eh04_rulesheetcompressed

4
1  At the dawn of civilization, priests and prophets ca lled for gr eat blocks of stone to be brought over vast distances and then inscribed with prayers and parables. Te very sight of these towers, ziggurats, and monuments brought all who saw them to their knees. Now moss covers these incredible feats of engineering and unspeakable horrors have taken root within. But the stones have endured. Te architects foresaw the coming of the Ancient One and their work may yet hold the key to humanity’s survival. Only those of sucient courage and skill will be able to unlock the secrets of these ancient wonders! COMPONENTS Te Strange Remnants  expansion contains these components: 4 Investigator Sheets 1 Ancient One Sheet 86 Encounter Cards 4 General 4 America 4 Europe 4 Asia/Australia 6 Other World 20 Mystic Ruins (4 unique backs) 20 Special (2 unique backs) 24 Research 6 Mystery Cards 6 Adventure Cards 20 Mythos Cards 4 Prelude Cards 4 Round Overview Cards 4 Artifact Cards 16 Asset Cards 16 Condition Cards 16 Spell Cards 24 Unique Asset Cards 4 Investigator okens  with Plastic Stand s 6 Monster okens (4 normal, 2 epic) 6 Health okens 4 Sanity okens 12 Focus okens 1 Adventure oken 1 Mystic Ruins oken EXPANSION OVERVIEW Te Strange Remnants  expansion leads investigators to explore the mysterious remnants of past civilizations and the ruins left behind. Tese ancient sites of power can be harnessed by the  worshippers of the Ancient Ones for nefarious purposes or by the investigators to protect humanity. Tis expansion includes a new Ancient One and new investigators, Monsters, and encounters to be used with Eldritch Horror . It also introduces entirely new mechanics including Adventures, Mystic Ruins Encounters, the Focus action, and Unique Assets. USING THIS EXPANSION  When playing with the Strange Remnants  expansion, add all expansion components to their respective decks or pools of Eldritch Horror  components except for the components described below.  ^ Before setup, players draw one random Prelude card. Tese cards alter game setup and make each game fe el unique.  ^ Te Mystic Ruins Encounter cards included in this expansion are used by the Syzygy Ancient One as well as the In Cosmic Alignment Prelude card. Otherwise, they are returned to the game box. See page 2 for rules regarding Mystic Ruins Encounters.  ^ Te Adventure cards included in this expansion are used by the In Cosmic Alignment Prelude card. Otherwise, they are returned to the game box. See p age 2 for rules regarding Adventures.  ^  Add all Focus tokens an d the Adventure token to the general token pool. See pages 2 and 3 for rules regarding these components.  ^ Shue all Unique Assets to create the Unique Asset deck. Place this deck faceup near the Asset deck. Some components in this expansion require other newly introduced components. For this reason, all expansion content should be included when playing with this expansion. Te Strange Remnants  expansion also introduces a new action, the Focus action, that can be performed by any investigator . See page 3 f or rules regarding the Focus action.  ^ Te Round Overview cards can be used by players to quickly reference possible actions, encounters, and Mythos card eects. Round Overview Card ACTIONS Each ac tion can be performed once per round.  ^ Tra  v el: Mo  ve 1 s pa ce and spend travel tickets t o mo  ve additional spa ces.  ^ Prepa re for Travel: Gain 1 travel t icket .  ^ Acqu ire A ssets:  est ] and ga in A ssets of equa l or lesser value from reserv e.  ^ Rest : R ecov er 1 Heal th and 1 Sanity.  ^ Focu s: Gain 1 Fo cus.  ^ Tra de:  ra de possessions  with another investigator on your space.  ^ Component Act ions: Perform the action or local action of a c omponent. Ea ch component action counts separ ately. ENCOUNTERS Resolve a  Comba t  Encou nter a gains t each Monster on t he space. Ten, i f there a re no Monsters on the space, choose one:  ^ L ocation Encounter: Res ol  ve an encounter based on the spa ce’s type or art.  ^ Token Encou nter: R esolv e a n encounter tha t corresponds to a t ok en on the space.

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Page 1: eh04_rulesheetcompressed

7262019 eh04_rulesheetcompressed

httpslidepdfcomreaderfulleh04rulesheetcompressed 14

1

At the dawn of civilization priests and prophets called for greatblocks of stone to be brought over vast distances and then inscribedwith prayers and parables Te very sight of these towers zigguratsand monuments brought all who saw them to their knees Now mosscovers these incredible feats of engineering and unspeakable horrors

have taken root withinBut the stones have endured Te architects foresaw the coming ofthe Ancient One and their work may yet hold the key to humanityrsquossurvival Only those of sufficient courage and skill will be able tounlock the secrets of these ancient wonders

COMPONENTS

Te Strange Remnants expansion contains these components

4 Investigator Sheets

1 Ancient One Sheet86 Encounter Cards

4 General4 America 4 Europe4 AsiaAustralia 6 Other World20 Mystic Ruins

(4 unique backs)20 Special

(2 unique backs)24 Research

6 Mystery Cards6 Adventure Cards20 Mythos Cards

4 Prelude Cards

4 Round Overview Cards4 Artifact Cards16 Asset Cards16 Condition Cards16 Spell Cards24 Unique Asset Cards4 Investigator okens

with Plastic Stands6 Monster okens

(4 normal 2 epic)6 Health okens4 Sanity okens12 Focus okens1 Adventure oken1 Mystic Ruins oken

EXPANSION OVERVIEW

Te Strange Remnants expansion leads investigators to explorethe mysterious remnants of past civilizations and the ruins leftbehind Tese ancient sites of power can be harnessed by the

worshippers of the Ancient Ones for nefarious purposes or bythe investigators to protect humanity Tis expansion includesa new Ancient One and new investigators Monsters andencounters to be used with Eldritch Horror It also introducesentirely new mechanics including Adventures Mystic RuinsEncounters the Focus action and Unique Assets

USING THIS EXPANSION

When playing with the Strange Remnants expansion add

all expansion components to their respective decks or poolsof Eldritch Horror components except for the componentsdescribed below

^ Before setup players draw one random Prelude card Tesecards alter game setup and make each game feel unique

^ Te Mystic Ruins Encounter cards included in thisexpansion are used by the Syzygy Ancient One as well asthe In Cosmic Alignment Prelude card Otherwise they arereturned to the game box See page 2 for rules regardingMystic Ruins Encounters

^ Te Adventure cards included in this expansion are usedby the In Cosmic Alignment Prelude card Otherwise

they are returned to the game box See page 2 for rulesregarding Adventures

^ Add all Focus tokens and the Adventure token to thegeneral token pool See pages 2 and 3 for rules regardingthese components

^ Shuffle all Unique Assets to create the Unique Asset deckPlace this deck faceup near the Asset deck

Some components in this expansion require other newlyintroduced components For this reason all expansion contentshould be included when playing with this expansion

Te Strange Remnants expansion alsointroduces a new action the Focusaction that can be performed byany investigator See page 3 for rulesregarding the Focus action

^ Te Round Overview cards can beused by players to quickly referencepossible actions encounters andMythos card effects

Round Overview Card

ACTIONS

Each action can be performed once per round Trav el Mo ve 1 spa ce and spend travel

tickets to mo ve additional spa ces

Prepa re for Travel Gain 1 travel ticket

^ Acqu ire A ssets est] and ga in A ssetsof equa l or lesser value from reserv e

^ Rest R ecov er 1 Health and 1 Sanity

Focu s Gain 1 Focus

^ Tra de ra de possessions with anotherinvestigator on your space

^ Component Act ions Perform the actionor local action of a component Ea ch component action counts separately

ENCOUNTERSResolve a Combat Encou nter a gainst eachMonster on the space Ten if there a re noMonsters on the space chooseone

Location Encounter Resol ve an encounterbased on the spa cersquos type or art

^ Token Encou nter R esolv e a n encountertha t corresponds to a tok en on the space

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2

PRELUDE CARDS

When playing with this expansionplayers draw one random Preludecard before setting up the game

Tese cards alter game setup andmake each game feel unique

Te cardrsquos effect is resolvedimmediately after drawing the cardunless it specifies different timingsuch as ldquoafter resolving setuprdquo

Te In Cosmic Alignment Preludecard instructs players to setup theMystic Ruins Encounter deck Terules for setting up and using this deck are described below

ADVENTURES

Adventure cards represent various stories that investigators cantake part in for additional rewards such as retreating Doom oradvancing the active Mystery

Te C OSMIC ALIGNMENT Adventures are used only if the InCosmic Alignment Prelude card is drawn at the beginning ofthe game Set aside all Adventure cards to be used as instructedby the Prelude Te C OSMIC ALIGNMENT Adventures are splitinto four stages shown as a trait (I II III IV ) on the cardsrsquofronts which will be called out during the game

After resolving setup the In Cosmic Alignment Preludeinstructs investigators to draw the Adventure for the first stageof the story Discovery of a Cosmic Syzygy When an Adventure

is drawn the active investigator places it faceup in play andresolves that cardrsquos ldquowhen this card enters playrdquo effect

Each Adventure has an effect that allows investigators tocomplete the Adventure When an Adventure is completed theactive investigator resolves that cardrsquos ldquowhen this Adventure iscompletedrdquo effect which includes drawing another Adventurerepresenting the next chapter of the story Ten the activeinvestigator discards the Adventure any tokens on it andany tokens placed by its effects Each Adventure will instructinvestigators to draw an Adventure for the next stage of thestory until reaching the fourth and final stage

Prelude Card

Adventure Card amp Adventure oken

As an encounter an investigator onLondon may draw and resolve a randomStonehenge Mystic Ruins Encounterfrom the deck

After resolving that encounter he mayspend 2 Clues to advance the active

Mystery by 1 Whether he spends theClues or not complete this Adventure

When this card enters play placean Adventure token on London

When this Adventure is completeddraw the Relics of the Pyramids Adventure

Te true purpose of the standingstones long thought to be an ancientcalendar or temple has been revealedTe power of the ley lines mustbe harnessed

C983151983155983149983145983139 A983148983145983143983150983149983141983150983156 mdash II

Ruins Under the S tars

MYSTIC RUINS ENCOUNTERS

Te Mystic Ruins Encounter cardsin this expansion allow investigatorsto explore strange and unexplained

places around the globe

Te Mystic Ruins Encounter cardsare used only if Syzygy is the AncientOne or when using the In Cosmic Alignment Prelude card

o setup the Mystic Ruins Encounterdeck shuffle all Mystic RuinsEncounter cards into a single deckTen another player cuts the deck

^ Mystic Ruins Encounters are complex encounters thatmay require an investigator to resolve multiple tests

^ Each Mystic Ruins Encounterrsquos back indicates the spaceit corresponds to

^ Te Mystic Ruins token is placedon the space corresponding tothe top card of the Mystic RuinsEncounter deck Tis space isreferred to as the ldquoMystic Ruinsspacerdquo If the top card of the MysticRuins Encounter deck changes forany reason move the Mystic Ruinstoken to the appropriate space

^ During the Encounter Phase an investigator on a space

containing the Mystic Ruins token may encounter it bydrawing and resolving the top card of the Mystic RuinsEncounter deck

Mystic RuinsEncounter Card

Mystic Ruins oken

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3

FOCUS ACTION

Tis expansion introduces a new action thatcan be performed by any investigator As anaction an investigator on any space gains

one Focus token

^ An investigator may spend one Focus token to reroll onedie when resolving a test Tere is no limit to the number ofFocus tokens he can spend to reroll dice

^ An investigator cannot have more than two Focus tokens

UNIQUE ASSETS

Some encounters in this expansion reward

investigators with various Unique AssetsLike Spells or Conditions Unique Assetsare double-sided cards An investigatorcannot look at the back of a Unique Assetunless an effect allows him to

^ Unique Assets are possessions and maybe traded using the rade action Tereis no limit to the number of Unique Assets an investigator can have

^ ldquoAssetrdquo refers to both Assets and Unique Assets ldquoNon-Unique Assetrdquo refers to Assets but not Unique Assets

^ When a Unique Asset is discarded also discard all

tokens on it

ADDITIONAL RULES

Tis section lists additional rules regarding Combat Encountersand Mysteries

COMBAT ENCOUNTERSDuring the Encounter Phase an investigator must encountereach non-Epic Monster on his space before encountering eachEpic Monster on his space

PHYSICAL RESISTANCE

Some Monsters and Epic Monsters in this expansion havethe Physical Resistance ability When resolving a CombatEncounter against a Monster with the Physical Resistanceability an investigator cannot apply any bonus to his dicepool except from M AGICAL possessions and Spells

Effects that allow the investigator to reroll dice or manipulatedice results can be used as normal

Focus oken

Unique Asset Card

Unique Asset

I TEM mdash R ELIC

When you perform a Restaction you may attempt todecipher the carvings on thetablet ([ndash1) If you pass

flip this card

Stone Tablet

MYSTERY

Tis expansion introduces a new mechanic ldquoadvance the activeMysteryrdquo Due to the complexity of Mysteries this can result ina number of different effects When investigators are instructedto advance the active Mystery the active investigator resolvesone of the following effects that applies

^ If the active Mystery requires one or more tokens to be placedon the card place one token of that type on the card

bull Clues Gates and Monsters placed on the active Mysteryin this way are drawn from the Clue pool Gate stack andMonster cup respectively

^ If the active Mystery requires an Epic Monster to be defeatedplace two Health on the card Te Epic Monsterrsquos toughnessis reduced by one for each Health on the active Mystery

^ If the active Mystery requires an investigator to spend oneor more Clues place one Clue from the Clue pool on thecard Any investigator may spend Clues placed on the activeMystery when resolving an effect of that card

OPTIONAL RULES

Some players may wish to adjust the gamersquos difficulty Tissection lists optional rules for adjusting the gamersquos difficultyand setup instructions of Prelude cards

INSANE GAME DIFFICULTY

If players wish to have a more challenging game experience

than Hard game difficulty from the base game they can makethe game significantly more difficult by building the Mythosdeck using only hard Mythos cards

NotemdashTis optional rule may require additional expansionsdepending on the chosen Ancient One

CONTROL YOUR FATEInstead of drawing a random Prelude card before setupplayers as a group may choose one Prelude card followingthe cardrsquos effects as normal

Alternatively players may choose to not use a Prelude card

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4

FREQUENTLY ASKED QUESTIONS

Q When an investigator moves to another space using the Kopeshof the Abyss Artifactrsquos effect does that investigator encounter the

Monsters on his new space A No Te investigator will encounter each Monster on hisspace Ten if he defeats all Monsters on his space he maymove to the nearest space containing a Monster He will notencounter those Monsters in the same round If he remains onthat space until the Encounter Phase he will then encountereach Monster on that space as normal

Q If an investigator discards a Relic Unique Asset as a part of its flip effect can he still place an Eldritch token on the Relics of the Ancient World Mystery

A Yes Te Mystery gives the investigator the option to bothplace an Eldritch token on the Mystery and discard the R ELIC

Unique Asset Te investigator may choose to resolve this effecteven if he can resolve only part of the full effect

Q What happens if an effect would cause the Omen to advance tothe red space while it is already on that space

A ldquoAdvance the Omen to the red space of the Omen trackrdquomeans to advance the Omen until it is on the red space If theOmen starts on the red space it will advance four times in totaland return to the red space of the Omen track

If Syzygy is the Ancient One this will trigger its ldquoWhen theOmen advances to the red space of the Omen trackrdquo effect

Q When playing against Syzygy do investigators need to solve two Mysteries to win the game

A No When the Syzygy Ancient One sheet is flipped oneClue will be placed on the Ancient One sheet for each solvedMystery However the Sealing the Portal Special Encounters will also place Clues on the Ancient One sheet

Solving the Mysteries is not required to attempt the SpecialEncounters or win the game However solving Mysteriesgreatly reduces the difficulty of the Final Mystery

Q Does the Crystal of the Elder Tings Artifact from the ForsakenLore expansion negate the Health loss from the Out of the Aeons

Mythos card A Yes An investigator with the Crystal of the Elder Tings Artifact cannot lose Health or Sanity from Mythos card texteffects even if that Health or Sanity loss cannot be preventedTe Crystal does not create a prevention effect that ldquopreventsrdquothe loss of Health or Sanity if it would occur Instead itprohibits Mythos card text effects from causing theinvestigator to lose Health or Sanity

CREDITS

Expansion Design Nikki Valens

Eldritch Horror Design Corey Konieczka and Nikki Valens

Additional Writing Dane Beltrami and im UrenProofreading Matthew Landis

Graphic Design aylor Ingvarsson and Michael Silsby

Cover Art Mark Poole

Interior Art ommy Arnold Alexandr Elichev ony FotiEmilio Rodriguez Magali Villeneuve and the artists of Callof Cthulhu LCG and Arkham Horror Files products

Art Direction Zoeuml Robinson and John aillon

Managing Art Director Andy Christensen

Managing Graphic Designer Brian Schomburg

Production Management Megan Duehn and Simone Elliott

Executive Producer Michael Hurley

Publisher Christian Petersen

Quality Assurance Coordinator Zach ewalthomas

Playtesting Carolina Blanken Marieke Franssen Anita Hilberdink Mark Larson Scott Lewis Emile de Maat Alex Ortloff Francis ldquoCakerdquo Rosting

Special thanks to all of our beta testers

copy 2015 Fantasy Flight Publishing Inc No part of this product may be reproducedwithout specific permission Eldritch Horror and Fantasy Flight Supply are trademarks ofFantasy Flight Publishing Inc Fantasy Flight Games Arkham Horror and the FFG logo

are registered trademarks of Fantasy Flight Publishing Inc All rights reserved FantasyFlight Games is located at 1995 West County Road B2 Roseville Minnesota 55113USA and can be reached by telephone at 651-639-1905 Retain this information for your records Actual components may vary from those shown Made in China HIS

PRODUC IS NO A OY NO INENDED FOR USE BY PERSONS13 YEARS OF AGE OR YOUNGER

WWW F ANTASY FLIGHT G AMESCOM

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2

PRELUDE CARDS

When playing with this expansionplayers draw one random Preludecard before setting up the game

Tese cards alter game setup andmake each game feel unique

Te cardrsquos effect is resolvedimmediately after drawing the cardunless it specifies different timingsuch as ldquoafter resolving setuprdquo

Te In Cosmic Alignment Preludecard instructs players to setup theMystic Ruins Encounter deck Terules for setting up and using this deck are described below

ADVENTURES

Adventure cards represent various stories that investigators cantake part in for additional rewards such as retreating Doom oradvancing the active Mystery

Te C OSMIC ALIGNMENT Adventures are used only if the InCosmic Alignment Prelude card is drawn at the beginning ofthe game Set aside all Adventure cards to be used as instructedby the Prelude Te C OSMIC ALIGNMENT Adventures are splitinto four stages shown as a trait (I II III IV ) on the cardsrsquofronts which will be called out during the game

After resolving setup the In Cosmic Alignment Preludeinstructs investigators to draw the Adventure for the first stageof the story Discovery of a Cosmic Syzygy When an Adventure

is drawn the active investigator places it faceup in play andresolves that cardrsquos ldquowhen this card enters playrdquo effect

Each Adventure has an effect that allows investigators tocomplete the Adventure When an Adventure is completed theactive investigator resolves that cardrsquos ldquowhen this Adventure iscompletedrdquo effect which includes drawing another Adventurerepresenting the next chapter of the story Ten the activeinvestigator discards the Adventure any tokens on it andany tokens placed by its effects Each Adventure will instructinvestigators to draw an Adventure for the next stage of thestory until reaching the fourth and final stage

Prelude Card

Adventure Card amp Adventure oken

As an encounter an investigator onLondon may draw and resolve a randomStonehenge Mystic Ruins Encounterfrom the deck

After resolving that encounter he mayspend 2 Clues to advance the active

Mystery by 1 Whether he spends theClues or not complete this Adventure

When this card enters play placean Adventure token on London

When this Adventure is completeddraw the Relics of the Pyramids Adventure

Te true purpose of the standingstones long thought to be an ancientcalendar or temple has been revealedTe power of the ley lines mustbe harnessed

C983151983155983149983145983139 A983148983145983143983150983149983141983150983156 mdash II

Ruins Under the S tars

MYSTIC RUINS ENCOUNTERS

Te Mystic Ruins Encounter cardsin this expansion allow investigatorsto explore strange and unexplained

places around the globe

Te Mystic Ruins Encounter cardsare used only if Syzygy is the AncientOne or when using the In Cosmic Alignment Prelude card

o setup the Mystic Ruins Encounterdeck shuffle all Mystic RuinsEncounter cards into a single deckTen another player cuts the deck

^ Mystic Ruins Encounters are complex encounters thatmay require an investigator to resolve multiple tests

^ Each Mystic Ruins Encounterrsquos back indicates the spaceit corresponds to

^ Te Mystic Ruins token is placedon the space corresponding tothe top card of the Mystic RuinsEncounter deck Tis space isreferred to as the ldquoMystic Ruinsspacerdquo If the top card of the MysticRuins Encounter deck changes forany reason move the Mystic Ruinstoken to the appropriate space

^ During the Encounter Phase an investigator on a space

containing the Mystic Ruins token may encounter it bydrawing and resolving the top card of the Mystic RuinsEncounter deck

Mystic RuinsEncounter Card

Mystic Ruins oken

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3

FOCUS ACTION

Tis expansion introduces a new action thatcan be performed by any investigator As anaction an investigator on any space gains

one Focus token

^ An investigator may spend one Focus token to reroll onedie when resolving a test Tere is no limit to the number ofFocus tokens he can spend to reroll dice

^ An investigator cannot have more than two Focus tokens

UNIQUE ASSETS

Some encounters in this expansion reward

investigators with various Unique AssetsLike Spells or Conditions Unique Assetsare double-sided cards An investigatorcannot look at the back of a Unique Assetunless an effect allows him to

^ Unique Assets are possessions and maybe traded using the rade action Tereis no limit to the number of Unique Assets an investigator can have

^ ldquoAssetrdquo refers to both Assets and Unique Assets ldquoNon-Unique Assetrdquo refers to Assets but not Unique Assets

^ When a Unique Asset is discarded also discard all

tokens on it

ADDITIONAL RULES

Tis section lists additional rules regarding Combat Encountersand Mysteries

COMBAT ENCOUNTERSDuring the Encounter Phase an investigator must encountereach non-Epic Monster on his space before encountering eachEpic Monster on his space

PHYSICAL RESISTANCE

Some Monsters and Epic Monsters in this expansion havethe Physical Resistance ability When resolving a CombatEncounter against a Monster with the Physical Resistanceability an investigator cannot apply any bonus to his dicepool except from M AGICAL possessions and Spells

Effects that allow the investigator to reroll dice or manipulatedice results can be used as normal

Focus oken

Unique Asset Card

Unique Asset

I TEM mdash R ELIC

When you perform a Restaction you may attempt todecipher the carvings on thetablet ([ndash1) If you pass

flip this card

Stone Tablet

MYSTERY

Tis expansion introduces a new mechanic ldquoadvance the activeMysteryrdquo Due to the complexity of Mysteries this can result ina number of different effects When investigators are instructedto advance the active Mystery the active investigator resolvesone of the following effects that applies

^ If the active Mystery requires one or more tokens to be placedon the card place one token of that type on the card

bull Clues Gates and Monsters placed on the active Mysteryin this way are drawn from the Clue pool Gate stack andMonster cup respectively

^ If the active Mystery requires an Epic Monster to be defeatedplace two Health on the card Te Epic Monsterrsquos toughnessis reduced by one for each Health on the active Mystery

^ If the active Mystery requires an investigator to spend oneor more Clues place one Clue from the Clue pool on thecard Any investigator may spend Clues placed on the activeMystery when resolving an effect of that card

OPTIONAL RULES

Some players may wish to adjust the gamersquos difficulty Tissection lists optional rules for adjusting the gamersquos difficultyand setup instructions of Prelude cards

INSANE GAME DIFFICULTY

If players wish to have a more challenging game experience

than Hard game difficulty from the base game they can makethe game significantly more difficult by building the Mythosdeck using only hard Mythos cards

NotemdashTis optional rule may require additional expansionsdepending on the chosen Ancient One

CONTROL YOUR FATEInstead of drawing a random Prelude card before setupplayers as a group may choose one Prelude card followingthe cardrsquos effects as normal

Alternatively players may choose to not use a Prelude card

7262019 eh04_rulesheetcompressed

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4

FREQUENTLY ASKED QUESTIONS

Q When an investigator moves to another space using the Kopeshof the Abyss Artifactrsquos effect does that investigator encounter the

Monsters on his new space A No Te investigator will encounter each Monster on hisspace Ten if he defeats all Monsters on his space he maymove to the nearest space containing a Monster He will notencounter those Monsters in the same round If he remains onthat space until the Encounter Phase he will then encountereach Monster on that space as normal

Q If an investigator discards a Relic Unique Asset as a part of its flip effect can he still place an Eldritch token on the Relics of the Ancient World Mystery

A Yes Te Mystery gives the investigator the option to bothplace an Eldritch token on the Mystery and discard the R ELIC

Unique Asset Te investigator may choose to resolve this effecteven if he can resolve only part of the full effect

Q What happens if an effect would cause the Omen to advance tothe red space while it is already on that space

A ldquoAdvance the Omen to the red space of the Omen trackrdquomeans to advance the Omen until it is on the red space If theOmen starts on the red space it will advance four times in totaland return to the red space of the Omen track

If Syzygy is the Ancient One this will trigger its ldquoWhen theOmen advances to the red space of the Omen trackrdquo effect

Q When playing against Syzygy do investigators need to solve two Mysteries to win the game

A No When the Syzygy Ancient One sheet is flipped oneClue will be placed on the Ancient One sheet for each solvedMystery However the Sealing the Portal Special Encounters will also place Clues on the Ancient One sheet

Solving the Mysteries is not required to attempt the SpecialEncounters or win the game However solving Mysteriesgreatly reduces the difficulty of the Final Mystery

Q Does the Crystal of the Elder Tings Artifact from the ForsakenLore expansion negate the Health loss from the Out of the Aeons

Mythos card A Yes An investigator with the Crystal of the Elder Tings Artifact cannot lose Health or Sanity from Mythos card texteffects even if that Health or Sanity loss cannot be preventedTe Crystal does not create a prevention effect that ldquopreventsrdquothe loss of Health or Sanity if it would occur Instead itprohibits Mythos card text effects from causing theinvestigator to lose Health or Sanity

CREDITS

Expansion Design Nikki Valens

Eldritch Horror Design Corey Konieczka and Nikki Valens

Additional Writing Dane Beltrami and im UrenProofreading Matthew Landis

Graphic Design aylor Ingvarsson and Michael Silsby

Cover Art Mark Poole

Interior Art ommy Arnold Alexandr Elichev ony FotiEmilio Rodriguez Magali Villeneuve and the artists of Callof Cthulhu LCG and Arkham Horror Files products

Art Direction Zoeuml Robinson and John aillon

Managing Art Director Andy Christensen

Managing Graphic Designer Brian Schomburg

Production Management Megan Duehn and Simone Elliott

Executive Producer Michael Hurley

Publisher Christian Petersen

Quality Assurance Coordinator Zach ewalthomas

Playtesting Carolina Blanken Marieke Franssen Anita Hilberdink Mark Larson Scott Lewis Emile de Maat Alex Ortloff Francis ldquoCakerdquo Rosting

Special thanks to all of our beta testers

copy 2015 Fantasy Flight Publishing Inc No part of this product may be reproducedwithout specific permission Eldritch Horror and Fantasy Flight Supply are trademarks ofFantasy Flight Publishing Inc Fantasy Flight Games Arkham Horror and the FFG logo

are registered trademarks of Fantasy Flight Publishing Inc All rights reserved FantasyFlight Games is located at 1995 West County Road B2 Roseville Minnesota 55113USA and can be reached by telephone at 651-639-1905 Retain this information for your records Actual components may vary from those shown Made in China HIS

PRODUC IS NO A OY NO INENDED FOR USE BY PERSONS13 YEARS OF AGE OR YOUNGER

WWW F ANTASY FLIGHT G AMESCOM

Page 3: eh04_rulesheetcompressed

7262019 eh04_rulesheetcompressed

httpslidepdfcomreaderfulleh04rulesheetcompressed 34

3

FOCUS ACTION

Tis expansion introduces a new action thatcan be performed by any investigator As anaction an investigator on any space gains

one Focus token

^ An investigator may spend one Focus token to reroll onedie when resolving a test Tere is no limit to the number ofFocus tokens he can spend to reroll dice

^ An investigator cannot have more than two Focus tokens

UNIQUE ASSETS

Some encounters in this expansion reward

investigators with various Unique AssetsLike Spells or Conditions Unique Assetsare double-sided cards An investigatorcannot look at the back of a Unique Assetunless an effect allows him to

^ Unique Assets are possessions and maybe traded using the rade action Tereis no limit to the number of Unique Assets an investigator can have

^ ldquoAssetrdquo refers to both Assets and Unique Assets ldquoNon-Unique Assetrdquo refers to Assets but not Unique Assets

^ When a Unique Asset is discarded also discard all

tokens on it

ADDITIONAL RULES

Tis section lists additional rules regarding Combat Encountersand Mysteries

COMBAT ENCOUNTERSDuring the Encounter Phase an investigator must encountereach non-Epic Monster on his space before encountering eachEpic Monster on his space

PHYSICAL RESISTANCE

Some Monsters and Epic Monsters in this expansion havethe Physical Resistance ability When resolving a CombatEncounter against a Monster with the Physical Resistanceability an investigator cannot apply any bonus to his dicepool except from M AGICAL possessions and Spells

Effects that allow the investigator to reroll dice or manipulatedice results can be used as normal

Focus oken

Unique Asset Card

Unique Asset

I TEM mdash R ELIC

When you perform a Restaction you may attempt todecipher the carvings on thetablet ([ndash1) If you pass

flip this card

Stone Tablet

MYSTERY

Tis expansion introduces a new mechanic ldquoadvance the activeMysteryrdquo Due to the complexity of Mysteries this can result ina number of different effects When investigators are instructedto advance the active Mystery the active investigator resolvesone of the following effects that applies

^ If the active Mystery requires one or more tokens to be placedon the card place one token of that type on the card

bull Clues Gates and Monsters placed on the active Mysteryin this way are drawn from the Clue pool Gate stack andMonster cup respectively

^ If the active Mystery requires an Epic Monster to be defeatedplace two Health on the card Te Epic Monsterrsquos toughnessis reduced by one for each Health on the active Mystery

^ If the active Mystery requires an investigator to spend oneor more Clues place one Clue from the Clue pool on thecard Any investigator may spend Clues placed on the activeMystery when resolving an effect of that card

OPTIONAL RULES

Some players may wish to adjust the gamersquos difficulty Tissection lists optional rules for adjusting the gamersquos difficultyand setup instructions of Prelude cards

INSANE GAME DIFFICULTY

If players wish to have a more challenging game experience

than Hard game difficulty from the base game they can makethe game significantly more difficult by building the Mythosdeck using only hard Mythos cards

NotemdashTis optional rule may require additional expansionsdepending on the chosen Ancient One

CONTROL YOUR FATEInstead of drawing a random Prelude card before setupplayers as a group may choose one Prelude card followingthe cardrsquos effects as normal

Alternatively players may choose to not use a Prelude card

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4

FREQUENTLY ASKED QUESTIONS

Q When an investigator moves to another space using the Kopeshof the Abyss Artifactrsquos effect does that investigator encounter the

Monsters on his new space A No Te investigator will encounter each Monster on hisspace Ten if he defeats all Monsters on his space he maymove to the nearest space containing a Monster He will notencounter those Monsters in the same round If he remains onthat space until the Encounter Phase he will then encountereach Monster on that space as normal

Q If an investigator discards a Relic Unique Asset as a part of its flip effect can he still place an Eldritch token on the Relics of the Ancient World Mystery

A Yes Te Mystery gives the investigator the option to bothplace an Eldritch token on the Mystery and discard the R ELIC

Unique Asset Te investigator may choose to resolve this effecteven if he can resolve only part of the full effect

Q What happens if an effect would cause the Omen to advance tothe red space while it is already on that space

A ldquoAdvance the Omen to the red space of the Omen trackrdquomeans to advance the Omen until it is on the red space If theOmen starts on the red space it will advance four times in totaland return to the red space of the Omen track

If Syzygy is the Ancient One this will trigger its ldquoWhen theOmen advances to the red space of the Omen trackrdquo effect

Q When playing against Syzygy do investigators need to solve two Mysteries to win the game

A No When the Syzygy Ancient One sheet is flipped oneClue will be placed on the Ancient One sheet for each solvedMystery However the Sealing the Portal Special Encounters will also place Clues on the Ancient One sheet

Solving the Mysteries is not required to attempt the SpecialEncounters or win the game However solving Mysteriesgreatly reduces the difficulty of the Final Mystery

Q Does the Crystal of the Elder Tings Artifact from the ForsakenLore expansion negate the Health loss from the Out of the Aeons

Mythos card A Yes An investigator with the Crystal of the Elder Tings Artifact cannot lose Health or Sanity from Mythos card texteffects even if that Health or Sanity loss cannot be preventedTe Crystal does not create a prevention effect that ldquopreventsrdquothe loss of Health or Sanity if it would occur Instead itprohibits Mythos card text effects from causing theinvestigator to lose Health or Sanity

CREDITS

Expansion Design Nikki Valens

Eldritch Horror Design Corey Konieczka and Nikki Valens

Additional Writing Dane Beltrami and im UrenProofreading Matthew Landis

Graphic Design aylor Ingvarsson and Michael Silsby

Cover Art Mark Poole

Interior Art ommy Arnold Alexandr Elichev ony FotiEmilio Rodriguez Magali Villeneuve and the artists of Callof Cthulhu LCG and Arkham Horror Files products

Art Direction Zoeuml Robinson and John aillon

Managing Art Director Andy Christensen

Managing Graphic Designer Brian Schomburg

Production Management Megan Duehn and Simone Elliott

Executive Producer Michael Hurley

Publisher Christian Petersen

Quality Assurance Coordinator Zach ewalthomas

Playtesting Carolina Blanken Marieke Franssen Anita Hilberdink Mark Larson Scott Lewis Emile de Maat Alex Ortloff Francis ldquoCakerdquo Rosting

Special thanks to all of our beta testers

copy 2015 Fantasy Flight Publishing Inc No part of this product may be reproducedwithout specific permission Eldritch Horror and Fantasy Flight Supply are trademarks ofFantasy Flight Publishing Inc Fantasy Flight Games Arkham Horror and the FFG logo

are registered trademarks of Fantasy Flight Publishing Inc All rights reserved FantasyFlight Games is located at 1995 West County Road B2 Roseville Minnesota 55113USA and can be reached by telephone at 651-639-1905 Retain this information for your records Actual components may vary from those shown Made in China HIS

PRODUC IS NO A OY NO INENDED FOR USE BY PERSONS13 YEARS OF AGE OR YOUNGER

WWW F ANTASY FLIGHT G AMESCOM

Page 4: eh04_rulesheetcompressed

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4

FREQUENTLY ASKED QUESTIONS

Q When an investigator moves to another space using the Kopeshof the Abyss Artifactrsquos effect does that investigator encounter the

Monsters on his new space A No Te investigator will encounter each Monster on hisspace Ten if he defeats all Monsters on his space he maymove to the nearest space containing a Monster He will notencounter those Monsters in the same round If he remains onthat space until the Encounter Phase he will then encountereach Monster on that space as normal

Q If an investigator discards a Relic Unique Asset as a part of its flip effect can he still place an Eldritch token on the Relics of the Ancient World Mystery

A Yes Te Mystery gives the investigator the option to bothplace an Eldritch token on the Mystery and discard the R ELIC

Unique Asset Te investigator may choose to resolve this effecteven if he can resolve only part of the full effect

Q What happens if an effect would cause the Omen to advance tothe red space while it is already on that space

A ldquoAdvance the Omen to the red space of the Omen trackrdquomeans to advance the Omen until it is on the red space If theOmen starts on the red space it will advance four times in totaland return to the red space of the Omen track

If Syzygy is the Ancient One this will trigger its ldquoWhen theOmen advances to the red space of the Omen trackrdquo effect

Q When playing against Syzygy do investigators need to solve two Mysteries to win the game

A No When the Syzygy Ancient One sheet is flipped oneClue will be placed on the Ancient One sheet for each solvedMystery However the Sealing the Portal Special Encounters will also place Clues on the Ancient One sheet

Solving the Mysteries is not required to attempt the SpecialEncounters or win the game However solving Mysteriesgreatly reduces the difficulty of the Final Mystery

Q Does the Crystal of the Elder Tings Artifact from the ForsakenLore expansion negate the Health loss from the Out of the Aeons

Mythos card A Yes An investigator with the Crystal of the Elder Tings Artifact cannot lose Health or Sanity from Mythos card texteffects even if that Health or Sanity loss cannot be preventedTe Crystal does not create a prevention effect that ldquopreventsrdquothe loss of Health or Sanity if it would occur Instead itprohibits Mythos card text effects from causing theinvestigator to lose Health or Sanity

CREDITS

Expansion Design Nikki Valens

Eldritch Horror Design Corey Konieczka and Nikki Valens

Additional Writing Dane Beltrami and im UrenProofreading Matthew Landis

Graphic Design aylor Ingvarsson and Michael Silsby

Cover Art Mark Poole

Interior Art ommy Arnold Alexandr Elichev ony FotiEmilio Rodriguez Magali Villeneuve and the artists of Callof Cthulhu LCG and Arkham Horror Files products

Art Direction Zoeuml Robinson and John aillon

Managing Art Director Andy Christensen

Managing Graphic Designer Brian Schomburg

Production Management Megan Duehn and Simone Elliott

Executive Producer Michael Hurley

Publisher Christian Petersen

Quality Assurance Coordinator Zach ewalthomas

Playtesting Carolina Blanken Marieke Franssen Anita Hilberdink Mark Larson Scott Lewis Emile de Maat Alex Ortloff Francis ldquoCakerdquo Rosting

Special thanks to all of our beta testers

copy 2015 Fantasy Flight Publishing Inc No part of this product may be reproducedwithout specific permission Eldritch Horror and Fantasy Flight Supply are trademarks ofFantasy Flight Publishing Inc Fantasy Flight Games Arkham Horror and the FFG logo

are registered trademarks of Fantasy Flight Publishing Inc All rights reserved FantasyFlight Games is located at 1995 West County Road B2 Roseville Minnesota 55113USA and can be reached by telephone at 651-639-1905 Retain this information for your records Actual components may vary from those shown Made in China HIS

PRODUC IS NO A OY NO INENDED FOR USE BY PERSONS13 YEARS OF AGE OR YOUNGER

WWW F ANTASY FLIGHT G AMESCOM