exploring mobile usability testing methods for enterprise users: a case study

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Exploring Mobile Usability Testing Methods for Enterprise Users: A Case Study Minmin Yang & Judy Keeley Boston Mini UPA Conference May 26, 2009

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Exploring Mobile Usability Testing Methods for Enterprise Users: A Case Study. Minmin Yang & Judy Keeley Boston Mini UPA Conference May 26, 2009. Outline. Background Testing approach In-person Remote Testing equipment In-person Remote Findings about our mobile testing method. 2. 2. - PowerPoint PPT Presentation

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Page 1: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

Exploring Mobile Usability Testing Methods for Enterprise Users:

A Case Study

Minmin Yang & Judy KeeleyBoston Mini UPA Conference

May 26, 2009

Page 2: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 22

Outline

Background

Testing approach In-person Remote

Testing equipment In-person Remote

Findings about our mobile testing method

Page 3: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 33

Background

Usability testing on Verizon Enterprise Center (VEC) mobile portal before release to customers Portal for enterprise customers to manage

services from a mobile phone

Research & preparation Reviewed mobile testing literature for

selection of test approach Researched test equipment Acquired test equipment Tested selected method (approach &

equipment)

Page 4: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 4

Testing Approach

Page 5: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 5

What the research says…

Lab testing vs. field testing on mobile devices Kjeldskov et al. (2004) & Kaikkonen et al. (2005)

Field testing added little to usability evaluations Lab testing seems to be sufficient when searching user interface flaws to

improve user interaction

Nielsen et al. (2005) Field testing revealed significantly more usability problems than lab testing

overall Field testing revealed problems with interaction style and cognitive load that

were not identified in the laboratory

Kjeldskov, J., Skov, M. B., Als, B. S. and Høegh, R. T. (2004). Is it Worth the Hassle? Exploring the Added Value of Evaluating the Usability of Context-Aware Mobile Systems in the Field. In Proceedings of the 6th International Mobile HCI 2004 conference. LNCS, Springer-Verlag.

Kaikkonen, A., Kekalainen, A., Cankar M., Kallio, T., & Kankainen A. (2005). Usability Testing of Mobile Applications: A Comparison between Laboratory and Field Testing. Journal of Usability Studies, 1(1), 4-16.

Nielsen, C. M., Overgaard M., Pederson M. B., Stage J., & Stenield S. (2006). It's worth the hassle!: the added value of evaluating the usability of mobile systems in the field. In Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles. Oslo, Norway.

Page 6: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009

What the research says…

Field testing vs. lab testing on mobile phone vs. lab testing with emulator Betiol & Cybis (2005)

All approaches revealed more similarities than differences in terms of results Lab testing with emulator could reveal a large percentage of usability problems

03 2

32

04

2

Lab Testing with Emulator

Lab Testing on Mobile Phone

Field Testing with Wireless Camera

Betiol, A. H., & Cybis, W. A. (2005), Usability Testing of Mobile Devices: A Comparison of Three Approaches. International Federation for Information Processing, 470 – 478.

Page 7: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 7

Testing Approach

In-Person Testing

Remote Testing

Page 8: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 8

In-Person: Field Testing?

Pros: Provides highest validity Reveals more usability problems compared

to lab testing (Nielsen et al., 2006)

Cons: Equipment is expensive Hard to find participants for field testing Difficult to find situations where following

participants is appropriate

Field Testing

Page 9: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 9

In-Person: Emulators?

Pros: Emulators are free Testing with emulators can reveal a large

percentage of the usability problems (Betiol & Cybis, 2005)

Cons: Emulators don’t duplicate experience of using

actual phone

Lab Testing with Emulator

Page 10: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009

In-Person: Lab Testing on Mobile Phone?

Lab testing on mobile phone is sufficient in identifying user interface issues (Kaikkonen et al. 2005)

Compared to field testing Cheaper to set up equipment Easier to conduct testing

Compared to using emulators: Can provide a more authentic experience

Decision: use lab testing on mobile phone for in-person testing

Lab Testing on Mobile Phone

Page 11: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 11

Remote: Which Approach?

Remote field testing: not practical

Remote testing with participants’ own mobile phone: Expensive: webcam or sled need to be purchased

and shipped to participants Troublesome: participants need to set up

equipment and install software themselves;

Remote testing with emulators: No cost: emulators are free Much less troublesome: no installation on

participants’ end via web conferencing

Decision: use emulators for remote testing

Remote Testing with Emulator

Page 12: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 12

In-Person Test Equipment

Page 13: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 13

Fixed lab

Portable lab

In-Person Test Equipment

Fixed lab Could use existing lab in nearby office, or set up

a lab in local office Participants must come to lab for testing

Portable lab More convenient for participants - Lab can travel

to them

Decision: Use portable lab

Page 14: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 14

In-Person Test Equipment: Recording

How to record:

Phone screen Screen capture software or video camera?

User interaction with phone Typing on keyboard Holding phone

Audio

Page 15: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 15

In-Person Test Equipment: Recording

Screen capture software (short list)

Name Platform Issues Cost

BB ScreenStream

Blackberry Typing on Blackberry skips characters $0

Mobiola Blackberry, Windows Mobile, Nokia

a. Won't work on password-protected Blackberries (being fixed in future release)

b. Typing on Blackberry skips characters

$19

Soti Windows Mobile Only Windows Mobile phones $55 per device

Impatica ShowMate

Blackberry, Windows Mobile

Requires installation on phone $250

Page 16: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 16

In-Person Test Equipment: Recording

Blackberry Screen Capture SoftwareBBScreenStream

http://www.judykeeley.com/portfolio/presentations/UPA-2009/screenstream.avi

Page 17: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 17

In-Person Test Equipment: Recording

Screen capture software

Advantages Records screen clearly Cheap software available

Disadvantages Skips typed characters on Blackberry Doesn’t work with password-protected Blackberry phones Doesn’t capture user’s interaction with phone (requires camera)

Page 18: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 18

In-Person Test Equipment: Recording

Video Camera

Advantages Records users interaction with phone Records audio along with video

Disadvantages Need to purchase Harder to clearly capture phone screen

Decision Use video camera instead of screen capture software

Page 19: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 19

In-Person Test Equipment: Recording

How to use the video camera for recording? Video camera fixed to desk Video camera mounted to phone Video camera mounted to participant’s head

Towards the Perfect Infrastructure for Usability Testing on Mobile Devices, Schusteritsch R., Wei C., & LaRosa M. (2007). CHI '07 extended abstracts on Human factors in computing systems, pp. 1839-1844.

Usability Test Equipment for Mobile Devices Kim S., Kim M., Kim S. W, & Kang H. (2003) CHII ‘03

Page 20: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 20

In-Person Test Equipment: Recording

Device-mounted Camera mounted on mobile device or sled

Pro: Camera moves with device, so device stays in video frame

Cons: Makes phone heavier; may feel cumbersome to participant Buying sled is expensive Takes time to make custom sled

Usability Test Equipment for Mobile Devices Kim S., Kim M., Kim S. W, & Kang H. (2003) CHII ‘03

Page 21: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 21

In-Person Test Equipment: Recording

Subject-mounted Camera mounted on participant’s head or eyeglasses Records participant’s field of view

Pro: Participants can walk around test area while using device

Cons: Camera on head might feel awkward or annoying Device lost from video frame when participant turns head

Usability Test Equipment for Mobile Devices Kim S., Kim M., Kim S. W, & Kang H. (2003) CHII ‘03

Page 22: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 22

In-Person Test Equipment: Recording

Environment-mounted Camera attached to fixed spot (e.g. desk)

Pro: Simplest and easiest to set up

Con: Must keep phone in fixed location

Decision: Use environment-mounted camera

Usability Test Equipment for Mobile Devices Kim S., Kim M., Kim S. W, & Kang H. (2003) CHII ‘03

Page 23: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 23

Logitech webcam Model: QuickCam Pro for Notebooks HD Video: 960 x 720 pixels 30 frames per second Built-in microphone to record sound

Webcam attached to lamp neck and base

Laptop with Logitech webcam software

Cost: $90 for webcam

In-Person Equipment: Our Portable Lab

Page 24: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 24

In-Person Equipment: Our Portable Lab

Page 25: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009

In-Person Testing: Webcam Demo

http://www.judykeeley.com/portfolio/presentations/UPA-2009/webcam.wmv

Page 26: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 26

Remote Test Equipment

Page 27: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009

Remote Test Equipment: Emulators

All remote participants had Blackberry phones Two had BB Curve, two had 8830, and one had Storm

Some emulator choices:

Blackberry Storm (touchscreen)

Blackberry 8830Blackberry Curve

Page 28: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009

Remote Test Equipment: Emulators

http://www.judykeeley.com/portfolio/presentations/UPA-2009/emulators.avi

Page 29: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009

Remote Test Equipment: Emulators

http://www.judykeeley.com/portfolio/presentations/UPA-2009/emulators.avi

This is a test; click the phone below

Page 30: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009

Remote Test Equipment: Emulators

Goal: select emulators similar to participants’ phones but also easy for participant to control

Performed dry run testing on 3 emulators

Blackberry Curve Cursor moves pixel by pixel - painfully slow and awkward

Blackberry 8830 On older models, cursor jumps from link/field to link/field - Faster

and easier to control Selected for participants already using Curve & 8830

Blackberry Storm Touchscreen - Easy to control Selected for participant already using Storm

Blackberry 8830

Blackberry Storm

Page 31: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 31

Remote Test Equipment: Record/Connect

Recording/Connecting software (short list)

Name OS Issues Cost

UserVue Windows Not possible for users to take control of moderators’ screen; not possible to use in Mac

$149 per month; $1495 per year

Adobe Acrobat Connect Pro

Windows, Mac

Need to go through time-consuming purchase process

$0.32/min/user; 5 user plan: $375/month; 10 user plan: $750/month;

GoToMeeting Windows, Mac

Need to go through time-consuming purchase process

$49 per month; $468 per year

Microsoft Live Meeting

Windows, Mac

Delay in showing the keyboard input on the screen - annoying

$0 (already purchased by Verizon)

Webex Windows, Mac

None! $0 (already purchased by Verizon)

Page 32: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 32

Remote Test Final Equipment

Blackberry Emulators 8830 and Storm

Webex net conference to share emulator with participant

Phone conference (webex dials in)

Webex records both audio and video

Cost: $0

Page 33: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 33

Findings about Our Usability Testing Method

Page 34: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 34

Findings - 1

In-Person testing

Environment-mounted recording approach is good overall Video quality excellent - phone screen can be seen clearly Equipment simple and easy to carry around

Issue Moderator needed to remind the participant whenever the phone was far

away from the camera, which was not very frequent, but when it happened, it did interfere the performance a little bit

Page 35: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 35

Findings - 2

Remote Testing

Webex + emulator approach for remote testing worked out very well The video quality was good and the interface can be seen clearly The video size was pretty small vs. webcam

Issues Video conversion quality – Webex arf format was converted to wmv;

quality degraded with conversion and further saves Participants needed quick training session before using emulator

Page 36: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 36

Findings - 3

0

2

4

6

8

10

12

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16

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1 2 3 4 5 6 7 8 9

Participants

Num

ber

of

Usabilit

y P

roble

ms

In-Person: 48 Problems Remote: 31 Problems

Mean = 12

In-person testing (M=16) could reveal more usability problems than remote testing (M=9), t(7) = 5.52, p = .0009

Page 37: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 37

Findings - 3

58%

28%14%

In-personRemote

Based on our testing (sample size: 9)

Remote testing revealed 42% of usability problems

Remote testing revealed problems not found in in-person testing

Page 38: Exploring Mobile Usability Testing Methods for Enterprise Users:  A Case Study

May 2009 38

Thank You!

Questions?

Contact us:[email protected]

[email protected]