from sensory system (card id) attentional scanner to motor system (eye position) phase 1 (p1) = load...
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![Page 1: From sensory system (Card ID) Attentional Scanner to motor system (eye position) Phase 1 (P1) = load lead card - lead card memory player card memory matching](https://reader036.vdocuments.site/reader036/viewer/2022082700/5514908d550346f06e8b51e6/html5/thumbnails/1.jpg)
from sensory system (Card ID)
AttentionalScanner
to “motor” system (eye position)
Phase 1 (P1) = load lead card
-
lead card memory
player card memory
matching
‘scan finished’detect (SF)
(value)(suit)
not matchingsensory > memory
sensory < memory LT
GT
‘empty’Detect (ED)
Phase 2 (P2) = scan “hand” (LT)
Phase 3 (P3) = rescan “hand” for non-matching card (GT)
Phase 4 (P4) = output card choice (“player card memory”)
transition: time
transition: SF
transition: ED\
P1
P2
GT
P3
LT
*P3‘reset”
“Coggie”A neural network
for playing “Hearts”
m
m\
m\
m
*P2
176 spiking and mean-rate neurons
![Page 2: From sensory system (Card ID) Attentional Scanner to motor system (eye position) Phase 1 (P1) = load lead card - lead card memory player card memory matching](https://reader036.vdocuments.site/reader036/viewer/2022082700/5514908d550346f06e8b51e6/html5/thumbnails/2.jpg)
. . .
Saliency
inhibition-of-return
“winner-take-all”
global inhibitoryneuron
attentional Scanner
Heart S
Spad S
Diam S
Club S
Heart M
Spad M
Diam M
Club M
matchnot match
match / not match
. . .
“load”
memory
‘2’ ‘3’ ‘4’
‘2’ ‘3’ ‘4’
‘A’
‘A’
‘K’
. . .
‘K’
“greater than”
GT
sensory
memory
![Page 3: From sensory system (Card ID) Attentional Scanner to motor system (eye position) Phase 1 (P1) = load lead card - lead card memory player card memory matching](https://reader036.vdocuments.site/reader036/viewer/2022082700/5514908d550346f06e8b51e6/html5/thumbnails/3.jpg)
“His synaptic depression is worst in the evenings”