enactive interfaces1

Upload: radka-yanakieva

Post on 08-Apr-2018

228 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/7/2019 Enactive Interfaces1

    1/4

    Enactive InterfacesRadka Yanakieva (Medialogy profile)

    [email protected]

    Abstract This paper introduces the concept of Enactive

    Interfaces and their application. Embodied knowledge as the

    basis for the design of such interfaces is described. Examples

    of different implementations are reviewed and discussion on

    the possible future perspective of Enactive Interfaces is

    explained.

    Keywords Embodied Cognition, Enactive Interfaces,

    Perception-action loop, HCI

    I. INTRODUCTION AND MOTIVATIONTo introduce the concept of Enactive Interfaces, first we

    need to understand what enaction is. Enaction is the process

    between a living organism and its environment or the

    interaction between those. One of the first scholars which

    introduced the theory of enaction is F.Varela et.al. In his

    book The Embodied Mind he explains how an organism

    develops his cognition based on embodied action. By that

    he claims that the term embodied represents two things.

    First that cognition depends on the experience which the

    body has acquired via different sensorimotor capacities and

    second that those capacities are embodied in a more

    encompassing psychological, biological and cultural

    context. [1]. This theory of enaction was an inspiration for

    the researchers who saw a way of applying it to create a

    new generation of interfaces in which design could change

    the human-computer and human-to human interaction in a

    more robust and less intrusive way.

    The sensory-motor coupling between an organism and its

    environment forms a knowledge which is more simple and

    generic than a symbolic knowledge [2]. In other words

    sensory inputs guide the actions and those actions modify

    the environment. Also the relation of the living organism

    modifies its environment which in return adapts to thesensory input. That is the so-called perception-action loop

    with the environment, which is the foundation of the

    concept of enactive interfaces. This closed loop is between

    the gestures made by the human, also called efferent

    component of the system and the sensory modalities beingactivated perceptually, called afferent component of the

    system. An intelligent (reactive) interface should be able to

    recognize certain gestural input in the beginning of the

    action and interpret it in terms of skills, intentions and

    competence. By being so advanced in its implementation

    the interface should be able to adapt to the users actions

    and help him improve his performance. [3].

    Enactive interfaces have been a subject of interest in thelast six years. Their development and application has not

    been fully exploited yet, but it is considered as the future

    generation of the human-computer interaction [3]. The

    reason is that enactive interfaces are a representation of the

    enactive knowledge, which every human being acquires

    based on his cognitive processes through his livedexperience with the environment. That is a knowledge

    based on active use of the hand to apprehend tasks [3]. How

    is this better than iconic or symbolic based interface? (here

    I should clarify that by symbolic and iconic I mean user

    interface based on metaphors). First, because it is based on

    multisensory interaction with the environment and second,

    it is considered as the most natural and intuitive interfaces -

    it is more direct, based on the experience with what

    surround us and the perceptual responses to motor acts [3].

    However the implementation of such interfaces will require

    faster computers, new kinds of computing architecture andalgorithms, as they need to be able to work on a higher and

    more complex level of information representation.

    The idea of the enactive interfaces is their design should

    be as intuitive and natural to the user as possible. One may

    ask Why this so important?. The reason is that

    researchers and theorists within the domain of Human-computer Interaction try to explore the possibilities of such

    interfaces and how those could be the next step of improved

    HCI. What benefits could the enactive interfaces bring to

    the users in comparison to the existing interfaces and how

    can they even replace those? In the future may mouse andkeyboard be replaced by other controls more direct in terms

    of medium between human and machine, less visible and

    more natural to the user?

    II. RELATED WORKA European community of scholars working within

    different fields such as Virtual Environments, Robotics,

    Neuroscience, Psychology, Computer Science, Philosophy

    and Psychics have established a network called

    ENACTIVE Network. Created in 2004 the Network had

    started a project which had three sets of objectives:

    Research, Integration and Dissemination. [3] [4]. The

    objective of the research [5] was on the following topics:

  • 8/7/2019 Enactive Interfaces1

    2/4

    Implementing existing technologies and futuretechnological development: Designingmultisensory, action-driven interfaces

    Users modelling-That includes understanding ofthe humans behaviour and capabilities

    regarding perception, action and cognition in

    order to create more flexible (suitable fordifferent daily tasks) and effectively co-

    operating with the user (intuitive and natural,

    responsive to his actions). In order to be done

    that the enactive interface has to rely on

    domains such as : haptic, visual, multisensory

    integration and perception, motor control, actionand cognition

    Content (information, representations)modelling and accessing in the motor-

    perceptual form-this is related to generating

    tools for multimodal representation and

    transmission of information. Contents such asconceptual and formal (abstract or concrete

    objects) as well as non-deliberative (motor,

    habits and skills, perceptual and emotional

    contents) are considered and mediated.

    New applications for Enactive Interfaces- non-symbolic, non-iconic forms of interfaces. Those

    are aimed at new users as well as to those

    unable to access the traditional interfaces or

    unable to fully exploit them.

    Prospecting the major changes in computers andcommunication processes-an objective which

    The ENACTIVE Network has about being an

    observer of the mutations and changes in

    human-computer interaction, particularly in

    hardware and software architectures and beingable to introduce them through their research

    activities.

    The Integration objectives of the project of The

    ENACTIVE Network are related to combining knowledge

    from different disciplines with the same oriented research

    field- developing Enactive Interfaces. Differentcompetencies such as human studies, cognition,

    technological expertise and human interaction are required

    for the creation of a common vision of Enactive

    Interfaces [6]. That is the reason The Network share the

    objective of creating a multidisciplinary laboratory that

    could work at a European as well as worldwide level.The last objective is Spreading of Excellence. The focus

    is to create a Network infrastructure which will promote

    and disseminate the results of this research. Additionally, to

    disseminate and educate about the concepts, knowledge and

    technology developed during the activities of the Network.

    Another objective is to promote the commercial and socialaspect of Enactive Interfaces. The aim here is to clarify and

    create a strong cross-dependency between different

    disciplines (e.g. technology and humanities), to structure

    those independencies, to work for an adjustment of

    knowledge and to inspire and motivate for creative and

    intellectual work towards the development of EnactiveInterfaces.Promoting the enactive interaction paradigm in

    the philosophical, scientific and technological communities

    and creating a social comprehension of this novel type of

    systems to accelerate its acceptance and diffusion among

    others [7]. This shift of paradigm is what the main

    purpose of Enactive Interfaces is. The belief that the

    traditional interfaces are outdated and they belong to anolder generation of human-computer interaction. A new era

    within the field is arising and that is the prediction of the

    enactive research community. A new phenomenon occurs

    and it enters our everyday life.

    III.CURRENT TRENDSSince the establishment of the Network many have

    worked on developing enactive interface. The different

    research directions where such interfaces have been

    developed are Virtual Reality, Haptics, Robotics, Computer

    Image and Sound synthesis. Some of them will be

    introduced here.

    A study done by Morganti et.al [8]about patients who

    suffered a stroke, introduces the use of an enactive interface

    as a solution to the patients rehabilitation. What the

    authors claim is that such interfaces are appropriate notonly for a single motor task but as well as global actions [8].

    Introducing a Virtual Environment system may not be an

    approachable and cheap solution, however in their paper

    they refer to another study where healthy subjects and

    motor impaired ones were tested in a real and simulated

    environment, where the results showed that such anenactive technology has an important and valuable

    significance within the research of rehabilitation and

    retraining of movements such as grasping, placing and

    reaching. However the movements in the physical world

    with objects should be kinematically similar to the ones inthe virtual which could be achieved by using haptic devices.

    In the case study done by Morganti et.al. a virtual glove

    was used to grasp objects in a dynamic 3D virtual

    environment. Shapes and sizes of the objects were different

    and patients were asked to throw the objects(in this case

    balls) and were provided with visual and auditory feedback.

    Evaluation on their performance after different time periods

    (at the beginning of the test, at the end of the treatment, 3

    months and 6 months later) was scheduled to be done

    where the goal was to compare their results to a controlgroup of patients who undergo a traditional treatment. The

    study is still in progress which did not allow access to their

    final findings. However, their beliefs are that enactive

    interfaces may emphasize new perspectives and ways of

    treatment of brain-injured patients.

    Another example of enactive interfaces are the projects

    put on public spaces where people could naturally interactwith, by walking around and getting simultaneously haptic,

    visual and auditory feedback . The purpose of such an

    installation is to create a new experience to the user related

  • 8/7/2019 Enactive Interfaces1

    3/4

    to his perception of the environment. An example is a

    project done at the Fort de la Bastille, where a group of

    researchers created an art installation in which the goal was

    to enhance the awareness of the environment surrounding

    the user and his actions [9].

    A similar project is one called The Enactive Walkway.

    The developers wanted to get participants engaged with

    their senses and to explore the tension between the real and

    the virtual. Surface on the floor provided visual, haptic andauditory feedback, while on the ceiling a screen was

    implemented which interacted with the visitors movements.

    Additionally a real-time sound was projected. The

    development of this installation aimed at presenting thenew paradigm of interaction and to highlight how important

    embodied knowledge is in interface design. [10].

    Last example on enactive interface is by a group of

    Italian students from the University of Padova, called The

    Voice Painter [11]. The idea of their project is to map vocal

    expressions into graphical representation on a screen. Thesystem was designed in a way that the user could

    manipulate the color, size, movement and form (solid or

    particles-like) via different features of his voice.(pitch,

    intensity, spectral centroid, voiced/unvoiced flag ).

    Preliminary informal tests performed at the 2007

    Conference of Enactive Interfaces aimed at showing theway the users interact with the system, how many vocal

    features are able to identify and if they (the users) are able

    to control them. The results showed that most of the

    mappings (intensitysize, mouth position paintbrush

    position, voicing type paintbrush type) felt natural and

    were clearly recognized. However testing the user

    experience and performance was not the only objective of

    the development of such a system. The application

    relevance was seen as a possible solution in speech therapy

    and treatment of physically impaired or those with motor

    coordination disabilities.

    IV.DISCUSSION AND CONCLUSIONSThe notion of Enactive Interfaces was presented. A new

    paradigm of interaction between human and machine based

    on embodied knowledge. How is this going to influence our

    understanding of the future generation of HCI? Is this theonly way to go and abandon the current graphical interface?

    Looking at the projects developed in the last few years

    related to Enaction it seems the focus is in the development

    of more intuitive and natural interaction between man and

    machine as it does not rely on symbols and icons or

    metaphors, but rather on the lived experience and learningby doing. However are those the substitutes to the

    traditional interfaces and are they more robust and less

    intrusive? Considering the fast growth of technologies, that

    seems to be the way to go. Even if they are computationally

    expensive, not always user friendly( e.g. data gloves, VR

    goggles, wires, wearable equipment ) is this going to be a

    problem in the next couple of years when some scholars

    predict computers to become part of us, implemented in our

    houses, work even within ourselves? What it looked a

    science fiction a couple of decades ago, now is availableand accessible.

    As F.Varela et.al have explained through the notion of

    enaction and embodied knowledge it is evident that no

    matter what technology is used, as far as applies this theory

    we may call the interface enactive. Whether it is a virtual

    reality, augmented reality or computing embedded in

    everyday objects that surround us such aspervasive/ubiquitous computing, the underlying concept

    should be based on the perception-action loop, which is no

    different than being an enactive interface.

    After reviewing relevant literature on enactive interfaces

    and the proceedings of the conferences, there is still no

    literature on established guidelines or methodologies for the

    development of such interfaces. However, as enactive

    interfaces seem to be a wide and broad area and it is

    possible an implementation within different fields such as

    the mentioned above, common strategy might be not

    possible to apply. That is why more specific requirements

    or principles should be formed in order to ensure

    effectiveness in each particular case. (e.g. Enactive AI

    design principles, by T.Froeze and T.Ziemke [12]).

    A promising future of the Enactive Interfaces can be

    seen if when designing such interfaces, not only the latestcutting edge technologies are used, but if the cognitive,

    social, cultural and psychological aspects of such

    implementation are also taken into consideration. However,

    the changes that occur within the human-computer

    interaction require exploring new ways of understating the

    users, exploring new ways of designing, making andrevising the evaluation of the digital technologies [13] .

    Consequently, this requires the use of new types of

    interfaces and enactive interfaces seem to be the ultimate

    candidate.

    REFERENCES

    [1] F. Varela, ,E. T.Thompson, and E . Rosch,

    The Embodied Mind, Cognitive Science and Human Experience. s.l. : MITPress, 1991. 0-262-22042-3.

    [2] (2003-2007). Enactive Network, [Online]

    http://www.enactivenetwork.org/index.php?lexpId=lexiconDefinition&ent

    ryId=317&definitionId=0.

    [3] (2003-2007). Enactive Network,. [Online]

    http://www.enactivenetwork.org/index.php?9/enactive-interfaces.[4] (1998). Virtual Reality Lab. [Online]

    http://vrlab.epfl.ch/Projects/enactive.html.

    [5] (2003-2007) Enactive Network,. [Online]http://www.enactivenetwork.org/index.php?11/research-objectives.

    [6] (2003-2007) Enactive Network,. [Online]

    http://www.enactivenetwork.org/index.php?10/integration-objectives.[7] (2003-2007) Enactive Network,. [Online]

    http://www.enactivenetwork.org/index.php?12/spreading-of-excellence.

    [8] F. Morganti, et al "Grasping Virtual Objects: a Feasibility Study foran Enactive Interface Application in Stroke", PsychNology Journal, vol.

    4, 2006

    [9] . R Atienza, et al. "RefleCT/Xion from enaction to daily enaction",2007, Proceedings of ENACTIVE/07

  • 8/7/2019 Enactive Interfaces1

    4/4

    [10] (2009) Enactive Walkway, [Online],http://navidnavab.net/projects.html#enactiveWalkway.

    [11] A.Gtzen, R.Marogna and F.Avanzini,"The Voice Painter", 2008,

    Edizioni Ets,. 978-884672252-2.[12].T. Froese and T. Ziemke, "Enactive ArtificialIntelligence:Investigating the systemic organization of life and mind",

    Artificial Intelligence, 2009, vol. 173.

    [13]. R.Harper, et al. "Being Human:Human-Computer Interaction in the

    Year 2020." Microsoft Research Ltd, 2008. 978-0-9554761-1-2.

    .