CARD SORTS

When you want to know how people think information

should be organized

Page 25: Game-Changing Audience Research Techniques

SURVEYS

When you want to answer specific questions about

people currently involved with your organization

Page 26: Game-Changing Audience Research Techniques

STARBUCKS TESTING

When you want to know if average people run into

obstacles when trying to complete a task

Page 27: Game-Changing Audience Research Techniques
Page 28: Game-Changing Audience Research Techniques
Page 29: Game-Changing Audience Research Techniques

RULES FOR TESTING

Page 30: Game-Changing Audience Research Techniques

TASK BASED

Page 31: Game-Changing Audience Research Techniques

VERBAL FOLLOW UP

Page 32: Game-Changing Audience Research Techniques

IT WORKS ABOUT LIKE THIS

Page 33: Game-Changing Audience Research Techniques
Page 34: Game-Changing Audience Research Techniques

ALWAYS BE PREPARED

Page 35: Game-Changing Audience Research Techniques

1. Make sure you pick something that regular people

use, you will get regular people at Starbucks.

2. Test internally for practice

3. Test internally to make sure it is truly a 5 minute

test

4. Take 1 person with you. 1 person stays with laptop,

1 person solicits.

BEFORE YOU GO

Page 36: Game-Changing Audience Research Techniques

1. Make sure Starbucks is ok with it. Talk to the

manager on duty first, have a pitch ready for that

conversation so you can easily explain what you

want to do.

2. Bring your charger, mouse, test internet connection

(if needed), etc.

3. Grab a table - go early or avoid rush times.

BEFORE YOU START

Page 37: Game-Changing Audience Research Techniques

1. Talk to the people that are sitting around, you are buying

their NEXT cup of coffee, avoid the people in line.

2. Put your best foot forward, pick someone that will get a

good response.

3. Work on your pitch, it has to be faster than an elevator

pitch. Think of your pitch like a tweet: short, sweet and

to the point.

4. Make it obvious that you are a non-profit, lead with that,

wear the gear, beat people over the head with it; people

are more likely to help.

5. It helps to stress that this will take 5 minutes or less.

WHEN YOU ARE READY

Page 38: Game-Changing Audience Research Techniques

1. Don’t record names

2. Do get a wide cross section of users (age,

gender, race, etc)

3. Test the savvy level of the user, make sure they

aren’t extremely savvy or extremely novice.

4. Give them their task

5. WATCH

6. Try not to help

7. Ask follow up

WHEN YOU HAVE A USER

Page 39: Game-Changing Audience Research Techniques

• If you find a massive gotcha, STOP. No need to keep

testing. Go back and fix it and try again another day.

• Once you have 3-5 users you probably have some really

good feedback, no reason to keep going. Maybe switch

to a new thing to test.

• This whole process might take 1.5-4 hrs

• You will most likely learn things that will blow your mind.

Things you never would have thought of.

WHEN THE TEST IS OVER

Page 40: Game-Changing Audience Research Techniques
Page 41: Game-Changing Audience Research Techniques

QUESTIONS ON STARBUCKS TESTING

Page 42: Game-Changing Audience Research Techniques

CARD SORTS

When you want to know how people think information

should be organized

Page 43: Game-Changing Audience Research Techniques

People in the world

Visitors to your site

Visitors to your donation

form

Donors

Page 44: Game-Changing Audience Research Techniques

07/10/2013 44

Page 45: Game-Changing Audience Research Techniques

07/10/2013 45

Page 46: Game-Changing Audience Research Techniques

07/10/2013 46

Page 47: Game-Changing Audience Research Techniques

07/10/2013 47

Page 48: Game-Changing Audience Research Techniques

vs

OUR USER RESEARCH

12 3

Page 49: Game-Changing Audience Research Techniques

• Write down each 2nd level menu item on

its own note card

- In this example

• Write down

– News Archive

– Wayne’s blog

– Press releases

– Media contacts

• Don’t write

– NEWS

CARD SORTS

Page 50: Game-Changing Audience Research Techniques

1. Get a participant and some table space

2. Give them

- your note cards

- some blank cards or post-it notes

• (No more than you have space in your top level

navigation)

3. Let them sort the pre-written note cards into

groups

4. Ask them to label each group (using the

blank note cards)

5. Record the results

6. Repeat at least 10 times

CARD SORTS

Page 51: Game-Changing Audience Research Techniques

07/10/2013 51

Page 52: Game-Changing Audience Research Techniques

• Tips

- Be sure to stay quiet while the participant is working

- Ask them to think aloud and listen to their commentary

- Take a photo when each person is done to capture their

work

• Variations

- Pre-write the headers (closed card sort)

- Conduct the card sort online

• http://www.optimalworkshop.com/optimalsort.htm

CARD SORTS

Page 53: Game-Changing Audience Research Techniques
Page 54: Game-Changing Audience Research Techniques

QUESTIONS ON CARD SORTS

Page 55: Game-Changing Audience Research Techniques

SURVEYS

When you want to answer specific questions about

people currently involved with your organization

Page 56: Game-Changing Audience Research Techniques

POLL: WHO HAS CREATED OR SENT A SURVEY?

Page 57: Game-Changing Audience Research Techniques

POLL: WHO HAS ABANDONED A SURVEY THEY’VE

RECEIVED?

Page 58: Game-Changing Audience Research Techniques

• 11 out of 15 people surveyed had never done any

user testing

- Surveys were the way most people do user

research

• 15 of 15 people surveyed had abandoned a survey

half way through because it was too long or too

confusing

OUR USER RESEARCH

Page 59: Game-Changing Audience Research Techniques
Page 60: Game-Changing Audience Research Techniques
Page 61: Game-Changing Audience Research Techniques
Page 62: Game-Changing Audience Research Techniques
Page 63: Game-Changing Audience Research Techniques
Page 64: Game-Changing Audience Research Techniques

• Keep it short

- Usually have 5 – 15 questions

- Should take less than 5 minutes to complete

• Always have a general comment field

- Let them speak to you, not just answer questions

• Have someone proofread your survey

- Make sure none of the questions are confusing

• Be neutral

- You want information, not vanity metrics

• You don’t need to survey everyone

- How many responses do you need to answer your questions?

• You can use statistics, or

• General questions, homogeneous audience ~100 responses

- Assume a response rate of 10 – 20% for people somewhat involved with

your organization

SURVEY ETIQUETTE

Page 65: Game-Changing Audience Research Techniques
Page 66: Game-Changing Audience Research Techniques

• Think of each question as testing a hypothesis. It

can help to word them that way

- Less useful: We should ask how many times per year they visit our

museum

- Better: I suspect that most people visit either only once per year or

more than 4 times. This will affect how we price and market our

membership programs. If we find a lot of people who visit 3-4 times

a year, we might decide to adjust our programs

SURVEY ANALYSIS TIPS

Page 67: Game-Changing Audience Research Techniques

• Avoid “neutral” options

- Very likely

- Somewhat likely

- Somewhat unlikely

- Very unlikely

• (But you can use “not applicable”, if applicable)

• Experiment with forced rankings

• If you’re doing a large survey, consider how many open-ended

questions you want to analyze

SURVEY ANALYSIS TIPS

Page 68: Game-Changing Audience Research Techniques

QUESTIONS ON SURVEYS

Page 69: Game-Changing Audience Research Techniques

OTHER THINGS

Page 70: Game-Changing Audience Research Techniques

WEB ANALYTICS

When you want to know how people are getting to your

site & what they are doing on your site

Page 71: Game-Changing Audience Research Techniques

07/10/2013 71

Page 72: Game-Changing Audience Research Techniques

07/10/2013 72

Focus Groups

Page 73: Game-Changing Audience Research Techniques

07/10/2013 73

Formal Usability Studies

Page 74: Game-Changing Audience Research Techniques

07/10/2013 74

Blackbaud Discovery

Page 75: Game-Changing Audience Research Techniques

THIS PRESENTATION BROUGHT TO YOU BY

BLACKBAUD USER EXPERIENCE

• We want to learn from you so we can design

experiences that delight

• Participate in Blackbaud Discovery!

- Help us with our research

- Have your voice heard for the products you use

• Sign up to participate at

www.blackbaud.com/discovery

• Stop by the Discovery booth in the expo hall

Page 76: Game-Changing Audience Research Techniques

FOR MORE INFORMATION

Page 77: Game-Changing Audience Research Techniques

LINKS

• Alissa’s blog posts on npengage

- http://www.npengage.com/author/alissa/

- http://www.npengage.com/online-fundraising/testing-your-donation-

form-part-1-why/

- http://www.npengage.com/online-fundraising/testing-your-donation-

form-part-2-designing/

• Other posts

- http://www.npengage.com/web-design/nonprofit-web-design-process-part-

surveys-and-interviews/

Page 78: Game-Changing Audience Research Techniques

LINKS

• Analytics

- http://www.google.com/analytics/

- http://www.npengage.com/content-marketing/google-analytics-1/

• Starbucks testing

- http://www.mattbaline.net/3-lessons-from-guerrilla-mobile-usability-at-

starbucks/

- http://joshledgard.com/i-wish-id-thought-of-that-operation-starbucks/

- http://blog.kooaba.ch/2012/02/developing-shortcut-starbucks-usability-

testing/

• Card sorting

- http://rosenfeldmedia.com/books/card-sorting/

– http://www.optimalworkshop.com/optimalsort.htm

• General

- http://uxdesign.smashingmagazine.com/2009/05/15/optimizing-conversion-

rates-its-all-about-usability/

- http://www.nngroup.com/articles/non-profit-websites-donations/

- http://www.sensible.com/rsme.html