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GAMIFICATION: 7 Ways To Gamify Social Media and Fuel Fan Engagement

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GAMIFICATION:7 Ways To Gamify Social Media and Fuel Fan Engagement

Gamification:7 Ways to Gamify Social Media and Fuel Fan Engagement

Session Hashtag: #GamifySMWednesday, November 5th

2:00 – 2:30 PM

@crowdster

@johnmurcott@crowdster

People Like To Win

GamificationIntegrating game elements into everyday activities to:

• Drive participation

• Increase engagement

• Strengthen relationships

@crowdster

@crowdster

Time to “Get in the Game”A mega convergence of:

• Increased social media usage• Global proliferation of mobile devices• Expansion of digital and experiential

marketing – connecting with consumers

@crowdster

7 Ways to Gamify Social Media and Fuel Fan Engagement

Gamification Influences Behavior• Increases social sharing by 22%• Increases site actions by 29%• Increases activity feed

engagement by 68%(Gigya)

@crowdster

7Ways to Gamify Social Media and Fuel Fan Engagement

1Tweet toCompete

@crowdster

7 Ways to Gamify Social Media and Fuel Fan Engagement

@crowdster

@crowdster

2Implement A System of

Social GoodPoints & Rewards

@crowdster

Zero Poverty 2030

@crowdster

3Peer to Peer

LeaderboardsGet Your Head in the Game

@crowdster

MLB InternationalTotal $1,575.00

Top Teams

@crowdster

4Scavenger Hunts:

Eye-Spy Photo Challenge

@crowdster

@crowdster

5Real-Time Pricing Stepping:

E-Commerce Gamified

@crowdster

6Trending

Twitter Vending Machines

@crowdster

7 Ways to Gamify Social Media and Fuel Fan Engagement

@crowdster

7Customize

and Surprise

@crowdster

7 Ways to Gamify Social Media and Fuel Fan Engagement

@crowdster

Encourage creativity and style-Let them post branded content in a style that garnered their organic followers

@crowdster

7 Ways to Gamify Social Media and Fuel Fan Engagement

Takeaways:Influential Benefits of Gamification

• Increase exposure and WOMM

• Strengthen relationships with fans

• Increase participation and engagement

• Deepen emotional investment with your brand

• Collect your own “big data” from consumer behavior

• Generate new revenue streams

70% of the

world’s largest companiesare expected to deploy at least onegamified applicationby year end 2014. (Forbes)