exploring threefold adaptivity to intelligent learning environments: ontologies, gamification and...
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Center of Excellence for Social TechnologiesComputing Institute - Federal University of Alagoas
Igbittencourt.comIg Ibert Bittencourt
Exploring Threefold Adaptivity to Intelligent Learning Environments: Ontologies, Gamification and Educational Data MiningBragfost 2015Track: Adaptive Techniques for Individualized Learning
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Brasil
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Maceió
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Maceió
Maceió, Alagoas, Brazil
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Center of Excellence for Social TechnologiesComputing Institute - Federal University of Alagoas
Igbittencourt.comIg Ibert Bittencourt
Exploring Threefold Adaptivity to Intelligent Learning Environments: Ontologies, Gamification and Educational Data MiningBragfost 2015Track: Adaptive Techniques for Individualized Learning
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http://media.linkjab.com/i/images/university-of-bologna-the-worlds-oldest-university.jpg
14th Century
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http://www.theaerodrome.com/forum/showthread.php?t=61895
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http://www.theaerodrome.com/forum/showthread.php?t=61895
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http://www.techreviewer.co.uk/english-teacher-claims-kids-playing-video-games-good/
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(Mihaly Csikszentmihalyi, 2008)
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Skill
Topics
Disciplines
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Adaptive Techniques for Individualized Learning
Ontologies Gamification
Educational Data Mining
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Adaptive Techniques for Individualized Learning
Ontologies Gamification
Educational Data Mining
http://www.w3.org/2006/Talks/1016-Beijing-IH/
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Adaptive Techniques for Individualized Learning
Ontologies Gamification
Educational Data Mining
http://copyrightuser.org/topics/text-and-data-mining/
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Adaptive Techniques for Individualized Learning
Ontologies Gamification
Educational Data Mining
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Adaptive Techniques for Individualized Learning
Ontologies Gamification
Educational Data Mining
Adaptation
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Scenario: Learn Essay
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Scenario: Learning Essay to ENEM Exam
1998199920002001200220032004200520062007200820092010201120122013201420150.0
1.0
2.0
3.0
4.0
5.0
6.0
7.0
8.0
9.0
10.0
0.2 0.3 0.4
1.6 1.8 1.9 1.6
33.7 3.6
4 4.14.6
5.45.8
7.2
8.7
7.7
Students Registered on ENEM (Brazilian Exam)
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Scenario: Learning Essay to ENEM Exam
Hard
Easy
Competence 5Competence 4Competence 3Competence 2Competence 1
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GamificationData MiningOntologiesPeer Assessment
Same Grade and Decrease cost and
timeIncrease engagement
Improve Learning
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640
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Second Study: Controlled Experiment
GamificationData MiningOntologiesPeer Assessment
Increase engagement
First Study: Controlled Experiment
Same Grade and Decrease cost and
time
Improve Learning
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Example: Learning Essay to ENEM ExamFirst Study: Same Grade
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Example: Learning Essay to ENEM ExamFirst Study: Decrease Time
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Example: Learning Essay to ENEM ExamFirst Study: Decrease Cost
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GamificationData MiningOntologiesPeer Assessment
First Study: Controlled Experiment
Second Study: Controlled Experiment
Same Grade and Decrease cost and
timeIncrease engagement
Improve Learning
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Example: Learning Essay to ENEM ExamSecond Study: Increase engagement
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GamificationData MiningOntologiesPeer Assessment
First Study: Controlled Experiment
Second Study: Controlled Experiment
Third Study: Case Study
Same Grade and Decrease cost and
timeIncrease engagement
Improve Learning
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Define the Sample
Mine (Clustering)
Recommendation Profiles
Pedagogical Recommendation
Example: Learning Essay to ENEM ExamThird Study: Improve learning
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16.518 candidates
RemovePercentage
DEFINE THE SAMPLE
Mine (Clustering)
Recommendation Profiles
Pedagogical Recommendation
Example: Learning Essay to ENEM ExamThird Study: Improve learning
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Define the sample
MINE (CLUSTERING)
Recommendation Profiles
Pedagogical Recommendation
Example: Learning Essay to ENEM ExamThird Study: Improve learning
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Best Performance
Worst Performance
Define the Sample
Mine (Clustering)
RECOMMENDATION PROFILES
Pedagogical Recommendation
Group of recommendation Profiles Activities
1 1, 2 e 4 Read a new essay with grade 1000
2 3, 5, 8, 10 e 11 Resource to Competency 5
3 6, 7, 9, 12, 16, 17 e 18 Resource to Competencies 2, 3 and 5
4 14 Resource to Competencies 1 and 4
5 15 Resource to Competencies 2, 3 and 5
6 13 e 19 Resource to Competencies 1 and 4
Example: Learning Essay to ENEM ExamThird Study: Improve learning
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Não houve ganho Ganho Parcial Ganho total0
2
4
6
8
10
12
14
10
13
6
Writing Two Essays
Não houve ganho Ganho Parcial Ganho total0
1
2
3
4
5
6
1
4
5
Writing Three Essays
65,5% of the students Improved
Example: Learning Essay to ENEM ExamThird Study: Improve learning
90% of the students ImprovedNo Imp. Partial Imp. Total Imp. No Imp. Partial Imp. Total Imp.
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Bittencourt, Ig Ibert ; COSTA, Evandro de Barros ; Marlos Silva ; SOARES, Elvys .A Computational Model for Developing Semantic Web-based Educational Systems. Knowledge-Based Systems, v. 22, p. 302-315, 2009.
Jaques, P. A. ; Seffrin, H. ; Rubi, G. ; De Morais, F. ; Guilardi, C. ; Bittencourt, Ig I.; Isotani, S. Rule-based expert systems to support step-by-step guidance in algebraic problem solving: The case of the tutor PAT2Math. Expert Systems with Applications, v. 40, p. 5456-5465, 2013.
Research on Ontologies, Gamification and Data Mining
Isotani, S.; Bittencourt, I. I. ; Jaques, P. et al. A Semantic Web-based authoring tool to facilitate the planning of collaborative learning scenarios compliant with learning theories. Computers and Education, v. 63, p. 267-284, 2013.
Paiva, Ranilson; Bittencourt, Ig Ibert; et al. Improving pedagogical recommendations by classifying students according to their interactional behavior in a gamified learning environment. In: the 30th Annual ACM Symposium, 2015, Salamanca. SAC '15. v. 1. p. 233.
Dermeval, Diego ; Tenório, Thyago ; Bittencourt, Ig Ibert; et al. Ontology-based Feature Modeling: An Empirical Study in Changing Scenarios. Expert Systems with Applications, v. 1, p. 1-26, 2015.
ABEL, F. ; Bittencourt, Ig Ibert ; COSTA, Evandro de Barros ; HENZE, N. ; KRAUSE, Daniel ; VASSILEVA, J. Recommendations in Online Discussion Forums for E-Learning Systems. IEEE Transactions on Learning Technologies, v. 3, p. 165-176, 2010.
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What is its impact?
Ontologies Gamification
Educational Data Mining
Adaptation
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meututor.com.brAdaptive Learning for All
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100 5000
+30.000
NUMBER OF CURRENCT USERS
STUDENTS
48%FASTER More learning
27%
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Future Challenges
Ontologies Gamification
Educational Data Mining
How to model and reuse gamification best practices ?
How to automatically discover the gamer type based on users’ interactions ?
How to model and reuse EDM best practices?
How to combine such approaches to adapt learning systems ?
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Social Spinoffs
Social Inequality
Research
Innovation
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Maceió
Maceió, Alagoas, Brazil
Thank you!Muito Obrigado!Vielen Danke!
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Center of Excellence for Social TechnologiesComputing Institute - Federal University of Alagoas
Igbittencourt.comIg Ibert Bittencourt
Exploring Threefold Adaptivity to Intelligent Learning Environments: Ontologies, Gamification and Educational Data MiningBragfost 2015Track: Adaptive Techniques for Individualized Learning