essential toolkit for sustaining innovation based on new product design techniques
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Essential toolkit for sustaining innovation based on new product design techniques. Dr. Salvador Gonzalez Garcia [email protected] ITESM Campus Morelia (México). Introduction. - PowerPoint PPT PresentationTRANSCRIPT
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Essential toolkit for sustaining innovation based on new product design techniques
Dr. Salvador Gonzalez [email protected]
ITESM Campus Morelia (México)
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Introduction
• Sometimes it happens that teams start a project very confident of their knowledge, minimizing the importance of the method (decreasing the probability of success).
• Organizations usually introduce the culture of innovation forming small groups or committees (not to the whole organization).
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Innovation proposal (1/2)• Based on some relaxations to the formalism of
some industrial engineering methods, such as QFD, the morph matrix, FMEA,…we obtain 4 essential matrices, as follows:
What is obtained? The (most important)Technical aspects
What is desired?
How is it going to be solved? OPTIONS
How is it going to be
solved?
What is obtained? Different alternatives for the MVP (yellow, orange, green)
Matrix 1: What vs How
Matrix 2:Options
Concept 1
Concept 2
Concept 3
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Methods (2/2)
• Once that different proposals are obtained for the MVP, the winning concept is selected. It must avoid the potential failures during design…
What is obtained? The “winning concept” for the MVP
What is obtained? The actions that must be taken to avoid failures
EvaluationWhat is desired?
Alternatives for the MVP
Matrix 3:Decision
Matrix 4: Avoid the Potential Failure for the MVP
3rd 2nd 1st
PotentialFailures
EFFECTs
OCU
RRENCE
DETECTION
RISK
NU
M.
Actions,responsibles
and dates
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Concluding remarks• These tools can be taught* to any person, with
daily life examples in a very short period of time.• We had some successful workshops using the
innovation matrices with elementary school teachers, children and parents.
• These techniques were also applied in some innovation projects reducing the amount of design time.
* For its use in sequence or stand-alone.