full moon draw
TRANSCRIPT
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 1/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 2/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 3/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 4/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 5/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 6/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 7/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 8/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 9/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 10/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 11/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 12/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 13/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 14/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 15/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 16/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 17/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 18/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 19/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 20/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 21/66
rivuofblood
is pouring from
slilge to collect in puddles
on
U1e
In the (ront of the
room,
executivestlrecovcredwilh
remains of those unfortunate
ugh to be seated in front of them.
J(anyoftheStormKnigh havethe
killor th uutmg mirade,thev
empttotreat thewounded until
orkel'9a.rrive.See therelevant
in the Tor RuldJcok to detcr-
nedifficulty numbers for the treat
1 .
nce
the Knights
havtl tht
situ-
unot r l:ontrol, cu t to Scene
Q
A.
Variables
the Stonn
K n i g h t ~
attempted to
the
bomberorshouted
a warning
point
prior
to the expl<bion, the
le in the second and thJrd rowsof
time 10 take cover and there
far fewer wounded
SCENE TWO:
Q A
The Situation
Standard.
TheStorm Knightsques
bon
the survivors about the latecomer
and his possible motives for bombing
the meeting. Through .additional re-
c;earch. they find a
link
bell\'t't..'f1 the
incident
and
Toranaga Special
Proj<cts b
Re.1d
aloud
or
p'H-aphm- .
Finally, a moment to catch your
breat.h as Ute
whitr <..I.ad
paramed..ics
move through the chaos, lreaH-ng the
wounded limd
carrying away
thOK
who will nud their help no more..
The smoke
hiS
elured,but lh.e smellJ
of
blood
and
smoke
ue
stiU in your
nostrils. The ringing in you.r ears i
f;ading.. bul
your body
still feels
ten·
de r and bruised, though you d lost
a difluence of
opinion
with
t v ~
biSSuys
with
baseball bab.
You look around the auditoriu
h ~
ne others such u y o ~ re
lively
unscathed
<lnd
stilting w
shell-shocked eyes at what s lef
their coUcagues. One
of
them w
ders up to you
md
says in
stunn
voice, ...
don t
understand, I j
don t underst.and.
Why
would
do
il?
The
Action
The man addressing
the Sto
Knighls is Kita Yamaguch.i,
you
Japanese man
in his
late 20s. He
mid-Ievcl manager
fora
company
t
managed to resist a takeover attem
by Kanawa.and \\ 01 invited
tDJOin
lUuroBlock
becauseof
what theex
nencf.> taught hIm about KJ..naw
corporate stTcngths and weakness
Kila
wasa
friend of the b o m ~ .
Morita, and can answer some of
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 22/66
hIli Moon
LJI'iIW
questions about th e man.
The
foUo ing sut>-.scctions
contain
e
infonnatior\
that be provided
th e
survivors. Eadl sub.section he-
with th e name or identity of th e
on who provides
th e
information.
Kita
is a very
useful
gamemaster
in
that he ca n guide
th e
through the:
invcstig.Hi n if
having a
tough
time of it. f
e Storm Knightsare
totally
al sea, he
n
suggest a newansle,orget them in
with
a
character
who
can tell
whallhey
need
1 know.
ta Yamaguchi
DEXTERITY 9
Dodge
10
STRENGTH
9
TOUGHNESS
9
PERCI'.PTION 10
Fmd
11 ,language
11,schol.ar (high
finance)
12.
trick
11
M l N D U
Business 14, test
12,
willpower
12
CHARISMA 10
Chann
11,
persuasion II , taunt 11
SPIRITS
Intimidation
9,
re..,lity
9
Possibilltie.s:
I
Description: YO\lng
an d e.lger,Kita
a dedicated
I1ruri,mlll corporale
dressed
in a
standard
suit slightly too expensive
his 5.1Iary,
Yamaguchi Co }n providethe
f(' low
mfoTmabon;
• fuji
Morita
wa s one of
Kira's best
r iends in
the-
81ock.
They ha d
met
business,
when both
workc<i
th e
same firm. Morita was higher
th e
mega-<orporate
ladder,so their
\\las
limited
TIlen Kitn \\0' ,5
10 join
th e
Block, an d found
rita was
also
wa s
a
Olember
Th e
o
bec.1me
dose friends
Kita rt>members Mont,l
il S on e
of
controlled, logicdl
men
ha d e ve r
met, totally droicated to
e goals
of the Rauru
Block. He hasno
ide'l
w hy he w ould have committed
i murderous
act -
bu t
it
seems
to
him
that
he
has
read
about
similar
incidents
m the rK:cnt past, which the
press
ha\ e dubbed
kami.k.uc
bomb
ings, though he can t
remember
any
dCt.li1S.
Eiii had seemed perfectly
norm.,l
th e let. 1
l l m ~
Kita
ha d s ee n
him. He
wa s being
sent
on
a
busmess trip 10
a
chemical firm
in
Saitama, a standard
plant tour.ltwasonly
supposOO to
last
fort
hroo days, but
he
wa s
gonea
week,
an d
then
returned
to
commit
mass
murder.
He
ha d called Kita
nlyonce
during that week,
to say that he had
decided
to extend his visit lind do
some fishing. Strangc.ly enough, Eiji
ha d always
voiced a dislike
of
fishing
before.
A
member
of Ihe Rauru
Block's
Openttions Arm
can
p ro vi de t he
fol·
lowing
information:
· h e ~ h.lVe been three other
I...a
mikaze
bombings: The
irst
w as t wo
months
ago
at
a Tokyo k<lnlle
dub,
when
a long-time
member detonated
a oomb that k.illed
35 of
his friends
Th e second was th.n..oc weeks ago, at
an independent finn s
curporate pic·
nle.
Th e
wife
of
theCEO
h<ld
bambin
her b.,skct,and
killed tlw: cnbreboard.
The co mp im y h as ~ J I l C C gone
into
bil
nkruptcy.
The La< wac; earher
thi .
......
eek
A
teacher at
a corporate day-care. center
set of f
a
bomb
in
her
backpack, killing
72
child reno
Flags
Ifil
Pl TSOllnl Stakecani
is
pbyed,one
('If Knights
wa s
acquili11ted
with
Eiji \forila and is
certain
hew,ls
some-
ho w
fon:ed to
commi t t he
act
h e d id .
Ir
Mlst( lkr J Idelltit.1I
card
is
played,
one of
th e
Return OIock
members
present will be convinced
that
aStorm
Knight is actu:illy a n e mp lo ye e
of
..
K,mtlwa
subsidiary.
He
\\IiU spread
this
rumor, making
It more dlfficull
for that Knight
to
get
infonnation.
Ifa
COllm C troll card isplayed,oneof
th e
Storm
K n i ~ h t s
is a friend
of
Kazuo
Kojima,
head of
th e R unJ Block's
Oper-atiOl
Arm. Th e
Knights
ColO
go
c;traight tt Shodan Mel..,ls and acquire
all
the
information
available reg.1rd
i ng t he various bombers
COltnccrions
with
Toranagi' Chemical.
Digging Deeper
The Storm
Knights
cannot obtain
,lny further in onnation from the sur
v i v o r ~ of
th e
bombing.
Howcn r,
a
PerceptIOn or ltTldenct analySIS
tota
wiD reveal th.at theexplosiveuse
a form of pTtlSlI 1lu
lttheKnightswish to visit thesc
of th e other
bombings, they
dis
th e
(ollowing:
The Karate Club: The
bul1din
been
shuttered,
th e
busmess d
down.. A
sign
instructs
anyone
ing
theownertom luire
at th e
ba
dooT
The owner,
an
aging man
n
Aito,
ha s been
drinking, bu t is c
ent enougn to
telllhe
Knights h
no
idea wh y his p l a ~ was bom
The
cuJprit
hadn t
been
at the clu
.1t
least
tw o
weeks
pnor
to
Ih e
dent.
He worked
as
a l o w ~ l e v c l 1
ager r r
M>me
company m Saita
The Company
Picnic:. None
corporate
officers
survived
the e
sion,and
the
policearestill
inves
ing. One officer will teU
th e
Kn
t hat t he
bomber was
known
ford
charitable
work..
an d
also work
an
office temp
Her
last aS5ign
had been asa
rcceptionistatTura
Chemical in
Saitama.
The Day-Care Ce.nter: Th e
ow
ar e plannmg
to
rebuild,
bu t ar e
crushed by lawsuits
filed
by
bere
parcnt5,
The leacher had
form
worked
forToranaga Chemicals
c.,re
c ~ n t e r
bu t ha d
been laid of
to
budget cuts.
Her
employ
T ranaga, il yo ung woman w
name
Iht>y
Ciln'l recall,
ha d
ph
and gotten
her
this position.
If the Knights wtSh
to
obtain
tn.1tion on Toranaga Chemical,
can contact
the RauT1J Block or v
Iibri'lry an d in sp ect t he
micr
recordi of Tc yO Sl blm
a r t l c l
ther W,lV, they
learn
th e
followi
.ToranagJ
Chcl1\Ical
was
rec
purchased
by
H.iYilt:su Raw M t l t ~ r
which is in turn
Clwned
by
Om i
tronics.
If
researching
in
a libr
jimf total of
10
reveals
that
O
owned
by
th e
Kanawa
Corpora
•
Toranaga
ma ke s c hemica
industry, and ha s
also
begun
ln
ing
n
Ihe hydroponiCS field
of
l
•
Toranaga s
biggest
coup w.
hmnS
of Dr
Toshikazu Yoshi a
ago to head their Saitama
Sp
.........
.. ... ....--------------------
28
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 23/66
The
train
station is crowded,
filled
withthe aromas ofboxrd me
sold
on
th e pliltforms fo r hun
commule.rs.
Uniformed
me n
we
in g white gloves
st.and
beside
trains, pushi.ng th e last fe w pass
gers into
th e p ~ k e d
can. Up me
yo u se e th e
s inklln nl
e x p r ~ s t
w il l t ak e
yo u to
Sa..itama.
Have
each Knight
generate
a
epti ll
total
against
a difficulty
nu
ber of
10. On a
Miruwal
to
oods
SCENE THREE:
Deadly Reception
The
Situation
Standard.
Th e
Storm n i g h ~ ar
nvp
M t<myam CitatIon to board
I
bullet train
to
Saltama,
only to find
Yakul:a assassins wailing for them
Read nloud or paraphrase:
Variables
Lab. But
there is
no record of
further announcements regard·
him
or
the tab in
recent
months.
oshi hunsell is a well·known
famous for his re
into the neurological basis of
3n d free wilL
He had
been
fthe most
outspoken
opponents
ruthless
business tactics
pro -
the Kanawa Corporal o -
after
h e w as
hired
byTol7lnaga,
he
speaking out. Because
of
this,
few
of his colleague; speak his
with
respect
these days.
accounts th e bombings
they all
were done with
JJE ,lliesame ty pe usedbyMoriLt.
th e Knights have ~ t h e r e d
evidence to point to Toranaga
mical, lhereis
nothing
left forthem
in Tokyo.The obvious next step
to travel to 5.'\ltama an d check ou t
Special Projects Lab - if
th e
d on t t hi nk
of
this
on
their
a Rauru Block
operative
could
t
an d
will even provide train
to
Saitama. The eilrliest tram
on e
hour
from Matsuyam:l
ion in Tokyo
Cu t
to Scene
Reception:
the Storm Knights choose not to
ue the lnvestigation
of
the bomb
they
will
be sc or ne d as
men
honor. t \vill
be extremely
for them
to
obmin an y
aid
the Raurn Block in th e future.
i they ask Kita for aid
in
th( more
gerous aspects of the investiga
, he will retuse,
s ay in g h e s
just a
manager,
not a hero. The
of t
he Operations
nn
are
bUSy
M r e ng t he n in g s e c ur i ty
Rauru executives to be of any
aid.
Th e
Knights
ar c
on
t h ~ i r
f the Knights wlsh to use a differ·
means of transportdlion to reach
(a rented car, perhaps) Rauru
agents could point out
that this
l take too long, and the rental
would be a p;aper trail
Corporation could follow. f
Knights decide to
take
a later-train,
s not mateJiilllyaffect theadvcn·
ru n Scene Three when
they arrive
at
th e station.
_ _
29
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 24/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 25/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 26/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 27/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 28/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 29/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 30/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 31/66
Full Moon
Dr..w
the
Krught
nabces three men in
movmg through
the
crowd
the
general direction of
his
party.
a uptrior
or
SptetaculJlr result, he
nolin'S
that one f th e men has
hands. 1£ he does nolice this,
d generates
a
t>dlOlaT rtYl m lorr) to
of
9
h e
recoglUzes
th@ deign as
worn by Yakuza
soldiers
in
the
i.'lgawa family.
Thegangsters havebccn IllStruded
tzske
the Knights without drawing
attention
to
themsel es
(no
in
th crowd, etc.) But 1f It
ears as if
the
Knights are gomg to
the gangsters will
open
f ire
nd
try
to bring
them down,
Tlus
wiu
eave the Storm Knights with
the
problems
of
keeping them
safe
and
protecting mnocents
the gunfire.
The
Yaku..l.a
ass..'lssinsa.rededicaled
and
If
they are being
they will grab hostages from
try
and
forcethe Knights
ut m to
the
open. The
Knights
best
of
escape
is to fight their
way
to
the
train,
which
Wil t
leave on
The
Yakuza wiU not pursue
Knights on to
the
train,
sinceeven
murdl J'S were sucres
fu
lIy
com
1t would be
virtually
impos·
ible
to escape from lh e
crowd
inside
e can:.
UoneoftheYakuza u\.'tshould
c.ptured
by
the
Storm
Knights,
he
ill reveal
the
foUowing inform;.tion;
• The Yakuza were tipped 10
the
ime
of the
Knights· departure
by an
nfonna.nl
planted
within
the
Rauru
Block, whose idenLity he does not
lnow
• The staff at
the
Specs.al P r l l ~ s
Lab ha'\. e
not
wamed of the
Knights'
intention
to vc, l l It
was
felt
that
lh e Ya
kuza
could hand
Ie
the
rna
t·
ter, and it 'was
not
necessary forthelab
wor to
be interrupted
•
As
far
a
..
hf>
knnwlt, tM1C
were
no
pl;ms 10 hav(> .lS >o.lSSUlS planted at
the
Saitama station. His II\structions
were
that
no
undue
ollenlion
Wi\S to be
drawn
to
the
town or the
Toranaga
f a d ~ t y .
Once the KNghts
have dispost.'ti of
the YalUl.6
gangsters,
they can safely
board
lhetramand
proeE OO toSintama
30
Cut to · Scene Four: Unwelcome
Guests.
Yakuza AsS.1ssins
3
DEXTERITY 10
Dodge II , hrerombat 13. maneuver
-lealth 11 unarmed combat
STRENGTH
9
TOUGHNESS 10
PERCEPTION 10
Find
II ,
tracking
I I, mck 11
MIND
9
Te<tIO
CHARISMA
10
Charm.
11, persuasion 11. taunt
11
SPIRITS
~ l 1 m l d a b o n 9.
reality 9
Possibilities: 2
Equipment: mm Chunyokat,
damage
\ Jlue
18. ,nuno 9,
range
3
10/40/50
Variables
If
1M Knights
~ h o u i d be
defeated
by
the
Yaku7.a,
th.ey
wiU
be
taken to a
nearby wJreoou::.e and
Interrogated
regard
ng
how
mud\
lhey lnow
about
Project Divine Wind At orne point
during the invcsltgatlon, a Ynkuza
e m b e r w h o i s ~ l y a Rauru
B l o c ~
infonnant will
create a distraction,
allowing
Kmghb to ma..lc their
esc.. lpe and
get to Saitama.
SCENE FOUR:
Unwelcome Guests
The
Situation
t ~ d ~ T d _
TheStonn
Knight:. travel
toSaltamaand
attempt
to mfi1tratcthc
Toranaga
Special ProJeCts
lab
Read
aloud
or pa.raphrase:
You hardly
noticed the
tnin ride
(about
20 minutes by S NkalrSrll
b u l l e t t r ~ i n ,
As
you
leavetheitation,
you look around at Sititama,
According
to
everything
you
had
been toid,
it should
be
a mali
uni
versity lown, ow. though, it seems
to be domin<1led
by corporate
facili
ties,
many
of them
bearing Ihe sty)
i z e d K ~ i o g o o f K a n a w a orporalion.
The Action
Reier
to the map
of
the Spe
ProJects
lab on page
31
when rea
the foUO\\> ng descrlptlOns
The lab is a
..
ingle-story build
apparenlly
dt'Signed
according
t
World
War
iJ blockhouse scho
architecture,
Built
( ntirely
out o
roconcrete,
It
has
no
windows
only two
dool'$:
one
norm..' \I-slZoo
othel a Iarg RMttge-style
door
a
rear
loading dock.
The
building is surroundl d
three-meterhighdwn·linkfence.
f('nee is
\\'in.:>d
to
an alarm
(a
Knjghts WlU
probably
guess). To
ing the (ena
triggeno
bell insid
lab, and
five ormL C1
gu.ud l will l
Ihe building tOlnvestigate, Seeb
for
information
On the guard
.)
There b a Single gilte leading
thccompound,
large
enough
toa
a truck. The sate is locked Mou
be .ide
the
gate b a computer term
with
a mimatul'l' video camer
tached to It. The terminal control
computen7ed
lockan
the
gate,
AS
Knight
with the
lenu
skill can
t
operate the
terminal
and
open
the
The difficulty for this is
12.
(Characters from the Cyberpap
vlho have the
cyhadecl
opeTiltlon
and who possess apprapnate h
ware to ...d.. into the tl'rminal ha
much
better chance
of
>uecec;...
them, the
difficulty number is 7.)
If theStorm
Knight fails to
tap
the
system.
he
wilf activate a sy
I'll00rm, alerting the g u a r J ~ Lnsld
building
and
turning on the
v
cumera. giVing thegua rd a good
at whoever s
trying
to
break 1010
Lab,FivcguardswiUimmediatelyr
to investigatc_
while
theathers w
n-ady for trouble.
If
the
Knight
ceed
.... the
gate cnvings open and
heroes
.lre free to approad l the
b
Ing
If
the
Kmght'l come up with
ning
plan
for getting over, und
through the fence_ lellhem
try
remember
he genre appropria
ippon. SWilShbudling..JtlduttUI
stuff
isn't appropriate
here,
An
should lali; ,tcad,
the
Knights h
be
thinking
m
tenns
of espion.1ge
1t.-'('hno-IhriiJers, Wlth
s o m ~
n
adventuri
m thrown
in
lor
good
sure.
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 32/66
Knights who knOW.l httle bit about
and who understand W( l1
ippon
corporations
work might
to bluff the guards
by
contacting
through
the
Ie-muna)
at
thegatt-,
then convincing
them
thaI the
are
actul Il1y corporate offi
ls on a scheduled visit (which fue
ardsarea
ppa
rent
1
v
too
inoompetent
know
about
..,)
This
is totally
ap
priate to
the genre, so you should
the Knights a good chance
of
a
avwlth
It •. but o y if they
it
nght
Guards (8)
()EXTERITY 11
()ojge 12. f1recamoot 14, maneuver
12,
melee weapons 12/ unarmed
comba.12
STU GTHIO
TOUGHNESS 10
PERCEPTlO 9
nnd 10 tneX
10
MIND 9
Test 10
CHARISMA 9
Curm 10,
persuasion
10, taunll0
SPIRIT
8
Inhmidabon 10. reality 9
Possibilities:
I
Equipment: Kyoto Police RKD,
ar
morvalue
TOU+7/17;SCKyogo L
44
SMG, damage value
18,
ammo
15,
range 3-15/40/150
Personality: Loyal to Toran.:lga, will
takcsignificant risk.- todischa
rge
their
dl,ty,butarowilikelyto5aaificetheir
own
lives
Into
the Lab
Both the front
door
and rear load
ing door are secun. d with electroNc
locks. These Jocks are
controlled
by
the same
video-eqwppcd tc:.'rtntnal
as
the
gate. The
chances
of defeating
these locks and the consequences of
fauure are
asdetililed
in the preceding
section.
Again.
~ r h a
the
best
way
for
the Knights
to
galn
entry
IS todupe
the guards.
Apart from the lab
itself,
the inside
of
the buildmg resembles any corpo
ralc office complex. The waUs
ar e
in-
Ilibtutional off-white, the
hard·we
carpet an uninspired grey.
All
room
and corridors are bnghl1l tit by
Au
rescenlluDes. Unless othcrwtse spec
f l e d d o o ~ a r e i l l l dosed
but unlocke
The
wallsand doorsare
largelymod
lar,
meaning
they
are
made
of
ve
light material
AwaJlordoorprovid
only ;oft Ol er
<although
it orfers hig
ooncea
lmut).
Reception Ana: A receptionist SdC
is to thenghtoflhemaindoor,arouc
(presumably
for visitors)
is
to the le
AfuU)'-armcdand
annoredTonnaF
guard
sits at
reception
des
Mounted above
the
desk
are
dose
circuit monitol i. If anyone sets off
system alarm
through anyone
of th
electronic locks,this iswhere thevid
unages
appca r,
Guard Room:
Scven
Tozanaga guard
Si t
around
the room. ormallv, the
armor and heavy weapons hang
l o c k ~ along the walls, leaving th
guards
anJy their pistols. The
guard
will
probably be
playing
cards,
rea
mg, \Va
tching
l1w video
screen,
etc.
[ I I ] vine Wind
Toranaga
Special Projects
Lab
@
-' .
< >
®
®
•
- -
_ _
L _ _
@1 @
= @
I J
I
< >
~
-
@
@J
( )
ICMm-hnlro Fence
'
\ t ~ l I n c ~
)
, ideo
Umrn
4 Enlr..nce
5. ReaoptlDn
ArM
fl Guard
Room
7. Stonge Room
II Curporalr
Of(JCe8
\l
L u u n g ~
ID W-t. . OffICII:
II ....
hl'.
O f f l ~
12 I Okilns 0..,
13
Pnnler
Room
14. 5m d StmIg
15
thrwm
1
u
Conu.·
.
ld.I
E n I J a n c ~
17 Y o ~ h i ~
LAb
III L.1bSlorilige
R , , ,
t o dmt; &loy
Entral lOr
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 33/66
guards have been
alerted
some
they
arefuUy
armed and armored
d waiting for trouble.
Office s:
These SIX
rooms
e
typical
cubbyholes
for mid-level
nagers. Eachhasil desk, chair and
The computers ::Ire all
10
a net\'I.'ork, but are lim
in
their access to
mconsequcl1ti.al
ancial figures, etc.
m
a Knight has
skills
such as scholar
or
scJe lu he
Gin
browse
these flies. A skill
total of
7 is
to hack
through the intnl·
rountem,easures,
bu t it won't be
his time. For a
character with
operutiml
and
the
appropri
e
interface
hardware, the
difficulty
t04
Yoshi's
OHice: The nameplilteon
door reads
Dr. 1 oshikazu Yoshi.
Head
Thedoori
locked
with
simple
electronic
lock. Ihe ottice
.u: though a
grenade went
off
It: paperseverywhere,covering
e d(..'Sk nd the computcr
tcrmin..'ll.
p p ~
are Dr.
Yoshi'slab not(..os,
hiS eleetro-chemical bram
technique,
and
discussing .he
suceesse, of
Project Divine
(the
entire brainwJshing
pro
None
of
the papers
ma-ke
ntion of the sUidde
bomber field
(Yoshldoesn'tknowaboullhem;
were
hand
ledsecretly
by
Masako
Yoshi's
computer
allows access to
of
the proJl-'Cf files. duplimting
scnbbloo. noteS. Pene.trating
intrusion counterm( ilsureson
this
i5 the same as
for those
corpora Ie offices,
discussed
above.
Wada',
Oence:
The name
on
thedoor re.lds
'AaSclko
Wada,
Assistant. Although
labassist.1nt
a
l' ,lther
lowly title,
the
office
is as
as
Yoshi's.1l
isscrupulouslynedt,
th no papers
anywhere.
The
com
i I it full access terminal.
with
more serious
Intrusion coun
(difficulty
13,
10 for a
with cyllfrl/rckopt·mtiolt and
opriate h.,rdwMe)
Wada's
personal files contain
the
dirt that
the
Knights
ar e
after:
of the:
field tebts
of
DivineWind,and cvidenccthat
32
Wada
is actually
an employee
of the
Kantlwa
Corporntion, Sl.. 'ConJcd
to
TOl' anaga for this
proJl Ct
Printer Room:
11lis
room
contfllns
thn.-e
high·speed
laser
printers th.at
arc connected
to
the
network.. Storm
Knights
who have
penetrated
computer intrusion rountenneasures
can
print out any
fill'S tll
which they
have gamed
access.
Office Supplies Storage Room:
Shelves
around
thewallscontain ~ t a n -
dard
office supplies: pads, pens.
sta
plers,
diskettes, etc.
Lab
S o r a g ~
Room:
Shelves
contain.,
wid(' variety
of high-te<:h gizmos
(spare pa.rt5
fo r
Y05ni's devices)
and
tinyampules
filled
with
various
mind·
altenngdrugs (mmnly
nd\'ilnced ana
logues of so<Uum
pentothal)
Coffee
Room: A
stark room
contain
ing
coffee
machines
and
a small (ridge
for
employees
to store their
l u n c h ~
etc.
loading
Bay:A largc,umcn.1L..noored
room,
th is a rea is empty
u n 1 t ~ s II
dt.'
livery i
being made. The
door
10 the
outside
is a
largemetal up-and-o er
atrair. Packing
moSes arc
stacked. t v
erywherc;most
arecmpty, whllesome
contain innOCtlous
equipment
(office
chair::.,
in lou t ~ s k e t s brokellphones.
a
mletOComputer
or
two,
Laser printer
toner
c a r t r i d g e ~
diskettes, etc.)
Yoshi's
Lab:
Th
doubiedooNare6teel
(providing luml
cover),
They are se
Cllrro by
a Simple elec:tronk
lock
In
side,
the
lab r e s e m b l ~
mad scientist's
workshop{which.,.lfterall.is
what
It is).
Electnmic
devices line
the walls. In the
ce.,terofthe
l1: 1Orn
is Ml
opcri'lbng tJblc,
modified by the additiOt\
of
metal
patient res traints. An unconscious
t 'Xperimental subject is
secured
1
the tiJblej
~ l c c t r o d C ? S are i1ttachcd
In
her head.
BoU\
Yoshi
and Wada ar :
prL'&l llt.
working on
thee<tuipme.nt.
Secret Workroom: The door to thiS
room isconcealed
{md
difficultyof11),
and
can
only
be opened by prc<isinga
button on
a
liny
remote--contml
device
in Wadi1's pocket. The walls
me
lined
with
chaiti>.
FOlll' of
tht:
c h a i ~ ar e
oc
cupied
by unarmed
and
unam\ored
Toranaga
r;uards.
Although
their eyes
ilreopen,
they
areapparently
una
of anything
g o i n ~
011
<tround
They are
beil\g wat
heel over by
NipJXm ~ o n d - p l a n t i n g gospog
The >( ct)mat()S(
guards
are
of
Wada'seJ<:ttmsions
to
Yoshi's
w
Unbeknownst
to
the good docto
has u sed
his techniques 1 ind
nale these
guards
to
obey her
order.
They
will do whatever
o;h
them, eve.n
i f
obeyin,.;
her
orden;m
lheirdeath They
will
respond o
W.ld,,'s
voice. These
.' ;uards
ca
rctu.rnerl to normal
through
a
/u
miracJe,
or through
the .\dmin
lion of
a
suitable antIdote. No
antidote
exists in
the
lab,
bul
d
mined
Knights
might beable
to
cate one
mt rlCt
chrmlstryl
diffi
of
Pi . A gU<lrd rehlmed 1 no
will remember nothing of wha
happened, and wilJ
respond
1
cumstdnCb
in
Ihe
same way
a
normal
Torcm p;a
guard
Cut
to SceneFour:
C o n f T o n t a t
Variables
the Knights ended
up
111 eli
with thesecurity
gUitrdsand
il p
into
the bUlldmg, Yoshi
and
W
have heilrd the noise
and
reOlliL:
truders
ill'C
m the complex. Yosh
be
occupied
gathenng
his note
Wada
will
have
summont>d
drugged guards
to protect her.
1ft he KOIghtsdisposed of
the
g
outside,
Yoshi
<lnd Wada will b
aware of
their
presenCE .
Flags
I
f
a N c m c ~ ; ~ c.ard i o plilyed o
thcStorm
Knightsrecognlzeo;Or
as a man
he
has
crossed
pi1ths
before (p<'rh.,ps in connl'cti n
on(
of Yoshi's r. her
unorthooo
perimenls i.n
the
years prJor t
outbreak of the
POSSIbility
WaNt
Ifa Ro ftanctcard isplayoo by-a
Storm
Knight,
he isdeeplyattrac
Wadfl
and wiUbe
reluctant
to
be
hecou.Jd bebehind the
DivineW
1Th1dness J(
she
m c ; 1 n i l ~ c s to
~ u c
fully ptT Ulde
Uus Knight
of her
cence, he may
actual1y fight ag
his comrades to defend her
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 34/66
SCENE FOUR:
Confrontation
The Situation
Dramatic. TIle Knights confront
r ~ i
and Masako
Wad.a in their
battling brainwashed
guards
and
gospog to save an innocenl
bnng the
fiendish pro,eet: to
an
The Action
When Ihe heroes burst Inlo the lab,
ada will Immediately recognize
the
nger they represent. She will piny
techno-nerd role outlined in her
descr ip tion , hoping that
concentrate
on
Yoshi long
for
heT
to
do something, fatal
Lhl.>m.
Yoshi responds as though the he
roes were just any numbskulled -
truders into his lab: he orders them
out
Yoshi iII fight only if physicaUy
attacked
or
threatened, and will sur-
render if
tM
only altemah\ e is h15
d th. AllhoughheisposslbHlly-rated,
Yoshi will only use thIs ability when
he s in definite mortal
n ~ e r
Wada will fighl only if she has no
options,
and
then
to the death,
She
will
try
to lull the Knights into a false
sense of security, using umn and
rrsw sIonto convince them that
she is
an
mnocent
dupewh knows
nothl.ng
about Yoshi s theories and experi-
ments. this filils,
she
will loose her
mlnd·slaves
and
their gospog guard-
ians. attempting
10
mnke herescape in
the confusion. nder Wadn s orders,
the guards will use whiltever wwp-
onsofopportunity thercan lay hands
on, and will fight unli incapaolated
or
killed.
UWada
15 unable loescape,she wiU
lhrmten
the life of the
p . ~ h ( n t .
the
D1vlntl
daughlcrofan importantDietmem
Dr. Toshikazu ¥oshi
DEXTElUTY9
STRE GTH8
TOUGHNESS 9
PERCEmO 10
Evidence analysis 11. find
scholar
(chemistry) 11,
tnck 11
MTND 2
Mcdione 14. science <neuroph
olOl\Y) 15, lest 13,
wiUpower
13
CHARISMA
9
Charm
10, persuasion
la,
taun
SPIRIT
9
Intimidation 10, reality 10
Possibilities: 5
Equipment:
pen. pocket calcul
Description: A 6O-year*Old Or
tal with thinning whitehair,wean
white lab coat and thick glasses
sessed with his work. and gener
unawareof(and uninterested in) a
thing
else.
01 easilyconncd arfrig
cned due to
hlS
single-mmdedncs
33
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 35/66
rg: Full Moon Draw
Wada
DEXTERITY 9
Dodge 10,
unarmed
combat]O
STRENGTH
8
TOUGHNESS 8
PERCEPTION 10
Find 11,scholar(chemistry)11, trick
11
MIND
11
Medicine
12,
science 12, test 12
CHARISMA
12
Charm
15, persuasion
13, taunt
13
SPIRIT 8
Intimidation 10, reality 9
Possibilities:
hvoperStormKnight
Equipment:ZIIP77zpistol, damage
value
16, ammo
12,
range 3-10/25/
40; spring-loaded
stiletto, damage
value STR+6/14; remote
control
unit see
above).
Description:
In
her
early 30s,Wada
a very attractive woman
with
long,
hair,
and
wears
a white
lab coat.
wears thick glasses,
but
these are
a
disguise: the lenses are plain
Sheis
very
shrewdand
cunning,
d
will
pretend to bea
techno-nerd,
tally naive
about the
world
outside
r
lab,
and will
pretend
an incapaci
ting fear of weapons. She is very
to can or frighten.
Guards
(4)
DEXTERITY
11
Dodge12,
firecombat
14,
maneuver
12, melee
weapons
12,
unarmed
combat
STRENGTH 10
TOUGHNESS 10
PERCEPTION
6
Find
8,
tracking 8, trick
(11)
MIND 6
est 14
CHARISMAS
Charm (20),
persuasion
(20), taunt
20
SPIRIT 7
Intimidation (9), reality
9
Possibilities: 1
Equipment:
None
34
Description:
Will obey
any order
given by
Wada. Unless
under
orders,
they return
to comatose state.
Note:
The above
statistics refer
to
the guards
in their
brainwashed
state.
f
they
are cured,
their statistics revert
to those
presented
for the
Toranaga
guards
above.
Second-Planting Gospog
(4)
DEXTERITY 8
Energy
weapons
9,
fire
combat 9,
melee weapons
9,
missile weapons
9,
unarmed
combat 9
STRENGTH
8
Climbing 9
TOUGHNESS
B
PERCEPTION 8
Find
11,
tracking
9
MIND
8
Willpower
11
CHARISMA
7
SPIRIT 7
Equipment:
Kyotoarmor,
TOU+7
15;
shimsi sword, damage value
STR+S/13; SC Kyago 144, damage
value
18,
ammo
15,
range 3-15/40/
150, one
mounted
on each arm.
Mtermath
As the Knights
will
probablyguess,
theiT activities in the lab complex will
eventually attract
unwanted
attention.
Fifteen
minutes
after the first shot
was
fired, five Toranaga
cars
(speed value
160/100/13, passengers 4,
oughness
16 will
arrive, each containing four
Toranaga
guards.
twould
definitely
be the Knights best interests to be
out of he facility before they arrive.
The latest victim
of Wada s
experi
ment
is not too far gone, having only
been
in
her tender
care for a
day or
so.
A rst id
total
of 8
will bring
her
around,
and
her
father will no doubt
be
very
happy
to
have her
back,
which
should
facilitate
getting
cooperation
in the future
from those Dietmemb
whoremain
wtinfluenced by Kanaw
As
the heroesmighthavecondud
from
their
researcb on Dr. Yoshi,
was once a staunch opponent
Kanawa,
but
was seduced by
power
and moneyof
3327.
Persuad
him
to
return
to
the side of
those
posing
Kanawa
would bea great
bo
The
equipment
arou.nd the
lab
too large
and
cumbersome to mo
However, Yoshi s lab notes
and
pr
outs
of Wada s files will
be
all that
Knights need to
Jearn abouttheelect
chemical
brainwashing
technique
that
Rauru Block scientists can w
on means to counter
any
fuhrre
erationsof thissort. Butwithout
Yo
Wada and the notes, it is doubt
Toranaga will be able
to
duplicate
process.
U
the
Knights considerusingYos
technology themselves, point
out
them tha t
using
drugs and
elec
shockto turn someone intoa mindl
puppet
is about as far from her
behavior
as one
can get.
Awards
H theStorm
Knights
are
able tos
Yoshi
and
Wada; convince Yoshi
aid the Raunl
Block.;
save the test s
ject;
and
destroy all
remnants
of
experiment,
award them
12
Possib
ties.
ff the
Knights are able to
do
al
the above, except bring Yoshi back
the
side
ofKanawa sopponents, aw
them 10 Possibilities.
f Yoshi or Wada escape, or
Knights are unable to
save the D
member s daughter, award them.
Possibilities.
If Yoshi
or Wada
escape with th
notes on the experiment, the Knig
receive
no
Possibilities.
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 36/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 37/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 38/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 39/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 40/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 41/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 42/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 43/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 44/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 45/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 46/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 47/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 48/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 49/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 50/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 51/66
in
Omdurman (part of
Cut
to 'SceneFour.Assaulton
Emco,
seE
EFOUR:
Assault on Emco
The Situation
S ~ n d a r d . ThIs scene
opens with
Storm K n i ~ h t s outside the
f ~ n c o o
imeter of
Emro lndustril.'S late in
Readaloud orpmapnri15e:
Emeo Industries was e-uy enough
lind. Though the
company
has f. -
throughout Egypt, the plant
Omdurman is relatively
small.
om you.r
position
of cover reKS
e
street,
you see
the
3.5
meier
high
curi ty (ence tha t
surrounds th e
p b n t ~ n d y o u s e e t w o g u . u d onduty
n the small office beside the main
ntrAnce.
If there is
II
mathematician among
the Knight . read:
The a i r i ~ brisk Uld it
chills
you
on
this night whenSetmoves intoaJig,,
ment.
The
Action
This a [email protected]
>Cene. The Storm Knighb must gel
into
thc Emco Industries
complex,
by
force
or
through o;tet,lth. They may
peat... with the gUclrds at the gate. but
they are
under
strid rdcrs from
Bt. gWn nol to
admit anyone.
In additIon to thc normal security,
Solomon Beguin
has
Illreda snl.111 task
force of mercc.n.lm.os to
guard
Iheplant
this
night
of Sct s alignment so that
he
may
complete his ritual
without lOter·
nlplion.
Of
roul C,l3eguin has no idea
that a
group
of Storm Kmgh arc
on
his trail. There
are
a total
of 10
guards
i1nd mercenaries rurrentl\ on the
~ r o u n d s
of the complex.
The
Storm
Kmshts will have
gcnerllte st lth totals every ttme th
mO e
from onc
1000hon to
anoth
Use the
lowest ifNIlI
total
among
t
Knights
as
thed j(flcultv n
umber
of
t
guard..' Ptrrrptl n chec:.1G when
tt mptmg to spot the intruders_
Emco
Industries Locations
1.SecurityFe.nce. Th1swlrl' ome:.hf
i.s3.5metro; tugh.The
topofthefroce
laced With barbl'd
wire
to prevent
terlopm from
scaJmg
Jl
2. M i rroTS. In each of the four
comers
the fence
i
bolted what
appears
to
b
sign readIng Propertyof Emco Ind
t r i . ~ Nu Tresp.
ssing...
III
actuality.
signsa
l l wry
sped.
l
mimlfsd . VL>Iop
using weird science, T l l
TmrT OT t
used
to
reflect
a small bunil
of ll1\'lsi
L1ser
Ught arotmd the perimeter
of
grounds.
Pulses
are
fired
five times
p
second The Ii mmg of tN >device 15 ,
that each consecutive mirrors 'kno\'
when the next laserpulse should rea
U the pulse is not
receved
(i.e.• It w
[ J
ire OIler hartoum
Emco Industries
° ~
o
0
o
@
I I I
D<D
l.5«unry
Fence
2 Mlrmn
3.
Pulse
Generator
4 Guard BwldU\g
5.
Product
WarcllOUSf
6 Polrkmg Lol
7. A d m m i ~ t r ] t l I 1
Bulldmg
8 Inventory
Warehouse
9.
j)roduction
Pla.nl
o
Strt'el light:>
M O
Industries
52
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 52/66
blocked
by
someone moving across
its
path),
then an
alann
sounds and the
pJant'ssecurity squad is alerted.
The
mirror by the Pulse Generator
i.bsorbsthe
laser
instead
of reflecting
it
Another pulse is
fired
as soon
as
the
southeastern minorabsorbs a shot.
3.
Pulse
Gmtrator. Almost
entirely f C -
cessed Into the ground below the
southeastern
mirror
is
the
Pulse Gen-
eralor
It
fins the laserpulse thai reflect>
around lhe
peruneter
4.
Gu;ud
Building.TwosecunlyKWrds
are usually on duty here Solomon
Begum
ilSSU
1J\l S:
1h 1t
if
there are
two
on
duty, then at Icastone will be awake at
aU
t:ir ne
1hcv
will both
be
aIL
the
night
the ton n
Knights attempt
to en
ter the grounds ofthe planl
When theil .-dsop<n thegale,
they
sma II mirror
hat
deflects the pcrimctC l laser5tl'ilight
the
sky.
This
al lO
causes
thea
new
10
be fired In
tIus
way, tho
alarm
not
sound
when a vetude pullsinto
tndustn
Product Warehouses. These l r g ~
rehouses hold the
goods produced
Emco
lndustries. Each w;Jrehouse
three
Iooding bays.
P..-king
Lot. Hmvy
vehides (truclcs,
,.etc)arep;trked
hcrewhcn they
e not In use. A few vehicles
will
be
the flight
the
rit
ual.
Administntion
Building. This
Emc:o
Industnes. 1be managers, etc.
have offices h ~ This isa t\o\'o-story
ilding. Solomon llegwn has a small
on the top Ooor. When the plant
s first constructed. the basement of
building was used as an inventory
rehouse. That area has since been
off,
but
may
still
be
reached by
a.5erVK'eclevatoronthe first leve .
unique key <carried by 8L:-guin) .
to unlock
the
control
paneJ
in
elevator. but a Knight may bypass
lock
with
a M
md
or
s im
of
11.
theStonn
Knights
take the
down to theold warehouse.rut
to Scene Five.
n v ~ n t o r y
Warehouse. The raw rna.
nt Cl'SSary
to manufacture
eJec.
goods
ari5lored
in
here
(or
use
in
e production planL
9. Production Pla.nL
This large area
is
fiOed withcriss-<rossingassemblyhncs.
A small cafeteria, restTooms,
and
a time
dock
room
are also
in
here.
Events
If the Sturm Knights I l l \. detL t.tl ll
while
entenng
the
grounds
by
sight
or a la rm), t he mercenar ie s that
Solomon Beguin
hIred
wtll open fire.
They
are
stationed
on
the
ground
and
atop
the
vanousbuildingso(
the plant
GuardsiMen enaries (10)
DEXTERITY 10
Dodge
11, I':irerombat
13,maneuver
11, melee weapons 11, unarmed
combat
11
STRENGTH 10
TOUGHNESS 10
PERCEPTION
10
-and 11, trackmg 11, trick II
MIND
8
Te.t9
CHARISMA 10
Charm
II,pcrsuil
ion
11, taunt
11
SPIRIT 8
Jntimidation 10, reality 9
lncliru.tion: E iI '
Possibilities: 1
Equipment: bullE'l-proo( vest, ar
Illor value TOU+6/1b; KK81 semi
automatic riflc.
damage
valuE
19,
ammo
24.
range
J.4O/400/1k
Variables
If the Storm Knights
decide to visit
Emco lndustnes dUring
the
daytime
-
maybe nght alter
they tIlt>
tip
from Alak-8egam - they will
be un
able to secure
an
appointment with
Begum
and
Will not even be allowed
on
tJ1C
grounds of
the plant Begum
shut down
aU
the machmery
today
and
onJy
t
administrative
stn £
h
workmg.
ThisseeneendsaswonaslhcStorm
Knights reach the wilrehousc level of
administration
building
Cut to
'Scene Five:
11lt' RItual
SCENE FIVE:
The Ritual
The
Situation
Drunatic. ThiS is the clima
sceneo{
theentircadvenrurc,
The
p
houJd bcfast and
furiousasthcSto
Knights work to protect their min
from domination
and
theirbcxlicsh-
accurately-fired bullelS. They m
~ t o p ;Solomon ~ u ITom
compl
11\8
hisdcvastatlngritual
which wou
allow him to mentally
dominate
entire
populahon of
Khartoum.
Read
aloud
Or paraphrase::
The ride
down
in lhe el rntor
shaky
and noisy. but afteta
m o m ~
it
comes
to
a SlOp.
The
doors
r
open
.J.nd
suddenly
that litUe noi
sums
too loud.
After
the
doors
p
~ n o u h for you
to look out,
you
fin
th.J.1
you were
right. At the
(.J.r end
th e large, dark room st.J.nd.sa
gbnt
a
m3n holding.
fiery red
opal .a.
surrounded
by glowing
c.J.ndlts. H
lift:s
hi s
head (rom
hi s
work..su yo
by the I
ighto(
the
elevatorand
laug.M
The
Action
You should flip the
first card lllUJ1
dJate1y
aft6reading
the
text abo
e. U
yowgammliJ5
t
crfintpowertom lkesu
that the villains haveIhe imtmtive ear
irllhefighl
Thedimglowofthecandle
provides ~ r l i l conceaJment
to
every
one
11\
the room.
ShadOWIl loU1 il> abo in this room an
he will dtte,mpt
protl et.
Begum
from
attack. lrutiaUy Shadowman
is
in th
mIters along the ceiling of the ol
warehouse. but he
drop
to
the
floo
to
fight
He
will
use
Ius
extraondlllar
fire combat skill to attack the
Storm
Krughts.
A COmhUlabon of
the
dar
room, Shadowman s
dar nt SS
power
and his super
dfk 1gt skiU
wiJl make
him
tough
to stop.
If
the
Storm KnIghts try to
use
th
coverof
darkness
to fire
at
Bcguin
then
Shadowman will
tum
the lights on
dunng hIS
the
n t round
Seguin had
verydim
lights installed
in
thebasemen
so
he would be
to see
bu t
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 53/66
rg; Full Moon
Dr lW
would not besenouslyar·
by the lights.
Solomon
Begum'. fust pnonty will
I o = t a
uunloff
goodope nus
wMd
be effectl e everywhere m
the
warehouse. The.reaCter,
in ,,'iU use the one--on-onc l lf l
pOWL't'S
of the f1re Opal to at·
to dominate
the Storm Knighls
set
them
fightmg each other.
I
the Knights have the use
of
an
ails card
to keep the Fire:
powers at
bay,
Shadowrnan will
for clny remaining
guards
toOOOle
the
scene and
attad
the Kntghts.
At some point during
the
struggle,
i n t rue
pulp villain
style,
will
plam his pL., to the:
Knights.
Read
loud
or
p.lraphrase:
Beguin's smile is an evil one. You
thought youcouldbestm but
oon I
will
rule
no t
only your
mindSt
ut
those
of
III Khartoum This pLlce
d all Its people will be mine to
and
then the
mighty
Dr.
will have to
bow
b e f o ~ me
nd
offer
a share of his power. I f he
I
will
set thiscity al¢nst him.
nd
TUle tht: Empire he has builtr-
AssoonashalftheSlonnKnighbare
.,. his rontrol, he will
..tum
hI.
to
perfonning the
ritual. In
toromplde the
ritual.
Begum mlbt
able
to
unintemJpted
for five
munds.
lie
is
only inter
if
hC
is knocked down,
knoc}..L'li
or
takesa wound.The expenditure
tOilVOld injurydoes
an he can continue uninlerrupted.
Flags
UaStormKnight
with themathmtohCS
plays
MmtyT card. then hI? can
his
1ife
to ruin
theitlignmC ntoi
e planets that Begum
_bl ishes
by
the ritual Byexpendmg his
tho
Knight_It.
theoutrorno
Beguin's worle.
The
backlash from
J>O ,
erful speD \
..il l
kill an)'one who
i.e.
Begum and
the
Storm
rMthcmrJtician.
54
Variables
a
guard
should
escape
to warn
Begum of the Krughts' atlAck he i l l
be prepared with a u ~ r d offgood spell
when
lwronfronlsthcStorm
Knights.
Shadowwan willolso have had time
to tum on
the
dim light
If Solomon
Seguin
successfully
completes the
ritual,
then
the
fate
of
the
Stonn
Knights l5
dctcmuned
by
whether or not
they
can shake off
the erJects
of
the mmd
control The
expenditu.reofa possibUitywlluld
we
the charactCT an immediate opJXlrtu
ni ty to
try
and free himsel(.
Solomon Begui.n
DEXTERITY 9
Dodge
10,
maneuver
10
STRENGTH
9
TOUGHNESS
9
PERCEPTION
10
Alteration magic 12, evidence
analysis
II ,
6nd 11, mathematics
13,sc:holar(mastcrcnmJnal) 12. tnck
J1
MIND
15
CHARISMA.
Charm 10, persuasion 10
SPIRIT 8
Intimidation 9.
reality
9
I n c l i n a r i o n ~
EvU
Possibilities:
lS
Powns:
Super
AUnbutl
(M ,+3
-
Power
F I ~ w
shock
flaw,
mg
~ e r i n g conditiun :::
high-pitchoo
sounds), and
Mmd
Reading..
value
MI +S
Spells: Ollrt nrpfallOlI (cast
every
morning, normally to help i1 Mind
Reading roll, but on
the
<.loy of
the
r itual \
..·m
be used
to
add a roll to
that total),
and
tronJ
off },oood
(see
pJges 89-91 of
hr
NJlr Sourcebook
Equ.ipment.: Ftre
Opal
Drscriplion.:Bq;uInLSi1
hugeman,
close
to
2.5 meten: t-lll
and
Weighing
600
pounds.
Originally
from
Terra,
he
isamegal
maniacwhotumedasmall
family inherit..-,nce Into a mighty
in -
dustnal
fortune, thnnls to his mind-
reading
abilities and his rulhle.
tUn .
He tries toad like
a
blue-bloo
gentleman.
bu t IS a brute at heart
cannot
hide his sadistic love of do
natmg others.
Aftermath
If
Seguin
is
ahk
to
successloll
Y
c
p1ctehi..1JrituaL
Khartoum
will fa1Iun
his
conlrol Any surviving
Sto
Knighb
will
have to shake oIf his c
trol or
become hiS pcr.;ona Islaves.]
long Begum
will
be
able to maln
contJ'()1 is another matter - both
;\otobiUS
and Sisters
of
the ~
will
h a \ ~ a.n interest in .1SS<lssinO
h1m and
gt.>lting
Iheirhand ol on
the
Opal. In the chaos that would en
from such a three-way b..lltle,lt is
~ i b l c ll\o.. t the opal could once ilgai
lost
If
the
Storm
Knights
defeat Bq;;
SIl.. 1dowman will attempt
to
grab
opal. He
wiD be unable
to
complcte
ritual (not ha\.ing the
requin'd
m
kill),
but could attune
i t
to Iumsc
maJ.:e
use of Its
power
U l h e S t o n n K n i g h t s l l n ~
01
the opal,
they
will be unable 10
as
longas thetr
incltna
lion
isGood.
T
can. ~ W C \ · c r . ta.kcitsomewmewh
Mobiuswould
be
unabl('togethtSh..1n<
on
it
It is
bLely
that the
isters
of
Serpent would
be trailmg them.
would make- an attempt
III
teal
stone.
Awards
If thC' Storm Knights stop lWg
and
recover the opal, award them
Possibilities.
If the Knights defeat Begum
Shadowman escapes
with
the o
award them
six
POSSibilities.
U
the
Knights
(ail
to
stop
8cg
and Kh..-,rtoum falls
under
his cont
tht. V do no t
rt.'<:ei\ e
any Pos ibilih
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 54/66
r ~ J k i n g New
G
reaking
w
round
Prologue
Barr Kat sat qwctiy, listening
to
the
beatmg
of
his heart,
the only
sound
that broke the silence in the cave. His
prayershadbeen
ilIlSwcred answered
by
Rcc Pilkken
l
the
Darkness
Device
of BarukKaah,
Saarofthe
Edeinas and
High Lord of Takta KeT Soon the
gospog
would
be h r v e s t e d ~
and then
the
march
could
begin, the march
that
would expand the domain of
aru k
Kaah
But
before that could
happen,
he
had
to lead hIs restan Into
the land
or
the
dead
to pl,mt a new stelae, the
artifacts which held
within
them both
the
power of Rec Pokken and the soul
of
Lanata, goddess of Keta KalJes.
Tonight
ooC inos would raJd the
encampment
of
the dead and
carry
away sacrifices
to
Rec Pakkt .11 that it
might bless the stelae with
l h e ~ e
of
Lan2lla.
Baar Kat picked
up
his
ceremonial
dagger, that
which
had been
given
to
him y
Rec
Pakken, and prepared for
the
evening to come ...
The Major
Beat
Breaking New Ground is a
one
act
adventure
set in the
primitive
re
ality of
the
IJving
~
The ad·
venture
takes place
in
the
Eastern
Land, specifically, the region of
OhJo
Ke':ltucky
and
Tennessee. parts
of
WhlCh
have
been
altered into the liv
ingLand.
and parts
whichremain
Core
Earth dominant. As much of the ad
venture
Involves travel
through the
Living
Landi
it is recommended that
the gamemaster
have
access to a ropy
of T l I ~ ruilzg
and curccbook
while
preparing to ru n this ad venture.
Breaking
New Ground
can be used
as
a s t n d ~
aloneadventure, or as
part
of a
conhnwng
campaign
se t
either
within
the
Uving
Land, or in th
pansivesettingof the
PossibilitvW
While stopping over in r
tancecommunityor Liberty.Ohio
Storm Knights encounter a re
runner, who
warns
of ravagons s
ten
m l to
the southeast. s he
ishes
recounting
th e assault,
a g
of edeinos warriors suddenly at
the camp.
After-driving the edemas back
Storm Knights learn that four r
tance
community residents are
m
mg Reggie Wyckoff the leade
Ubt rty,asks theStonn Knights 10
the cdeinos
camp and rescue
the
tiv s
When they
arrive
the: camp
Knights learn
that the
captives
being readied for a ceremonial n
used
in
the creation
of stelae. T
also
discover
the eXistence of a la
h e v i l y g u ~ r d e d gospog field. Fin
thelrrald YJelds the information t
restan has recently
departed
for
Edgar Evins RusticState Park in
nessee, with the aimo planting a
stelae there.
TheStorrn Knights must pu.rsu
restan through
the
living Lan
prevent them fromaceomplishing
goal. Once they reach the buriaJ
they must challe.nge the resta '
uproot
thestelae
iftney
do not wis
see a ?ther section of the country
to
the
Invaders' reality.
Adventure
Background
In the initial weeks of Ihe invas
Baruk
Kaah
used
all
of
his exis
stelae to
create the
boundariesof w
is now the Living Land. HIS re
could grow no
larger
until he co
produce more stelae. For this rea
he gave a group of
gotaks the
tas
creatingmoresteJae,whichwouJd l
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 55/66
~ Pull Muon Ora ....
encrgucd
by lus Darkness Device,
serve
as new boundaries for his
rralm.
He also
chargoo these
gotaks with
e
ta.sl. of maintaining th e
gospog
located nearthearea
which would
faU
under Tilkta
Ku
axioms.
hese go
pag would serve as ex·
troops In tile march ilCfOllS
...
newly acqul rrd
territory.
The
havebeenstationedata
gospog
to
miles from
the
Liberty, Ohio
community. It
is
from there
at these poes of
the
dead, led
by
Kat, e:ltpt.'Ct to obtain the
human
10
Rec
I'akk.cn needed
to
el1lc LI\'Jng l
...
lnd stelae.
SCENE ONE:
Liberty, Ohio
The Situation
Sundard.
The
Stann
Knight ar ·
nve at the re istance community of
Libert\',
Ohio.
Just in
time
to
counter
an edetnc Jttack.
Read aloud
or
paraphrase:
YO\lsitata
tableacrossfrom
~ i e
Wyckoff,
the
leader of the liberty
teslsl.lnce
community.
Slnct
your
anivalthi.uHemoon, you've leamed
a
great deal about what it muns
to
live
within
the
boundaries
of 8aruk
Kuh's
p r i m i l i v ~
reality. The
Deep
Mist
which surrounds the encamp·
ment
and pervades all of the living
Land
gives
you the feeling
of
being
someplace
else,
someplace you'd
[ ~ I h e r nol
be.
The Action
The 5torm Mughts arnved at
erty four hours ago, and ilrt> JUst fin·
I ~ h i n g t h ~ 1 r l V e n g
meal.
Among
the
people
i1tt.>d althe bble
are
Reoggle
\ \ vdoU, Raymond
IluntinKton,
kilder
of a
smaller
rc5l:itancc
group
outof lanC<lSter
that
~ recentIv rome
t o L i ~ . a n d Amanda \{ercer;a very
atlrachv( woman whoo;cems none
too
imprCS5t.-d with the Storm Knights.
IJurins; and after the meal, the people
watl Cl
at the table inform the Storm
56
Knights of some of Ihe
recent
events
which ha,'e happened In thi. . area of
th4.'
Living
lAnd These include:
-With
the
help of the Uk Trakka
tribe,
the member; of Liberty have
100000ted
h.\ O stelat , but · t no Idea
how to
re:mo\·t lhem
-To
the
southeast, thert havc been
r u m o ~ of edemos aetwity.
Realm
runner.>
passing t hrough have
I e-
pottt d
sighting
se\waJ hunhng par
ties.
but thus
t no
one
has
been at·
tacked.
If you
are
fUnning II LivLng Lnnd
campaign, this sct'ne provides an op
portunity
to give the players dues
re
gardi.ng possible future
events
in the
camp.,ign. Fed
free
to add
whatever
news-and eventsyou fC 1 ppropri3te.
Event
At some point dunng the dinner
conversation, a realm runner bwst i
IOtn the room. Read
aloud
or
para
phrase:
Myoufinishthemeal beJoreyou,
lht
door
of the i1irtight dining hall
opens to reve ,1 a
n1ggt d lookingmoln,
neatly on th e
verge
of
coll.lIpse.
Reggie Wyckoff
jumps up
from his
Stilt,.
shouting
..,.im
4
my Cod. whars
happened
to you?
The
ragged loolJng lnan is Tim
~ l m u e l s , a realm runner
who
frequents
Uberty on his treks
ilcrOSS
the Living
Lnnd. Samuels ig
suffering
from S( ri·
wounds
which
he
received during
nn assault on
his tig by i1
Irio of
ravagons.
Once
hi:,woundshavebeen
tended to, Samuclj explains
what
happened
10
him:
Aboutte.nmilestothe southeast,
they came oulla
nowhere.
Three
ravagons.
Big
ones,
0 0 They
swooped
down and brgan to
lear
my
rig
to
shreds J justmanilged to sh.ue
'em
whe.n
my truck brgan
to lose
it.
I
had
to
leave the
rig about threemiles
down
the way, and
hoof
it
from
there..
I
were you
Reggie,
I'd send some
scouts to
see where they
came
from
b e f o ~ th
eyandwhatever
friuds tht )
may have decide to
drop by
for a
visit
As
Tim fimshes
his ~ t o r y it
gua
bursts inlo
the
dining
haU shouhn
We're under attack.. Edemas
in
compound
Edeinos
Assault
The
group
that i attacking
camp
is
comprised
of
15
Edem
wamors, II on theground and fou
lheairatoplaktcn. Amongthegrou
troops art> three gotaks, who ha
performed
the miracles
it ata
tOIlKJmo:
and it l'
througll
mi< t
on al
theedcinosprcscnt (see pages 2J..2
the org orldBook).
The
purpose
this attack
IS
to obtain humans to
used
01.5
S<1nificcs to Rec Pakk,en
111
ritual which crca
h S
stelae.
R,lch
of
four
mounted cdeinos
ha\'t been
dered to grOib one
human
and retu
tothe
tnbE scamp.Oncethat hasbe
;ttt'Ompllshed.
therenwrung
edeln
wtll retreat into the forest and ma
tkelt way Nck 10 their camp.
Edeinos Warriors (12)
See pageJ.1.ofthe orgA d . - t t l t
Boo/.
P055ibilitit>5: 2
Equipment: hrockt pears,dama
\'.Iue
STR...-3/12, range 5 1 15
Edemos Gotaks (3)
DEXTERITY 10
Dodge
II, missile weapons 11
STRENGTH 10
TOUGH ESSIO
PERCEPTION 8
L.lllgllt lgC
9, tracking 9, lricl9
MIND 9
5urvlv31 10, test 11, willpower 1
CHARISMA 8
Taunt 9
SIJIRIT
11
F.<lith
(Kcta K.. Ues/Baruk Kaah)
focus
14, intimidation 12. realIty
Possibilities: one per5torm
Knig
Natural
Tools:
c1aw.5,
dama
value STR...-4/14; teeth, dama
\ alueSTR 2/ 12; tail,damageval
5TR+1/1I
Equipment:
hrockt spear. dalTlo
v lueSTR+3/13
Mir.1l.cles:
O I U ~ pam, Inc Te4
tough s.IU lghttntd sight ow throu
mISt
mfc/1 <
Ittll
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 56/66
Breaki.n
Ntw Cro
a klen
(4)
See
page
25
o( the
Torg World
oo
In the flrst round
of
combat. cachof
edeinos
ground troops
will
throw
hrocklspcarat either
aStorm Knight
a resistance
member, but
no
Storm
nightwiJl
b e l i ~ e t e d
morethanonce
per
round fortheduration
of
the fight.
achcdcinoscarries t\\·o hrocktspears.
ter both have been
uloC'd.
a .....
arnor
will attack whoever remains tanding
inK theu IINlm a:J combot skill
The
gotaks
begin
by casting
PJll
on
their targets. If
the
need
I
hey
will
then
use
Ir I
f
tt r
to
any
re-maming
targets to fl - f?
At tne end of every other round of
one of the
airborne
u ~
have
.5ueeess.ful]y
grabbed
a
vic-
This means lhat
by
the
end
of
the
round, the
edeinos will
have
four
humans and will tum
nd head or
the
forest U one
o the
edeanos should happen to be
Killed beforeil
can
capture
it
victim,
ll am
of
two ede lnos ground troops
will
grab
the victim anstead.
Thereare20 members
ofthe
Liberty
community who aTe c..'pablc
of
fight.
111g
the
edeinos.
Reggie
Wyckoff
DEXTERITY U
e a ~ t riding 11,
dodge
13, fire
combat
15,
unarmed .:ombal 13
STRENGTH 9
TOUGHNESS 1
PERCEP110N 8
Find 9, tracking 9
MIND
Survival 10
CHARJ5MA8
SP1RIT 11
FaIth Lutheran)
13,
intimidation
13, reality 13
P0.5sibililiC .5:
9
Equipment: 45Colt Auto,
damage
value 16, ammo 7, range 3·10/15/40.
5;lvage 71E, damage value 18, ammo
ange3 15/4ll/60
Description: Wyckoffs most ob
ous trait
is
hi
stubbornness
- he
fused
to
leave
h.ls
home
after
themv
bion,and set
upa fanningrommun
in
an isolated spot.
Since
that hme,
has befriended members
of
the U
Trakb. edeinos
tribe and
protect
them from Core E.ulhers oul for
venge, all the while guarding h
people
from Spartans and Bar
Kaah s cd mos.
Standard Liberty Resident
DEXTERITY 8
Beast riding9, dodge9, fireromb
9,
melee
weapons
10,
unarm
combat 9
STRENGTH
9
TOUGH
ESS
PERCEPTJO 8
Fmd 9, first aid 9, tracking 9
MIN08
Survival II ,
test
9
CHARISMA 7
Charm 8, persuasion 8
SPIRIT 7
Inlill mJauon8
t W ~ _ _
57
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 57/66
~
FuJI
Moon
On.w
Possibility Potent-lill: some (55)
Equi pment: .45Colt Auto, damage
16. ammo 7, range 3-10/15/40;
dam.1ge value STR+3/12;
5peM,
mage value
STR+4/13,
range 3-5/
While
running
this scene.
~ -
r
that
the Deep Mist
prevents the
Knights
from
seemg
ob,ects
than 10 meters
away
Ith any
gree of
clarity.
At
ranGes greatCT
10meters, aU attacks are madcas
ough the tatKet
has
medmnJ
con
(+5
to
the dlfficuIty of hi 1 ng
target). Attacks made al morc
than
that
range
(20 metcJ 5) arc re
as
if
the target enjoyed hIgh
(+10 to
lhe difficulty
of
ttcmpting to
hi t an airborne
einos adds +3 to th e difficulty
relevant DrxttTIty-bast d
kill .
After the edeinos
ha e
ellht>r re
reated or have been defeated, tht
Knights
dIscover that
four
re5ldents
~
mlssmg, includ
Amanda
Mt>I C'e'J'.
Wyckoff
,
i
them
that
he
saw
one of
the
edemos swoop down and
her, but he
was
unable to bnng
the rid cr for fear
of
hitting
Amanda Wyckoff will suggest
that
there may be a connect ion
with
the
ttack on
Samuels,
and the
realm
nnnCf will ag-re(>
to lead
Knight/;
to where he was assaulted.
Flags
If a h ~ r o setoock appears dUring the
figh t.1he threeravagons who attacked
Samuels
e a r h ~ r
am\'e and
help
rover
tht
ooelll() )
retreaL
If
IhlS happens,
Samuels
will
notice them and IdentLfv
them
aslne
oncs 00
auacked
hi5 rit;
If
a
f W m a n ( ~ c a . r d
is
played,
i l lm l t
Storm
Knight ralls for
AmandaMerccr.
or femaleStonn
Knight falls
forTlm
mueb.
If
.. Nr ,(sI>
card
15
played,. Storm
Knight
Will
have encounteroo one
of
the thret> cdemos gOlaks in th e
past,
and hol\ creason
to
h.. ltehlm mtcnscly
Variables
I f
it
loolG as
Ihough
the 5tonn
Knights \
,U
be able to defea t the
edeinos before they can c< prure the
four \-icbms, have the ravagoRS amn.
as described in tM Flags' section
above.
If
the
Storm
Knights refuse to
try
and
rescue
the
vtctllm, thev
will
no
longerbewelcomelO
Uberty. Word
of
their cowardice will
spread
through
out the uvmg Land and
the
CoreEarth
United States, and they WIll find
II
extremelv difficult
10
obtam
supplies
or Information in those regions from
now on.
Cut
to Srene
Two; RCSC'ue
SCENE TWO:
Rescue
The Situation
St;mda.rd.
TheStonn
Knighls
have
tra\ eled from
Libertv
to
the
ooemos
camp where the captured Liberty
residents are hemg held.
If
you wi.: h,
you can USE' some of the guidelines n
Scene Three and the vmg Lalld
SOllral l Ok
to
run
the lOumey,
bu t
idc.:tUy
l h i ~ ~ c
~ h o u l d simply
begin
with
the
KnightSo
at
the
camp.
Read
t1Joud
or
p.uaphra :>(';
Your
t rip Uuough the
Living Land
took a good
four
hours, and
it is
now
close
to
midnight. ~ ~ p inside you
worry about
whoat
may have been
done to the captives
in
all this t i m ~ .
As
you n ~ i U t h ~
spot w h ~ r e Samuels'
rigwilisallackedbytheraVilgon ,you
h e ~ r t h e s o u n d s o f ede.inos chanting.
You
draw nearer and notice th e light
of torches up
ahead.
The
Deep Mist
prevents
any
further
reconnaissance
from this distance. You'll have to
move closer i f
you
want
to find
your
compatriots.
The Action
The edeinos Clmp
is
populaled by
apF,roximalel
y
300 cdeinos, 20
ta cngers,
10 benthc,
and
50
human
Jak.-\lIS,
and is
also home to
<I
larg
gospog field (first planting>. It
doublful that Ihe K n j g h ~ could s
cessfuJJy carry
ou t a frontal aSSOlul
the earnp_ They
will have
to
y
stealth
and
speed to
rescue the
c
til :
,and lheyha\- 'eoneadvanb
the
great
majority of the camp's
habitants are iO\-'Olved in
a
ritual
pressmg therr gratitude to Lanala
tN?5UCCl Ssful
captUJ eof
tl\{>
dead
Ol
During their reconnaissance of
camp. theStormKnights
wdl
d l ~ \
tha t the ent ire
perimeter IS nun
With pam l N1cks(darnage\ alue 12).
nOlltelhe pain saw requlfcsafm
PercfJ'tlOl1 total of 10. If any of
Storm Knights should trigger a p
sack, theentirecampwill ~ l l e r t e
thClr pn.-sencE' and
a
lorge group
lodclnos
(20
or
so) wilJ investigate.
nne Knights fThly
set
of the sa
as;t distraction - whiJe tilt. cdci
~ a r c h
for
an Int ruder
ncM
the
rimeter. the
party could neak
m a
rescue the captives.)
Scoutlngaround the
camp
rcqUI
itmlth lOt<lls
of
10, with fallure res
ing
m
that Stonn Kmght caus
enough
noise that
a mall group
tdeinos will investigate
the
tfu.
oonre. S e a r c h i n ~ the area (see the m
on page 59) will reveal th , locatio
the
caph\ 'e§ as weU
as
lhal f
gospog field. The
humans
are be
held on lars-ideof
thecamp,
wh
they r
guarded by
six
e d e i n ~
a
two benlhe.
Th ,
humans are
i
bound by v i O ( ~ Tougfll e5s 8
Oni1 Pnct 1,tlOlltotalof9,the K n i f
will noticelhM the three ravagons w
attacked
5 muel.s
(ilnd po-;sibly
U
erty as weill arc watching theedein
ceremony
with seeming i.mpatienc
Event
On I
rtr rpliou luLlI of 10.
Kmg)1l>
noticea maUgroupoIede
standing
apart
from
the
rest of
tnbe . Th , n tual o f sacrifice
b
beg
mng..
wilh
the first victim a rea
runner captured by the ravagoRS
btc Samuels
barely escapedl.
Read aloud
or J o l - r a p h r ~
Through Dttp Mist you
se e
Ihe
silhouette of an edei
sLlnding
at an
alLlr
and
wieldin
dagger.
Bound
10 thll.' altar is a
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 58/66
~ N r w r o u n
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 59/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 60/66
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 61/66
rg full Moon Draw
il you w ~ l h
in bormJ, the
utlCT5 few words and
th lm.ife into
thcstruggllng
\VhiJethisishappenin,g,any Knight
o generates a anguQ total or 12
n translate th e g ol ak s p hra se to
1 0 the
glory
of BaNk Kaah,
d
the
power
of
Rec P kken
Liberty Restored
Aflcr theStonn Knights h..we found
captivesand madethelrway tothe
arm,
they mU5l free
he
hu ·
hopefully without alerting the
tribe.
The Knighls will
have
to
approach
e captives, rref them from their
and thenescape. Before this can
accomplished, the
cdeinos
must
be
asquickly an d asquietly as
sible. The edeinos guards ar e not
ty-raled. If
an y
of them man
e to escape from the Knights, they
will
shout
a warning to the restof th e
'ribe.
Due tu the soothing effects
of
the
benlhe,
the
capti,·cs will
no t be
many
hurry to
leave the
camp and will
fact resist efforts to rescue
them
The
only
viable
methoda(convincingthem
to leave is through pcrsfUlSiml sperifi·
cally a total of 12 (or each captive. f
any
of the prisoners
remains
unconvinced ofthe wisdomofleaving,
the Knights can render him uncon·
scious an d
cany
him out. They will
have six rounds to convince Ihe prb..
onen
to leave before thegotilks
arrive
to get the next
, cb m
for sacrifice.
In
theevent
th.1t
theStonn Knights
ar e discovered, they ·ill
be
atbcked
bygmupsofooeinos. each made up
of
15 y.:arriors. The
groups
Will attack at
mleT\Clls of two minutes (e er v 12
combat rounds).
The Knighb must
attempt
to escape
into
the forest
once
in
thc
woods,
st lth totals
of
will
be reqUired to
keep
the edemas
from spotting them unronscious
prisoners
do not h n c to
generate
to·
tals.
Assume conscious
resista
community members
have lmlt
10). The Knights may also use
torch in the edem05 camp to set
woods
ablaze
and rover
their t SC
Aftl'fsuccessfully evadmg the p
suing
edeinos, the
Stonn
Knight
have nodiJficu1ty returning to Libe
Once there, the
rescued humans
recover from the
ben
the's manip
bans
an d on e of them will
tell
Knights thai sh e overheard 1 1 go
giving orders
to small
group
t:.ucinoslstalcngcrsand benlhe. Hew
tcUing them to travel southwest fo
days until they reacheel the bu
site. Then the gotak handed the
sack th.t.t looked very much hklf
stelaeresistance community memb
have discovered th e past.
L a Krught
gener
.lte5a
fO holiJffr
Illrt}
total
of 10, he will mllize
that
small
group
must ha
e been a res
oneoftheunitsin Baruk
Knah ,
ar
charged with planting new stelae
none
of the Knights
do s ~ ~
reqUired
skill,
i l
member
of the
60
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 62/66
tribe can inform them
of
tlus.
On n
f ut teltal of 8,
the Knights
that the gotak s direction.
tched agarru.t a
map
of the area,
dlcate that
thercslim sdcshnabon
s
ar Evins Rustic
State
Park in Ten
If the Knights wi'ih to prevent
planting of the stelae, it is
10
Ihere
m u ~ g o
Variables
IflheStorm Knights were urwble to
the capti\-e5.
they Will be
s;lC'-
toRec
Polkl«.>n
The
Kmghbc..,n
to Liberty,wherethcywillleJm
i reslan group
....as.
pntll'd de
Th Knights
attempt
to capture one of
the
from
thecampolnd intimidatt>
m into revealm •
the
fC otan's d ~ t i -
Cut
to 'Scene Three Journev Into
SCENE THREE:
Journey Into Fear
The Situation
Standard.TheStorm
Knights
travel
Ihe
primJhve
rc<llily
of
the
Land in a
rJce
agamst l ime to
the restan from planting II new
n Tennessee. Along the way
ey encounter
many
of the perils thilt
part and parcelofthlsbil.arre realm.
Read
aloud
or p<'lro1phraw:
You 5aid your goodbyes to the
or Liberty mere d.ays
.ago,
t .already it
(eels l ike
years since
u
Last saw
them. The jungle that
kes up muc.h
of
the LiYing L.nd
to
ho1Vt: closed
in
around
you,
the only sound.s to be heMd are
f o o l f ; l l l ~
in
t t u ~ soft earth,
the
bre.athing of
your
comrildes
the hot,
sticky
air,
and
now
and
n the
hr-ilw01yscreech
of bugon.
The
Action
This scene
con >ists
entirely of Ihe
nigh -
trekthroughtheLivlngLand
and
ends when
th reach Edgar
Evins
State Park. Of
the
events listed below,
only thernvagonattad. need be u -
t.he
others
are
opt.ional.
The Stonn Knights should have no
vehicles in
which
to travel. If any of
them possess vehicle,
it
can have
been damaged
in theatiackon
uberty,
and
there
was not sufficient time to
repair
it
before
the
Knights
had
to set
oul
Before the Knights
left
Uberty,they
had thechance to stod up on iupplics
fur
the trip and
f fCtwer from
any
damage they
took
in Sccne i
One
and
Two. On foot, the
tripwtll involvt five
cia)' ' Ua\ e through the wvmg Land
and another
15
through Core Earth
Feel
free t o o m p ~ t i m if the play
ar e
gettrng bored.
and
U5 e the events
below to keep
things
moving, (Dncr
th . KrugJus
am,'.
in Core Earth, they
can top a nd
acquire a veNc1e
if
I h ~ l
wish to.)
It will be
easier
t rnchng for the
edeinos,
\ \ h o a r e a b l c t o n a \ ; g a t e ~ l l y
lhrough the Deep Mist .and ignore
many
of the
dangers
of the Jungle,
Makef-ure that Iherestanarri\ csat the
burial5ile
slightly Ix-fore Ihe Knights
do
The followmg
events
can occur
while
th e Knighl i
ar e
traveling
through
thl.?
Uving Land:
·CettingLosl-Belwcen
the
De\ P
Mist a.nd tht' fact thaI compasses do
nol work in the
liVing
Land, it
is
ex·
tremely easy for the Knights to be
come lost on their
fOumt.'Y'
To fllld
their way, lhe Knights mu >t make
i-
U:dlOll :iell5e rolls dm:ctioll selrst a
P L r c t p l l m ~ b a s e d
skill,
Qn be used
unskilk>d, but a -3 is appliC d to P t . ~
rtptllJ
wh€ Jl
tlus
is
done).
No matler
how orten theyget lost, though, rna ke
sure
thal the Knightsarriveat IhebunaJ
te
m
t im
to wimess Ihe planting
ceremony,
For further mfonnatlonon dlrrrti ft
5('1J:>e
and its uses,
S('C
pages
~
of
vmg und
Soutn book
-Uk
Trakk01 -
The Knights are
hkely to cross
the
path
01 some
members
of the UkT
rakka
tribe. If the
Knights identify thcmselvesas friends
of the Liberty commumty, the Uk
Trnkka will welcome them and offer
them food
I f
the Knights are l06t, the
Uk
Trakka
can get them back on the
Brealung New Gro
right path (Ihey will have seen
restan
pass
by, but djd not
challe
them)_ If the Knights are not
lost,
Uk Trakka can leU
them about
see
the rest.ln
already,
although t
cannot
S<ly
how long it
has
been si
they went by, since edeinos do
have a grasp o(
the
concept of tun
·Survlv.al
-
The
st-range
prop
hesof
Ihe
Deep
Mist
cause
equipm
10
corrode, food not stored in airt
contamers to rol,
and
various
ot
problems.
All of this can combin
male a tnpthrough the LiVing Lan
n i g h t m a ~ and
should
provide
undercurrent of tensIOn for the p
ney.
Fordetails on urvival in
the' wv
l.and. pag 6 7 ~ o f T h < L I l g
ourct'book-.
- Losing Equipment - The r
dlhons
m the
living land alsomak
very
easy
to
lose-eqUipment.
Any
t
the
Knight'
aJ 'e
in combat
or
in
wl
round
are reing
counted, have t
generatea MmdtotaL lIthe result 1
or above. the Knight notices that h
about
to lose a piece of eqUipme
and can use hIs next action to retri
II If the KrughIs fail the check, t
may
lose eqUipment and not notic
ismissinguntil thcyncxt need to
U
(garnl O'\iIster's
disaetion),
- Spartan
Squad
- The Kmg
may come
upon
a
squad
of the Del
CounCil's Spartans, the paramilit
outfit charged with shutting
do
resistance communities nd bring
their members back into the
Uv
L.1nd They will express nomtcrt s
helping the Knigbts on their missi
bUI will question Ihemaoout resista
commumties in the area, and wa
them about helping people to ta
theconqucn.od arcas.Ommously, th
will state that those
who
ald
and
a
resistBncecommunities areaidlng
enemyas welL
I
Dead Storyteller - R
undin
bend in the Jungle, the Knights
rom
upon a gruesome sight: a
hum
o ~ its throat
Ut,
hangmg Ups
down from a tree limb. The
Krug
can 5Cart'h if they wish to, bu t t
edelnos who did this
are
long gon
The
Knights recognizr the corp 'r
that ofa realm runner who had ma
a reputat ion
as
a 5tOryteUcr. Bar
Kaah
has
dlSpatchcd
Special edem
un
I
Is
wi
th order5
to
slayslorytelJers
61
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 63/66
FuJI MootI Dr w
the reclamation of the
people
p a ~ 104 of lhe To'll
Rultbook
• C r e ~ l u r e Encoun.us - Many
inhabit
the w\I'lng
land
'Aostof thcsearecamivoroU iand h a \ ' ~
nasty disJlO 'itions,
and
rnav w ~ l I ~
danger
to
the
Knights.
Forevery' five hours thattheKnights
re traveling
through
the
w v m ~ La.nd,
makea roll
If
the
J l SU t
is
between
11
nd 20, the Knights encounter a crea
ture or creatures.
Fareach possible
encounter,
roll on
the followmg L1ble (Note: aU of
the
CT\ llturc_ on th e table below can be
found on page250ftheTorg World
Book
or n Illfml yrst CampaIgn
Car1/rll;SUe
.1.)
ForpUl J'OSCSofcard
play,consider
each encounter with a crc.,turo to be
,1
scene, aUowing
the
players 10 discard
and refill their h..1ndsat theend ofC'i\Ch
I rlCOUnt('1 .
All
c r e a t u l ' ~ ellrounlClb
lttC
Standanl (unless
you
are
in a p.1r
ticularly bad mood),
Creature Encouote.rTable
RoU Crutu.re
1-3
o
Enrountcr
1 6 Bargon
7-10 Tresir
11-14 Aviax 6)
\ H7 Sashar 2
\8-20 BoI.'ero.
(2)
•
Rea li ty S to rm
- When
the
Knights reach
Core
Earth, they
will
notice thnt
their equipment
works
m o ~ can
ist('ntl and the [A t'p Mist
has faded away_ Ilowever, they still
mlbt chillk-nge a minor reality storm
Stretlgth
7)
thatswirlc; along the realm's
bonier, Have each Kmght gC'nt..'Tate a
rmlity
tola1
a ~ l l n s l 3 difficulty number
of7.
If
the Krught isSUCCl5StuJ,
hepra5. tei
t h r o u ~ h the Jtonnunaffected.lfhefails,
consult theStorm R t s U l ~ Tableon p . l ~ e
4Oo(theT0 8 RulnJool..,cumpanng
the
amount by whichhefaill'd 10 thecffects
II
tCl
.CTheonlyeffects
whichappl
y
10
th caseare lho.o.e that
m\ olvethe
~
of p o s s i b i l i b ~
- Ignore
all o t h e ~ .
The remaander of
Ihe
journey
through
on
Earth should be un·
eventful, and
once YOU have run
the
c\'t.-nt below. cut to 'Scene Four: The
Battle for RC<llily
62
Event
When
the
Knights reach the
K e n ~
tucky-
Tennessee border (a
Core Earth
dominant
zone). h4:a\'C them
genernh.>
PtTUphO J
totals.
On
a
9. th e
K n i ~ h t 5
realize tha t they are being followed by
two
of
the ravagon trom the edemas
camp.
Immediately after
they recog
n i
this.
the
r.tvaFjons
launch
their
attack.
The Tilvagon
..
' a ;.lull is meant
10
delay the Stann
Kmghts,
not neces
sarily kill them, Their only lI1terest is
in seeing that th e restnn succeed and
the stelae
is
planted
If
the
Knights
m age 10 innic ~ r i o u s damage on
one
or
both of tht' ravagClns (two
wounds or noov('), both
creatures
re-
treal
Ravagons (2)
page
90
of the
Tor; :
Rllld ooL
Possibilitits: 5
Cu t
10 Scene Four:
The
Battle for
Re.'llity
SCENE
FOUR:
The
Battle
for
Reality
The
Situation
Dr,lmatic.
I I J v l n ~ r ~ a c h l . . d their
destmahQn, the Kmghts (ollow the
tracks of the rotan through Edgar
EvinsState Parkto theburial site,They
arrive rust
In
time
to wltnesi the final
momentsoflheburial ceremony_ Now
the
Kmght-;
must battle
thl:
restan
and
a ragtng reality .. torm to
save
anot.ht'r
.section
o(eare
Earth
fT(tm fallIng IntI)
thcclutchesaf
High LonJ B.lruk
Kaah,
Read
illoud or p a r a p h ~
Edg-arEvinsStite: Pule
isa
place
of
quiet
5erenity- it
is hard
to believe
that it could be the: sile
of
the blood
she:d that must fol low If you are
to
stop the restan. You
galheryourcou
age:
and prus on
through
the:
fOre
unless the ra,,-agons were . ,lam
Scene Th.ree. the
me:mbcrsof
the rest
art' aware that the Storm Knighb
a
(ollowing tMm. But they
are 50 s
pr ( O 1ely
conftdrnt
of
the power
Lan.'lla that hils them that thev
ha
not
bothered
to
ro'-er
their
trait
It
t
Knightsgenerate tTTKkJ
ng orPnrrpl
U
total:, 8, they can
ea<;i1\' follow t
path the ~ t a n has walkoo
After oil
few
mmutes,
the Knig
round
it bend <1nd see the
rt.'&tan atla
But they arc
too late to
stop
them.
Read
aloud
or
paraphraSC
As
you look
on, one
ofthe edein
plunges his s tone dagger
up
in
the
ground where
the
stelae has be
planted. He r a i s ~ ~ the dagge.r,
blo
now dripping
(rom
ii ,
and
shouts
edeinos, To the
Cloryof
Bi.n.tkKaa
and the Power of Rec: P ~ k k e . n
A.s soon .u he
utters
these word
the effects
of the
dishing ruliti
begin to t<lke
t h ~ i r
toll on the su
rounding ~ r e ~ . Large: rolling dou
g:Jtherand 1 i g h . t n i n g ~ n d
thunderf
the skies
all
around. The
neir
forest
begin 10
Innslonn into
t
jungles
of
the
liVing
Land.
C o n i f e
ous tn-n
slowly
bikeon
more
trop
l look.
as
pine
needles
and con
assume the
shape
o( palm
leOlve.5 an
tropici.1 fruH, Even animals
begin
change their
shape , small
squirre
and cl1ipmunks wriggling in ago
as thlt ir form change into those
creatures
of
the
Uving
Land. Si
posts that once marked this spot il.
picnic
ru
shilt
in shape, b ~ o m i
small rock configurations beari
little or no
resemblance
to anythi
you ve ever seen before.
The
effects almosl complete
mesmerize you, for you have nev
seen
rulity shiEl hcfore
your
eye
You
look
il l uound
y o ~
astonish
by whit you see, when the. t<llbluu
broken by thegotak pointing towa
you
and shouting
a command to h
warriors - a
rommilnd
10 kilt
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 64/66
8ru1ong NewGro
The Reality Storm
If Rec
Pakken
pcreeIY
thai
th e
stelae is being threatcm.-d,
it
will allow
the
stelae
to transfer
onco
its skills to
a defender.
It will
glv
eitner
Barr Kat
ur une or the
l iwagons its ;rrtll1ridlltiOtl
skill (value of
l l).
P o s s i b l ~
Results
Lenlof
SUttrSS
Minimal
AVf>rage
Good
Superior
SpccLc1cu .,r
1-;0 Effect
Character
is
Aut
ned or
Up
for on
round.
Character
is
Sty
mled or Fatigued
for
one round.
Character };ajns
4 possibilitics.
Charactt. r is.
at·
t.cked
(d.
mage
value 18)
Characters
from Core Earth
and
the Living Land
Other Storm Effects
Aside from
the
above,
the s to
m ly
also affect
the characten
wit
it. The gamemaster should roll iii
each round:ona roll of 1-10,oneof
villainsmaybeaffected,ona
T U
of
20,
one
of
th e Storm
Krughls
lIlay
affected.
To determine
whether or
no
charactt r
is
affected, gamcmas
hould generate a mll/tv total for
storm versus a diffirulty number
21. If the roll
suce«ds.
the
level
success
determines
what
effects
Cli
n
oocur,acrordingtothefoUowmgtab
The
gamemaster should
feel free
tmprovise
any
other effects he
fe
would
appropnate to the scene
The storm will C'Ontinue unlil t
stelaeisd
estTOyOO
and
cha
metersfro
Ihe two rontl icting
cos-ms
may
tramfonned
by it . Any tunc that
~ t b o c k
resuJl occurs,
one charac
from ttw appropriate
ide-
miKht
transformed by
the
storm Thechara
ter chOM llby thegarnemaster)<::ho
then
generate
a
rtnl ty
total agains
diiJicuJty number of the strength
the
storm
(16).
If
the character su
cerds,
he has reaffirmed tusov. Jl re
cxcrods his own, creates a f o l l r
contradiction. This
is
because
the
oms of
the
rosms are in flux and
lrongly suppresszng
any
ronlTad
t lon§ from those of
other
cos
Characters who create reality bubb
are
immune
10
this effect..
Strong emotions
that 'Stop
the
larget' aC1Jons
The target will
act upon
the
emolion created.
TIle larget will
<tcl against
hIS
will, e'Vm £It the
price of his
own
hfe.
Benthe Pheromone
Manipulation Chart
Level of Effed
on
Success Target
\1mimal
to Sbght emotioN.
Average
Good
Super'ior
Spectacular
tracking 15, trick 19
MlNU14
Test t6, willpower
17
CHARISMA 11
SPIRIT 11
Faith (Keto Knllcsl 13. focus 12. re
ality
13
Possibililies:
4
NaturillTools; pheromonemarupu
Iallon
Nole:A
benth4 at1:acksby
makinga
Pt tuption
check
against a difficulty
number oJ its
target's PuaplKm The
leve.l of success d e l e r m i n ~ to what
extent
Ule
benlhe
isable
to manipulate
the
t.. lrget's mlotlOf\ .
The reality 5torm thai has engulfed
the
lIrea
is a
purticularly nasty
one.
having a
Strmgthof
16. Aside from the
heavy
rainand lighmingand thunder,
the sl nn also has some
ot
her side
effects. Because
the
storm involves J
conflict between
Core Earth and
the
uving Land, charaders
from
other
rosms will
feel
the
effects
of
the torm
affect their ability to createrontradic·
lions.
Any
character
Of
from
cither
the Uvmg land
or Core
Earth, who
u •
tool
that has an axiom thai
TheKnights'
goal'
c1ear: heymu t
the stelae
before
the Ilrea
is
l{l 'tl 10 Living
,0 0 axi
s. They ha ve tWt) options: slaugh·
r
the restan
and
lhen
uproot
Ihe ste
and destroy it, or invoke a reality
thestelacand OIucmptto
it
in
thai
manner
Both
meth·
are
difficult
and dangerous, wilh
e bltter Infinitely
more
so,
If the Krught'i
ch()(':Ke to
take on the
stan firsl Ihey will be- fighting the
o I'3V4gon'l (I t they
,ur\ 'ived
Scene
four tdeinos, including the
Barr
Kat, a
talenger
and iii
warriors
and Barr
t havC' lhr
.same stahsbcs
as
their
in Scene
One
l'he edeJ.nos will u the
same
tac
asmSceneOneCthrowoothhrockt
and
then
engage
in
unarmed
thegotilk
(invokeawY
and
t a J ~ {mr .
Thto benlht will
e it s
pheromone
manipulation, and
stalenger Wil l attack fmm olbove
hidden
a nearby tree. The
1
i agons w i l l ~ t a
to the
rcarlo pt eVrnl
the Knighb from iilpproachlng
lmmoo.latcly, rona. Iltnhng
any Siorm
K n l g h ~
who approach
stelae.
DEXTERtTY8
Dodge
Il,flight
12, stealth
11, un·
armed combat (tcntilcles)
12
STRENGTHS
TOUGHNESS
8
PERCEPTION
9
Find 12. tracking 11
MIND8
Artist
IO,survlvallO
CHARISMA 7
SPIRIT 8
Faith (Keta lr\aJlcs)
11. f CU5 12,
re
.lity
10
Possibilities: 5
N.atural Tools: tentacles, damage
STR 4 12; flying pump,
speed
The Action
DEXTERITY 7
Beast
ridinK
10, stealth
9
STRENGTH
7
TOUGH ES
12
PERCEPTIO. 17
Evidence ani1lysls 19,
f'ind 1 ,
63
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 65/66
rg: Full Moan Onw
and does not transform. Eachchar
r need only
resist
the
storm
once.
character fails, he istransformoo
the other reality.
Example:During
thestom\
a
rillam
coml'5 up, The g m e m ~ t e r
hooses ont' of
the
edeinos to
be
tlle
e
affected.Thegamemastcrrol1s
for
e edeinos and
fails.
The edemas
is
nsformed into a
denizen
of Core
rth. For purposes of the. scene,
the
agons are considen'CI
to be from
c Uving t....and
Destroying the Stelae
If theKnightsdefeat the reht,'ln, they
n then .1Hempt to uproOl the stelae.
is requires Dramatic Skill Resolu
with the following steps:
A. As
the
stelae
is
newly.planted,
it
only connected to two others. The
step toward destroying it is
to
.he link with thp first stelae.
h requ
ires generatingarealil.l(skiJl
al against
difficultynulnberof 14.
B.
Step
A
is repeated on the second
Ii nk.
C.Withthestelacnowl
lated.the
Knight can
attempt
to blast lhe
This aJso requires a rm l ll to
01
14 or more.
As
soon
as
the
Knights accomplish
A,
the
Slrf llsf o
the reaJity storm
around
them will increase to
Land Stelae
DEXTERlTYD
STRENGTHD
TOUGHNESS 9
PERCEPTION 0
MINDD
SPIRIT
0
Kcality
14
Additional
Skills: Rec Pakken can
allow the stelae to lTan.
.
fcr IL
.
m-
rmidafJOII skill (41) to one
of
the
resl..-m membe.-s.
Possibilities: 5
64
Invoking a Slorm
The
Knights' SC< Qnd option
to
invoke a reality storm against the
lac.
If
the telae loses,
iI
will shatter
The stonn can be
Invokt..>d
autum t,-
cally, and will
pt:.. Tfonn
the finit
two
steps of the DramaticSkill Resolution
listed
above on
its own. The Knight
willihen
have
one
opportunity
to
stroy the stelae- however, since the
Darkness Device will
be
alerted to the
siturtlion by the violence of the ~ t o r m
invoked, the difficulty
number
of
shattering the stelae will be increased
to 20. The Knight will get one o p p o r ~
tunity
10
bellt that number using his
etl ity skiIJ - if
he
fails, he
is
trans·
fomled
by
the storm.
Invoking a reality storm
~ h o u l
be
last resort forthe Knigbts, to
be used
only
If
the battle is going against them.
It
is far easier to
down
the
restan
and
t.hen
use
Dramatic Skill Resolution
to
destroy the stdae.
Aftermath
If the Kmghts manage to
destroy
the stelae, they wiU have dealt Baruk
Kaah's
plans for TennCSM. C a scnous
iCtback
Whet her
arnot they
managed
10
rescue the
Uberty
residents from
the edemas, their act wLlI mak£' them
heroes
in
resistance
communihcs
all
over the Living Land. I f Amanda and
her
companions were
killed by the
edeil\os, however, the Knights may
nol
be
welcome b.lck in
Liberty
for a
while.)
Sucees::.fuIly completing this ta:;k
ill
attract the attention ofboth
&nlk
Kaah find
the
Delphi Council Kaah
will vow revenge, and
if
the Knights
~ h o u l leavc Ihe l.iving Lc:lnd for an
other rcalm, they may find the High
Lord therehas been forewarned.1bout
them
bytheSaaroftheEdeinos.lfihey
choose to remain in the U\'ingLan
theCore E.uth United St:'ltcs, t h ~
count on
being the
targets of edei
tribes loyal to Ihe High
Lord.
The Delphi Council
\ iIl
have h
pralsc for the Knights' work, ,lnd
inVite them to work
more
closelyw
the government.
The
Council wil
willing
to provide almost unlim
funding
for
their
operation,
bu t
insistondicta bngwhichmissionst
accept.
1f
the Kmghts fail to destroy
steliic.
the
Living L.1nd wiIJ h
claimed another portionof the Un
States. Barnk Kaah's plans may g
more
ambitious
intne
months toco
as a result of this victory.The Kni
if they sUTvivt'CI) will now know
locahol\ of a stelae for fu ture re
ence, bu t it
IS
dOllbtftlllhat
the
De
Council wtlt be WIlling to b.,ck
an
their expeditions, given the diSclSl
outcome of
this
one. The Knights
probably
still
bewcloome in
rec>ista
mmmumb( ,
but many the t
dents may not reel that thIS pilrtic
team cnll be retied
II
pon for the re
tough
lObs
Awards
If the Storm Knights
w{, re
abll
SJvc the
liberty
r e s i e l ~ and dest
the stelae,
award
them
14
possibil
at the end of the advenlure.
If the Knights were able to dest
Ule stelae but not prevent
thc501cc
of
the four
Liberty
n>sidents, aw
them eight possibilitie,.
lfthe Knights were able to save
liberty residents bu t not
destroy
>telae, award them three poSSibili
£
Ihe Knighbwere unable
to
acc
plish either task. they do not rcceiw
possibilities for lhc adventure.
8/10/2019 Full Moon Draw
http://slidepdf.com/reader/full/full-moon-draw 66/66
As the Possibility Wars grow more violent, Storm
KnighL'J
in
every realm arc called upon to challenge schemes that lmpenl all
reality. Betrayal
lurks
around evcry comer, and Death is not far
behind. The dl'Ck ~ t k e d g i n ~ l you/
but
with atoning and
courage, you c..ln defeat the m o n ~ t r o u s plans of the High Lords.
From a village besieged by
werewolves to
a
labyrinth wher£.>
horror
dwells,
rrom
the savagery of the
uving
Land to the cold.
ruthless
bloodshed of 1\lppon
Tech, nc cr before havc
hcr
confronted such powerfullOL' Challenge CyberpapallnqUlsllurs
and ile vilJmns in
~ r i m
and desperate
battll 'S
that p r o m i ~ powe
to the winner and sv,,'ift death to
the
loser
Full Moon r w featurt.'S six mtni·advC'nlures set in the realms of
org
complete with evil plot ),
new
characters and their statistics
and maps of
key
location . TIll moon
i
full, and the Bea )t i un the
prowl-
do
you have the courage to
So;lve your
world?
by Greg Farshlcy, ligcl Findley, jame'S Long.
Lou Prosperi and Stewart Wieck
A
Supplement
for
U
M ON D
thnr ~
I
Somewhere in the
darkness,
the
Beastis turning cards.
Their faces reveal the fates
of
millions of innocents -
and only you can alter destiny and stop
the
evil
that
now
run
rampant.
FI I MIron 01
--
a
..uppl,'lT\('nll f
U I: \o llh ,, .
Roleplaying the
Possibility
Wars ,.
ISBN D a 7 ~ 3 3 7