fashion merchandising: strand 7 - weebly
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Fashion Merchandising:
Strand 7Elements and Principles of
Design
Standards
Students will recognize the use of
the principles and elements of design.
◦ Standard 1: Reassess elements of design.
◦ Standard 2: Reassess color theory
◦ Standard 3: Reassess the principles of design
◦ Standard 4: Identify careers in the fashion merchandising industry.
Elements of Design Design is an important part of the
development of fashion because it establishes the appearance of the finished product.
All the elements of design contribute to the overall design of a garment.
The elements are:◦ Color◦ Line◦ Shape◦ Texture
Line The element of design that directs the
path of eye movement.
It is a distinct, elongated mark as if drawn by a pencil or pen.
Line Types
There are four line types
◦ Vertical
◦ Horizontal
◦ Diagonal
◦Curved
Vertical lines Lines that go up and down
Give the impression of added height and slimness
Give a feeling of dignity, strength, poise, and sophistication
Put vertical lines over an area of the body you want to look thinner
Horizontal lines Lines that go from
side to side
Give the impression of less height and more width.
Give a relaxed calm feeling, suggest gentleness
Put them across the body where you want it to look wider
Diagonal Lines Slanted lines
Degree of slant
determines visual
effect:
◦ More vertical =
slenderizing
◦ More horizontal =
added width
Give a feeling of
action and strength
Curved Lines Less conservative, formal and
powerful as straight lines
They add interest and smoothness
They give a soft, gentle, youthful, charming, graceful and flowing feeling
They accent the natural curves of the body
They can be found in round scoop necklines and scalloped edges or in fabric prints
If overdone can become confusing
Shape Is a garment’s form or
silhouette, its overall outline◦ Shape is a major factor in a viewer’s first impression of a person
Using Shape in Clothing
Triangle:
Narrow shoulders, slimmer waist, wider at hips
Inverted Triangle:
Wider/broad shoulders, little difference
between waist and hips
Hourglass:
Little difference between shoulders and hips,
clearly defined waist
Rectangle:
Little difference between shoulders and hips,
little to no waist definition
Moral:
Use the shape of clothes to reveal or disguise
the natural body shape
Texture The surface quality of goods, how the
fabric feels (tactile) and looks (visual)
Can be determined by:
◦ A fabrics’ fibers, yarns, or method of
construction
◦ Finishes, either mechanical or chemical
Using Texture in Clothing
Bulky textures (heavy, fuzzy or
shaggy)
◦ Make a person look bigger
◦ Can overpower a small person
◦ Disguise figure irregularities
Smooth, flat textures
◦ Suitable for almost all figures and
physiques
◦ Make people look smaller
◦ Can hide some irregularities,
because they hold their shape.
Using Texture in Clothing
Shiny textures
◦ Make the body look larger,
because they reflect light
◦ Emphasize body contours
◦ Make colors seem lighter and
brighter
Dull textures◦ Make a person look smaller,
because they absorb light
◦ Almost always flattering
Color Hue: The name given to a color, such
as red, yellow, green, or violet. It distinguishes one color from another,
Value: The lightness or darkness of a color. The values of colors range on a gradation scale from white to almost black.
Intensity: The brightness or dullness of a color. Very strong colors are said to have high intensity. Intensity can be lowered by mixing a color with its compliment.
Color Wheel Primary Hues: Red, Yellow, Blue.
Cannot be made from any other
color. All other colors can be made
by mixing the primary colors.
Color Wheel
Secondary Hues: Orange, Green,
Violet. Made by mixing equal
parts of 2 primary colors.
Color Wheel
Intermediate Hues
(also called
Tertiary). Made by
mixing equal parts
of adjoining
primary and
secondary colors.
Usually named
with primary color
first. Ex: Blue-
green
Color Wheel
Neutral Colors – represent the
center of the color wheel.
Examples: White, Black, Gray
Color Schemes
Monochromatic Color Scheme:
One-color plan that uses different
tints, shades, and intensities of the
same hue.
Color Schemes
Analogous Color Scheme: Uses
neighboring, or adjacent colors on
the color wheel.
Color Schemes Complementary Color Scheme: Uses
opposite hues on the color wheel.
Complementary colors are across from
each other on the wheel. They have
great contrast and look brighter when
used side-by-side.
Color Schemes
Triad Color Scheme: Three colors
equidistant on the wheel. Ex: red,
yellow, blue OR orange, green,
purple.
Color Schemes
Split-Complementary Color
Scheme: Uses three colors. It
combines one color with the two
colors on the sides of its
complement. Ex: blue with yellow-
orange and yellow green.
Color Schemes
Accented Neutral
Combines gray, black, or white with a bright color accent.
The Color Wheel is used as a
guide to study how to choose &
combine colors.
Using Colors in Apparel
Light makes colors look brighter.
A color looks brighter when its complement is used with it.
Dark, cool, and dull colors make a form seem smaller.
Light, warm, and bright colors make a form seem larger.
A single color for an entire outfit makes a person look thinner and taller.
Contrasting colors appear to shorten the body.
Colors are better balanced when light ones are used above dark ones.
The Principles of Design
Balance:◦ Implies an equilibrium or
steadiness among the parts of
design
◦ If the two sides are the same, it
is symmetrical balance.
◦ If the two sides are different in
some way it is asymmetrical
balance.
The Principles of Design
Proportion:◦ Refers to the relationship between parts of a
design, such as the size of the parts in a design
to each other and to the whole
◦ Also called “scale”
◦ Most appealing when clothing is in relation to
the structure and body of the person wearing it
The Principles of Design
Emphasis:
◦ The quality that draws your attention
to a certain part of the design
◦ The center of attention or the focal
point
The Principles of Design
Rhythm:
◦ Leads the eye from one part of a
design to another part, creating
movement
◦ Created through repetition of pattern
or color, etc.
Harmony Pleasing visual unity is created
when the Elements of Design and
Principles of Design work together!
Careers Sample Maker:
◦ Sews the designer’s sample.
Pattern Maker:
◦ Makes the design into
pattern pieces that can be
used to produce garments.
Piece-Goods Buyer:
◦ Purchases the fabrics and
trims.