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Developing Characters
©2018 Autism Nova Scotia (ANS). All rights reserved.Contact ANS for permission.
Permissions and Uses
Content regarding D&D races, classes, background, attributes, equipment and spells were compiled from information in:Mearls, M., & Crawford, J. (2014). Player’s Handbook. Renton: Wizards of the Coast.
No part of this resource or any of its contents may be reproduced, for purpose of sale. This educational aid is a resource developed to support Autism Nova Scotia’s D&D Autism Guidebook.
Commercial use and distribution of the contents of the curriculum are not allowed without express and prior written consent of the author or organization.
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Email: [email protected]
What is D&D?"The core of D&D is storytelling. You and your friends tell a
story together, guiding your heroes through quests for treasure, battles with deadly foes, daring rescues, courtly
intrigue, and much more!”
1.Build a Character2.Work together to build a story
Allistair Fraser
Autism Nova Scotia (ANS)
How do I play?The Dungeon Master & The Players
1. The Dungeon Master explains the setting
2. The player narrate their actions, thoughts, feelings,
and words
3. We roll dice and consult our character sheet
4.The Dungeon Master narrates the outcomes of their
actions
Autism Nova Scotia (ANS)
How do I make a character?1.Choose your Race, Class, and Background
2.Place your Attribute Scores
3.Choose your Equipment
4.Choose your SpellsAllistair Fraser
Autism Nova Scotia (ANS)
RaceThere are many intelligent
species in D&D! Which one
will you play?
©2018 Autism Nova Scotia (ANS). All rights reserved.Contact ANS for permission.
Dragonborn- The humanoid descendent of
dragons
- Hated by the world, but full of pride
and determination
- Value skill and excellence in all
endeavors.
- They make very good paladins but are fun to play in any class
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Player’s Handbook- Page 32
Dwarf- Bold and hardy
- Skilled warriors
- Miners
- Workers of stone and
metal.
- Make great fighters or barbarians
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Player’s Handbook- Page 18
Elf- Magical people of
otherworldly grace
- They live in the world, but
their immortality makes
them indifferent/apathetic
- Love nature and magic, art
and artistry, music and
poetry.
- Excellent rangers
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Player’s Handbook- Page 21
Gnome- A gnome has an endless
enthusiasm for life
- They’re full of joy and wonder
- Squeeze every ounce of
enjoyment out of their three to
five centuries of life.
- Make great rogues, bards, and many other classes
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Player’s Handbook- Page 35
Half-Elf- Not easily accepted among
elves or humans, they walk
alone
- Human curiosity, inventiveness,
and ambition
- Tempered by the refined
senses, love of nature, and
artistic tastes of the elves.
- Versatile, but make really good monks or paladins
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Player’s Handbook- Page 38
Half-Orc- Combines the strength of an orc
with the intelligence of a human
- Sometimes they venture among the
world of humans to find their worth
- The achieve greatness for their
mighty deeds and notoriety for their
barbaric customs and savage fury.
- Excellent barbarians or fighters
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Player’s Handbook- Page 40
Halfling- Halflings are adventurous
wanderers by nature
- These wanderers love peace,
food, hearth, and home, even if
it’s a wagon on the road or a boat
in the river
- Particularly skilled monks or rogues
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Player’s Handbook- Page 26
Human- More physically diverse than
other common races.
- There is no typical human.
- Humans are the most adaptable
and ambitious people among
the common races.
- They have widely varying
tastes, morals, and customs in
the many different lands where
they have settled.
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Player’s Handbook- Page 23
Tiefling- Lacking a homeland
- Tieflings know that they have to make their
own way in the world and that they have to be
strong to survive.
- They are not quick to trust anyone who claims
to be a friend
- When a tiefling’s companions demonstrate
that they trust him or her, the tiefling learns to
extend the same trust to them.
- Powerful fighter, rangers, or wizards
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Player’s Handbook- Page 42
Races-Dragonborn-Dwarf-Elf-Gnome-Half-Elf-Halfling-Half-Orc-Human-Tiefling
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ClassWhat will your role be in
our party?
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BarbarianA fierce warrior of primitive
background who can enter a battle
rage.
Pick this class if you want to deal a
lot damage while withstanding
some hits.
"There's nothing I can't solve with muscles."
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Player’s Handbook- Page 46
BardA magician who uses the power of music
and performance to inspire their friends and
confuse their enemies.
Play this class if you want to be a helpful
team member, enjoy music, or create a
hybrid character to accomplish many
things.
"Everyone wants to just be entertained. Music, juggling, acrobatics... I can do it all!"
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Player’s Handbook- Page 51
ClericA devotee of their god, who
excels at the use of healing and
support magics.
Play this class if you enjoy being
able to support and heal your
party, while still being able to take
or deal out damage.
"You're hurting? I can fix that!"
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Player’s Handbook- Page 56
DruidA being at one with nature,
wielding the powers of nature
and transforming into animals of
the wild.
Play this class if you enjoy
being a spellcaster or
shapeshifting into animal forms.
"I know the power of nature, I respect it, and I become it."
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Player’s Handbook- Page 64
FighterA master of martial combat,
skilled with a variety of
weapons and armor.
Play this class if you enjoy
strategic combat and like to
customize how you fight.
"I've yet to find a weapon I can't master, or something I can't turn into a weapon."
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Player’s Handbook- Page 70
MonkAn master of martial arts, harnessing the
power of the body in pursuit of physical
and mental perfection.
Play this class if you like martial arts, being
self-sufficient, and dancing circles around
your enemies.
"I am one with my body, and now my fist is one with your face."
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Player’s Handbook- Page 76
PaladinA proud warrior bound to an
unbreakable oath.
Play this class to strike a balance
between offense and defense and
fight for the forces of good.
"I defend the weak, with my might."
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Player’s Handbook- Page 82
RangerA warrior who uses martial
prowess and nature magic to
combat threats on the edges of
civilization.
Play this class if you enjoy
archery, graceful combat, and
being self-sufficient.
"Have you met my bear? How about my arrow?"
Autism Nova Scotia (ANS)
Player’s Handbook- Page 89
RogueA scoundrel who uses stealth and
trickery to overcome obstacles and
enemies.
Play this class if you like finding
and disabling traps, unlocking
chests, and stealthily avoiding
combat being stabbing your
enemies in back.
"I am the master of hide and seek."
Autism Nova Scotia (ANS)
Player’s Handbook- Page 94
SorcererA spellcaster who draws on
inherent magic from a gift or
bloodline.
Play this class if you enjoy
powerful spells and destruction.
"Who needs to study to learn magic? I was born with it."
Autism Nova Scotia (ANS)
Player’s Handbook- Page 99
WarlockA wielder of magic gained through
a deal with a powerful otherworldly
source.
Play this class if you enjoy casting
a constant barrage of magic
damage or very focused spell
casting.
"My magic is not of this world, beware or you'll find out where it's from."
Autism Nova Scotia (ANS)
Player’s Handbook- Page 105
WizardA scholarly magic-user who gained
their knowledge and understanding
from years of study.
Play this class if you like toying with
your opponents through
enchantments and illusions,
charming them to fight for you, or
slaying them outright.
"There is no problem a good book can't solve, if I ever find one, I'm sure a fireball will do."
Autism Nova Scotia (ANS)
Player’s Handbook- Page 112
Class-Barbarian-Bard-Cleric-Druid-Fighter-Monk-Paladin-Ranger-Rogue-Sorcerer-Warlock-Wizard
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BackgroundWhat did your character do
before they became an
adventurer?
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Background- Charlatan- Criminal - Entertainer- Folk Hero - Guild Artisan- Hermit - Noble- Outlander- Sage - Sailor- Soldier- Urchin
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AttributesStrength (STR)
Dexterity (DEX)
Constitution (CON)
Intelligence (INT)
Wisdom (WIS)
Charisma (CHA)
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StrengthStrength measures bodily
power, athletic training, and
the extent to which you can
exert raw physical force.
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DexterityDexterity measures agility,
reflexes, and balance.
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Constitution measures
health, stamina, and vital
force.
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Constitution
Intelligence measures
mental acuity, accuracy
of recall, and the ability
to reason.
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Intelligence
Wisdom
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Wisdom reflects how
attuned you are to the world
around you and represents
perceptiveness and
intuition.
Charisma
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Charisma measures your
ability to interact effectively
with others. It includes such
factors as confidence and
eloquence, and it can
represent a charming or
commanding personality.
AttributeStrength (STR)
Dexterity (DEX)
Constitution (CON)
Intelligence (INT)
Wisdom (WIS)
Charisma (CHA)
©2018 Autism Nova Scotia (ANS). All rights reserved.Contact ANS for permission.
Attribute ScoresAbility Scores and
Modifiers
Score Modifier
1 −5
2–3 −4
4–5 −3
6–7 −2
8–9 −1
10–11 +0
12–13 +1
14–15 +2
16–17 +3
18–19 +4
©2018 Autism Nova Scotia (ANS). All rights reserved.Contact ANS for permission.
SavesSaves are used to determine your ability to avoid something. Be it a falling rock, a poisoned drink, or someone trying to take control of your mind.
©2018 Autism Nova Scotia (ANS). All rights reserved.Contact ANS for permission.
SkillsSkills are your character's abilities to perform specific actions. A character's Athletics could represent their ability to swim, while their Nature skill could represent their knowledge of which plants are poisonous to eat and which are safe.
Sometimes two skills can apply to the same task. A character trying to perform a handstand could end up using their Acrobatics or their Performance skill to do so. In situations like these it's up to the DM to decide
Skills grant bonuses to ability checks
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EquipmentThe weapon makes the warrior
Your equipment will help you in combat and Non-combative situations
Choose wisely and remember, play to your strengths! Proficiency with a mace does not mean you’ll be good with a sword!
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Backstory & FeaturesThis is the history of your character- the origin story.
It also covers what they look like and how they behave. This is all decided on by you!
Are you a soldier who has left the army to pursue a life of adventuring and put your battle tested skills to use? Are you an urchin who grew up on the streets until one fateful day when you stole a spell book from a wizard in the market, ending up being taught by the same wizard after he recognized your talents?
Use your imagination!
©2018 Autism Nova Scotia (ANS). All rights reserved.Contact ANS for permission.
SpellsCertain classes draw their strength from spells. These can be found in the D&D Player's Handbook.
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Allistair Fraser
ReferencesMearls, M., & Crawford, J. (2014). Player’s Handbook.Renton: Wizards of the Coast.
Autism Nova Scotia (ANS)