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©2007-2011 SoftKinetic. All Rights Reserved. ENABLING GAME EXPERIENCES BY GESTURE ANALYSIS IN HIGH RESOLUTION 3D

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Page 1: ENABLING GAME EXPERIENCES BY GESTURE ANALYSIS IN HIGH ...developer.amd.com/wordpress/media/2013/06/1700_final.pdf · ©2007-2011 SoftKinetic. All Rights Reserved. ENABLING GAME EXPERIENCES

©2007-2011 SoftKinetic. All Rights Reserved.

ENABLING GAME EXPERIENCES BY

GESTURE ANALYSIS IN HIGH

RESOLUTION 3D

Page 2: ENABLING GAME EXPERIENCES BY GESTURE ANALYSIS IN HIGH ...developer.amd.com/wordpress/media/2013/06/1700_final.pdf · ©2007-2011 SoftKinetic. All Rights Reserved. ENABLING GAME EXPERIENCES

©2007-2011 SoftKinetic. All Rights Reserved.

2D is not enough | We need 3D for size, order etc.

Health Automotive Sport & Fitness

Video conference Entertainment Television Events

VR Training

Applications

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©2007-2011 SoftKinetic. All Rights Reserved.

2 | Gesture Analysis | June 16th , 2011

VISION

“To transform the way people

interact with the digital world.”

MISSION

“To be the leading provider of 3D

imaging & gesture recognition

platforms.”

Hardware Middleware Applications

3D Camera & Sensor

Product Family DepthSense™

3D gesture-based games & applications

by SoftKinetic Studios

3D Gesture Recognition

Middleware: iisu™

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©2007-2011 SoftKinetic. All Rights Reserved.

Overview | 3D Resolution

\ DepthSense camera

\ iisu SDK gesture recognition middleware

\ In-game experience – Interaction DesignerTM

3

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©2007-2011 SoftKinetic. All Rights Reserved.

DepthSense | 3D Camera

Time-of-Flight (ToF)

Advanced & Patented DepthSense Technology

4

Page 6: ENABLING GAME EXPERIENCES BY GESTURE ANALYSIS IN HIGH ...developer.amd.com/wordpress/media/2013/06/1700_final.pdf · ©2007-2011 SoftKinetic. All Rights Reserved. ENABLING GAME EXPERIENCES

©2007-2011 SoftKinetic. All Rights Reserved.

DepthSense | 3D Camera

5

3D Technology Evolution

Time-of-Flight

New Technology

NOW

resolution

customization

downscaling

Other 3D Technology

Multi-camera

Page 7: ENABLING GAME EXPERIENCES BY GESTURE ANALYSIS IN HIGH ...developer.amd.com/wordpress/media/2013/06/1700_final.pdf · ©2007-2011 SoftKinetic. All Rights Reserved. ENABLING GAME EXPERIENCES

©2007-2011 SoftKinetic. All Rights Reserved.

DepthSense | 3D Camera

6

Time of Flight = flexibility

Lateralresolution

Depth resolution

Field of View

Volume ofInterest

Frame Rate

LensSpecifications

Pixel Pitch

Optical Power

Physical Laws

Economics(BOM, etc)

System Size

Scenerequirements

Page 8: ENABLING GAME EXPERIENCES BY GESTURE ANALYSIS IN HIGH ...developer.amd.com/wordpress/media/2013/06/1700_final.pdf · ©2007-2011 SoftKinetic. All Rights Reserved. ENABLING GAME EXPERIENCES

©2007-2011 SoftKinetic. All Rights Reserved.

Accelerate Gesture Interface Development

7

Analysis of the user from the depth measurements is directly usable in your interface.

How? \ ToF + driver + iisu stack does the user analysis at the Bubbleman size. \ Interaction Designer lets you easily choose your parameters.

Page 9: ENABLING GAME EXPERIENCES BY GESTURE ANALYSIS IN HIGH ...developer.amd.com/wordpress/media/2013/06/1700_final.pdf · ©2007-2011 SoftKinetic. All Rights Reserved. ENABLING GAME EXPERIENCES

©2007-2011 SoftKinetic. All Rights Reserved.

iisu | 3D Gesture Recognition Middleware

Analyze the User

8

Page 10: ENABLING GAME EXPERIENCES BY GESTURE ANALYSIS IN HIGH ...developer.amd.com/wordpress/media/2013/06/1700_final.pdf · ©2007-2011 SoftKinetic. All Rights Reserved. ENABLING GAME EXPERIENCES

©2007-2011 SoftKinetic. All Rights Reserved.

Interaction Designer™

Already integrated with Unity®/ Flash®

Easy integration with any 3D Engine.

9

What does it do? \ Easy-to-use application.

\ Allows easy prototyping and production.

\ Test & refine gestures in real-time.

\ Use pre-recorded video footage.

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©2007-2011 SoftKinetic. All Rights Reserved.

10

iisu SDK | Modular Stack & APIs

Interaction Designer

Unity 3D® Virtools®

iisu Tools

Plug-Ins

Other modules

Refine to User-level Primitives

Iisu Users

API iisu Volume

Body parts

iisu Skeleton API

Depth-map Processing iisu Scene API

3D Avatar Upper Body & Hands iisu Parts

Standardized 3D Depth-map | Sensor Calibration iisu Source API

Flash®

API

API

API

Scaleform®

iisu UI

10

Page 12: ENABLING GAME EXPERIENCES BY GESTURE ANALYSIS IN HIGH ...developer.amd.com/wordpress/media/2013/06/1700_final.pdf · ©2007-2011 SoftKinetic. All Rights Reserved. ENABLING GAME EXPERIENCES

©2007-2011 SoftKinetic. All Rights Reserved.

SoftKinetic | 3D Game Experience

Enhancing Creativity:

\ Not just the technology & tools, but also applications.

\ Video games, user interfaces, serious games.

A Completely Markerless User-Experience: \ No gloves, headsets, special clothing or accessories.

Works Under all Conditions: \ Does not require any special lighting conditions.

\ Adapts to any scene-setting: home (video game),

arcade and fitness centers etc.

\ Allows several users in the scene (family/arcade).

11

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©2007-2011 SoftKinetic. All Rights Reserved.

12

What’s Next? | Faster Processing = More 3D

12

Page 14: ENABLING GAME EXPERIENCES BY GESTURE ANALYSIS IN HIGH ...developer.amd.com/wordpress/media/2013/06/1700_final.pdf · ©2007-2011 SoftKinetic. All Rights Reserved. ENABLING GAME EXPERIENCES

©2007-2011 SoftKinetic. All Rights Reserved.

What’s Next? | Higher Resolution

In the DepthSense camera:

/ More X-Y resolution in depth.

/ Better depth uncertainty.

/ More X-Y resolution in color.

/ Synchronized RGB+Z.

/ Higher frame-rate.

13

Volume Low High

Video Games

TV & PC User Interface

Arcade

Active Gaming & Fitness

Sensitivity to 3D Camera Price

Low

High

Serious Games

Advergames

Page 15: ENABLING GAME EXPERIENCES BY GESTURE ANALYSIS IN HIGH ...developer.amd.com/wordpress/media/2013/06/1700_final.pdf · ©2007-2011 SoftKinetic. All Rights Reserved. ENABLING GAME EXPERIENCES

©2007-2011 SoftKinetic. All Rights Reserved.

Gesture recognition within iisu:

\ Wider field of view.

\ Finer detection.

\ Biometric ID.

\ More robustness.

14

What’s Next? | Higher Resolution

\ Try iisu Freemium \ iisu 3.0 upcoming

Page 16: ENABLING GAME EXPERIENCES BY GESTURE ANALYSIS IN HIGH ...developer.amd.com/wordpress/media/2013/06/1700_final.pdf · ©2007-2011 SoftKinetic. All Rights Reserved. ENABLING GAME EXPERIENCES

©2007-2011 SoftKinetic. All Rights Reserved.

In-game experience:

\ Lower latency.

\ 100% immersive, transparent & intuitive gameplays.

\ Creativity boost for aesthetics and interaction.

15

What’s Next? | Higher Resolution

Page 17: ENABLING GAME EXPERIENCES BY GESTURE ANALYSIS IN HIGH ...developer.amd.com/wordpress/media/2013/06/1700_final.pdf · ©2007-2011 SoftKinetic. All Rights Reserved. ENABLING GAME EXPERIENCES

©2007-2011 SoftKinetic. All Rights Reserved.

Challenges | Higher Resolution

Using the stack for higher resolution:

\ Data transfer bandwidth.

\ Host processing

requirements to deal

with more data, faster.

16

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©2007-2011 SoftKinetic. All Rights Reserved.

Thank You!

Mitch Reifel

[email protected]

www.SoftKinetic.com

www.youtube.com/SoftKinetic

www.facebook.com/SoftKinetic

Twitter: @SoftKinetic

Page 19: ENABLING GAME EXPERIENCES BY GESTURE ANALYSIS IN HIGH ...developer.amd.com/wordpress/media/2013/06/1700_final.pdf · ©2007-2011 SoftKinetic. All Rights Reserved. ENABLING GAME EXPERIENCES

©2007-2011 SoftKinetic. All Rights Reserved.

Disclaimer & Attribution The information presented in this document is for informational purposes only and may contain technical inaccuracies, omissions

and typographical errors.

The information contained herein is subject to change and may be rendered inaccurate for many reasons, including but not limited

to product and roadmap changes, component and motherboard version changes, new model and/or product releases, product

differences between differing manufacturers, software changes, BIOS flashes, firmware upgrades, or the like. There is no

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