fearnot! the use of empathy towards autonomous agents for education purpose sibylle enz, carsten...

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FearNot! The use of empathy towards autonomous agents for education purpose Sibylle Enz, Carsten Zoll, Harald Schaub Sibylle Enz, Carsten Zoll, Harald Schaub Universität Bamberg Universität Bamberg 6 6 th th German Workshop on Artificial Life German Workshop on Artificial Life Apr 15-16, 2004 Apr 15-16, 2004

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FearNot!The use of empathy towards autonomous

agents for education purpose

Sibylle Enz, Carsten Zoll, Harald SchaubSibylle Enz, Carsten Zoll, Harald Schaub

Universität BambergUniversität Bamberg

66thth German Workshop on Artificial Life German Workshop on Artificial LifeApr 15-16, 2004Apr 15-16, 2004

ContentContent

1.1. FearNot! FearNot! Fun with Empathic Agents Reaching Novel Outcomes in Fun with Empathic Agents Reaching Novel Outcomes in TeachingTeaching

2.2. The Bullying ProblemThe Bullying Problem3.3. Empathy and it’s role for FearNot!Empathy and it’s role for FearNot!

Character Believability & EmpathyCharacter Believability & Empathy Empathy in FearNot!Empathy in FearNot!

1.1. Designing Empathic AgentsDesigning Empathic Agents2.2. Promoting Empathy in the User: The First Person Shooter Promoting Empathy in the User: The First Person Shooter

ExperimentExperiment

4.4. Designing FearNot! CharactersDesigning FearNot! Characters1.1. Designing Empathic AgentsDesigning Empathic Agents2.2. Promoting Empathy in the UserPromoting Empathy in the User

5.5. FearNot! StructureFearNot! Structure6.6. Speech ActsSpeech Acts7.7. EvaluationEvaluation

(1) (1) FearNot! FearNot! Fun with Empathic Fun with Empathic Agents Reaching Novel Agents Reaching Novel Outcomes in TeachingOutcomes in Teaching

Final product of the EU Framework V project VICTECFinal product of the EU Framework V project VICTEC

Innovative intervention approach for bullying in schools Innovative intervention approach for bullying in schools

Experience of bullying incidents for children aged 8-12 in Experience of bullying incidents for children aged 8-12 in a Virtual Learning Environmenta Virtual Learning Environment

Believability of scenarios and character behavioursBelievability of scenarios and character behaviours

Educational goal: awareness for bullying and reduction Educational goal: awareness for bullying and reduction of bullying behaviourof bullying behaviour

(1)(1) TThe Partnershe PartnersCentre for Virtual Environments, University of Centre for Virtual Environments, University of Salford (UK)Salford (UK)

University of Hertfordshire (UK)University of Hertfordshire (UK)

Instituto de Engenharia de Sistemas e Instituto de Engenharia de Sistemas e Computadores (INESC-ID) (Portugal)Computadores (INESC-ID) (Portugal)

Autor, Tecnologias Multimédia S.A. (Portugal)Autor, Tecnologias Multimédia S.A. (Portugal)

Institute of Theoretical Psychology, University of Institute of Theoretical Psychology, University of Bamberg (Germany)Bamberg (Germany)

(2) The Bullying Problem(2) The Bullying Problem

Repeated negative action that occurs regularly over time with the Repeated negative action that occurs regularly over time with the intention to hurt; imbalance of power between pupilsintention to hurt; imbalance of power between pupils ( (Olweus, Olweus, 1999) 1999)

Main types of bullying behaviour:Main types of bullying behaviour: direct/physicaldirect/physical (punching, kicking, …) (punching, kicking, …) verbalverbal (nasty name calling) (nasty name calling) relational relational (social exclusion, rumour spreading) (social exclusion, rumour spreading)

Bullying roles: Bullying roles: bully, victim, bully-victim, bystanderbully, victim, bully-victim, bystander

Intervention initiatives: limited success in reducing bullying Intervention initiatives: limited success in reducing bullying problemsproblems innovative approach neededinnovative approach needed

(3) Empathy (3) Empathy and it’s Role and it’s Role for FearNot!for FearNot!

• Believable scenarios: collaboration with schoolsBelievable scenarios: collaboration with schools• Believable characters: Believable characters:

Design:Design: cartoon characters instead of cartoon characters instead of almostalmost realistic characters (“uncanny realistic characters (“uncanny valley”; valley”; Mori, 1978 Mori, 1978 ))

Autonomy:Autonomy: agents act autonomously “creating” stories runtime (emergent agents act autonomously “creating” stories runtime (emergent narrative)narrative)

Personality:Personality: coherent behaviour based on personality parameters coherent behaviour based on personality parameters

EmpathyEmpathy

(3) Empathy (3) Empathy and it’s Role and it’s Role for FearNot!for FearNot!

Changes in the internal state of an Changes in the internal state of an “observer” due to the perceived internal “observer” due to the perceived internal state of a “target”state of a “target” Cognitive EmpathyCognitive Empathy::

Observer knows the internal state of the targetObserver knows the internal state of the target

Affective EmpathyAffective Empathy::

Observer feels something due to the perception of the internal state of the targetObserver feels something due to the perception of the internal state of the target

Ideomotoric EmpathyIdeomotoric Empathy::Motoric pre-activation within the observer due to perception of target movementMotoric pre-activation within the observer due to perception of target movement

(3) Empathy (3) Empathy and it’s Role and it’s Role for FearNot!for FearNot!

11) promoting empathic relationships ) promoting empathic relationships between user and characterbetween user and character

2) designing empathic agents2) designing empathic agents

Empathy towards Virtual Empathy towards Virtual Agents – Agents – The FPS ExperimentThe FPS Experiment

First Person-ShooterDoom:

Player experiences the 3D virtual world through the eyes of the hero while killing monsters

The FPS Experiment - The FPS Experiment - Research QuestionsResearch Questions

Does empathy play a role in player – agent Does empathy play a role in player – agent relationship?relationship?

How does empathy affect the virtual How does empathy affect the virtual aggressive behaviour?aggressive behaviour?

The FPS ExperimentThe FPS ExperimentDevelopment of FPS using „3D gamestudio“ Development of FPS using „3D gamestudio“ softwaresoftware game duration, protocols, experimental manipulation game duration, protocols, experimental manipulation

of opponent designof opponent design

Game parameters:Game parameters: number of killed opponents, number of objects, number of killed opponents, number of objects,

duration, life energyduration, life energy

Sample:Sample: 30 subjects (10 male, 20 female)30 subjects (10 male, 20 female) age 19-33 (M=22.4; SD=3.56)age 19-33 (M=22.4; SD=3.56)

The FPS Experiment - The FPS Experiment - OpponentsOpponents

Humans

Box

Cartoon

Robots

The FPS ExperimentThe FPS Experiment - - Experimental DesignExperimental Design

Initial Initial DiagnosisDiagnosis

Neo-FFI, TMMS, Empathy Scale, Neo-FFI, TMMS, Empathy Scale, Aggression, CompetenceAggression, Competence

1. Game1. GameSubjects are randomly assigned to Subjects are randomly assigned to one of the opponents (Box, one of the opponents (Box, Cartoon, Humans, Robots)Cartoon, Humans, Robots)

2. Game2. Game Free choice of opponentFree choice of opponent

InterviewInterview Questions on the experiment, on Questions on the experiment, on empathy, on the opponents etc.empathy, on the opponents etc.

The FPS ExperimentThe FPS Experiment

The FPS Experiment - The FPS Experiment - ResultsResults

Highly empathic subjects empathize Highly empathic subjects empathize more with (human-like) opponents more with (human-like) opponents

Choice of opponent, scruplesChoice of opponent, scruples

Affective/Cognitive Empathy: no influence Affective/Cognitive Empathy: no influence on successful playingon successful playing

Importance of emotional expression for Importance of emotional expression for empathic processesempathic processes

Ideomotoric Empathy: positively Ideomotoric Empathy: positively correlated with successcorrelated with success

Anticipation of opponents’ motoric actionAnticipation of opponents’ motoric action

(4) Designing (4) Designing FearNot!FearNot! CharactersCharacters

1) promoting empathic relationships between user 1) promoting empathic relationships between user and characterand character Similarity: Similarity: facilitates empathic processesfacilitates empathic processes Emotional expression: Emotional expression: facial and body expression, speech facial and body expression, speech

actsacts Situation: Situation: higher-order control mechanism to allow for higher-order control mechanism to allow for

reasonable episode sequencingreasonable episode sequencing

2) designing empathic agents2) designing empathic agents agent acts in empathic way towards other agentsagent acts in empathic way towards other agents agent architectureagent architecture

(4) (4) FearNot!FearNot! Characters Characters

John Martina Luke

(4.2) (4.2) Designing Empathic Designing Empathic AgentsAgents

Agent Requirements: Agent Requirements:

recognise other agents’ states by emotional recognise other agents’ states by emotional expressions expressions

express emotions by voice, facial/body express emotions by voice, facial/body expressionsexpressions

““have” emotions that are linked with actionhave” emotions that are linked with action

(4.2) (4.2) Designing Empathic Designing Empathic AgentsAgents

(4.2) (4.2) Designing Empathic Designing Empathic AgentsAgentsActionsActions Joy:Joy: smile, laugh, dance smile, laugh, dance

Happy-For:Happy-For: felicitate, encourage felicitate, encourage

Sorry-For:Sorry-For: apologise, encourage, protect apologise, encourage, protect

Anger:Anger: ignore, hit, aggress, avoid, humiliate ignore, hit, aggress, avoid, humiliate

Distress:Distress: cry, sit on the floor, beg cry, sit on the floor, beg

Speech ActsSpeech Acts

Semi-realistic (3D) school environmentSemi-realistic (3D) school environment

Adaptable to different situations: Adaptable to different situations: country; gender; rural/urban; large/small country; gender; rural/urban; large/small schoolschool

Must run on school computersMust run on school computers

Must enable evaluation processMust enable evaluation process

(5) FearNot! (5) FearNot! RequirementsRequirements

(5) FearNot!(5) FearNot! Creating Bullying ScenariosCreating Bullying Scenarios

Development of Development of physical & relational physical & relational bullying scenarios bullying scenarios using software using software 'Kar2ouche’ 'Kar2ouche’

Bullying incidents are Bullying incidents are episodic by natureepisodic by natureInspired by “real” bullying Inspired by “real” bullying situations: cooperation with situations: cooperation with schoolsschools

(5) FearNot! Structure(5) FearNot! Structure

Episodes:Watching unfolding bullying events

Introspection Phase: Communication with the victimized character

Trailer

(6) Speech Acts(6) Speech Acts

Specific challenges: Specific challenges: bullying context & cross-cultural bullying context & cross-cultural implementationimplementation

Agents interact using discrete actions, within a Agents interact using discrete actions, within a reception / appraisal / selection loop: reception / appraisal / selection loop: common common representationrepresentation

Speech Acts consist of Speech Acts consist of Semantic info: the meaning of utteranceSemantic info: the meaning of utterance Function: the purpose of the utteranceFunction: the purpose of the utterance

(6) Speech Acts (6) Speech Acts

Predefined set of speech actsPredefined set of speech acts

Classified alongside intended actions: Classified alongside intended actions: threat, apology, insultthreat, apology, insult

Use of templates for each speech actUse of templates for each speech actTemplate:Template:<GreetingWord><Name?><StatusQuestion?><GreetingWord><Name?><StatusQuestion?>

Language Act:Language Act:<From>Tom</From><To>Luke</To><semanticInfo name=”true” <From>Tom</From><To>Luke</To><semanticInfo name=”true” statusQuestion=”random”/>statusQuestion=”random”/>

Yields:Yields:Hello Luke, how are you?Hello Luke, how are you?

(6) Speech Acts (6) Speech Acts The FearNot! language action knowledge base

HELPHELP Enquiry about emotional state Help offer Advice regarding problems Protection Assistance

CONFRONTATIONCONFRONTATION Altercation Physical bullying expressions Threats, insults, orders, aggressive behaviour

SOCIALISINGSOCIALISING Social discussions Relational bullying (exclusion patterns)

(6) Speech Acts(6) Speech Acts Wizard of Oz ExperimentWizard of Oz Experiment

User-agent-interactionUser-agent-interaction

Goal: collecting utterances and spelling Goal: collecting utterances and spelling mistakes that are typically used by the target mistakes that are typically used by the target groupgroup

Method: child user “interacts” with the victim Method: child user “interacts” with the victim character (= wizard) providing advicecharacter (= wizard) providing advice

Sample: 8 German pupils (4Sample: 8 German pupils (4♂;♂; 4♀) 4♀) aged 8-10aged 8-10

(6) (6) Wizard of Oz Experiment:Wizard of Oz Experiment:Example Example

DialogueDialogueWizard Child

Hello. My name is Hans. What is your name?

Tobias

I have a problem: Luke keeps bullying and hitting me. What can I do?

Next time you hit him back in the face and make him cry.

I already tried that, I’m afraid… it didn’t work out too well.

Then take something of him and break it.

Why do you think this would help?Why do you think this would help? Then he would realize what he keeps doing Then he would realize what he keeps doing to you.to you.

And if he gets back at me?And if he gets back at me? Then just go and tell the teacher…Then just go and tell the teacher…

……Thank you very much for your help! Bye, Thank you very much for your help! Bye, Tobias!Tobias!

Evaluation Design – Main Evaluation Design – Main InterestInterestDoes the software meet the technical and Does the software meet the technical and usability requirements?usability requirements?

Does the interaction with FearNot affect Does the interaction with FearNot affect children’s (views on) bullying behaviour?children’s (views on) bullying behaviour?

Can FearNot help to improve the empathic Can FearNot help to improve the empathic abilities of the child users?abilities of the child users?

Do children actually develop empathy towards Do children actually develop empathy towards the characters in the scenarios?the characters in the scenarios?

VICTEC Trailer EvaluationVICTEC Trailer Evaluation

Goal: evaluation of Goal: evaluation of likeability of the 3-D characters likeability of the 3-D characters believability of the bullying scenariosbelievability of the bullying scenarios empathic feelings created between the child user and empathic feelings created between the child user and

the animated characters the animated characters

Results: Results: (UK sample)(UK sample)

children like cartoon characterschildren like cartoon characters 68% of children reported high story believability68% of children reported high story believability physical attributes of the characters rated as physical attributes of the characters rated as

unbelievable by some children, but no negative unbelievable by some children, but no negative impact on story engagement & believabilityimpact on story engagement & believability

Further information on Further information on the project…the project…

•Ruth Aylett (project coordinator)

[email protected]

•Sibylle Enz, Carsten Zoll, Harald Schaub{sibylle.enz;carsten.zoll;harald.schaub}@ppp.uni-bamberg.de

•The Project Website

www.victec.org