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Enactive InterfacesRadka Yanakieva (Medialogy profile)
Abstract This paper introduces the concept of Enactive
Interfaces and their application. Embodied knowledge as the
basis for the design of such interfaces is described. Examples
of different implementations are reviewed and discussion on
the possible future perspective of Enactive Interfaces is
explained.
Keywords Embodied Cognition, Enactive Interfaces,
Perception-action loop, HCI
I. INTRODUCTION AND MOTIVATIONTo introduce the concept of Enactive Interfaces, first we
need to understand what enaction is. Enaction is the process
between a living organism and its environment or the
interaction between those. One of the first scholars which
introduced the theory of enaction is F.Varela et.al. In his
book The Embodied Mind he explains how an organism
develops his cognition based on embodied action. By that
he claims that the term embodied represents two things.
First that cognition depends on the experience which the
body has acquired via different sensorimotor capacities and
second that those capacities are embodied in a more
encompassing psychological, biological and cultural
context. [1]. This theory of enaction was an inspiration for
the researchers who saw a way of applying it to create a
new generation of interfaces in which design could change
the human-computer and human-to human interaction in a
more robust and less intrusive way.
The sensory-motor coupling between an organism and its
environment forms a knowledge which is more simple and
generic than a symbolic knowledge [2]. In other words
sensory inputs guide the actions and those actions modify
the environment. Also the relation of the living organism
modifies its environment which in return adapts to thesensory input. That is the so-called perception-action loop
with the environment, which is the foundation of the
concept of enactive interfaces. This closed loop is between
the gestures made by the human, also called efferent
component of the system and the sensory modalities beingactivated perceptually, called afferent component of the
system. An intelligent (reactive) interface should be able to
recognize certain gestural input in the beginning of the
action and interpret it in terms of skills, intentions and
competence. By being so advanced in its implementation
the interface should be able to adapt to the users actions
and help him improve his performance. [3].
Enactive interfaces have been a subject of interest in thelast six years. Their development and application has not
been fully exploited yet, but it is considered as the future
generation of the human-computer interaction [3]. The
reason is that enactive interfaces are a representation of the
enactive knowledge, which every human being acquires
based on his cognitive processes through his livedexperience with the environment. That is a knowledge
based on active use of the hand to apprehend tasks [3]. How
is this better than iconic or symbolic based interface? (here
I should clarify that by symbolic and iconic I mean user
interface based on metaphors). First, because it is based on
multisensory interaction with the environment and second,
it is considered as the most natural and intuitive interfaces -
it is more direct, based on the experience with what
surround us and the perceptual responses to motor acts [3].
However the implementation of such interfaces will require
faster computers, new kinds of computing architecture andalgorithms, as they need to be able to work on a higher and
more complex level of information representation.
The idea of the enactive interfaces is their design should
be as intuitive and natural to the user as possible. One may
ask Why this so important?. The reason is that
researchers and theorists within the domain of Human-computer Interaction try to explore the possibilities of such
interfaces and how those could be the next step of improved
HCI. What benefits could the enactive interfaces bring to
the users in comparison to the existing interfaces and how
can they even replace those? In the future may mouse andkeyboard be replaced by other controls more direct in terms
of medium between human and machine, less visible and
more natural to the user?
II. RELATED WORKA European community of scholars working within
different fields such as Virtual Environments, Robotics,
Neuroscience, Psychology, Computer Science, Philosophy
and Psychics have established a network called
ENACTIVE Network. Created in 2004 the Network had
started a project which had three sets of objectives:
Research, Integration and Dissemination. [3] [4]. The
objective of the research [5] was on the following topics:
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Implementing existing technologies and futuretechnological development: Designingmultisensory, action-driven interfaces
Users modelling-That includes understanding ofthe humans behaviour and capabilities
regarding perception, action and cognition in
order to create more flexible (suitable fordifferent daily tasks) and effectively co-
operating with the user (intuitive and natural,
responsive to his actions). In order to be done
that the enactive interface has to rely on
domains such as : haptic, visual, multisensory
integration and perception, motor control, actionand cognition
Content (information, representations)modelling and accessing in the motor-
perceptual form-this is related to generating
tools for multimodal representation and
transmission of information. Contents such asconceptual and formal (abstract or concrete
objects) as well as non-deliberative (motor,
habits and skills, perceptual and emotional
contents) are considered and mediated.
New applications for Enactive Interfaces- non-symbolic, non-iconic forms of interfaces. Those
are aimed at new users as well as to those
unable to access the traditional interfaces or
unable to fully exploit them.
Prospecting the major changes in computers andcommunication processes-an objective which
The ENACTIVE Network has about being an
observer of the mutations and changes in
human-computer interaction, particularly in
hardware and software architectures and beingable to introduce them through their research
activities.
The Integration objectives of the project of The
ENACTIVE Network are related to combining knowledge
from different disciplines with the same oriented research
field- developing Enactive Interfaces. Differentcompetencies such as human studies, cognition,
technological expertise and human interaction are required
for the creation of a common vision of Enactive
Interfaces [6]. That is the reason The Network share the
objective of creating a multidisciplinary laboratory that
could work at a European as well as worldwide level.The last objective is Spreading of Excellence. The focus
is to create a Network infrastructure which will promote
and disseminate the results of this research. Additionally, to
disseminate and educate about the concepts, knowledge and
technology developed during the activities of the Network.
Another objective is to promote the commercial and socialaspect of Enactive Interfaces. The aim here is to clarify and
create a strong cross-dependency between different
disciplines (e.g. technology and humanities), to structure
those independencies, to work for an adjustment of
knowledge and to inspire and motivate for creative and
intellectual work towards the development of EnactiveInterfaces.Promoting the enactive interaction paradigm in
the philosophical, scientific and technological communities
and creating a social comprehension of this novel type of
systems to accelerate its acceptance and diffusion among
others [7]. This shift of paradigm is what the main
purpose of Enactive Interfaces is. The belief that the
traditional interfaces are outdated and they belong to anolder generation of human-computer interaction. A new era
within the field is arising and that is the prediction of the
enactive research community. A new phenomenon occurs
and it enters our everyday life.
III.CURRENT TRENDSSince the establishment of the Network many have
worked on developing enactive interface. The different
research directions where such interfaces have been
developed are Virtual Reality, Haptics, Robotics, Computer
Image and Sound synthesis. Some of them will be
introduced here.
A study done by Morganti et.al [8]about patients who
suffered a stroke, introduces the use of an enactive interface
as a solution to the patients rehabilitation. What the
authors claim is that such interfaces are appropriate notonly for a single motor task but as well as global actions [8].
Introducing a Virtual Environment system may not be an
approachable and cheap solution, however in their paper
they refer to another study where healthy subjects and
motor impaired ones were tested in a real and simulated
environment, where the results showed that such anenactive technology has an important and valuable
significance within the research of rehabilitation and
retraining of movements such as grasping, placing and
reaching. However the movements in the physical world
with objects should be kinematically similar to the ones inthe virtual which could be achieved by using haptic devices.
In the case study done by Morganti et.al. a virtual glove
was used to grasp objects in a dynamic 3D virtual
environment. Shapes and sizes of the objects were different
and patients were asked to throw the objects(in this case
balls) and were provided with visual and auditory feedback.
Evaluation on their performance after different time periods
(at the beginning of the test, at the end of the treatment, 3
months and 6 months later) was scheduled to be done
where the goal was to compare their results to a controlgroup of patients who undergo a traditional treatment. The
study is still in progress which did not allow access to their
final findings. However, their beliefs are that enactive
interfaces may emphasize new perspectives and ways of
treatment of brain-injured patients.
Another example of enactive interfaces are the projects
put on public spaces where people could naturally interactwith, by walking around and getting simultaneously haptic,
visual and auditory feedback . The purpose of such an
installation is to create a new experience to the user related
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to his perception of the environment. An example is a
project done at the Fort de la Bastille, where a group of
researchers created an art installation in which the goal was
to enhance the awareness of the environment surrounding
the user and his actions [9].
A similar project is one called The Enactive Walkway.
The developers wanted to get participants engaged with
their senses and to explore the tension between the real and
the virtual. Surface on the floor provided visual, haptic andauditory feedback, while on the ceiling a screen was
implemented which interacted with the visitors movements.
Additionally a real-time sound was projected. The
development of this installation aimed at presenting thenew paradigm of interaction and to highlight how important
embodied knowledge is in interface design. [10].
Last example on enactive interface is by a group of
Italian students from the University of Padova, called The
Voice Painter [11]. The idea of their project is to map vocal
expressions into graphical representation on a screen. Thesystem was designed in a way that the user could
manipulate the color, size, movement and form (solid or
particles-like) via different features of his voice.(pitch,
intensity, spectral centroid, voiced/unvoiced flag ).
Preliminary informal tests performed at the 2007
Conference of Enactive Interfaces aimed at showing theway the users interact with the system, how many vocal
features are able to identify and if they (the users) are able
to control them. The results showed that most of the
mappings (intensitysize, mouth position paintbrush
position, voicing type paintbrush type) felt natural and
were clearly recognized. However testing the user
experience and performance was not the only objective of
the development of such a system. The application
relevance was seen as a possible solution in speech therapy
and treatment of physically impaired or those with motor
coordination disabilities.
IV.DISCUSSION AND CONCLUSIONSThe notion of Enactive Interfaces was presented. A new
paradigm of interaction between human and machine based
on embodied knowledge. How is this going to influence our
understanding of the future generation of HCI? Is this theonly way to go and abandon the current graphical interface?
Looking at the projects developed in the last few years
related to Enaction it seems the focus is in the development
of more intuitive and natural interaction between man and
machine as it does not rely on symbols and icons or
metaphors, but rather on the lived experience and learningby doing. However are those the substitutes to the
traditional interfaces and are they more robust and less
intrusive? Considering the fast growth of technologies, that
seems to be the way to go. Even if they are computationally
expensive, not always user friendly( e.g. data gloves, VR
goggles, wires, wearable equipment ) is this going to be a
problem in the next couple of years when some scholars
predict computers to become part of us, implemented in our
houses, work even within ourselves? What it looked a
science fiction a couple of decades ago, now is availableand accessible.
As F.Varela et.al have explained through the notion of
enaction and embodied knowledge it is evident that no
matter what technology is used, as far as applies this theory
we may call the interface enactive. Whether it is a virtual
reality, augmented reality or computing embedded in
everyday objects that surround us such aspervasive/ubiquitous computing, the underlying concept
should be based on the perception-action loop, which is no
different than being an enactive interface.
After reviewing relevant literature on enactive interfaces
and the proceedings of the conferences, there is still no
literature on established guidelines or methodologies for the
development of such interfaces. However, as enactive
interfaces seem to be a wide and broad area and it is
possible an implementation within different fields such as
the mentioned above, common strategy might be not
possible to apply. That is why more specific requirements
or principles should be formed in order to ensure
effectiveness in each particular case. (e.g. Enactive AI
design principles, by T.Froeze and T.Ziemke [12]).
A promising future of the Enactive Interfaces can be
seen if when designing such interfaces, not only the latestcutting edge technologies are used, but if the cognitive,
social, cultural and psychological aspects of such
implementation are also taken into consideration. However,
the changes that occur within the human-computer
interaction require exploring new ways of understating the
users, exploring new ways of designing, making andrevising the evaluation of the digital technologies [13] .
Consequently, this requires the use of new types of
interfaces and enactive interfaces seem to be the ultimate
candidate.
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