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Monster Arena FAQ by *CB!*<http://www.gamefaqs.com/users/Ceebs/contributions>

*More for Final Fantasy X (PS2):*

  * FAQs and Walkthroughs (139)  <http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs>  * FAQ/Walkthrough by Sephiroth101 / CB!  <http://www.gamefaqs.com/ps2/197344-final-fantasy-x/faqs/15266>  * FAQ/Walkthrough (EU) by DemonSLAYER

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  Monster Arena FAQ by CB!  <http://www.gamefaqs.com/users/Ceebs/contributions>

*Version:* 2.0 | *Updated:* 09/23/02 | Search Guide | Bookmark Guide

-- Final Fantasy X (US) Monster Arena FAQ ---- by CB! (Christine Bomke, [email protected]) ---- Version 2.0, 9/23/02 --

LEGAL DISCLAIMER: This guide is for PERSONAL USE ONLY, copyrighted to me,Christine Bomke. Do not put this FAQ on your site without first emailing me

for permission. If permission IS granted, you are not permitted to change asingle word of this FAQ when you post it, and must leave it as a .txt fileunless I've explicitly told you otherwise that you may change it. Do notsteal information from this FAQ for your magazine, or other form of media -printed, online, or otherwise. Do not pass GO, do not collect $200. If youviolate this disclaimer anyway, blah blah copyright violation blah blah legalaction blah.

NOTE TO WEBMASTERS: If permission is granted to post this guide on your site,it is _your_ responsibility to get the most recent version from my site or

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GameFAQs.com periodically. If you can't be bothered to keep it current, thenplease don't post it.

Avast ye matey, thar be spoilers ahead.

-- Table 'o Contents --

  I. Version History  II. Foreword / Contact Information III. General Strategies / Leveling Up  a. Monster Arena Overview  b. Suggested Abilities and Equipment  c. Leveling Up  IV. Normal Monster Price List  V. Area Creations  a. Besaid Island: Stratavis  b. Kilika Forest: Malboro Menace  c. Mi'ihen Highroad: Kottos  d. Mushroom Rock Road: Coeurlregina  e. Djose Highroad / Moonflow: Jormungand  f. Thunder Plains: Cactuar King  g. Macalania Forest and Snowfield: Espada  h. Sanubia Desert: Abyss Worm

  i. Calm Lands: Chimerageist  j. Cavern of the Stolen Fayth: Don Tonberry  k. Mt. Gagazet / Gagazet Cavern / Zanarkand Ruins: Catoblepas  l. Inside Sin: Abadon  m. Omega Ruins: Vorban  V. Species Creations  a. Wolves: Fenrir  b. Lizards: Ornitholestes  c. Birds: Pteryx  d. Insects: Hornet  e. Floating Wizards: Vidatu  f. Eyeballs: One-Eye  g. Flans: Jumbo Flan

  h. Elements: Nega Elemental  i. Armored Moles: Tanket  j. Dragons: Fafnir  k. Fungus: Sleep Sprout  l. Bombs: Bomb King  m. Horned: Juggernaut  n. Iron Giants: Ironclad VII. Original Creations

a. Earth Eater  b. Greater Sphere  c. Catastrophe  d. Th'uban  e. Neslug

  f. Ultima Buster  g. Shinryu  h. Nemesis (or "Omega Gold")VIII. Zen, and the art of Encountering Rare Monsters  IX. Frequently Asked Questions  1. Where can I find [name of monster]? They're so rare!  2. What about Land Worms?  3. Which monsters appear in more than one area, and which area do they  count towards when I capture them?  4. What is this "Passado" trick you keep mentioning?

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  5. What is the purpose of the Mark of Conquest?  6. Is there a difference between the Cavern of the Stolen Fayth and the  Sunken Cave?  7. I don't like your strategy, nyah nyah. Why don't you write a different  one?  8. What is the Sphere Distiller trick?  9. What do Reppageki, Bushinzan, and Shinryudan mean?  10. Am I missing out on anything if I don't fight Chimerageist on my first  visit to the Calm Lands?  11. What about other bosses? Is there a benefit to fighting them  immediately after unlocking them?  12. I supposedly completed all of the requirements to unlock Nemesis, and  he's still not on the list! Why?  13. I'm playing an NSG (No Sphere Grid) game, can I still make good use  of the Monster Arena?  14. Are there any significant Monster Arena changes between the original  Japanese release, the US release, and the "International"/PAL release?  15. Were there any original boss designs for the Monster Arena?  16. What's in the treasure chest in front of the Monster Arena, and how do  I open it?  17. Does Zanmato work on Monster Arena bosses? IX. Thanks, Acknowledgements, Shameless Plugs

-- I. Version History --

v2.0 9/23/02: Added a special explanation of rare monster encounters andencounter rates in general, and went over the entire document with a fine-toothed comb to fix typos, errors, and translational bugbears. Don't say I don'tlove you.

v1.6 4/12/02: Added six new Frequently Asked Questions, added a section on theprices of fighting regular monsters, and finally wrote part c of Section III. v1.5 3/26/02: Added exact stats for every monster, rewrote every singlestrategy, added 2 new Frequently Asked Questions, and wrote a new section onsuggested battle and equipment abilities. The leveling up portion will be

completed in the next revision.

v1.4 1/30/02: Added Frequently Asked Questions section, changed "Reraise" to"Auto-Life", and corrected the Iguion omission in the conditions for unlockingOrnitholestes. Thanks to the ten zillion people who emailed me about this.

v1.3 1/17/02: Added the number of slots in dropped equipment, and number ofabilities in dropped equipment to each optional boss. And despite myproclamation that I would no longer accept strategic submissions, UltimaGamer emailed me with such a great Neslug strategy, I just couldn't helpposting it. Smileys!

v1.2 1/5/02: Expanded upon the strategy for Nemesis, added a strategy for

Catastrophe which I'd forgotten, and fixed the Chocobo Wings/Feathersproblem, thanks to everyone who emailed/IMed me about this. Tweaked littlethings about some strategies, and added the AP gained for each boss. (I stillsay the AP doesn't matter, since the monsters in the Omega Ruins give you atleast as much per fight with less effort, but some people like to knoweverything about everything anyway.)

v1.1 1/3/02: Updated pretty much every existing boss strategy, thanks toreader submissions, and fixed a few _really_ stupid mistakes. Also noted theinsanely low encounter rates for some monsters (coughTonberrySimurghcough),

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and revised the "General Strategies" section.

v0.9 12/29/01: Finished most of the FAQ, and submitted to GameFAQs.com. Theonly things missing are strategies for a few bosses, and/or more reader-submitted strategies.

v0.1 12/25/01: Began guide. Not released to the public.

-- II. Foreword / Contact Information --

First, this is not a gameplay FAQ. This is an explanation of how the MonsterArena works, and how to level up like mad by fighting in it. If you need helpfiguring out the Sphere Grid system, or want a walkthough, look elsewhere.Most of this information came from my own experiences in the game, but someinformation concerning auto-abilities of dropped equipment, slots of droppedequipment, and drop rates came from the Final Fantasy X Ultimania "Battle"guide. Exact monster stats came from the Final Fantasy X Ultimania "Omega"guide. It also bears mentioning I never would have appreciated the MonsterArena fully while playing the import if not for Muni Shinobu's "TrainingFacility" FAQ on GameFAQs, so much respect to him, too.

If you have a submission or a question regarding the Monster Arena that Ihaven't covered in this document, don't bother emailing me. I am completely

satisfied with this FAQ as it stands now, and the very thought of everupdating it again - or answering email about it - makes the bile rise in mythroat. If you'd still like to attempt to contact me, however, my email addressis at the top of the FAQ, and I'm on the GameFAQs.com boards as "Ceebs".

The latest version of this FAQ, and all the other ones I've written, can alwaysbe found at GameFAQs (http://www.gamefaqs.com/) and my site(http://home.san.rr.com/circe/). Please take a look at them before finding fault with what may be an erroneous version.

-- III. General Strategies / Leveling Up --

 - a. Monster Arena Overview -

To capture monsters, go to the Monster Arena to the east of the Calm Lands,and buy monster-capturing weapons from the trainer there. If you deal thekilling blow to a monster with one of these weapons, the monster is sent tothe Monster Arena, and you can then fight it there for a nominal cost. If youlose any battle at the monster arena, it's not a game over, your characterssimply have 1 HP afterwards, and you lose the money you paid to fight themonster. Capture enough monsters from an area or a species, and you'll unlocknew bosses. The rest of this FAQ deals with these bosses.

 - b. Suggested Abilities and Equipment -

Assume that all of the following bosses are immune to all status ailmentsunless specified otherwise (Jumbo Flan is succeptable to Slow, and Neslug toSilence, for example), and defend against all elemental attacks, if not absorbthem entirely. It's not nescessary for all of your characters to know everysingle spell, Skill, and Special on the grid, but having at least one personwith a full complement of Black and White magics, someone else with statusailment Skills, and teaching as many people as possible Entrust and Copycat,is a good idea. Having Wakka's Attack Reel, and Tidus' Blitz Ace Overdrivesare dirty shortcuts to causing lots of damage, and are absolutely worth your

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time to obtain.

Hitting for 99,999 damage with your characters is not essential for the firstgroup of bosses, the Area Creations, but it certainly helps. For the Speciesand Original Creations, consider it vital. This means that you need severalweapons with [Break Damage Limit]. The easiest way to obtain weapons with thisauto-ability is to power up your characters' Celestial Weapons (forinformation on how to do that, see the FAQ I wrote on the subject), althoughyou may customize the auto-ability into a weapon yourself if you have 60 DarkMatter. Self-made weapons don't have the special damage properties ofCelestial Weapons, however, and won't do as much damage to armored enemies. Aself-made spear for Kimahri will only do about 40,000 damage to Tanket at 255strength regardless of HP, for example, while his Spirit Lance will do 99,999damage at 210 strength and full HP.

Quick Hit is a nescessity. Let me reiterate, QUICK HIT IS A NESCESSITY. QuickHit will allow you to get many, many extra attacks on a boss before it's hada chance to move, often allowing you to dispose of it without a scratch onyou to show for it. Some bosses automatically counterattack everything,however, which brings us to...

[Auto Protect] and [Auto Shell] armor are at least as important as how manyhits you can get in between bosses' turns. In previous Final Fantasies, theimportance of Protect and Shell fell by the wayside - either they were not as

effective in reducing damage, or the enemies in previous games didn't warrantreligious use of them - but not so in FFX. Protect and Shell effectivelyhalve all physical and magical damage dealt to your party, which can mean thedifference between victory and the Game Over screen when fighting bosses withvery high physical or magical offense, such as Fafnir, Nega Elemental, GreaterSphere, or Ultima Buster, especially if these bosses counterattack when youso much as sneeze in their direction.

Hastega, or an armor with [Auto Haste], used in conjunction with Quick Hit,is a nescessity. The more frequently you can attack, obviously the sooner theboss will perish. In this author's opinion, however, [Auto Haste] takes abackseat to Protect and Shell, because unlike Hastega, there isn't a multiple-character Protect or Shell spell. Likewise, [Auto Regen], [Auto Phoenix],

and/or [Auto Potion] used in conjunction with [Alchemy] are also helpful, butIMHO, the former three that I just named should take precedence.

Having over 9,999 HP to defeat any of these bosses isn't nescessary, but you'dbest have at least two characters with [Auto Phoenix] and/or keep everyone inAuto-Life status if you don't have more than 9,999 HP. Auto-Life is preferableto [Auto Phoenix], because it doesn't require a living party member to activate,but it wastes a turn. The tradeoff is yours to decide.

All told, you need at least two different armors for fighting in the MonsterArena - one to defend against monsters who use a lot of status ailment attacks,and a second one when fighting monsters who hit for big damage. The statusarmor should consist of [Auto Med], [Berserkproof], [Confuseproof], and

[Deathproof]. You could substitute [Curseproof] or [Blindproof] for [Auto Med]if you like, but consider the other three auto-abilities very important. Thearmor to use against monsters with a high offense should consist of [Break HPLimit], [Auto Protect], [Auto Shell], and either [Auto Haste] or [AutoPhoenix]. With [Auto Protect] and high defense, [HP +30%] would merely bedecorative - anything that can take off more than 15,000 HP in one hit whileyou're in Protect status with 255 defense would probably kill you in one hitregardless of how many HP you have, but if you'd like to use [HP +30%] anyway,[Auto Shell] is the most expendable of these abilities. That's not to say it'sunnescessary altogether, it simply means that more monsters use physical

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attacks than magical ones.

 - c. Leveling Up -

First, a disclaimer - before engaging any of these bosses in battle, read theirwriteups below to learn about their statistics and attack patterns. Thissection is only a suggestion of who to fight first, it is not nearly asin-depth a boss guide as the information in sections IV, V, and VI. Disclaimerover, we now return you to your regularly scheduled FAQ.

At very, very low levels, you'll want to have your Aeons do the fighting foryou. Having Anima - if not the Magus Sisters as well - will help youtremendously, because not only can these two Aeons break the damage limitwithout powering up a Celestial Weapon, but their stats begin porportionatelyhigher than any other Aeon you have. If even Anima and the Magus Sisters arebeing slaughtered in the arena, however, level up Yuna, because the strengthof any Aeon is tied to the strength of the summoner.

You'll probably want to begin fighting either One-Eye or Pteryx before youtake on any other bosses. Both of these Species Creations have very low HP,and despite a dirty trick or two up their sleeves, they're pushovers if youuse Aeons to do the fighting for you at low levels. If you're concerned aboutbeing ambushed, create a party without Yuna, and equip a member of that partywith a weapon bearing [First Strike]. If you're ambushed, swap the character

with [First Strike] for Yuna, and immediately have her summon. Anyway,defeating One-Eye yields weapons with [Triple AP], and Pteryx drops EvasionSpheres. (One-Eye also drops Magic Defense Spheres, but this tends to beovershadowed by the awesomeness of the weapons he drops. You'll probably havecollected several dozen Magic Defense Spheres by the time you have [Triple AP]weapons for all seven members of your party - don't hesitate to place theseon the Grid as you go, as well.) [Triple AP] weapons allow you to accrueridiculous amounts of AP very rapidly (yours truly likes to exploit this byfighting Cactuars in Sanubia Desert, but the Omega Ruins is good as well in apinch), and when your Evasion stat gets high enough, a good many of theCreations in the arena won't even be able to make a connecting hit.

Speaking of, once you've gained ungodly amounts of AP with your new weapons,

and raised your Evasion stat to at least 180, ideally 200+, you can take onIronclad without fear. Ironclad merely *looks* intimidating - when you have avery high Evasion stat, his Reppageki counter will never hit you, and you'llbe laughing all the way to the HP Sphere bank. Bushinzan and Shinryudan can'tbe evaded, by the way, but hopefully you'll have defeated him before he getshis second and third turns to use these - refer to the Ironclad informationbelow for a strategy to take him down fast.

Alternately, if your Wakka has a decent Strength stat, his World Championweapon, and Attack Reel, you can make short work of Fenrir before you eventake on One-Eye, Pteryx, or Ironclad. Twelve hits of Attack Reel at 99,999damage a pop is 1,199,988 damage, considerably more than Fenrir's laughable850,000 HP. Causing that much damage at one time will always be an Overkill,

therefore, Fenrir will always drop 2 Agility Spheres.

When your Agility and HP are respectable - I'd say at least 110 (plus Haste)for the former and over 9,999 for the latter - you can move on to Juggernaut.Now, Juggernaut will automatically forfeit its first turn to charge up forits second turn, which happens to be a Fire elemental breath attack, whichmeans that if you wear armor with [Fireproof] or [Fire Eater], your partyactually gets _two_ free turns on Juggernaut! (Nul Blaze works just as well asthe aforementioned two armor abilities.) A moderately leveled party shouldhave no trouble defeating Juggernaut before its third turn, but if he's giving

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you trouble, the tried-and-true method of Passado has never failed.

At some point in the preceeding, you can take on Hornet, who drops AccuracySpheres. Hornet doesn't have super high HP, but he hits with absolute accuracy,his attacks inflict nasty status changes, and his evade rate is pretty high.You should be used to fighting monsters like him, so I'm sure I don't need totell you to use Attack Reel or Passado. Right? Right. Sorted.

Defeating Jumbo Flan, who drops Magic Spheres, is an excercise in patience,not brute strength. Using the strategy I've outlined in Jumbo Flan's writeupbelow, you should be able to defeat him in five to six minutes. The strategy,in short, is to teach Anima Haste, Lancet, Shell, and Dispel, and have herrepeatedly use Pain on Jumbo Flan, healing with Lancet when nescessary, andusing Shell if Anima's Magic Defense is below 200. If your Anima is of a highenough level, Pain will do 99,999 damage every time. This is admittedly atime-consuming and boring strategy, but it's much easier than DoublecastingUltima. Moreover, you need a high Magic stat for your party's Ultima to do muchdamage, yet you can't _get_ a high Magic stat without defeating Jumbo Flan inthe first place! Catch 22! Anima may be an ugly fish-mummy-thing, but she's a

 _useful_ ugly fish-mummy-thing.

Tanket, who drops Defense Spheres, almost qualfies as easy a boss to defeat asthose discussed in the preceeding paragraphs, but the fact that he's armoredmakes doing appreciable damage to him very difficult without a high Strength

stat. Consider taking him on towards the end of your stat-raising. Attack Reelhim for a quick kill, or defeat him the regular way with Quick Hit - Tanket isfairly slow, and he'll have two turns tops if your Agility is high enough.

So you've got great Evasion, Magic Defense, HP, Agility, Accuracy, Strength,Defense, and Magic, isn't that enough?

Yes and no. Having a high Luck stat will affect how often you recieve a raredropped item, how often you can make a rare steal, and the rate at which youmake critical hits, much less hit an enemy with high Evasion at all! If you'renot a completist, but still want the benefit of a high Luck stat, alwaysmaking a rare Steal can be accomplished by putting [Master Thief] on an armor,and maxing out your strength and obtaining the Celestial Weapons eliminates

the need for making critical hits. So yes, Luck is important, but unless youplan on engaging the Dark Aeons in battle - the only monsters with painfullyhigh Evasion irrespective of your Accuracy stat - having a low Luck stat canbe compensated for as outlined above. And with the exasperatingly difficultGreater Sphere and Earth Eater being the only two bosses to drop Luck andFortune Spheres, respectively, you've got your work cut out for you.

-- IV. Normal Monster Price List --

When talking to the trainer, after choosing "Fight Monsters", the screen isarranged like this: _________________________________________________________ 

| || Besaid Kilika || Mi'ihen Highroad Mushroom Rock Road || Djose Road Thunder Plains || Macalania Bikanel || Calm Lands Sunken Cave || Mt. Gagazet Inside Sin || Omega Dungeon Area Conquest || Species Conquest Original ||_________________________________________________________|

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Here are the monsters in the order they appear on the various area and conquestselections; hopefully if you're missing a monster, this should clue you in toexactly which one it is:

Besaid  Dingo - 24 gil  Condor - 18 gil  Water Flan - 27 gil

Kilika  Dinonix - 40 gil  Killer Bee - 34 gil  Yellow Element - 49 gil  Ragora - 72 gil

Mi'ihen Highroad  Mi'ihen Fang - 49 gil  Ipiria - 69 gil  Floating Eye - 66 gil  White Element - 72 gil  Raldo - 63 gil  Vouivre - 90 gil  Bomb - 105 gil

  Dual Horn (page 2) - 157 gil

Mushroom Rock Road  Raptor - 72 gil  Gandarewa - 93 gil  Thunder Flan - 75 gil  Red Element - 82 gil  Lamashtu - 108 gil  Funguar - 63 gil  Garuda - 210 gil

Djose Road  Garm - 132 gil

  Simurgh - 109 gil  Bite Bug - 93 gil  Snow Flan - 139 gil  Bunyip - 145 gil  Basilisk - 187 gil  Ochu - 780 gil

Thunder Plains  Melusine - 162 gil  Aerouge - 216 gil  Buer - 198 gil  Gold Element - 160 gil  Kusariqqu - 168 gil

  Larva - 495 gil  Iron Giant - 900 gil  Qactuar (page 2) - 4000 gil

Macalania  Snow Wolf - 288 gil  Iguion - 207 gil  Wasp - 213 gil  Evil Eye - 307 gil  Ice Flan - 282 gil

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  Blue Element - 270 gil  Murussu - 247 gil  Mafdet (page 2) - 258 gil  Xiphos (page 2) - 330 gil  Chimera (page 2) - 1455 gil Bikanel  Sand Wolf - 337 gil  Alcyone - 360 gil  Mushussu - 405 gil  Zuu - 1800 gil  Sand Worm - 1500 gil  Cactuar - 400 gil

Calm Lands  Skoll - 630 gil  Nebiros - 480 gil  Flame Flan - 672 gil  Shred - 552 gil  Anacondaur - 1125 gil  Ogre - 1470 gil  Coeurl - 1650 gil  Chimera Brain (page 2) - 1500 gil  Malboro (page 2) - 1650 gil

Sunken Cave  Yowie - 720 gil  Imp - 915 gil  Dark Element - 780 gil  Nidhogg - 903 gil  Thorn - 795 gil  Valaha - 1080 gil  Epaaj - 1425 gil  Ghost (page 2) - 1215 gil  Tonberry (page 2) - 3000 gil

Mt. Gagazet

  Bandersnatch - 1320 gil  Ahriman - 975 gil  Dark Flan - 1620 gil  Grenade - 810 gil  Grat - 780 gil  Grendel - 1095 gil  Bashura - 1095 gil  Mandragora (page 2) - 1800 gil  Behemoth (page 2) - 2025 gil  Splasher (page 2) - 300 gil  Achelous (page 2) - 630 gil  Maelspike (page 2) - 495 gil

Inside Sin  Exoray - 1260 gil  Wraith - 1605 gil  Gemini A (armed with sword) - 1666 gil  Gemini B (armed with club) - 1666 gil  Demonolith - 2205 gil  Great Malboro - 2250 gil  Barbatos - 2325 gil  Adamantoise (page 2) - 3300 gil  Behemoth King (page 2) - 2775 gil

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Omega Dungeon  Zaurus - 1425 gil  Floating Death - 1897 gil  Black Element - 1560 gil  Halma - 1545 gil  Puroboros - 1455 gil  Spirit - 1950 gil  Machea - 2175 gil  Master Coeurl (page 2) - 3045 gil  Master Tonberry (page 2) - 3600 gil  Varuna (page 2) - 2670 gil

Area Conquest  Stratoavis - 6000 gil  Malboro Menace - 6000 gil  Kottos - 6000 gil  Coeurlregina - 6000 gil  Jormungand - 6000 gil  Cactuar King - 6000 gil  Espada - 6000 gil  Abyss Worm (page 2) - 6000 gil  Chimerageist (page 2) - 6000 gil  Don Tonberry (page 2) - 8000 gil

  Catoblepas (page 2) - 6000 gil  Abaddon (page 2) - 6000 gil  Vorban (page 2) - 6000 gil

Species Conquest  Fenrir - 8000 gil  Ornitholestes - 8000 gil  Pteryx - 8000 gil  Hornet - 8000 gil  Vidatu - 8000 gil  One-Eye - 8000 gil  Jumbo Flan - 8000 gil  Nega Elemental (page 2) - 8000 gil

  Tanket (page 2) - 8000 gil  Fafnir (page 2) - 8000 gil  Sleep Sprout (page 2) - 8000 gil  Bomb King (page 2) - 8000 gil  Juggernaut (page 2) - 8000 gil  Ironclad (page 2) - 8000 gil

Original  Earth Eater - 15000 gil  Greater Sphere - 15000 gil  Catastrophe - 15000 gil  Th'uban - 15000 gil  Neslug - 15000 gil

  Ultima Buster - 15000 gil  Shinryu - 15000 gil  Nemesis (page 2) - 25000 gil

-- V. Area Creations --

 - a. Besaid Island: Stratavis -

Name: Stratavis

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  HP: 320000 (Overkill: 10000)AP: 8000 (Overkill: 8000)

Steal: Smoke Bomb x3 (common), Stamina Spring x2 (rare) Cost: 6000 gil Drop: Amulet x2 (common) x4 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 73 | 41 | 32 | 82 | 32 | 5 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Str +5%, Str +10%, Str +20%Auto-abilites of dropped armor: HP +10%, HP +20%, HP +30%

Number of slots of droppped equipment: 2-4Number of abilities in dropped equipment: 1-3

Strategy: Easy, easy, easy. Don't be fooled by his Zuu-like appearance, this

bird is a pushover. When he flops to the ground, which should happen afteronly a few hits, you'll know he's low on HP. At low levels, boost Yojimbo'sEvade % with Speed Spheres, and have him kill Stratavis. Youji's evasion isso good, Stratavis will miss nearly every time! This tactic is courtesy ofdreavien, who swears up and down that it works great on other Area Creationand Species Creation bosses. Barring using Yojimbo, or being leveled enoughto kill him with physical attacks, Stratavis has a slight weakness to Slow,and all four 'Break' skills - these will work 10% of the time. Doom works aswell, but you'll be sitting through 200 turns looking at his ugly mug.

Conditions: Capture at least one of each monster from Besaid Island. Theseare: Dingo, Condor, and Water Flan.

Prize for unlocking: Stamina Tonic x99

 - b. Kilika Forest: Malboro Menace -

Name: Malboro Menace  HP: 640000 (Overkill: 12000)

AP: 8000 (Overkill: 8000)Steal: Remedy x4 (common), Mana Spring x2 (rare) Cost: 6000 gil Drop: Mana Tonic x2 (common) x4 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 60 | 24 | 53 | 63 | 34 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| 1.5x | N/A | Absorb | N/A | N/A |

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Auto-abilites of dropped weapons: Sleepstrike, Silencestrike, Darkstrike,Poisonstrike, Stonestrike, Zombiestrike, SlowstrikeAuto-abilites of dropped armor: Sleepproof, Silenceproof, Darkproof,Stoneproof, Poisonproof, Zombieproof, Slowproof

Number of slots of droppped equipment: 3-4Number of abilities in dropped equipment: 1-4

Strategy: This guy is like a souped-up, giant Great Malboro, so equip armorwith the [Berserkproof], [Confuseproof], and [Auto Med] abilities, or [Ribbon]if you're playing the PAL or "International" releases. Malboro Menace will

 _always_ ambush you on the first turn and use Putrid Breath immediately, so ifyou have a weapon bearing the [First Strike] auto ability, make sure you haveit equipped to get an extra hit on him at the beginning of the battle, or swapthat character our for Yuna who will summon an Aeon to take Malboro Menace'sPutrid Breath attack. (If anyone is curious, Putrid Breath is simply BadBreath plus small damage, but the damage is insignificant compared to havingan entire party afflicted by Confusion...) His other methods of assaultinclude two different tentacle attacks - one inflicts Petrify on a singlecharacter, and the other inflicts all four 'Breaks' on a single character.Like Stratavis before him, Malboro Menace is vulnerable to Doom, although theDoom counter is set at 200.

Conditions: Capture at least one of each monster from Kilika. These are: Killer

Bee, Ragora, Dinonix, and Yellow Element.

Prize for unlocking: Poison Fang x99

 - c. Mi'ihen Highroad: Kottos -

 Name: Kottos  HP: 440000 (Overkill: 15000)

AP: 8000 (Overkill: 8000)Steal: Stamina Spring x4 (common), Soul Spring x2 (rare) Cost: 6000 gil Drop: Healing Spring x20 (common) x40 (Overkill)

  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 88 | 60 | 12 | 1 | 36 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Counter, Evade & Counter, Magic Counter

Auto-abilites of dropped armor: HP +10%, HP +20%, HP +30%

Number of slots of droppped equipment: 2-3Number of abilities in dropped equipment: 1-3

Strategy: Kottos counterattacks everything - Overdrives, phsyical attacks,magic attacks, even simply Stealing from him will cause him to attack you.If you fight Kottos when you're just beginning to capture monsters, you mayget creamed, but he's a piece of cake at higher levels. Have everyone inProtect status, and lots of HP and Phoenix Downs. At 255 Defense and in

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Protect status, his counterattack will only do about 1500 damage.

Conditions: Capture at least one of each monster from Mi'ihen Highroad. Theseare: Raldo, Floating Eye, Mi'ihen Fang, White Element, Bomb, Dual Horn,Vouivre*, and Ipiria*. *These last two only appear in the "Old" part ofMi'ihen Highroad. The "Old" Highroad is the sunken canyon part that you canget to by doing a U-turn at the screen right before Mushroom Rock Road, wherethe chocobo feathers and Auron's Mars Crest are.

Prize for unlocking: Soul Spring x99

 - d. Mushroom Rock Road: Coeurlregina -

 Name: Coeurl Regina  HP: 380000 (Overkill: 10000)

AP: 8000 (Overkill: 8000)Steal: Farplane Wind x2 (common), Blessed Gem x1 (rare) Cost: 6000 gil Drop: Shining Gem x3 (common) x6 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % |

|----------|----------|----------|----------|----------|----------|| 1 | 40 | 70 | 40 | 75 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Deathstrike, Double APAuto-abilites of dropped armor: Sleepproof, Silenceproof, Darkproof,Stoneproof, Poisonproof, Zombieproof, Slowproof, Deathproof

Number of slots of droppped equipment: 2-3

Number of abilities in dropped equipment: 1-3

Strategy: Another pushover - kind of a spiritual successor to the pantherenemies you fought in the Tower of Bab-il in Final Fantasy IV, except withoutthe difficulty. She'll sit there while you attack her repeatedly, and most ofthe time use a combination Doom/Curse/Confuse attack called "Chaos", but solong as you have [Confuseproof], [Deathproof], and possibly [Curseproof], itcan't harm you. Very rarely, Coeurlregina will use Hyper Blaster, which isinstant death to one character, and fairly weak Flare, Thundaga, and Drainspells. If for some reason you can't wear down her 380000 HP in a reasonableamount of time, she too is vulnerable to Doom, and the counter is set at 200.

Conditions: Capture at least one of each monster from Mushroom Rock Road.

These are: Thunder Flan*, Gandarewa*, Raptor, Lamashtu, Red Element*, Funguar*,and Garuda. *These asterisked monsters appear in more areas than just MushroomRock Road. Thunder Flan also appears in the "Old" part of Mi'ihen Highroad, andRed Element, Funguar, and Gandarewa appear in the southern part of DjoseHighroad.

Prize for unlocking: Candle of Life x99

 - e. Djose Highroad / Moonflow: Jormungand -

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 Name: Jormungand  HP: 520000 (Overkill: 10000)

AP: 8000 (Overkill: 8000)Steal: Petrify Grenade x4 (common), Three Stars x1 (rare) Cost: 6000 gil Drop: Supreme Gem x2 (common) x4 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 77 | 33 | 80 | 186 | 53 | 6 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Sleepstrike, Silencestrike, Darkstrike,Poisonstrike, Stonestrike, Zombiestrike, SlowstrikeAuto-abilites of dropped armor: Sleepproof, Silenceproof, Darkproof,Stoneproof, Poisonproof, Zombieproof, Slowproof

Number of slots of droppped equipment: 3-4Number of abilities in dropped equipment: 1-4

Strategy: Yet another easy fight. Jormungand likes to petrify you, but youexpected that from his palette-swapped Basilisk appearance, right? Right.If he doesn't use a stone gaze-type attack, he'll attack one party memberwith his claws for piddly damage, or use a sonic tail attack that hits yourwhole party, which may be halved by Shell. Verily, Jormungand is slow asmolasses, so as long as you have [Stoneproof], and abuse Overdrives and QuickHit, he'll probably only get one hit on you. Should you choose to cripple himfurther, he's also vulnerable to Slow status, and has 90% resistence to allfour 'Breaks'.

Conditions: Capture at least one of each monster from Djose Highroad. Theseare: Bite Bug, Garm, Bunyip, Simurgh, Snow Flan, Basilisk, and Ochu*. *TheOchu only appears along the Moonflow, which is west of Djose Temple.

Prize for unlocking: Petrify Grenade x99

 - f. Thunder Plains: Cactuar King -

 Name: Cactuar King  HP: 100000 (Overkill: 10000)

AP: 8000 (Overkill: 8000)Steal: Chocobo Wing x2 (common), Designer Wallet x1 (rare)

 Cost: 6000 gil Drop: Blessed Gem x3 (common) x6 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 255 | 100 | 255 | 255 | 80 | 240 |

|-----------|-----------|-----------|------------|------------|

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| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| Null | Null | Null | Null | Null |

Auto-abilites of dropped weapons: Str +5%, Str +10%, Str +20%Auto-abilites of dropped armor: Defense +5%, Defense +10%, Defense +20%

Number of slots of droppped equipment: 2-4Number of abilities in dropped equipment: 1-3

Strategy: Cactuar King is fast with ridiculously high Evade and Magic Defense,so definately include Wakka in this battle - he may be the only one who canreliably hit him. And regardless of whether you're able to make a connectinghit on him or not, the Cactuar King will counterattack with 10,000 Needles.When his turn comes to, Cactuar King will use 10,000 Needles about 40% of thetime, 99,999 Needles 50% of the time, and run away (!) 10% of the time.Wakka's Attack Reel Overdrive, or Blitz Ace will finish him off quickly.Between this fight, and the Cactuar minigame in Sanubia Desert, you may windup hating Cactuars for life.

Conditions: Capture at least one of each monster from Thunder Plains. Theseare: Aerouge, Buer, Melusine, Kusariqqu, Qactuar*, Gold Element, Larva, andIron Giant**. *You will not encounter Qactuars until you've prayed to atleast one of the glowing Qactuar stones. **The Iron Giant only appears north

of Rin's travel agency.

Prize for unlocking: Chocobo Wing x99

 - g. Macalania Forest and Snowfield: Espada -

 Name: Espada  HP: 280000 (Overkill: 15000)  AP: 8000 (Overkill: 8000)Steal: Farplane Shadow x4 (common), Farplane Wind x1 (rare) Cost: 6000 gil Drop: Rename Card x1 (common) x2 (Overkill)

  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 44 | 100 | 31 | 160 | 51 | 12 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Str +5%, Str +10%, Str +20%

Auto-abilites of dropped armor: Defense +5%, Defense +10%, Defense +20%

Number of slots of droppped equipment: 2-4Number of abilities in dropped equipment: 1-3

Strategy: Espada has a rather annoying instant-death counterattack, but verylow HP. You can circumvent this by zombifying your party members, which makesthem immune to instant death, or having the [Deathproof] and/or [Auto Phoenix]abilities in your armor. If your evade is high enough, you don't even need toworry about it, because you'll always dodge the counterattack. Espada also has

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no resistance whatsoever to all four 'Breaks', and 50% resistance to Slow.Enjoy this easy fight.

Conditions: Capture at least one of each monster from Macalania. These are:Wasp, Murussu, Blue Element, Xiphos, Chimera, Evil Eye*, Snow Wolf*, Mafdet*,and Ice Flan*. The monsters without asterisks appear in Macalania Forest, andthe ones with asterisks appear around Lake Macalania and Macalania Snowfield.Also, do not confuse Murussu with Mafdet - they're both armored moles, butone is pink, red, and blue, and has a crystal growing out of its head(Murussu), and the other is grayish-lavender with smoke coming out of poresin its back (Mafdet).

Prize for unlocking: Shining Gem x60

 - h. Sanubia Desert: Abyss Worm -

 Name: Abyss Worm  HP: 480000 (Overkill: 12000)

AP: 8000 (Overkill: 8000)Steal: Shadow Gem x4 (common), Stamina Tablet x1 (rare) Cost: 6000 gil Drop: Stamina Tonic x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 60 | 24 | 93 | 63 | 22 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Str +5%, Str +10%, Str +20%Auto-abilites of dropped armor: Defense +5%, Defense +10%, Defense +20%

Number of slots of droppped equipment: 2-4Number of abilities in dropped equipment: 1-3

Strategy: The Abyss Worm only LOOKS intimidating - but then you hit him, andyou realize he's just an overgrown earthworm with serious post-nasal dripproblems. Although the Abyss Worm doesn't have any status ailment weaknesses,outside of Doom (count: 200), he's extremely slow, and he doesn't have muchphysical defense power, so if at least one of your party members can deal99,999 damage every time, this battle is over before it's even begun. Even ifyou can't deal 9,999 damage, Hastega, Doublecasting Flare or Ultima, or Lulu'sFury Overdrives will expedite things muchly. (Unfortunately, the Abyss Worm isimmune to Demi, which means you can't expedite things even further.)

Conditions: Capture at least one of each monster from Sanubia Desert. Theseare: Alcyone, Sand Wolf, Sand Worm*, Mushussu, Zuu, and Cactuar*. *All of themonsters appear in all areas, EXCEPT for the Sand Worm and Cactuar. The SandWorm only appears in the Ruins and Sandstorm areas, and the Cactuar onlyappears on the screen closest to home - most frequently in the Sandstorm area.You can find all of these monsters except for the Mulfushu and Alcyone at theSanubia Sand Dune location, accessable by searching the coordinates X-15 Y-41while on the airship. I think.

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Prize for unlocking: Shadow Gem x99

 - i. Calm Lands: Chimerageist -

 Name: Chimerageist  HP: 120000 (Overkill: 10000)

AP: 8000 (Overkill: 8000)Steal: Mana Spring x2 (common), Stamina Spring x1 (rare) Cost: 6000 gil Drop: Return Sphere x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 66 | 10 | 68 | 10 | 29 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| Null | Null | Null | Null | N/A |

Auto-abilites of dropped weapons: Firestrike, Waterstrike, Icestrike

Auto-abilites of dropped armor: Fire Eater, Water Eater, Ice Eater

Number of slots of droppped equipment: 2-3Number of abilities in dropped equipment: 1-3

Strategy: Chimerageist will most likely be the easiest of any of these bosses,because he'll also be the first one you fight - the Monster Trainer won't letyou fight any of the other bosses until you've captured all the monsters fromthe Calm Lands, remember? Aqua Breath, which Kimahri may learn from him, isthe most damaging of his attacks, and it hits your entire party, but so longas you have [Waterproof] or [Water Eater] armor, or NulTide status, it'snothing to worry about. His other attacks include a fireball called Megid Flame,and the usual complement of Chimera spells. Chimerageist has 50% resistance to

all four 'Breaks', and no resistance to Doom.

Conditions: Capture at least one of each monster from the Calm Lands. Theseare: Nebiros, Skoll, Flame Flan, Anacondaur, Shred, Coeurl*, Ogre, Malboro*,and Chimera Brain. *The Coeurl and Malboro also appear in the Cavern of theStolen Fayth, but if you capture them there, they count towards your CalmLands total. If you're having trouble running into a particular monster, thetrainer even tells you that the rarest monsters tend to spawn in the northwestcorner of the Calm Lands.

Prize for unlocking: Farplane Wind x60

 - j. Cavern of the Stolen Fayth: Don Tonberry -

 Name: Don Tonberry  HP: 480000 (Overkill: 10000)

AP: 8000 (Overkill: 8000)Steal: Candle of Life x2 (common), Designer Wallet x1 (rare) Cost: 8000 gil Drop: Farplane Wind x3 (common) x6 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

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|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 95 | 100 | 75 | 100 | 37 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Sleepstrike, Silencestrike, Darkstrike,Poisonstrike, Stonestrike, Zombiestrike, Slowstrike, DeathstrikeAuto-abilites of dropped armor: Sleepproof, Silenceproof, Darkproof,Stoneproof, Poisonproof, Zombieproof, Slowproof, Deathproof

Number of slots of droppped equipment: 3-4Number of abilities in dropped equipment: 2-4

Strategy: If you attack Don Tonberry when he's at the far side of the screen,he'll automatically counterattack with an insanely powerful version of Karma,(ten times the power of a standard Karma, to be exact) which will usually killyou, even at high levels. Whereas if you defend for four turns while he walkstowards you, and only attack him when you're staring him in the face, he won'tcounterattack. [Auto Phoenix] or Auto-Life are nescessary if you don't heed

the Karma warning, and attack him before you can see the whites of his eyes.For a laugh, try summoning an Aeon to see his Voodoo attack...

Conditions: Capture at least one of each monster from the Cavern of theStolen Fayth. These are: Epaaj, Imp*, Yowie, Thorn, Dark Element, Nidhogg*,Valaha, Ghost, and Tonberry. *The Imp and Nidhogg also appear in Mt. Gagazet,but if you capture them there, they count towards your Cavern of the StolenFayth total. The encounter rate for certain monsters in the cave isridiculously low, so if you can't find a certain monster right away, like aTonberry, don't despair, you're not the only one. I personally spent fourhours searching for Tonberries in the cave, and only found five in that time.Arcaneja and others on the GameFAQs FFX board have reported that the Tonberryrate was highest in the "green" room to the right of the first 4-way

intersection, so maybe I was just looking in the wrong place. Regardless,whomever programmed the encounter rates in this area should be strung up bytheir toenails and Everyone's Grudged repeatedly. Grrr!

Prize for unlocking: Silver Hourglass x40.

 - k. Mt. Gagazet / Gagazet Cavern / Zanarkand Ruins: Catoblepas -

 Name: Catoblepas  HP: 550000 (Overkill: 10000)

AP: 8000 (Overkill: 8000)Steal: Healing Spring x3 (common), Stamina Tonic x1 (rare)

 Cost: 6000 gil Drop: Three Stars x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 76 | 33 | 58 | 27 | 47 | 0 |

|-----------|-----------|-----------|------------|------------|

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| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Sleepstrike, Silencestrike, Darkstrike,Poisonstrike, Stonestrike, Zombiestrike, Slowstrike, DeathstrikeAuto-abilites of dropped armor: Sleepproof, Silenceproof, Darkproof,Stoneproof, Poisonproof, Zombieproof, Slowproof, Deathproof

Number of slots of droppped equipment: 3-4Number of abilities in dropped equipment: 2-4

Strategy: Treat Catoblepas as you would a mega Behemoth, because that's whathe is, and bear in mind that when you defeat him, he'll cast Ultima as a lastgasp. Cast Shell on your party before you slay him, if you don't have veryhigh magic defense, or cripple him by using any and all four 'Breaks', ofwhich he has 50% resistance to.

Conditions: Capture at least one of each monster from Mt. Gagazet. These are:Bandersnatch, Grat, Grenade, Bashura, Ahriman, Grendel, Dark Flan, Mandragora,Behemoth, Splasher, Achelous, and Maelspike. Bear in mind that this areaencompasses the snowy exterior of Mt. Gagazet, the Cavern interior, theflooded part of the cavern, and the ruins of the Zanarkand Freeway. Also,capturing at least two of the Splasher, Achelous, and Maelspike will unlock

Shinryu in addition to Catoblepas - see Shinryu's entry in the OriginalCreations section for more detail.

Prize for unlocking: Blossom Crown for unlocking Catoblepas, and 30 MegaElixirs for unlocking Shinryu.

 - l. Inside Sin: Abadon -

 Name: Abadon  HP: 380000 (Overkill: 10000)

AP: 10000 (Overkill: 10000)Steal: Purifying Salt x3 (common), Shining Gem x1 (rare)

 Cost: 6000 gil Drop: Mana Tablet x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 40 | 180 | 95 | 160 | 120 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Magic +5%, Magic +10%, Magic +20%Auto-abilites of dropped armor: Magic Defense +5%, Magic Defense +10%, MagicDefense +20%

Number of slots of droppped equipment: 2-4Number of abilities in dropped equipment: 1-3

Strategy: Cast Hastega. Attack with Quick Hit. Rinse, lather, repeat. Don'tbother with magic, because he has constant Nul-All, Reflect, and other

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protective statuses in place. His attacks include Pharoah's Curse, which youmay have been afflicted by when fighting Demonoliths, all of the -aga spells,Flare, and Demi rarely. Abadon tends to use Pharoah's Curse more than anything,though, so either have [Blindproof], [Poisonproof], [Curseproof], and/or [AutoMed] in your armor.

Conditions: Capture at least one of each monster from Inside Sin. These are:Exoray, Gemini (both kinds, each count as a seperate monster)*, Adamantoise*,Behemoth King, Wraith*, Great Malboro*, Barbatos**, and Demonolith*. *Thesemonsters also appear in the Omega Ruins, but if you capture them there, theycount towards your Inside Sin total. **Barbatos only appears in the "desertedcity"-type area - the City of Dying Dreams.

Prize for unlocking: Lunar Curtain x99

 - m. Omega Ruins: Vorban -

 Name: Vorban  HP: 630000 (Overkill: 10000)

AP: 8000 (Overkill: 8000)Steal: Healing Spring x2 (common), Stamina Tablet x1 (rare) Cost: 6000 gil Drop: Friend Sphere x1 (common) x2 (Overkill)

  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 95 | 100 | 75 | 100 | 33 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Str +5%, Str +10%, Str +20%

Auto-abilites of dropped armor: Defense +5%, Defense +10%, Defense +20%

Number of slots of droppped equipment: 2-4Number of abilities in dropped equipment: 1-3

Strategy: Don't bother with Armor Break, because Vorban is immume to it,and all of the other "Breaks". Unless your characters can hit for 99,999damage, this will be a very very long fight, and not one that I recommend atlow to moderate levels. Otherwise, Vorban has all of the same attacks that aBarbatos does, and whether he'll counterattack when you hit him seems to betotally random. His only status ailment weakness is Doom (count: 200).

Conditions: Capture at least one of each monster from the Omega Ruins. These

are: Varuna*, Floating Death, Black Element, Zaurus, Spirit*, Halma, Machea,Master Coeurl, Master Tonberry*, and Puroburos*. *These monsters appear mostfrequently (which is to say, still not very frequently at all) in the basementlevel of the Omega Ruins, en route to Omega himself.

Prize for unlocking: Designer Wallet x60

-- VI. Species Creations --

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 - a. Wolves: Fenrir -

 Name: Fenrir  HP: 850000 (Overkill: 99999)

AP: 10000 (Overkill: 10000)Steal: Chocobo Feather x2 (common), Chocobo Wing x1 (rare) Cost: 8000 gil Drop: Agility Sphere x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 73 | 40 | 12 | 165 | 200 | 60 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| Halve | Halve | Halve | Halve | Halve |

Auto-abilites of dropped weapons: Sleepstrike, Silencestrike, Darkstrike,Poisonstrike, Stonestrike, Zombiestrike, Slowstrike, DeathstrikeAuto-abilites of dropped armor: Sleepproof, Silenceproof, Darkproof,Stoneproof, Poisonproof, Zombieproof, Slowproof, Deathproof, Confuseproof

Number of slots of droppped equipment: 3-4Number of abilities in dropped equipment: 2-4

Strategy: Fenrir is fast, agile, and has two very powerful attacks, one ofwhich is instant death even to Aeons, and the other does 15,000+ damage ontop of confusion to a single character. And did I mention, he's FAST? Even ifyou cast Hastega, you may not be able to keep up with Fenrir. If there wasever a battle to abuse Mindy's Passado, this is it. He has 99% resistance toArmor Break and Mental Break, but in my opinion, the 1% chance of making aconnecting hit outweighs the benefit of inflicting either of these on him.Alternately, if you're playing the "International" or PAL releases, onemulti-hit Overdrive from Anima will send him back to the kennel quickly.

Conditions: Capture at least 3 of each monster from the wolf species. Theseare: Dingo (Besaid Island), Mi'ihen Fang (Mi'ihen Highroad), Garm (Moonflow),Snow Wolf (Macalania Snowfield), Sand Wolf (Sanubia Desert), Skoll (CalmLands), and Bandersnatch (Mt. Gagazet).

Prize for unlocking: Chocobo Feather x99

 - b. Lizards: Ornitholestes -

 Name: Ornitholestes  HP: 800000 (Overkill: 99999)

AP: 10000 (Overkill: 10000)Steal: Rename Card x1 (common), Chocobo Wing x1 (rare) Cost: 8000 gil Drop: Gambler's Spirit x2 (common) x4 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 83 | 55 | 30 | 170 | 130 | 80 |

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|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| Absorb | N/A | Null | N/A | N/A |

Auto-abilites of dropped weapons: Double OverdriveAuto-abilites of dropped armor: Defense +5%, Defense +10%, Defense +20%

Number of slots of droppped equipment: 2-3Number of abilities in dropped equipment: 1-3

Strategy: Ornitholestes has a high evade rate, but low speed and physicalattack power compared to most of the other Species Creations. So consider thisan easy fight. However, if you fight him on lower levels, you may run intoone of two attacks: a) a damage plus poison attack that never misses unlessyou have [Poisonproof] armor, or b) an HP-draining attack. Don't worry toomuch about the latter attack, instead worry about curing the poison before ithas a chance to really damage you. As a last resort, use Doom (count: 200).

Conditions: Capture at least 3 of each monster from the lizard species. Theseare: Dinonix (Kilika Forest), Ipiria (Mi'ihen Highroad), Raptor (Mushroom RockRoad), Melusine (Thunder Plains), Iguion (Macalania) Yowie (Cavern of theStolen Fayth), and Zaurus (Omega Ruins).

Prize for unlocking: Stamina Spring x99

 - c. Birds: Pteryx -

Name: Pteryx  HP: 100000 (Overkill: 99999)

AP: 10000 (Overkill: 10000)Steal: Smoke Bomb x4 (common), Candle of Life x1 (rare) Cost: 8000 gil Drop: Evasion Sphere x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 90 | 100 | 5 | 100 | 60 | 60 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Str +5%, Str +10%, Str +20%Auto-abilites of dropped armor: Defense +5%, Defense +10%, Defense +20%

Number of slots of droppped equipment: 2-4Number of abilities in dropped equipment: 1-3

Strategy: High evade rate, medium speed, extremely low HP, constantly inRegen status, vulnerable to Doom (count: 200) and all four 'Breaks'. The oneattack that's even worth mentioning is Pteryx's beak attack, which curses you.Yawn. Next?

Conditions: Capture at least 4 of each monster from the bird species. These

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are: Condor (Besaid Island), Simurgh (Djose Highroad), and Alcyone (SanubiaDesert).

Prize for unlocking: Mega Phoenix x99

 - d. Insects: Hornet -

 Name: Hornet  HP: 620000 (Overkill: 50000)

AP: 10000 (Overkill: 10000)Steal: Poison Fang x4 (common), Cleaning Salts x2 (rare) Cost: 8000 gil Drop: Accuracy Sphere x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 63 | 70 | 88 | 95 | 102 | 17 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|

| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Str +5%, Str +10%, Str +20%Auto-abilites of dropped armor: Defense +5%, Defense +10%, Defense +20%

Number of slots of droppped equipment: 2-4Number of abilities in dropped equipment: 1-3

Strategy: Wouldn't you know it, another monster with a high evade rate!Heavens to Betsy! He hits pretty hard for an overgrown insect, including apoison stinger, and instant death stinger attacks, and never misses (there'sa reason the Hornet drops Accuracy Spheres) but all of his attacks target asingle character. His standard non-stinger physical attack inflicts Sleep,

Silence, Blind, and Death on a single character.

Conditions: Capture at least 4 of each monster from the insect species. Theseare: Killer Bee (Kilika Forest), Bite Bug (Moonflow), Wasp (Macalania Forest),and Nebiros (Calm Lands).

Prize for unlocking: Mana Tonic x60

 - e. Floating Wizards: Vidatu -

 Name: Vidatu  HP: 95000 (Overkill: 10000)

  AP: 10000 (Overkill: 10000)Steal: Lightning Gem x4 (common), Mana Tonic x1 (rare) Cost: 8000 gil Drop: MP Sphere x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 12 | 230 | 77 | 230 | 33 | 80 |

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|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Double APAuto-abilites of dropped armor: MP 10%, MP +20%, MP +30%

Number of slots of droppped equipment: 2-3Number of abilities in dropped equipment: 1-3

Strategy: Don't bother using elemental spells on Vidatu, because his constantNul-All and Regen status will nullify all of them. I believe he's also inShell status, so non-elemental spells aren't very powerful either. Take himdown in a single hit if you can hit for 99,999 damage.

Conditions: Capture at least 4 of each monster from the floating wizardspecies. These are: Gandarewa (Mushroom Rock Road), Aerouge (Thunder Plains),and Imp (Mt. Gagazet or Cavern of the Stolen Fayth).

Prize for unlocking: Mana Spring x99

 - f. Eyeballs: One-Eye -

 Name: One-EyeHP: 150000 (Overkill: 15000)AP: 10000 (Overkill: 1000)

Steal: Lunar Curtain x3 (common), Blessed Gem x1 (rare) Cost: 8000 gil Drop: Magic Defense Sphere x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|

| 55 | 58 | 77 | 183 | 38 | 10 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| Null | Null | Null | Null | Null |

Auto-abilites of dropped weapons: Triple APAuto-abilites of dropped armor: MP +10%, MP +20%, MP +30%

Number of slots of droppped equipment: 2-3Number of abilities in dropped equipment: 1-3

Stategy: If One-Eye has the first move, he'll use an attack called Shock Wave,which is every status abnormality in the book, on top of 9,999+ damage toevery character. When fighting One-Eye, make sure at least one person in youractive part is equipped with a weapon bearing [First Strike], and if he gets the jump on you, simply swap that character out for Yuna, who will summon. The onlyother attack of One Eye's worth mentioning is a staring contest he has with onecharacter - standard to all of the One-Eyed fiends, that inflicts Curse status.

Conditions: Capture at least 4 of each monster from the eyeball species. These

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are: Floating Eye (Mi'ihen Highroad), Buer (Thunder Plains), Evil Eye(Macalania Snowfield), Ahriman (Mt. Gagazet or Inside Sin), and Floating Death(Omega Ruins).

Prize for unlocking: Stamina Tablet x60

 - g. Flans: Jumbo Flan -

 Name: Jumbo Flan  HP: 1300000 (Overkill: 99999)  AP: 10000 (Overkill: 10000)Steal: Lunar Curtain x4 (common), Mana Tablet x1 (rare) Cost: 8000 gil Drop: Magic Sphere x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 3 | 255* | 98 | 80 | 60 | 0 |

*Despite Jumbo Flan having a finite Defense statistic, physical attacks willdo no damage.

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| Absorb | Absorb | Absorb | Absorb | Absorb |

Auto-abilites of dropped weapons: Magic BoosterAuto-abilites of dropped armor: Fire Eater, Water Eater, Ice Eater

Number of slots of droppped equipment: 2-4Number of abilities in dropped equipment: 1-3

Strategy: Jumbo Flan is HARD... well technically he's jellylike, and probably

soft and squishy to the touch, but he's hard to defeat. Would you want totouch him, anyway? I wouldn't. Jumbo Flan absorbs all kinds of elementalspells, and has high Magic Defense to boot, so non-elemental spells don't domuch damage. Don't even think about using physical attacks - no matter howhigh your strength is, all weapon-based techniques do 0 damage. Jae kindlyinformed me via email to try to use Ultima in conjunction with Doublecastand Copycat, and having road tested this, can confirm he's correct. To makethis battle even easier, Slow Jumbo Flan by casting Reflect on one of yourparty members, then Slow on that same member. (Jumbo Flan is constantly inReflect status, and casting slow on him directly will bounce it back to you- that's why you want to Reflect your Slow spell off a party member.)Besides Slow, Jumbo Flan is also vulnerable to Blind and Doom (count: 200),although seeing as he never uses a physical attack, and magic circumvents

Blind status, I don't know why you'd want to use the former on him.

Alternately, make sure Anima knows Haste, Ultima, Lancet, and _maybe_ Shelland Dispel. Summon her, Haste and Shell her, and have her use "Pain"repeatedly, which is not weapon-based and will therefore do 99,999 damage ifYuna is moderately built up. If Jumbo Flan whittles Anima's HP down, useLancet to heal her. When Jumbo Flan is close to dying, he'll cast Regen onhimself, which you can Dispel if you like, or keep Paining him, and he'llprobably die in two rounds at most. This is the fastest way to defeat JumboFlan, period. Credits to Crimson Shadow and Billy Auyang for submitting this.

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Conditions: Capture at least 3 of each monster from the flan species. Theseare: Water Flan (Besaid Island), Thunder Flan (Mi'ihen Highroad), Snow Flan(Moonflow), Ice Flan (Macalania Lake or Snowfield), Flame Flan (Calm Lands),and Dark Flan (Gagazet Cavern or Zanarkand Ruins).

Prize for unlocking: Twin Stars x60

 - h. Elements: Nega Elemental -

 Name: Nega Elemental  HP: 1300000 (Overkill: 15000)

AP: 10000 (Overkill: 10000)Steal: Star Curtain x4 (common), Twin Stars x1 (rare) Cost: 8000 gil Drop: Twin Stars x2 (common) x2 (Overkill)  Dark Matter x2 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 0 | 140 | 80 | 62 | 44 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| Absorb | Absorb | Absorb | Absorb | Absorb |

Auto-abilites of dropped weapons: Firestrike, Thunderstrike, Waterstrike,IcestrikeAuto-abilites of dropped armor: Fire Eater, Lightning Eater, Water Eater,Ice Eater

Number of slots of droppped equipment: 2-4Number of abilities in dropped equipment: 2-4

Strategy: Nega Elemental counterattacks all physical attacks with Ultima,even Overdrives, so don't use those unless your Magic Defense is 255. Youcannot get around this by casting Reflect on your party, either, becauseUltima penetrates Reflect. Instead, use the same strategy you used to killJumbo Flan above - Doublecast Ultima, and Copycat like it's going out of style,or summon Anima and have her use Pain, because Pain is not a physical attack.Nega Elemental's regular attacks are insignificant compared to its Ultimacounter, and all they consist of is a weak Drain, and Reflect when its HP isgetting low.

Conditions: Capture at least 3 of each monster from the elemental species.These are: Yellow Element (Kilika Forest), White Element (Mi'ihen Highroad),Red Element (Mushroom Rock Road), Gold Element (Thunder Plains), Blue Element

(Macalania Forest), Dark Element (Cavern of the Stolen Fayth), and BlackElement (Omega Ruins).

Prise for unlocking: Star Curtain x99

 - i. Armored Moles: Tanket -

 Name: Tanket  HP: 900000 (Overkill: 10000)

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  AP: 10000 (Overkill: 10000)Steal: Light Curtain x4 (common), Lunar Curtain x4 (rare) Cost: 8000 gil Drop: Defense Sphere x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 103 | 100 | 3 | 250 | 41 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Str +5%, Str +10%, Str +20%Auto-abilites of dropped armor: Defense +5%, Defense +10%, Defense +20%

Number of slots of droppped equipment: 2-4Number of abilities in dropped equipment: 1-3

Strategy: Despite being the ultimate armored mole, Tanket's defense doesn'tseem to be much higher than any of the rest of these bosses. To level the

playing field and reduce his defense to zero, use Auron's Banishing BladeOverdrive, or a Frag Grenade item. Tanket has very high magic resistance, andonly a basic bodyblow attack, which also Berserks the target. You do NOT wantyour bearers of [Auto Phoenix] to become Berserked, because this will preventthem from using a Phoenix Down on a fallen party member! Also, when only oneparty member is left alive, Tanket will repeatedly bodyblow them until they die,without giving you a turn, or chance counterattack. If you can kill him withoutany of the above transpiring, it's such a cheap and easy way to get DefenseSpheres, I almost feel sorry for the little guy.

Conditions: Capture at least 3 of each monster from the armored mole species.These are: Raldo (Mi'ihen Highroad), Bunyip (Djose Highroad or Moonflow),Murussu (Macalania Forest), Mafdet (Macalania Snowfield), Shred (Calm Lands),

and Halma (Omega Ruins).

Prize for unlocking: Gold Hourglass x99.

 - j. Dragons: Fafnir -

 Name: Fafnir  HP: 1100000 (Overkill: 13000)

AP: 10000 (Overkill: 10000)Steal: Gold Hourglass x2 (common), Stamina Spring x2 (rare) Cost: 8000 gil Drop: Light Curtain x20 (common) x40 (Overkill)

  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 76 | 30 | 109 | 130 | 38 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|

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| Absorb | Absorb | N/A | Absorb | N/A |

Auto-abilites of dropped weapons: Firestrike, Thunderstrike, Waterstrike,IcestrikeAuto-abilites of dropped armor: Fire Eater, Water Eater, Ice Eater

Number of slots of droppped equipment: 2-4Number of abilities in dropped equipment: 1-4

Strategy: Fafnir is like any other dragon you've fought - it has a physicalattack, mauling one character, and an elemental breath attack. Generally onits first and second turns, it'll use a physical attack against a singlecharacter, but on subsequent attacks, will use a "Three Stage Attack" move.The first "stage" is a physical attack, the second is a random elementalbreath that can be blocked with any of the Nul-spells or appropriate [ElementEater] armor abilities, and the the third is another physical attack. Lastly,Fafnir has 95% resistance to all four 'Breaks', and 0% resistance to Doom(count: 200).

Conditions: Capture at least 4 of each monster from the dragon species. Theseare: Vouivre (Mi'ihen Highroad), Lamashtu (Mushroom Rock Road), Kusariqqu(Thunder Plains), Mushussu (Sanubia Desert), and Nidhogg (Cavern of the StolenFayth or Mt. Gagazet).

Prize for unlocking: Purifying Salt x99

 - k. Fungus: Sleep Sprout -

 Name: Sleep Sprout  HP: 98000 (Overkill: 10000)

AP: 10000 (Overkill: 10000)Steal: Poison Fang x4 (common), Farplane Wind x1 (rare) Cost: 8000 gil Drop: Teleport Sphere x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 3 | 167 | 112 | 203 | 26 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| 1.5x | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Sleepstrike, Silencestrike, Darkstrike,Poisonstrike, Stonestrike, Zombiestrike, SlowstrikeAuto-abilites of dropped armor: Sleepproof, Silenceproof, Darkproof,

Stoneproof, Poisonproof, Zombieproof, Slowproof

Number of slots of droppped equipment: 3-4Number of abilities in dropped equipment: 1-4

Strategy: The first rule of Sprout Club is, YOU DO NOT ATTACK SLEEP SPROUT.The second rule of Sprout Club is, YOU DO NOT ATTACK SLEEP SPROUT. When indoubt, refer to rule 1. If you attack Sleep Sprout, it will automaticallycounter with a spore attack that's quite similar to the Malboro's Bad Breath.("Goodnight", indeed.) These rules don't apply if you can hit for 99,999

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damage every time, in which case, attack away! Tip: use Aeons to do the dirtywork for you at low levels, because they're immune to Goodnight's deleteriousstatus effects. Sleep Sprout has no resistance to Power Break or Doom (count:200), but the fact that it never uses physical attacks makes Power Breaking itpointless. Apart from Goodnight, Sleep Sprout uses Firaga, Thundaga, Waterga,Blizzaga, Flare, and Ultima, but you'll probably kill it so quickly, that itwon't have the opportunity to use these spells.

Conditions: Capture at least 5 of each monster from the fungus species. Theseare: Funguar (Mushroom Rock Road or southern Djose Highroad), Thorn (Cavern ofthe Stolen Fayth), and Exoray (Inside Sin).

Prize for unlocking: Healing Spring x99

 - l. Bombs: Bomb King -

 Name: Bomb King  HP: 480000 (Overkill: 10000)

AP: 10000 (Overkill: 10000)Steal: Fire Gem x4 (common), Shining Gem x1 (rare) Cost: 8000 gil Drop: Door to Tomorrow x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 73 | 200 | 71 | 200 | 46 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| Absorb | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Str +5%, Str +10%, Str +20%Auto-abilites of dropped armor: Defense +5%, Defense +10%, Defense +20%

Number of slots of droppped equipment: 2-4Number of abilities in dropped equipment: 1-3

Strategy: Bomb King is a strange one. Unlike his bomb brethren, normalattacks don't automatically make him swell... sometimes. Christian Washingtonpostulated that when you deal a certain amount of damage to Bomb King,regardless of whether it was a physical or magical attack, he will swell.When Bomb King swells a fourth time, every attack you do will make himcounter with Ultima. Bomb King's other attacks include Fire, Fira, and Firaga.An easy way to defeat Bomb King is to make sure all of your characters areequipped with weapons that have [Magic Counter], and possibly armor with [FireEater] for the sake of keeping everyone at full health, then Haste the Bomb

King, Shell your party members to offset some of Bomb King's magic damage, andhave them defend. Whenever Bomb King attacks, your characters willautomagically counterattack. However, these counterattacks by your party donot make Bomb King swell. Again, credit to Christian Washington for thisstrategy.

Conditions: Capture at least 5 of each monster from the bomb species. Theseare: Bomb (Mi'ihen Highroad), Grenade (Mt. Gagazet), and Puroburos (OmegaRuins).

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Prize for unlocking: Turbo Ether x60

 - m. Horned: Juggernaut -

 Name: Juggernaut  HP: 1200000 (Overkill: 15000)

AP: 8000 (Overkill: 8000)Steal: Lunar Curtain x4 (common), Shining Gem x1 (rare) Cost: 8000 gil Drop: Strength Sphere x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 98 | 140 | 70 | 62 | 42 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| Absorb | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Str +5%, Str +10%, Str +20%

Auto-abilites of dropped armor: Defense +5%, Defense +10%, Defense +20%

Number of slots of droppped equipment: 2-4Number of abilities in dropped equipment: 1-3

Strategy: Juggernaut isn't hard, it's just hard to wear down. Immediately castHastega upon entering the battle, and use Quick Hit until Juggernaut's secondturn comes up. You actually get a free turn - the first move Juggernaut will makeis to charge up for a multiple-character fire breath attack, which is the second move. If you're swift about it, you can probably kill Juggernaut before it has a 

chance to unleash this move, but if you're not, swap one of your characters forYuna, and have her summon an Aeon to take the brunt of Juggernaut's fire breathattack. Alternately, armor with [Fire Eater] will absorb its breath, and NulBlazeand [Fireproof] armor will nullify the breath altogether. During subsequent turns,Juggernaut may charge up for another fire attack, thus forfeiting its turn, or(more likely) it will rush up to one or more characters and maul them, like Fafnirabove likes to do. Juggernaut has 95% resistance to all four 'Breaks', and 0%resistance to Doom (count: 200).

Conditions: Capture at least 5 of each monster from the horned species. These

are: Dual Horn (Mi'ihen Highroad), Valaha (Cavern of the Stolen Fayth), andGrendel (Gagazet Cavern or Zanarkand Ruins).

Prize for unlocking: Light Curtain x99

 - n. Iron Giants: Ironclad -

 Name: IroncladHP: 2000000 (Overkill: 99999)

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  AP: 10000 (Overkill: 10000)Steal: Light Curtain x4 (common), Stamina Tablet x1 (rare) Cost: 8000 gil Drop: HP Sphere x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 100 | 220 | 0 | 180 | 65 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| Null | Null | Null | Null | N/A |

Auto-abilites of dropped weapons: Str +5%, Str +10%, Str +20%Auto-abilites of dropped armor: HP +10%, HP +20%, HP +30%

Number of slots of droppped equipment: 2-4Number of abilities in dropped equipment: 1-3

Strategy: Like Vorban, Ironclad is armored, and Armor Break only works 5% ofthe time, so use Auron's Banishing Blade Overdrive or a Frag Grenade instead

to crack his armor. Whenever you attack Ironclad, he'll automaticallycounterattack with Reppageki, but if your evade rate is high enough, he'llnever hit you! It's a very good idea to kill Pteryx lots before taking Ironcladon - or any of these bosses, really. Ironclad's pattern of attack, eschewingcouterattacks, is thus: Reppageki (medium damage attack against a singlecharacter), then Bushinzan (large damage to all characters plus reduces MP to 0),then Shinryudan (large damage to a single character). After he preforms allthree, he starts over with Reppageki again.

Conditions: Capture 10 of each from the iron giant species. These are: IronGiant (north part of Thunder Plains), Gemini A (Inside Sin or Omega Ruins,armed with a sword), and Gemini B (Inside Sin or Omega Ruins, armed with a

club). Each Gemini counts as a seperate monster!

Prize for unlocking: Mana Tablet x60

-- VII. Original Creations --

 - a. Earth Eater -

 Name: Earth Eater  HP: 1300000 (Overkill: 99999)

AP: 50000 (Overkill: 50000)Steal: Gambler's Spirit x1 (common), Level 1 Key Sphere x1 (rare)

 Cost: 15000 gil Drop: Fortune Sphere x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 117 | 200 | 186 | 210 | 47 | 0 |

|-----------|-----------|-----------|------------|------------|

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| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Triple OverdriveAuto-abilites of dropped armor: Auto Potion

Number of slots of droppped equipment: 3-4Number of abilities in dropped equipment: 1

Strategy: When standing upright, the Earth Eater will attack (ANDcounterattack) with Megaton Punch, which inflicts Death on one character ifthe damage doesn't kill them outright. [Deathproof] armor and Protect statuswill help tremendously. If you do enough damage to the Earth Eatercumulatively or all at once, you'll knock it on its back - I believe somethingin the neighborhood of 100,000 damage is required to knock the Earth Eaterdown. When it is on its back, it cannot attack you, or do anything except rollback and forth looking pitiful... unless you attack it, which will net you anautomatic Flare counterattack directed at a random character. Luckily thisFlare does not break the damage limit, in other words, 9999 damage is the mostthat it can do, but this is still quite punishing at low levels. Cast Shell onyour party while the Earth Eater is trying to pick itself up to halve the Flaredamage.

Conditions: Capture the nescessary number of monsters to conquer 2 areas.

Prize for unlocking: Three Stars x60

 - b. Greater Sphere -

 Name: Greater Sphere  HP: 1500000 (Overkill: 99999)

AP: 50000 (Overkill: 50000)Steal: Gambler's Spirit x1 (common), Return Sphere x1 (rare) Cost: 15000 gil Drop: Luck Sphere x1 (common) x2 (Overkill)

  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 87 | 130 | 102 | 120 | 55 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| Varies | Varies | Varies | Varies | Varies |

Auto-abilites of dropped weapons: One MP Cost

Auto-abilites of dropped armor: Auto Phoenix

Number of slots of droppped equipment: 2-4Number of abilities in dropped equipment: 1

Strategy: If there was ever a poster child for [Auto-Protect] armor, it wouldbe Greater Sphere. Even at very high levels, Greater Sphere still gave me lotsof trouble, because it constantly randomly counterattacks with Aqua Press orUltima, and the former does ridiculously high damage even at 255 defense -Protect makes it barely survivable. Besides that, obsessively keeping your

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party in Auto-Life status will save your rear. Luckily, Greater Sphere doesn'thave much HP, so a few 12-hit Attack Reels at 99,999 per hit should dispose ofit, or if you have the patience to wait 255 turns, it's vulnerable to Doom.

Conditions: Capture the nescessary number of monsters to conquer 2 species.

Prize for unlocking: Supreme Gem x60

 - c. Catastrophe -

 Name: Catastrophe  HP: 2200000 (Overkill: 99999)

AP: 50000 (Overkill: 50000)Steal: Gambler's Spirit x1 (common), Level 2 Key Sphere x1 (rare) Cost: 15000 gil Drop: Designer Wallet x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 120 | 80 | 77 | 80 | 34 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Sleepstrike, Silencestrike, Darkstrike,Poisonstrike, Stonestrike, Zombiestrike, SlowstrikeAuto-abilites of dropped armor: Sleepproof, Silenceproof, Darkproof,Stoneproof, Poisonproof, Zombieproof, Slowproof

Number of slots of droppped equipment: 3-4Number of abilities in dropped equipment: 1-4

Strategy: Catastrophe begins the battle in its shell, and won't come out untilyou've inflicted about 500,000 damage upon it. While in its shell, its defenseis slightly higher, and it will attack all of your characters with acombination Poison/Confusion/Curse attack if given the chance. Hastega at thebeginning of the fight, and proceed to attack Catastrophe until it comes out ofits shell.

Once you've coerced Catastrophe out of its shell, its pattern of attack goes:Toxic Spray -> Demi -> Hundred Thorns. Toxic Spray does minimal damage to asingle character, and puts them in in Power Break, Magic Break, Armor Break,and Mental Break status. Demi is a standard Demi - it reduces your party's HPby 1/4. Lastly, Hundred Thorns hits all of your party members for large damage,which at low defense does upwards of 30,000 damage - half that with protect -

and clues you into why this boss is called "Catastrophe". This is the easiestbattle of the Original Creations, easier than most of the Species Creations too,and only the fact that Catastrophe has 2.2 million HP would prevent you fromwinning this battle before you can hit for 99,999 damage.

Conditions: Capture the nescessary number of monsters to conquer 6 areas.

Prize for unlocking: Door to Tomorrow x99

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 - d. Th'uban -

 Name: Th'uban  HP: 3000000 (Overkill: 99999)

AP: 50000 (Overkill: 50000)Steal: Gambler's Spirit x1 (common), Teleport Sphere x1 (rare) Cost: 15000 gil Drop: Underdog's Secret x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 102 | 80 | 212 | 80 | 53 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Triple AP, Triple OverdriveAuto-abilites of dropped armor: HP +10%, HP +20%, HP +30%

Number of slots of droppped equipment: 3-4

Number of abilities in dropped equipment: 1-3

Strategy: Fighting Th'uban is lots of fun, if your idea of fun is DYINGQUICKLY AND REPEATEDLY. Th'uban annoyingly counterattacks every physical andmagical attack with a tail swipe that instantly removes any protectivestatuses from your whole party, like Regen, Haste, Protect, etc, unless thatcharacter has [Auto Regen], [Auto Haste], [Auto Protect], etc, in their armor.He also has a Pulsar Shockwave-esque attack that does 99,999 damage to onecharacter, regardless of defense, and a vicious wing attack called Rainbow,which hits all characters multiple times, on top of cursing them. (Speakingof cursing, that's what I do every time Th'uban kills me. #$@&@*!!!)

To defeat Th'uban the legitimate way, you'll probably want to employ Blitz Ace,

Attack Reel, Passado, and a little bit of luck. If you don't mind cheating,however, and have lots of patience, there's a dirty trick you can use...Th'uban is vulnerable to Death Sentence. You can sentence him by using Kimahri's"Doom" Ronso Rage, or a Candle of Life item. To ensure that you'll win thebattle, keep everyone in Auto-Life status, and defend for all of the 255 turnsthat it will take for Death Sentence to automatically kill him. Do NOT attackhim while you're Auto-Lifed, otherwise his tail swipe counterattack will removethe Auto-Life, along with any other positive statuses.

Conditions: Capture the nescessary number of monsters to conquer 6 species.

Prize for unlocking: Gambler's Spirit x99

 - e. Neslug -

 Name: Neslug  HP: 4000000 (Overkill: 12000)

AP: 50000 (Overkill: 50000)Steal: Gambler's Spirit x1 (common), Friend Sphere x1 (rare) Cost: 15000 gil Drop: Pendulum x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

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|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 130 | 80 | 130 | 80 | 43 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Piercing (Kimahri, Auron), Triple APAuto-abilites of dropped armor: HP +10%, HP +20%, HP +30%

Number of slots of droppped equipment: 2-3Number of abilities in dropped equipment: 1-3

Strategy: Besides having fallen out of the ugly tree and hit every branch onthe way down, the Neslug likes to retreat into its shell and regenerate largeamounts of HP per turn with Curaga and Regen when you've depleted some of itslife. While in its shell, it becomes impervious to all weapon-based attacks.(In other words, Mindy's Passado doesn't work. Boo hoo!) So what do you do?

First, make sure at least one person knows Ultima and Doublecast, everyone

knows Copycat, and you've got a good supply of Turbo Ethers. Cast Hastega atthe beginning of the battle, and Quick Hit, Attack Reel, or Blitz Ace theNeslug until it retreats into its shell. If you're quick enough, the Neslugwon't even get a change to attack you before it goes into its shell. TheNeslug will not come out of its shell until it is completely healed, so don'twait for it to come out, and thereby negate all of your hard work. Instead,Doublecast Ultima, and Copycat until its shell shatters, stopping only toreplenish the MP of a party member who's low. Alternately, despite Blitz Acebeing weapon-based, it still does damage. You could go into battle witheveryone's Overdrive bars full, and Entrust them to Tidus so that he can BlitzAce over and over. When the shell shatters (and this is a pretty coolanimation, IMHO), you'll know the Neslug only has about one million HP left.Obviously it cannot retreat into its shell anymore, so eleven hits at 99,999

damage later, you've won! Congrats.

On the other hand, Ultima Gamer ([email protected]) submitted thefollowing, which I am paraphrasing: go into battle with Wakka and any othertwo characters. Wakka and the other two characters must have a strength of 255,or near to it, and everyone must have full Overdrive gauges. Wakka must knowAttack Reel, and you must be skilled at lining up the "2 Hit" slots. The othertwo characters must know Entrust, and someone must know Hastega. Cast Hastega at the start of the battle, and use Wakka's Attack Reel. If you successfully linedup three slots of "2 Hit", Attack Reel will hit Neslug 12 times. Then use QuickHit 8 times, for a total of 20 hits. Now, these numbers are very precise for areason - Neslug automatically goes into its shell when you've dealt 2,000,000

damage to it. 20 hits at 99,999 equals 1,999,980 damage, which is just barelyenough for the Neslug to stay out in the open. Immediately Entrust one of yourcharacter's Overdrive gauges to Wakka, and have him use Attack Reel once more.This should break the shell before Neslug has even had a chance to retreatinto it! Finally, use Quick Hit until Neslug dies. This is an awesome strategy,and takes a fraction of the time my strategy above does, so please send UltimaGamer your praises for it.

One warning, however, that applies to both strategies - kill the unshelledNeslug as quickly as possible, because once its shell is broken, it will only

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attack you with an ultra powerful Slime attack that does large damage to yourentire party, plus puts everyone in Poison, Curse, Armor Break, Mental Break,and Delay attack status. ...Unless you Silence it, in which case it will onlyuse Megaton on a single character when its turn comes up. Megaton does a goodbit of damage and inflicts Confusion status, but it isn't nearly as bad asSlime's multiple status ailments. Neslug has no resistance whatsoever toSilence status, by the way, so it's not difficult at all to shut its gapingtrough of a mouth. Silencing Neslug won't prevent it from using Regen whilein its shell, but it will prevent it from using Regen AND Curaga.

Conditions: Conquer all areas. This means you need to pretty much capture oneof each monster.

Prize for unlocking: Winning Formula x99

 - f. Ultima Buster -

 Name: Ultima Buster  HP: 5000000 (Overkill: 99999)

AP: 50000 (Overkill: 50000)Steal: Gambler's Spirit x1 (common), Level 3 Key Sphere x1 (rare) Cost: 15000 gil Drop: Winning Formula x1 (common) x2 (Overkill)

  Dark Matter x1 (rare) x2 (Overkill)

Ultima Buster|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 168 | 60 | 178 | 71 | 72 | 0 |

Ultima Buster's Head and Arms|----------|----------|| Defense | M. Def. ||----------|----------|| 1 | 1 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Triple AP, Overdrive -> AP, Triple OverdriveAuto-abilites of dropped armor: Break MP Limit

Number of slots of droppped equipment: 3-4Number of abilities in dropped equipment: 1-3

Strategy: This isn't nescessarily a hard battle, just a long-ish one. First,

cast Hastega, and if you can spare the turn, Auto-Life at least one partymember. Then destroy its arms and head with Quick Hit, and continue to useQuick Hit until Ultima Buster's turn comes up - if your Magic Defense statisticisn't at least equal to Ultima Buster's Magic Power statistic, immediately haveYuna summon an Aeon to bear Ultima Buster's attack, which 4 out of 5 times willbe an extremely powerful Ultima spell. The other time, it will bodyslam asingle character for 10,000+ damage, but because this is so unpredictable, useAeons as damage absorbers just in case. Ultima and the bodyslam attack may behalved by Shell and Protect, respectively. The reason for killing the arms isself-evident - they shield Ultima Buster from your attacks - but the idea behind

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killing the head as well, is because every third turn, it will preform an attackthat causes more damage than Ultima Buster's Ultima spell, and inflicts Slow,Poison, Confusion, Zombie, Power Break, Magic Break, Armor Break, and MentalBreak. Very nasty.

Conditions: Capture at least 5 of each monster.

Prize for unlocking: Dark Matter x99 (!!)

 - g. Shinryu -

 Name: Shinryu  HP: 2000000 (Overkill: 99999)

AP: 50000 (Overkill: 50000)Steal: Gambler's Spirit x1 (common), Three Stars x1 (rare) Cost: 15000 gil Drop: Wings to Discovery x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 92 | 60 | 86 | 98 | 70 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| N/A | N/A | N/A | N/A | N/A |

Auto-abilites of dropped weapons: Double APAuto-abilites of dropped armor: Auto Med

Number of slots of droppped equipment: 2-4Number of abilities in dropped equipment: 1

Strategy: Because this battle takes place underwater, you can only use Tidus,

Wakka, and Rikku. Shinryu will counterattack with his claw whenever he isattacked, which does about 8000+ damage to one character with 120 defense, butso long as one of your other party members has [Auto Phoenix] in their armor,this doesn't matter. Some people recommend killing off Tidus and Rikku, andletting Wakka take care of Shinryu with his Attack Reel Overdrive, becauseShinryu won't use Eraser - his infamous petrification and shattering attack -if only one of your party members is alive. Barring that strategy, if yourspeed is high enough, just cast Hastega, and Quick Hit, Attack Reel, or BlitzAce him to death. Shinryu's other offenses pale in comparison to Eraser, butthey include Shining, which hits all of your party members multiple times forsmall damage, and a simple claw attack to one character, the same as his clawcounterattack. There isn't any pattern to his attacks, and ideally your statsare high enough that you'll be able to kill him within one turn.

Conditions: Capture at least 2 Splashers, 2 Achelous, and 2 Maelspikes fromthe flooded portion of Gagazet Cavern.

Prize for unlocking: Mega Elixir x30

 - h. Nemesis (or "Omega Gold") -

 Name: Nemesis (aka Omega Gold, aka Subete Wo Koeshimono)

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  HP: 10000000 (Overkill: 99999)AP: 50000 (Overkill: 50000)

Steal: Level 4 Key Sphere x1 (common), Warp Sphere x1 (rare) Cost: 25000 gil Drop: Warp Sphere x1 (common) x2 (Overkill)  Dark Matter x1 (rare) x2 (Overkill)

|----------|----------|----------|----------|----------|----------|| Power | Defense | M. Power | M. Def. | Speed | Evade % ||----------|----------|----------|----------|----------|----------|| 255 | 150 | 255 | 150 | 200 | 0 |

|-----------|-----------|-----------|------------|------------|| Fire | Thunder | Water | Ice | Holy ||-----------|-----------|-----------|------------|------------|| Absorb | Absorb | Absorb | Absorb | Absorb |

Auto-abilites of dropped weapons: Break Damage LimitAuto-abilites of dropped armor: Break HP Limit

Number of slots of droppped equipment: 3-4Number of abilities in dropped equipment: 1

Strategy: First of all, you don't need high HP or even Auto-Life to defeat

Nemesis, all you'll need is to be able to hit for 99,999 damage, and anagility stat of at least 170 to pull this off in a reasonable amount of time -220+ is ideal. If you don't, stop reading this strategy right now and goslaughter Fenrir until you do. ...Done? Good. Nemesis counters Overdrives,but nothing else. Using whomever you like, cast Hastega at the beginning ofthe battle. Use Quick Hit until Nemesis' turn comes up, and swap someone outfor Yuna, who will immediately summon an Aeon to act as a sacrificial lamb.(If you're already using Yuna as one of your three characters, even better.)One hit from Nemesis will probably kill your Aeon, but this is okay, becausedoing so will bring the turn to move back to you, even if Nemesis had two ormore turns in a row after your Aeon! At 220+ agility, you should be getting18-20 Quick Hits between each of Nemesis' turns. Seven dead Aeons later,Nemesis will turn into pyreflies and that sweet "Overkill" will appear on

your television. Congratulations, you've just beaten the "hardest" boss inFinal Fantasy X. The moral of the story is, HP size doesn't matter, it's themotion of the Quick Hit ocean. I'm not claiming this is the end-all be-allstrategy for defeating Nemesis, but it IS the only way that's workedconsistently for me. Best of luck to you!

Conditions: Capture 10 of each monster, and beat all of the bosses at theMonster Arena.

Prize for unlocking: Master Sphere x10

-- VIII. Zen, and the art of Encountering Rare Monsters --

Monster encounters work like this - there are preset enemy parties for everyenviron that appear at random. You'll never see a party of a Xiphos and 2 BlueElements in Macalania Forest together, for example, or 3 Snow Flans in the sameparty along the Moonflow. You will however encounter Xiphos by their lonesome,or with 2 Wasps, and Snow Flans exclusively keep company with Garms and Bunyips.These are just three examples of the hundreds of preset enemy parties.

You will always encounter the same combinations of monsters in a given area (ie,

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the same preset enemy parties), but the order in which you encounter the partieswill always be random. There is no way to increase the chances of encountering a certain group of fiends, but because encounters are ranomly generated, savingyour game, then resetting will give you a new random order of fiends you've yetto encounter.

In plain English, encounter rates are randomly decided every time you load up anew game. If you haven't encountered the fiends you're looking to capture within10-15 battles, simply save your game, reset, and the encounter rates should bedifferent. Not nescessarily more favorable, just different. Changing party membersand member positions also seems to affect encounter rates in practice, althoughI haven't hacked the game files, and therefore don't know why it would help intheory.

There are a few exceptions to these rules, however. They are: Simurgh, Qactuar,Cactuar, and "rare" monsters in the Calm Lands and Omega Ruins.

If you're lucky enough to have encountered a Simurgh without tearing your hairout looking for one, you may notice that the terrain on the battle screen haslittle sunny spots on it, unlike the rest of Djose Highroad. This clues you into the factoid that Simurghs appear where the patches of sunlight are. Thelargest sunny area is near Djose Temple at the north end of the highroad. It is

therefore suggested that you do your Simurgh hunting there.

The Qactuar is a special fiend found in the Thunder Plains, that you will ONLYencounter after you've prayed to one or more _glowing_ Qactuar glyphs. Pray toone stone, and you'll meet parties of singular Qactuars. Pray to two stones, andyou'll meet parties of two Qactuars. Pray to three Qactuar stones, and... needI continue?

Cactuars are encountered in small amounts all over Sanubia Desert, but as onewould infer after playing the "Village of the Cactuars" minigame, you can findthem most frequently in the village itself. This is located in the sandstormarea, which becomes available after the minigame has been completed. It's alsoa fantastic place to level up - if you have the Wings to Discovery to spare,

you can put [Triple AP] on your [Capture] weapon and really clean up.

As for the rare Calm Lands monsters (Ogre, Malboro, Chimera Brain), the MonsterArena trainer throws you a bone to make learning this minigame easier, and tells you specifically that "the rarest fiends spawn in the northwest".

The hardest and rarest fiends in the Omega Ruins are found on the basement level,accessable after defeating (or intelligently Bribing!) the Ultima Weapon. Priorto defeating Omega, the encounters will always occur at the center of thecircular areas, and never on the slopes between them. This does not affect thetype of fiend encountered, only the location.

-- IX. Frequently Asked Questions --

1. Where can I find [name of monster]? They're so rare!

  Skip back to the section above. I didn't write it for my health. ;)

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2. What about Land Worms?

  Land Worms only appear in the very last part of the very last dungeon, past  where you may backtrack from. So obviously, you can't capture them. Thankyou, drive though!

3. Which monsters appear in more than one area, and which area do they counttowards when I capture them?

  I specified when monsters appear in more than one area earlier in this FAQ,but for the sake of reiteration, here we go again. Thunder Flan appears in

  both the "Old" part of Mi'ihen Highroad, and southern Mushroom Rock Road,  and counts towards Mushroom Rock. Red Element, Funguar, and Gandarewa appear  in both Mushroom Rock Road and Djose Highroad, and all count towards Mushroom  Rock. The Coeurl and Malboro appear in the Calm Lands and Cavern of theStolen Fayth, and both count towards the Calm Lands. The Imp and Nidhogg

  appear in the Cavern of the Stolen Fayth and Mt. Gagazet, and both counttowards the Cavern of the Stolen Fayth. Lastly, the Geminis (both colors),Adamantoise, Wraith, Great Malboro, and Demonolith appear in Sin and theOmega Ruins, and all count towards Sin.

4. What is this "Passado" trick you keep mentioning?

  "Passado" is Mindy's unique attack, like Meteor Strike is Ifrit's uniqueattack, or Pain is Anima's unique attack. It consists of 15 (?) bee stingersfired at an enemy for up to 99,999 damage apiece, which if Yuna is leveled up

  enough, is sufficient to defeat almost all of the Area and Species Creationbosses in one shot. The problem is that the Magus Sisters are sounpredictable, when you tell Mindy to attack, she may do a standard attack,Passado, or cast a black magic spell. I suppose that's the tradeoff for such

  a cheap attack, no? If Passado is only doing mediocre damage for you, level  Yuna up. The strength of any Aeon is tied to the strength of the summoner.

5. What is the purpose of the Mark of Conquest?

  The "Mark of Conquest" does nothing other than take up space in your KeyItems inventory, and is proof that you defeated Nemesis. If you played Final

  Fantasy VIII, you may remember recieving a similar item for defeating theOmega Weapon, the "Proof of Omega". The description for this item goes "Forthose who have surpassed mortal bounds"; this is an obvious allusion toNemesis' name in the Japanese import, Subete Wo Koeshimono, which translates

  to "He who has surpassed all". Makes sense, seeing as you have to "surpass"  all of the Monster Arena bosses to obtain the item.

6. Is there a difference between the Cavern of the Stolen Fayth and the SunkenCave?

  No, they're two names for the exact same location. "Cavern of the Stolen  Fayth" is kind of a long name, and wouldn't fit into the tiny text box. Hence,  Sunken Cave.

7. I don't like your strategy, nyah nyah. Why don't you write a different one?

  Gee, I forgot that writing a _free_ guide required me to bend to your every  whim. If the strategies I've given don't work for you, you're not of a high

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  enough level - and how are your lousy stats a mistake on my part? Most ofthese bosses do not require that you have 255 on every stat - all of theArea and Species Creations, and a few of the Original Creations can bedefeated with stats between 100 - 200. Only the harder Original Creationsrequire stats above 200. Short of coming to your house and playing the gamefor you, I don't know how I could possibly be more specific.

8. What is the Sphere Distiller trick?

  At some point in the game, especially if you use one of the ubiquitous "AP  Tricks", you'll probably run out one or more of the common Sphere types. To  get 20-40 in one fight, simply use a Sphere Distiller on Kottos or Fafnir,  who will then drop 20 after the fight for a standard kill, and 40 for an  Overkill. If they only drop two of that type of Sphere, consider it bad luck  - they would have dropped two Dark Matter otherwise.

9. What do Reppageki, Bushinzan, and Shinryudan mean?

  I've never studied Japanese formally, and thus don't claim to be fluent, but  here are my best attempts at translation:

  - Reppageki: Violent Tearing Attack (retsu ha geki)

  - Bushinzan: Weapon God Slicing (bu shin zan)  - Shinryudan: Divine Dragon Judgement (shin ryuu dan)

  Any dissimilarities between the spoken reading of the kanji, and the English  translation were probably just shortenings of the long kanji compounds dueto a limited number of spaces in the battle window. What might only take

  three spaces in Japanese can take up to 10 in English, as demonstrated in  the example above.

10. Am I missing out on anything if I don't fight Chimerageist on my firstvisit to the Calm Lands?

  No, you're not missing anything if you wait until later to fight  Chimerageist (except maybe a quick death for your party :), so yes, feel  free to wait. You can also level up around the Yevon Dome before fighting  Yunalesca and backtrack to the Calm Lands if need be - the Defender Z's inthe Dome drop Level 2 and Level 3 Key Spheres, allowing you to unlockpreviously inaccessable parts of the Grid, and the groups of 3 robots giveout ridiculously high AP. If you're concerned about the time it would taketo backtrack, you can win [No Encounters] armor from Ghosts in the Cavern of

  the Stolen Fayth, or steal Purifying Salts from zombie Yevon monks in the  Dome to make your own [No Encounters] armor, ergo cutting your walking timeto a fraction or what it would otherwise be.

11. What about other bosses? Is there a benefit to fighting them immediatelyafter unlocking them?

  The only benefit to fighting bosses immediately as they're unlocked is that  you may do so for free. They're not easier, nor do they drop better items.

12. I supposedly completed all of the requirements to unlock Nemesis, and he'sstill not on the list! Why?

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  There are several possibilities: one, you didn't really defeat all of theArea, Species, and Original Creations. Two, you don't really have 10 ofevery capturable monster - compare your list with the monsters I listed inevery area, and remember that some areas have two pages' worth of monsters.Or finally, barring both of those possibilities, there seems to be a bugwhere if you unlock Nemesis after defeating one or several Creations andnot saving or leaving the arena after doing so, the trainer won't

  acknowledge that you have until you do just that. So if you're positive that  you've captured 10 of each monster, and defeated every creation at leastonce, and there's no Nemesis on your list, keep leaving the arena, returning,

  and chatting with the trainer until he says "I've created a monster!"

13. I'm playing an NSG (No Sphere Grid) game, can I still make good use of theMonster Arena?

  Certainly, I don't see why not. Capturing monsters doesn't require much  strength, and the rewards for doing so will allow you to build lots of great  equipment, as well as give you reagents for Rikku's Overdrive. If you choose  to fight in the arena for the dropped equipment that the Creations yield,you'll definitely need to use powered up Aeons to participate in the meleefor you. Best of luck with your NSG game!

14. Are there any significant Monster Arena changes between the originalJapanese release, the US release, and the "International"/PAL release?

  Gameplay mechanics-wise, the Monster Arena functions exactly the same in all  four commercially released versions of Final Fantasy X. The most welcomechange is that while there was not a save point at the Monster Arena in theoriginal Japanese import, there IS one in the US, "International", and PALreleases - it was a real pain to have to backtrack all the way to the CalmLands trading post between boss fights to save and heal, let me tell you. ;)The observant player will also note that Behemoth King counterattacks withMeteo when you capture him in the original Japanese and US releases, but does

  not counterattack when captured in the "International" or PAL releases.

  There were also name changes; omitting the minor ones that could be  attributed to different romanizations of the kana, they are:

- Marlboro Worst became Malboro Menace  - Tô Oni (translation: Fighting Demon) became Kottos  - Wizerusha became Vidatu  - Jumbo Purin* became Jumbo Flan (*all Flans in the Japanese release were  called "Purin")  - Elemental Nega became Nega Elemental  - Nemuridake* became Sleep Sprout  - Huge Sphere became Greater Sphere  - Brachioredos became Th'uban  - Subete Wo Koeshimono became Nemesis

15. Were there any original boss designs for the Monster Arena?

  Neslug has the only original boss design, the rest of the Area, Species, and  Original Creations are just palette-swapped versions of other bosses.

16. What's in the treasure chest in front of the Monster Arena, and how do Iopen it?

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  Yuna's Celestial Weapon, the Nirvana, is in the chest. To open it, you'll  need to obtain the Celestial Mirror. Read my Ultimate Weapons Guide for in-  depth information.

17. Does Zanmato work on Monster Arena bosses?

  Yes it does! However, all Monster Arena bosses have a whopping Zanmatoresistance level of 5, which translates to a very high affection level and

  lots of gil needed to preform it. Azure Edge's superb Yojimbo FAQ contains  everything you could possibly wonder about Yojimbo, and then some. Gazeupon its FAQqiness and be enlightened, grasshoppa.

 

-- IX. Thanks, Acknowledgements, Shameless Plugs --

Thanks to Jae for submitting good, detailed battle strategies for Jumbo Flanand Th'uban, and thanks to Crimson Shadow, Arcaneja, dreavian, ChristianWashington, HuskerCubs, and Billy Auyang for submitting strategies forChimerageist, Fafnir, Jumbo Flan, Bomb King, and Catastrophe. Thanks to UltimaGamer for submitting the holy grail of Neslug strategies. Kudos, guys, I wouldhave either given up on trying to beat these bosses, or written less informative

strategies without you.

Much respect to Alexander O. Smith for his fantastic localizations of VagrantStory, Parasite Eve 2, et al, worthy of fine literature.

Thanks to Muni Shinobu ([email protected]) for his excellent FFXwalkthrough and numerous other guides on the game. Without him, we would notknow wairo from Shinola.

Matt, for making me too happy to update this thing for months on end. Mush.

Extra special thanks to Square (http://www.playonline.com/) for creating FFXand many other quality titles, and GameFAQs (http://www.gamefaqs.com/) for

hosting FAQs on every game imaginable, and respecting FAQ author's rights.

If your name should be here and it isn't, blame the memory and not the heart. 

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