funno game project-v2
TRANSCRIPT
7/30/2019 Funno Game Project-V2
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Project Management
Project plan overview - JK
FUNNO GAME PROJECT
7/30/2019 Funno Game Project-V2
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What is Funno?
Funno is a fun, challenging and entertaining boardgame
It is made of 64 playing cards, 64 puzzle piecesand a color coded game board. Each cardcorresponds to a puzzle piece
To win, a player must connect all the puzzle piecesthat correspond to his or her cards over a spacematching its color on the game board
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Project Definition Document ExecutiveSummary PlayToy releases Funno with the primary intentions of: Successfully gain acceptance by the mass market 30% year-on-year revenues increase with gross profit of 10% for
the next 5 years
Funno answers a business need by addressing the mass
market
The success criteria will be measured by: Broad buying demographic Sales growth of 30% per year with gross profit of 10% Delivered within 6 months and within the budget
Risks Funno is not accepted by the mass market market analysis Cost too high to keep targeted margin continuous cost estimation
Not looking at distribution network, market regulations or industr rowth forecast
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Funno WBS
9 tasks, 29 subtasks, 48 work packages
Enough details to manage each
subtasks effectively while avoidingmicro-management
Short duration subtasks to increase
visibility No task longer than 15 days
No deliverable longer than 18 days
FunnoProject Proposal
Market Research
Legal andTrademark
Product Design
ProductDevelopment
ProductionPlanning
Production Roll-Out
Marketing
Closing and
Review
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Funno Budget
Bottom Up Approach Identified individual steps to complete the project (lowest
level of WBS) Figure out the cost of each step by:
Estimating their duration * Labor cost per hour ($60-$100) Non-labor costs: material cost, travel cost and other costs (fees,licenses…)
Compute total cost
Contingency reserve of 10%
Funno project cost = $160K
Project cost curve
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Project Schedule Overview
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Three Point Estimate - PERT 145 Days is the pessimistic project delivery time
frame (TP)
132 Days is the most likely project delivery timeframe (TM)
119 Days is the optimistic project delivery timeframe (TO)
Mean = [145 + 4(132) + 119] / 6 = 132
Standard Deviation = [145 – 119] / 6 = 4.33
68.26 % confidence level delivering Funno in 128 -136 days
95.46 % confidence level delivering Funno in 123 -
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Critical Path Network Diagram
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Quality Management Plan Quality Planning Change control
Quality Assurance tests designed for the Funno Project
Safety
ISO 9100 inspections Quality Assurance Change control review
Correct Action / Preventive Action (CAPA) procedures
Secure storage of all quality assurance documentation
Quality Control Communication of Quality Assurance testing
Random Review by the Quality Assurance team
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Risk Management Plan
-High (50%>100%)
-Medium ( 25% > 50%)
-Low (0 >25%)
-High
-Medium
-Low
-Yes
-No
Determine theRisk’s Impact to
the project
Is the Risk
Controllable?
List Mitigation Activities for the
Risk
List Contingency Activities for the
Risk
Is the Risk
Applicable?
Determine the
Risks’ Likelihood /
Probability of
Occurrence
On-going Risk Management Through-out Project Life Cycle
Track Active / Current Risks on Monthly Project Status Report in
Major Risks and Mitigation & Contingency Plans Section and on
separate Risk / Issues Log
-Yes
-No
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Risk Matrix
Risk ID Risk Description Impact DescriptionRisk Probability
(H/M/L)
Risk Impact
(H/M/L)Importance
Risk Priority
(H/M/L)
Controllable?
(Y/N)Owner/Category Mitigation Activities
1 Invalid Market Research
All the assumptions
and budget will be
impacted
Medium(5) High(10) 50 High Yes Marketing Manager
Proper control and
revalidate marketing
research
2 Not on Schedule Revenue loss High(7) High(9) 63 High Yes Project Manager
Regular and consistent
update on day to day
activity
3 Over Budget Reduce bottom line Low(3) High(9) 27 High Yes Project ManagerReview and feedback from
the various cost centers
4
Prototype not meeting
the requirement and
quality standards
Re-do the product
potype and delay in the
project
Medium(4) High(9) 36 High Yes Development TeamReview prototype and put
stringent quality check
5Inconsistency with theproject team and the
Stakeholders
Inefficiency in theprocess and hence
delay
Low(3) Medium(5) 15 High Yes Project ManagerInform and communicate
regularly
Risk
ID
Risk
Description
Impact
Description
Risk
Probability(H/M/L)
Risk Impact
(H/M/L) ImportanceRisk Priority
(H/M/L)
Controllable?
(Y/N) Owner/CategoryMitigation
Activities
1Invalid Market
Research
All the
assumptions
and budget
will be
impacted
Medium(5) High(10) 50 High YesMarketing
Manager
Proper control
and revalidate
marketing
research
2Not on
ScheduleRevenue loss High(7) High(9) 63 High Yes Project Manager
Regular and
consistent
update on day
to day activity
3 Over BudgetReduce
bottom lineLow(3) High(9) 27 High Yes Project Manager
Review and
feedback from
the various
cost centers
4
Prototype not
meeting the
requirement
and quality
standards
Re-do the
product
prototype and
delay in the
project
Medium(4) High(9) 36 High YesDevelopment
Team
Reviewprototype and
put stringent
quality check
5
Inconsistency
with the
project team
and the
Stakeholders
Inefficiency in
the process
and hence
delay
Low(3) Medium(5) 15 High Yes Project Manager
Inform and
communicate
regularly
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Communication Management Plan
For any project to be successful, communication is the key. Managers and team members would devote at least 80%
of the time to communicate and work together
Funno Project requires weekly team meetings of the
project team members
Weekly status reports will be submitted by the variousdepartment members to the Project manager
Face to Face meetings would be held on a regular basis to
keep the information flowing amongst different keymanagers
Minutes of the meetings would be sent out via email to allthe concerned people
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Communication Plan-Roles & Responsibilities
Name(Title) Role Responsibility Project Manager Head of the Project Overall Funno Project
Marketing Manager Market Research(Definition Phase) Definition Phase
Law & Legal Head Patent & Trademark consideration Legal issues arising while Patent &Trademark registration
Design and Creative Dept. Manager Building the concept and design of the product Design Phase
Supply Chain Manager To manage suppliers & vendors Production Planning
Implementation Phase Manufacturing Manager To manufacture the prototype and
the final game Production Phase
Implementation Phase
Quality Assurance Manager To manage the quality assuranceprocess
Design Phase
Production Planning
Implementation Phase