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Developing Characters
©2018 Autism Nova Scotia (ANS). All rights reserved.Contact ANS for permission.
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Permissions and Uses
Content regarding D&D races, classes, background, attributes, equipment and spells were compiled from information in:Mearls, M., & Crawford, J. (2014). Player’s Handbook. Renton: Wizards of the Coast.
No part of this resource or any of its contents may be reproduced, for purpose of sale. This educational aid is a resource developed to support Autism Nova Scotia’s D&D Autism Guidebook.
Commercial use and distribution of the contents of the curriculum are not allowed without express and prior written consent of the author or organization.
Autism Nova Scotia5945 Spring Garden Road
Halifax, NS, B3H 1Y4Phone: (902) 446-4995
Email: [email protected]
![Page 3: First Session PowerPoint- Final - autismnovascotia.ca€¦ · Druid A being at one with nature, wielding the powers of nature and transforming into animals of the wild. Play this](https://reader036.vdocuments.site/reader036/viewer/2022070112/6054d9b0eb9d203f7568f290/html5/thumbnails/3.jpg)
What is D&D?"The core of D&D is storytelling. You and your friends tell a
story together, guiding your heroes through quests for treasure, battles with deadly foes, daring rescues, courtly
intrigue, and much more!”
1.Build a Character2.Work together to build a story
Allistair Fraser
Autism Nova Scotia (ANS)
![Page 4: First Session PowerPoint- Final - autismnovascotia.ca€¦ · Druid A being at one with nature, wielding the powers of nature and transforming into animals of the wild. Play this](https://reader036.vdocuments.site/reader036/viewer/2022070112/6054d9b0eb9d203f7568f290/html5/thumbnails/4.jpg)
How do I play?The Dungeon Master & The Players
1. The Dungeon Master explains the setting
2. The player narrate their actions, thoughts, feelings,
and words
3. We roll dice and consult our character sheet
4.The Dungeon Master narrates the outcomes of their
actions
Autism Nova Scotia (ANS)
![Page 5: First Session PowerPoint- Final - autismnovascotia.ca€¦ · Druid A being at one with nature, wielding the powers of nature and transforming into animals of the wild. Play this](https://reader036.vdocuments.site/reader036/viewer/2022070112/6054d9b0eb9d203f7568f290/html5/thumbnails/5.jpg)
How do I make a character?1.Choose your Race, Class, and Background
2.Place your Attribute Scores
3.Choose your Equipment
4.Choose your SpellsAllistair Fraser
Autism Nova Scotia (ANS)
![Page 6: First Session PowerPoint- Final - autismnovascotia.ca€¦ · Druid A being at one with nature, wielding the powers of nature and transforming into animals of the wild. Play this](https://reader036.vdocuments.site/reader036/viewer/2022070112/6054d9b0eb9d203f7568f290/html5/thumbnails/6.jpg)
RaceThere are many intelligent
species in D&D! Which one
will you play?
©2018 Autism Nova Scotia (ANS). All rights reserved.Contact ANS for permission.
![Page 7: First Session PowerPoint- Final - autismnovascotia.ca€¦ · Druid A being at one with nature, wielding the powers of nature and transforming into animals of the wild. Play this](https://reader036.vdocuments.site/reader036/viewer/2022070112/6054d9b0eb9d203f7568f290/html5/thumbnails/7.jpg)
Dragonborn- The humanoid descendent of
dragons
- Hated by the world, but full of pride
and determination
- Value skill and excellence in all
endeavors.
- They make very good paladins but are fun to play in any class
Autism Nova Scotia (ANS)
Player’s Handbook- Page 32
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Dwarf- Bold and hardy
- Skilled warriors
- Miners
- Workers of stone and
metal.
- Make great fighters or barbarians
Autism Nova Scotia (ANS)
Player’s Handbook- Page 18
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Elf- Magical people of
otherworldly grace
- They live in the world, but
their immortality makes
them indifferent/apathetic
- Love nature and magic, art
and artistry, music and
poetry.
- Excellent rangers
Autism Nova Scotia (ANS)
Player’s Handbook- Page 21
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Gnome- A gnome has an endless
enthusiasm for life
- They’re full of joy and wonder
- Squeeze every ounce of
enjoyment out of their three to
five centuries of life.
- Make great rogues, bards, and many other classes
Autism Nova Scotia (ANS)
Player’s Handbook- Page 35
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Half-Elf- Not easily accepted among
elves or humans, they walk
alone
- Human curiosity, inventiveness,
and ambition
- Tempered by the refined
senses, love of nature, and
artistic tastes of the elves.
- Versatile, but make really good monks or paladins
Autism Nova Scotia (ANS)
Player’s Handbook- Page 38
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Half-Orc- Combines the strength of an orc
with the intelligence of a human
- Sometimes they venture among the
world of humans to find their worth
- The achieve greatness for their
mighty deeds and notoriety for their
barbaric customs and savage fury.
- Excellent barbarians or fighters
Autism Nova Scotia (ANS)
Player’s Handbook- Page 40
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Halfling- Halflings are adventurous
wanderers by nature
- These wanderers love peace,
food, hearth, and home, even if
it’s a wagon on the road or a boat
in the river
- Particularly skilled monks or rogues
Autism Nova Scotia (ANS)
Player’s Handbook- Page 26
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Human- More physically diverse than
other common races.
- There is no typical human.
- Humans are the most adaptable
and ambitious people among
the common races.
- They have widely varying
tastes, morals, and customs in
the many different lands where
they have settled.
Autism Nova Scotia (ANS)
Player’s Handbook- Page 23
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Tiefling- Lacking a homeland
- Tieflings know that they have to make their
own way in the world and that they have to be
strong to survive.
- They are not quick to trust anyone who claims
to be a friend
- When a tiefling’s companions demonstrate
that they trust him or her, the tiefling learns to
extend the same trust to them.
- Powerful fighter, rangers, or wizards
Autism Nova Scotia (ANS)
Player’s Handbook- Page 42
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Races-Dragonborn-Dwarf-Elf-Gnome-Half-Elf-Halfling-Half-Orc-Human-Tiefling
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ClassWhat will your role be in
our party?
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BarbarianA fierce warrior of primitive
background who can enter a battle
rage.
Pick this class if you want to deal a
lot damage while withstanding
some hits.
"There's nothing I can't solve with muscles."
Autism Nova Scotia (ANS)
Player’s Handbook- Page 46
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BardA magician who uses the power of music
and performance to inspire their friends and
confuse their enemies.
Play this class if you want to be a helpful
team member, enjoy music, or create a
hybrid character to accomplish many
things.
"Everyone wants to just be entertained. Music, juggling, acrobatics... I can do it all!"
Autism Nova Scotia (ANS)
Player’s Handbook- Page 51
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ClericA devotee of their god, who
excels at the use of healing and
support magics.
Play this class if you enjoy being
able to support and heal your
party, while still being able to take
or deal out damage.
"You're hurting? I can fix that!"
Autism Nova Scotia (ANS)
Player’s Handbook- Page 56
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DruidA being at one with nature,
wielding the powers of nature
and transforming into animals of
the wild.
Play this class if you enjoy
being a spellcaster or
shapeshifting into animal forms.
"I know the power of nature, I respect it, and I become it."
Autism Nova Scotia (ANS)
Player’s Handbook- Page 64
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FighterA master of martial combat,
skilled with a variety of
weapons and armor.
Play this class if you enjoy
strategic combat and like to
customize how you fight.
"I've yet to find a weapon I can't master, or something I can't turn into a weapon."
Autism Nova Scotia (ANS)
Player’s Handbook- Page 70
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MonkAn master of martial arts, harnessing the
power of the body in pursuit of physical
and mental perfection.
Play this class if you like martial arts, being
self-sufficient, and dancing circles around
your enemies.
"I am one with my body, and now my fist is one with your face."
Autism Nova Scotia (ANS)
Player’s Handbook- Page 76
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PaladinA proud warrior bound to an
unbreakable oath.
Play this class to strike a balance
between offense and defense and
fight for the forces of good.
"I defend the weak, with my might."
Autism Nova Scotia (ANS)
Player’s Handbook- Page 82
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RangerA warrior who uses martial
prowess and nature magic to
combat threats on the edges of
civilization.
Play this class if you enjoy
archery, graceful combat, and
being self-sufficient.
"Have you met my bear? How about my arrow?"
Autism Nova Scotia (ANS)
Player’s Handbook- Page 89
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RogueA scoundrel who uses stealth and
trickery to overcome obstacles and
enemies.
Play this class if you like finding
and disabling traps, unlocking
chests, and stealthily avoiding
combat being stabbing your
enemies in back.
"I am the master of hide and seek."
Autism Nova Scotia (ANS)
Player’s Handbook- Page 94
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SorcererA spellcaster who draws on
inherent magic from a gift or
bloodline.
Play this class if you enjoy
powerful spells and destruction.
"Who needs to study to learn magic? I was born with it."
Autism Nova Scotia (ANS)
Player’s Handbook- Page 99
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WarlockA wielder of magic gained through
a deal with a powerful otherworldly
source.
Play this class if you enjoy casting
a constant barrage of magic
damage or very focused spell
casting.
"My magic is not of this world, beware or you'll find out where it's from."
Autism Nova Scotia (ANS)
Player’s Handbook- Page 105
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WizardA scholarly magic-user who gained
their knowledge and understanding
from years of study.
Play this class if you like toying with
your opponents through
enchantments and illusions,
charming them to fight for you, or
slaying them outright.
"There is no problem a good book can't solve, if I ever find one, I'm sure a fireball will do."
Autism Nova Scotia (ANS)
Player’s Handbook- Page 112
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Class-Barbarian-Bard-Cleric-Druid-Fighter-Monk-Paladin-Ranger-Rogue-Sorcerer-Warlock-Wizard
©2018 Autism Nova Scotia (ANS). All rights reserved.Contact ANS for permission.
![Page 31: First Session PowerPoint- Final - autismnovascotia.ca€¦ · Druid A being at one with nature, wielding the powers of nature and transforming into animals of the wild. Play this](https://reader036.vdocuments.site/reader036/viewer/2022070112/6054d9b0eb9d203f7568f290/html5/thumbnails/31.jpg)
BackgroundWhat did your character do
before they became an
adventurer?
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Background- Charlatan- Criminal - Entertainer- Folk Hero - Guild Artisan- Hermit - Noble- Outlander- Sage - Sailor- Soldier- Urchin
©2018 Autism Nova Scotia (ANS). All rights reserved.Contact ANS for permission.
![Page 33: First Session PowerPoint- Final - autismnovascotia.ca€¦ · Druid A being at one with nature, wielding the powers of nature and transforming into animals of the wild. Play this](https://reader036.vdocuments.site/reader036/viewer/2022070112/6054d9b0eb9d203f7568f290/html5/thumbnails/33.jpg)
AttributesStrength (STR)
Dexterity (DEX)
Constitution (CON)
Intelligence (INT)
Wisdom (WIS)
Charisma (CHA)
©2018 Autism Nova Scotia (ANS). All rights reserved.Contact ANS for permission.
![Page 34: First Session PowerPoint- Final - autismnovascotia.ca€¦ · Druid A being at one with nature, wielding the powers of nature and transforming into animals of the wild. Play this](https://reader036.vdocuments.site/reader036/viewer/2022070112/6054d9b0eb9d203f7568f290/html5/thumbnails/34.jpg)
StrengthStrength measures bodily
power, athletic training, and
the extent to which you can
exert raw physical force.
Autism Nova Scotia (ANS)
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DexterityDexterity measures agility,
reflexes, and balance.
Autism Nova Scotia (ANS)
![Page 36: First Session PowerPoint- Final - autismnovascotia.ca€¦ · Druid A being at one with nature, wielding the powers of nature and transforming into animals of the wild. Play this](https://reader036.vdocuments.site/reader036/viewer/2022070112/6054d9b0eb9d203f7568f290/html5/thumbnails/36.jpg)
Constitution measures
health, stamina, and vital
force.
Autism Nova Scotia (ANS)
Constitution
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Intelligence measures
mental acuity, accuracy
of recall, and the ability
to reason.
Autism Nova Scotia (ANS)
Intelligence
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Wisdom
Autism Nova Scotia (ANS)
Wisdom reflects how
attuned you are to the world
around you and represents
perceptiveness and
intuition.
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Charisma
Autism Nova Scotia (ANS)
Charisma measures your
ability to interact effectively
with others. It includes such
factors as confidence and
eloquence, and it can
represent a charming or
commanding personality.
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AttributeStrength (STR)
Dexterity (DEX)
Constitution (CON)
Intelligence (INT)
Wisdom (WIS)
Charisma (CHA)
©2018 Autism Nova Scotia (ANS). All rights reserved.Contact ANS for permission.
![Page 41: First Session PowerPoint- Final - autismnovascotia.ca€¦ · Druid A being at one with nature, wielding the powers of nature and transforming into animals of the wild. Play this](https://reader036.vdocuments.site/reader036/viewer/2022070112/6054d9b0eb9d203f7568f290/html5/thumbnails/41.jpg)
Attribute ScoresAbility Scores and
Modifiers
Score Modifier
1 −5
2–3 −4
4–5 −3
6–7 −2
8–9 −1
10–11 +0
12–13 +1
14–15 +2
16–17 +3
18–19 +4
©2018 Autism Nova Scotia (ANS). All rights reserved.Contact ANS for permission.
![Page 42: First Session PowerPoint- Final - autismnovascotia.ca€¦ · Druid A being at one with nature, wielding the powers of nature and transforming into animals of the wild. Play this](https://reader036.vdocuments.site/reader036/viewer/2022070112/6054d9b0eb9d203f7568f290/html5/thumbnails/42.jpg)
SavesSaves are used to determine your ability to avoid something. Be it a falling rock, a poisoned drink, or someone trying to take control of your mind.
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![Page 43: First Session PowerPoint- Final - autismnovascotia.ca€¦ · Druid A being at one with nature, wielding the powers of nature and transforming into animals of the wild. Play this](https://reader036.vdocuments.site/reader036/viewer/2022070112/6054d9b0eb9d203f7568f290/html5/thumbnails/43.jpg)
SkillsSkills are your character's abilities to perform specific actions. A character's Athletics could represent their ability to swim, while their Nature skill could represent their knowledge of which plants are poisonous to eat and which are safe.
Sometimes two skills can apply to the same task. A character trying to perform a handstand could end up using their Acrobatics or their Performance skill to do so. In situations like these it's up to the DM to decide
Skills grant bonuses to ability checks
©2018 Autism Nova Scotia (ANS). All rights reserved.Contact ANS for permission.
![Page 44: First Session PowerPoint- Final - autismnovascotia.ca€¦ · Druid A being at one with nature, wielding the powers of nature and transforming into animals of the wild. Play this](https://reader036.vdocuments.site/reader036/viewer/2022070112/6054d9b0eb9d203f7568f290/html5/thumbnails/44.jpg)
EquipmentThe weapon makes the warrior
Your equipment will help you in combat and Non-combative situations
Choose wisely and remember, play to your strengths! Proficiency with a mace does not mean you’ll be good with a sword!
©2018 Autism Nova Scotia (ANS). All rights reserved.Contact ANS for permission.
![Page 45: First Session PowerPoint- Final - autismnovascotia.ca€¦ · Druid A being at one with nature, wielding the powers of nature and transforming into animals of the wild. Play this](https://reader036.vdocuments.site/reader036/viewer/2022070112/6054d9b0eb9d203f7568f290/html5/thumbnails/45.jpg)
Backstory & FeaturesThis is the history of your character- the origin story.
It also covers what they look like and how they behave. This is all decided on by you!
Are you a soldier who has left the army to pursue a life of adventuring and put your battle tested skills to use? Are you an urchin who grew up on the streets until one fateful day when you stole a spell book from a wizard in the market, ending up being taught by the same wizard after he recognized your talents?
Use your imagination!
©2018 Autism Nova Scotia (ANS). All rights reserved.Contact ANS for permission.
![Page 46: First Session PowerPoint- Final - autismnovascotia.ca€¦ · Druid A being at one with nature, wielding the powers of nature and transforming into animals of the wild. Play this](https://reader036.vdocuments.site/reader036/viewer/2022070112/6054d9b0eb9d203f7568f290/html5/thumbnails/46.jpg)
SpellsCertain classes draw their strength from spells. These can be found in the D&D Player's Handbook.
Autism Nova Scotia (ANS)
Allistair Fraser
![Page 47: First Session PowerPoint- Final - autismnovascotia.ca€¦ · Druid A being at one with nature, wielding the powers of nature and transforming into animals of the wild. Play this](https://reader036.vdocuments.site/reader036/viewer/2022070112/6054d9b0eb9d203f7568f290/html5/thumbnails/47.jpg)
ReferencesMearls, M., & Crawford, J. (2014). Player’s Handbook.Renton: Wizards of the Coast.
Autism Nova Scotia (ANS)