eh04_rulesheetcompressed
TRANSCRIPT
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1
At the dawn of civilization priests and prophets called for greatblocks of stone to be brought over vast distances and then inscribedwith prayers and parables Te very sight of these towers zigguratsand monuments brought all who saw them to their knees Now mosscovers these incredible feats of engineering and unspeakable horrors
have taken root withinBut the stones have endured Te architects foresaw the coming ofthe Ancient One and their work may yet hold the key to humanityrsquossurvival Only those of sufficient courage and skill will be able tounlock the secrets of these ancient wonders
COMPONENTS
Te Strange Remnants expansion contains these components
4 Investigator Sheets
1 Ancient One Sheet86 Encounter Cards
4 General4 America 4 Europe4 AsiaAustralia 6 Other World20 Mystic Ruins
(4 unique backs)20 Special
(2 unique backs)24 Research
6 Mystery Cards6 Adventure Cards20 Mythos Cards
4 Prelude Cards
4 Round Overview Cards4 Artifact Cards16 Asset Cards16 Condition Cards16 Spell Cards24 Unique Asset Cards4 Investigator okens
with Plastic Stands6 Monster okens
(4 normal 2 epic)6 Health okens4 Sanity okens12 Focus okens1 Adventure oken1 Mystic Ruins oken
EXPANSION OVERVIEW
Te Strange Remnants expansion leads investigators to explorethe mysterious remnants of past civilizations and the ruins leftbehind Tese ancient sites of power can be harnessed by the
worshippers of the Ancient Ones for nefarious purposes or bythe investigators to protect humanity Tis expansion includesa new Ancient One and new investigators Monsters andencounters to be used with Eldritch Horror It also introducesentirely new mechanics including Adventures Mystic RuinsEncounters the Focus action and Unique Assets
USING THIS EXPANSION
When playing with the Strange Remnants expansion add
all expansion components to their respective decks or poolsof Eldritch Horror components except for the componentsdescribed below
^ Before setup players draw one random Prelude card Tesecards alter game setup and make each game feel unique
^ Te Mystic Ruins Encounter cards included in thisexpansion are used by the Syzygy Ancient One as well asthe In Cosmic Alignment Prelude card Otherwise they arereturned to the game box See page 2 for rules regardingMystic Ruins Encounters
^ Te Adventure cards included in this expansion are usedby the In Cosmic Alignment Prelude card Otherwise
they are returned to the game box See page 2 for rulesregarding Adventures
^ Add all Focus tokens and the Adventure token to thegeneral token pool See pages 2 and 3 for rules regardingthese components
^ Shuffle all Unique Assets to create the Unique Asset deckPlace this deck faceup near the Asset deck
Some components in this expansion require other newlyintroduced components For this reason all expansion contentshould be included when playing with this expansion
Te Strange Remnants expansion alsointroduces a new action the Focusaction that can be performed byany investigator See page 3 for rulesregarding the Focus action
^ Te Round Overview cards can beused by players to quickly referencepossible actions encounters andMythos card effects
Round Overview Card
ACTIONS
Each action can be performed once per round Trav el Mo ve 1 spa ce and spend travel
tickets to mo ve additional spa ces
Prepa re for Travel Gain 1 travel ticket
^ Acqu ire A ssets est] and ga in A ssetsof equa l or lesser value from reserv e
^ Rest R ecov er 1 Health and 1 Sanity
Focu s Gain 1 Focus
^ Tra de ra de possessions with anotherinvestigator on your space
^ Component Act ions Perform the actionor local action of a component Ea ch component action counts separately
ENCOUNTERSResolve a Combat Encou nter a gainst eachMonster on the space Ten if there a re noMonsters on the space chooseone
Location Encounter Resol ve an encounterbased on the spa cersquos type or art
^ Token Encou nter R esolv e a n encountertha t corresponds to a tok en on the space
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2
PRELUDE CARDS
When playing with this expansionplayers draw one random Preludecard before setting up the game
Tese cards alter game setup andmake each game feel unique
Te cardrsquos effect is resolvedimmediately after drawing the cardunless it specifies different timingsuch as ldquoafter resolving setuprdquo
Te In Cosmic Alignment Preludecard instructs players to setup theMystic Ruins Encounter deck Terules for setting up and using this deck are described below
ADVENTURES
Adventure cards represent various stories that investigators cantake part in for additional rewards such as retreating Doom oradvancing the active Mystery
Te C OSMIC ALIGNMENT Adventures are used only if the InCosmic Alignment Prelude card is drawn at the beginning ofthe game Set aside all Adventure cards to be used as instructedby the Prelude Te C OSMIC ALIGNMENT Adventures are splitinto four stages shown as a trait (I II III IV ) on the cardsrsquofronts which will be called out during the game
After resolving setup the In Cosmic Alignment Preludeinstructs investigators to draw the Adventure for the first stageof the story Discovery of a Cosmic Syzygy When an Adventure
is drawn the active investigator places it faceup in play andresolves that cardrsquos ldquowhen this card enters playrdquo effect
Each Adventure has an effect that allows investigators tocomplete the Adventure When an Adventure is completed theactive investigator resolves that cardrsquos ldquowhen this Adventure iscompletedrdquo effect which includes drawing another Adventurerepresenting the next chapter of the story Ten the activeinvestigator discards the Adventure any tokens on it andany tokens placed by its effects Each Adventure will instructinvestigators to draw an Adventure for the next stage of thestory until reaching the fourth and final stage
Prelude Card
Adventure Card amp Adventure oken
As an encounter an investigator onLondon may draw and resolve a randomStonehenge Mystic Ruins Encounterfrom the deck
After resolving that encounter he mayspend 2 Clues to advance the active
Mystery by 1 Whether he spends theClues or not complete this Adventure
When this card enters play placean Adventure token on London
When this Adventure is completeddraw the Relics of the Pyramids Adventure
Te true purpose of the standingstones long thought to be an ancientcalendar or temple has been revealedTe power of the ley lines mustbe harnessed
C983151983155983149983145983139 A983148983145983143983150983149983141983150983156 mdash II
Ruins Under the S tars
MYSTIC RUINS ENCOUNTERS
Te Mystic Ruins Encounter cardsin this expansion allow investigatorsto explore strange and unexplained
places around the globe
Te Mystic Ruins Encounter cardsare used only if Syzygy is the AncientOne or when using the In Cosmic Alignment Prelude card
o setup the Mystic Ruins Encounterdeck shuffle all Mystic RuinsEncounter cards into a single deckTen another player cuts the deck
^ Mystic Ruins Encounters are complex encounters thatmay require an investigator to resolve multiple tests
^ Each Mystic Ruins Encounterrsquos back indicates the spaceit corresponds to
^ Te Mystic Ruins token is placedon the space corresponding tothe top card of the Mystic RuinsEncounter deck Tis space isreferred to as the ldquoMystic Ruinsspacerdquo If the top card of the MysticRuins Encounter deck changes forany reason move the Mystic Ruinstoken to the appropriate space
^ During the Encounter Phase an investigator on a space
containing the Mystic Ruins token may encounter it bydrawing and resolving the top card of the Mystic RuinsEncounter deck
Mystic RuinsEncounter Card
Mystic Ruins oken
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3
FOCUS ACTION
Tis expansion introduces a new action thatcan be performed by any investigator As anaction an investigator on any space gains
one Focus token
^ An investigator may spend one Focus token to reroll onedie when resolving a test Tere is no limit to the number ofFocus tokens he can spend to reroll dice
^ An investigator cannot have more than two Focus tokens
UNIQUE ASSETS
Some encounters in this expansion reward
investigators with various Unique AssetsLike Spells or Conditions Unique Assetsare double-sided cards An investigatorcannot look at the back of a Unique Assetunless an effect allows him to
^ Unique Assets are possessions and maybe traded using the rade action Tereis no limit to the number of Unique Assets an investigator can have
^ ldquoAssetrdquo refers to both Assets and Unique Assets ldquoNon-Unique Assetrdquo refers to Assets but not Unique Assets
^ When a Unique Asset is discarded also discard all
tokens on it
ADDITIONAL RULES
Tis section lists additional rules regarding Combat Encountersand Mysteries
COMBAT ENCOUNTERSDuring the Encounter Phase an investigator must encountereach non-Epic Monster on his space before encountering eachEpic Monster on his space
PHYSICAL RESISTANCE
Some Monsters and Epic Monsters in this expansion havethe Physical Resistance ability When resolving a CombatEncounter against a Monster with the Physical Resistanceability an investigator cannot apply any bonus to his dicepool except from M AGICAL possessions and Spells
Effects that allow the investigator to reroll dice or manipulatedice results can be used as normal
Focus oken
Unique Asset Card
Unique Asset
I TEM mdash R ELIC
When you perform a Restaction you may attempt todecipher the carvings on thetablet ([ndash1) If you pass
flip this card
Stone Tablet
MYSTERY
Tis expansion introduces a new mechanic ldquoadvance the activeMysteryrdquo Due to the complexity of Mysteries this can result ina number of different effects When investigators are instructedto advance the active Mystery the active investigator resolvesone of the following effects that applies
^ If the active Mystery requires one or more tokens to be placedon the card place one token of that type on the card
bull Clues Gates and Monsters placed on the active Mysteryin this way are drawn from the Clue pool Gate stack andMonster cup respectively
^ If the active Mystery requires an Epic Monster to be defeatedplace two Health on the card Te Epic Monsterrsquos toughnessis reduced by one for each Health on the active Mystery
^ If the active Mystery requires an investigator to spend oneor more Clues place one Clue from the Clue pool on thecard Any investigator may spend Clues placed on the activeMystery when resolving an effect of that card
OPTIONAL RULES
Some players may wish to adjust the gamersquos difficulty Tissection lists optional rules for adjusting the gamersquos difficultyand setup instructions of Prelude cards
INSANE GAME DIFFICULTY
If players wish to have a more challenging game experience
than Hard game difficulty from the base game they can makethe game significantly more difficult by building the Mythosdeck using only hard Mythos cards
NotemdashTis optional rule may require additional expansionsdepending on the chosen Ancient One
CONTROL YOUR FATEInstead of drawing a random Prelude card before setupplayers as a group may choose one Prelude card followingthe cardrsquos effects as normal
Alternatively players may choose to not use a Prelude card
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4
FREQUENTLY ASKED QUESTIONS
Q When an investigator moves to another space using the Kopeshof the Abyss Artifactrsquos effect does that investigator encounter the
Monsters on his new space A No Te investigator will encounter each Monster on hisspace Ten if he defeats all Monsters on his space he maymove to the nearest space containing a Monster He will notencounter those Monsters in the same round If he remains onthat space until the Encounter Phase he will then encountereach Monster on that space as normal
Q If an investigator discards a Relic Unique Asset as a part of its flip effect can he still place an Eldritch token on the Relics of the Ancient World Mystery
A Yes Te Mystery gives the investigator the option to bothplace an Eldritch token on the Mystery and discard the R ELIC
Unique Asset Te investigator may choose to resolve this effecteven if he can resolve only part of the full effect
Q What happens if an effect would cause the Omen to advance tothe red space while it is already on that space
A ldquoAdvance the Omen to the red space of the Omen trackrdquomeans to advance the Omen until it is on the red space If theOmen starts on the red space it will advance four times in totaland return to the red space of the Omen track
If Syzygy is the Ancient One this will trigger its ldquoWhen theOmen advances to the red space of the Omen trackrdquo effect
Q When playing against Syzygy do investigators need to solve two Mysteries to win the game
A No When the Syzygy Ancient One sheet is flipped oneClue will be placed on the Ancient One sheet for each solvedMystery However the Sealing the Portal Special Encounters will also place Clues on the Ancient One sheet
Solving the Mysteries is not required to attempt the SpecialEncounters or win the game However solving Mysteriesgreatly reduces the difficulty of the Final Mystery
Q Does the Crystal of the Elder Tings Artifact from the ForsakenLore expansion negate the Health loss from the Out of the Aeons
Mythos card A Yes An investigator with the Crystal of the Elder Tings Artifact cannot lose Health or Sanity from Mythos card texteffects even if that Health or Sanity loss cannot be preventedTe Crystal does not create a prevention effect that ldquopreventsrdquothe loss of Health or Sanity if it would occur Instead itprohibits Mythos card text effects from causing theinvestigator to lose Health or Sanity
CREDITS
Expansion Design Nikki Valens
Eldritch Horror Design Corey Konieczka and Nikki Valens
Additional Writing Dane Beltrami and im UrenProofreading Matthew Landis
Graphic Design aylor Ingvarsson and Michael Silsby
Cover Art Mark Poole
Interior Art ommy Arnold Alexandr Elichev ony FotiEmilio Rodriguez Magali Villeneuve and the artists of Callof Cthulhu LCG and Arkham Horror Files products
Art Direction Zoeuml Robinson and John aillon
Managing Art Director Andy Christensen
Managing Graphic Designer Brian Schomburg
Production Management Megan Duehn and Simone Elliott
Executive Producer Michael Hurley
Publisher Christian Petersen
Quality Assurance Coordinator Zach ewalthomas
Playtesting Carolina Blanken Marieke Franssen Anita Hilberdink Mark Larson Scott Lewis Emile de Maat Alex Ortloff Francis ldquoCakerdquo Rosting
Special thanks to all of our beta testers
copy 2015 Fantasy Flight Publishing Inc No part of this product may be reproducedwithout specific permission Eldritch Horror and Fantasy Flight Supply are trademarks ofFantasy Flight Publishing Inc Fantasy Flight Games Arkham Horror and the FFG logo
are registered trademarks of Fantasy Flight Publishing Inc All rights reserved FantasyFlight Games is located at 1995 West County Road B2 Roseville Minnesota 55113USA and can be reached by telephone at 651-639-1905 Retain this information for your records Actual components may vary from those shown Made in China HIS
PRODUC IS NO A OY NO INENDED FOR USE BY PERSONS13 YEARS OF AGE OR YOUNGER
WWW F ANTASY FLIGHT G AMESCOM
7262019 eh04_rulesheetcompressed
httpslidepdfcomreaderfulleh04rulesheetcompressed 24
2
PRELUDE CARDS
When playing with this expansionplayers draw one random Preludecard before setting up the game
Tese cards alter game setup andmake each game feel unique
Te cardrsquos effect is resolvedimmediately after drawing the cardunless it specifies different timingsuch as ldquoafter resolving setuprdquo
Te In Cosmic Alignment Preludecard instructs players to setup theMystic Ruins Encounter deck Terules for setting up and using this deck are described below
ADVENTURES
Adventure cards represent various stories that investigators cantake part in for additional rewards such as retreating Doom oradvancing the active Mystery
Te C OSMIC ALIGNMENT Adventures are used only if the InCosmic Alignment Prelude card is drawn at the beginning ofthe game Set aside all Adventure cards to be used as instructedby the Prelude Te C OSMIC ALIGNMENT Adventures are splitinto four stages shown as a trait (I II III IV ) on the cardsrsquofronts which will be called out during the game
After resolving setup the In Cosmic Alignment Preludeinstructs investigators to draw the Adventure for the first stageof the story Discovery of a Cosmic Syzygy When an Adventure
is drawn the active investigator places it faceup in play andresolves that cardrsquos ldquowhen this card enters playrdquo effect
Each Adventure has an effect that allows investigators tocomplete the Adventure When an Adventure is completed theactive investigator resolves that cardrsquos ldquowhen this Adventure iscompletedrdquo effect which includes drawing another Adventurerepresenting the next chapter of the story Ten the activeinvestigator discards the Adventure any tokens on it andany tokens placed by its effects Each Adventure will instructinvestigators to draw an Adventure for the next stage of thestory until reaching the fourth and final stage
Prelude Card
Adventure Card amp Adventure oken
As an encounter an investigator onLondon may draw and resolve a randomStonehenge Mystic Ruins Encounterfrom the deck
After resolving that encounter he mayspend 2 Clues to advance the active
Mystery by 1 Whether he spends theClues or not complete this Adventure
When this card enters play placean Adventure token on London
When this Adventure is completeddraw the Relics of the Pyramids Adventure
Te true purpose of the standingstones long thought to be an ancientcalendar or temple has been revealedTe power of the ley lines mustbe harnessed
C983151983155983149983145983139 A983148983145983143983150983149983141983150983156 mdash II
Ruins Under the S tars
MYSTIC RUINS ENCOUNTERS
Te Mystic Ruins Encounter cardsin this expansion allow investigatorsto explore strange and unexplained
places around the globe
Te Mystic Ruins Encounter cardsare used only if Syzygy is the AncientOne or when using the In Cosmic Alignment Prelude card
o setup the Mystic Ruins Encounterdeck shuffle all Mystic RuinsEncounter cards into a single deckTen another player cuts the deck
^ Mystic Ruins Encounters are complex encounters thatmay require an investigator to resolve multiple tests
^ Each Mystic Ruins Encounterrsquos back indicates the spaceit corresponds to
^ Te Mystic Ruins token is placedon the space corresponding tothe top card of the Mystic RuinsEncounter deck Tis space isreferred to as the ldquoMystic Ruinsspacerdquo If the top card of the MysticRuins Encounter deck changes forany reason move the Mystic Ruinstoken to the appropriate space
^ During the Encounter Phase an investigator on a space
containing the Mystic Ruins token may encounter it bydrawing and resolving the top card of the Mystic RuinsEncounter deck
Mystic RuinsEncounter Card
Mystic Ruins oken
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3
FOCUS ACTION
Tis expansion introduces a new action thatcan be performed by any investigator As anaction an investigator on any space gains
one Focus token
^ An investigator may spend one Focus token to reroll onedie when resolving a test Tere is no limit to the number ofFocus tokens he can spend to reroll dice
^ An investigator cannot have more than two Focus tokens
UNIQUE ASSETS
Some encounters in this expansion reward
investigators with various Unique AssetsLike Spells or Conditions Unique Assetsare double-sided cards An investigatorcannot look at the back of a Unique Assetunless an effect allows him to
^ Unique Assets are possessions and maybe traded using the rade action Tereis no limit to the number of Unique Assets an investigator can have
^ ldquoAssetrdquo refers to both Assets and Unique Assets ldquoNon-Unique Assetrdquo refers to Assets but not Unique Assets
^ When a Unique Asset is discarded also discard all
tokens on it
ADDITIONAL RULES
Tis section lists additional rules regarding Combat Encountersand Mysteries
COMBAT ENCOUNTERSDuring the Encounter Phase an investigator must encountereach non-Epic Monster on his space before encountering eachEpic Monster on his space
PHYSICAL RESISTANCE
Some Monsters and Epic Monsters in this expansion havethe Physical Resistance ability When resolving a CombatEncounter against a Monster with the Physical Resistanceability an investigator cannot apply any bonus to his dicepool except from M AGICAL possessions and Spells
Effects that allow the investigator to reroll dice or manipulatedice results can be used as normal
Focus oken
Unique Asset Card
Unique Asset
I TEM mdash R ELIC
When you perform a Restaction you may attempt todecipher the carvings on thetablet ([ndash1) If you pass
flip this card
Stone Tablet
MYSTERY
Tis expansion introduces a new mechanic ldquoadvance the activeMysteryrdquo Due to the complexity of Mysteries this can result ina number of different effects When investigators are instructedto advance the active Mystery the active investigator resolvesone of the following effects that applies
^ If the active Mystery requires one or more tokens to be placedon the card place one token of that type on the card
bull Clues Gates and Monsters placed on the active Mysteryin this way are drawn from the Clue pool Gate stack andMonster cup respectively
^ If the active Mystery requires an Epic Monster to be defeatedplace two Health on the card Te Epic Monsterrsquos toughnessis reduced by one for each Health on the active Mystery
^ If the active Mystery requires an investigator to spend oneor more Clues place one Clue from the Clue pool on thecard Any investigator may spend Clues placed on the activeMystery when resolving an effect of that card
OPTIONAL RULES
Some players may wish to adjust the gamersquos difficulty Tissection lists optional rules for adjusting the gamersquos difficultyand setup instructions of Prelude cards
INSANE GAME DIFFICULTY
If players wish to have a more challenging game experience
than Hard game difficulty from the base game they can makethe game significantly more difficult by building the Mythosdeck using only hard Mythos cards
NotemdashTis optional rule may require additional expansionsdepending on the chosen Ancient One
CONTROL YOUR FATEInstead of drawing a random Prelude card before setupplayers as a group may choose one Prelude card followingthe cardrsquos effects as normal
Alternatively players may choose to not use a Prelude card
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4
FREQUENTLY ASKED QUESTIONS
Q When an investigator moves to another space using the Kopeshof the Abyss Artifactrsquos effect does that investigator encounter the
Monsters on his new space A No Te investigator will encounter each Monster on hisspace Ten if he defeats all Monsters on his space he maymove to the nearest space containing a Monster He will notencounter those Monsters in the same round If he remains onthat space until the Encounter Phase he will then encountereach Monster on that space as normal
Q If an investigator discards a Relic Unique Asset as a part of its flip effect can he still place an Eldritch token on the Relics of the Ancient World Mystery
A Yes Te Mystery gives the investigator the option to bothplace an Eldritch token on the Mystery and discard the R ELIC
Unique Asset Te investigator may choose to resolve this effecteven if he can resolve only part of the full effect
Q What happens if an effect would cause the Omen to advance tothe red space while it is already on that space
A ldquoAdvance the Omen to the red space of the Omen trackrdquomeans to advance the Omen until it is on the red space If theOmen starts on the red space it will advance four times in totaland return to the red space of the Omen track
If Syzygy is the Ancient One this will trigger its ldquoWhen theOmen advances to the red space of the Omen trackrdquo effect
Q When playing against Syzygy do investigators need to solve two Mysteries to win the game
A No When the Syzygy Ancient One sheet is flipped oneClue will be placed on the Ancient One sheet for each solvedMystery However the Sealing the Portal Special Encounters will also place Clues on the Ancient One sheet
Solving the Mysteries is not required to attempt the SpecialEncounters or win the game However solving Mysteriesgreatly reduces the difficulty of the Final Mystery
Q Does the Crystal of the Elder Tings Artifact from the ForsakenLore expansion negate the Health loss from the Out of the Aeons
Mythos card A Yes An investigator with the Crystal of the Elder Tings Artifact cannot lose Health or Sanity from Mythos card texteffects even if that Health or Sanity loss cannot be preventedTe Crystal does not create a prevention effect that ldquopreventsrdquothe loss of Health or Sanity if it would occur Instead itprohibits Mythos card text effects from causing theinvestigator to lose Health or Sanity
CREDITS
Expansion Design Nikki Valens
Eldritch Horror Design Corey Konieczka and Nikki Valens
Additional Writing Dane Beltrami and im UrenProofreading Matthew Landis
Graphic Design aylor Ingvarsson and Michael Silsby
Cover Art Mark Poole
Interior Art ommy Arnold Alexandr Elichev ony FotiEmilio Rodriguez Magali Villeneuve and the artists of Callof Cthulhu LCG and Arkham Horror Files products
Art Direction Zoeuml Robinson and John aillon
Managing Art Director Andy Christensen
Managing Graphic Designer Brian Schomburg
Production Management Megan Duehn and Simone Elliott
Executive Producer Michael Hurley
Publisher Christian Petersen
Quality Assurance Coordinator Zach ewalthomas
Playtesting Carolina Blanken Marieke Franssen Anita Hilberdink Mark Larson Scott Lewis Emile de Maat Alex Ortloff Francis ldquoCakerdquo Rosting
Special thanks to all of our beta testers
copy 2015 Fantasy Flight Publishing Inc No part of this product may be reproducedwithout specific permission Eldritch Horror and Fantasy Flight Supply are trademarks ofFantasy Flight Publishing Inc Fantasy Flight Games Arkham Horror and the FFG logo
are registered trademarks of Fantasy Flight Publishing Inc All rights reserved FantasyFlight Games is located at 1995 West County Road B2 Roseville Minnesota 55113USA and can be reached by telephone at 651-639-1905 Retain this information for your records Actual components may vary from those shown Made in China HIS
PRODUC IS NO A OY NO INENDED FOR USE BY PERSONS13 YEARS OF AGE OR YOUNGER
WWW F ANTASY FLIGHT G AMESCOM
7262019 eh04_rulesheetcompressed
httpslidepdfcomreaderfulleh04rulesheetcompressed 34
3
FOCUS ACTION
Tis expansion introduces a new action thatcan be performed by any investigator As anaction an investigator on any space gains
one Focus token
^ An investigator may spend one Focus token to reroll onedie when resolving a test Tere is no limit to the number ofFocus tokens he can spend to reroll dice
^ An investigator cannot have more than two Focus tokens
UNIQUE ASSETS
Some encounters in this expansion reward
investigators with various Unique AssetsLike Spells or Conditions Unique Assetsare double-sided cards An investigatorcannot look at the back of a Unique Assetunless an effect allows him to
^ Unique Assets are possessions and maybe traded using the rade action Tereis no limit to the number of Unique Assets an investigator can have
^ ldquoAssetrdquo refers to both Assets and Unique Assets ldquoNon-Unique Assetrdquo refers to Assets but not Unique Assets
^ When a Unique Asset is discarded also discard all
tokens on it
ADDITIONAL RULES
Tis section lists additional rules regarding Combat Encountersand Mysteries
COMBAT ENCOUNTERSDuring the Encounter Phase an investigator must encountereach non-Epic Monster on his space before encountering eachEpic Monster on his space
PHYSICAL RESISTANCE
Some Monsters and Epic Monsters in this expansion havethe Physical Resistance ability When resolving a CombatEncounter against a Monster with the Physical Resistanceability an investigator cannot apply any bonus to his dicepool except from M AGICAL possessions and Spells
Effects that allow the investigator to reroll dice or manipulatedice results can be used as normal
Focus oken
Unique Asset Card
Unique Asset
I TEM mdash R ELIC
When you perform a Restaction you may attempt todecipher the carvings on thetablet ([ndash1) If you pass
flip this card
Stone Tablet
MYSTERY
Tis expansion introduces a new mechanic ldquoadvance the activeMysteryrdquo Due to the complexity of Mysteries this can result ina number of different effects When investigators are instructedto advance the active Mystery the active investigator resolvesone of the following effects that applies
^ If the active Mystery requires one or more tokens to be placedon the card place one token of that type on the card
bull Clues Gates and Monsters placed on the active Mysteryin this way are drawn from the Clue pool Gate stack andMonster cup respectively
^ If the active Mystery requires an Epic Monster to be defeatedplace two Health on the card Te Epic Monsterrsquos toughnessis reduced by one for each Health on the active Mystery
^ If the active Mystery requires an investigator to spend oneor more Clues place one Clue from the Clue pool on thecard Any investigator may spend Clues placed on the activeMystery when resolving an effect of that card
OPTIONAL RULES
Some players may wish to adjust the gamersquos difficulty Tissection lists optional rules for adjusting the gamersquos difficultyand setup instructions of Prelude cards
INSANE GAME DIFFICULTY
If players wish to have a more challenging game experience
than Hard game difficulty from the base game they can makethe game significantly more difficult by building the Mythosdeck using only hard Mythos cards
NotemdashTis optional rule may require additional expansionsdepending on the chosen Ancient One
CONTROL YOUR FATEInstead of drawing a random Prelude card before setupplayers as a group may choose one Prelude card followingthe cardrsquos effects as normal
Alternatively players may choose to not use a Prelude card
7262019 eh04_rulesheetcompressed
httpslidepdfcomreaderfulleh04rulesheetcompressed 44
4
FREQUENTLY ASKED QUESTIONS
Q When an investigator moves to another space using the Kopeshof the Abyss Artifactrsquos effect does that investigator encounter the
Monsters on his new space A No Te investigator will encounter each Monster on hisspace Ten if he defeats all Monsters on his space he maymove to the nearest space containing a Monster He will notencounter those Monsters in the same round If he remains onthat space until the Encounter Phase he will then encountereach Monster on that space as normal
Q If an investigator discards a Relic Unique Asset as a part of its flip effect can he still place an Eldritch token on the Relics of the Ancient World Mystery
A Yes Te Mystery gives the investigator the option to bothplace an Eldritch token on the Mystery and discard the R ELIC
Unique Asset Te investigator may choose to resolve this effecteven if he can resolve only part of the full effect
Q What happens if an effect would cause the Omen to advance tothe red space while it is already on that space
A ldquoAdvance the Omen to the red space of the Omen trackrdquomeans to advance the Omen until it is on the red space If theOmen starts on the red space it will advance four times in totaland return to the red space of the Omen track
If Syzygy is the Ancient One this will trigger its ldquoWhen theOmen advances to the red space of the Omen trackrdquo effect
Q When playing against Syzygy do investigators need to solve two Mysteries to win the game
A No When the Syzygy Ancient One sheet is flipped oneClue will be placed on the Ancient One sheet for each solvedMystery However the Sealing the Portal Special Encounters will also place Clues on the Ancient One sheet
Solving the Mysteries is not required to attempt the SpecialEncounters or win the game However solving Mysteriesgreatly reduces the difficulty of the Final Mystery
Q Does the Crystal of the Elder Tings Artifact from the ForsakenLore expansion negate the Health loss from the Out of the Aeons
Mythos card A Yes An investigator with the Crystal of the Elder Tings Artifact cannot lose Health or Sanity from Mythos card texteffects even if that Health or Sanity loss cannot be preventedTe Crystal does not create a prevention effect that ldquopreventsrdquothe loss of Health or Sanity if it would occur Instead itprohibits Mythos card text effects from causing theinvestigator to lose Health or Sanity
CREDITS
Expansion Design Nikki Valens
Eldritch Horror Design Corey Konieczka and Nikki Valens
Additional Writing Dane Beltrami and im UrenProofreading Matthew Landis
Graphic Design aylor Ingvarsson and Michael Silsby
Cover Art Mark Poole
Interior Art ommy Arnold Alexandr Elichev ony FotiEmilio Rodriguez Magali Villeneuve and the artists of Callof Cthulhu LCG and Arkham Horror Files products
Art Direction Zoeuml Robinson and John aillon
Managing Art Director Andy Christensen
Managing Graphic Designer Brian Schomburg
Production Management Megan Duehn and Simone Elliott
Executive Producer Michael Hurley
Publisher Christian Petersen
Quality Assurance Coordinator Zach ewalthomas
Playtesting Carolina Blanken Marieke Franssen Anita Hilberdink Mark Larson Scott Lewis Emile de Maat Alex Ortloff Francis ldquoCakerdquo Rosting
Special thanks to all of our beta testers
copy 2015 Fantasy Flight Publishing Inc No part of this product may be reproducedwithout specific permission Eldritch Horror and Fantasy Flight Supply are trademarks ofFantasy Flight Publishing Inc Fantasy Flight Games Arkham Horror and the FFG logo
are registered trademarks of Fantasy Flight Publishing Inc All rights reserved FantasyFlight Games is located at 1995 West County Road B2 Roseville Minnesota 55113USA and can be reached by telephone at 651-639-1905 Retain this information for your records Actual components may vary from those shown Made in China HIS
PRODUC IS NO A OY NO INENDED FOR USE BY PERSONS13 YEARS OF AGE OR YOUNGER
WWW F ANTASY FLIGHT G AMESCOM
7262019 eh04_rulesheetcompressed
httpslidepdfcomreaderfulleh04rulesheetcompressed 44
4
FREQUENTLY ASKED QUESTIONS
Q When an investigator moves to another space using the Kopeshof the Abyss Artifactrsquos effect does that investigator encounter the
Monsters on his new space A No Te investigator will encounter each Monster on hisspace Ten if he defeats all Monsters on his space he maymove to the nearest space containing a Monster He will notencounter those Monsters in the same round If he remains onthat space until the Encounter Phase he will then encountereach Monster on that space as normal
Q If an investigator discards a Relic Unique Asset as a part of its flip effect can he still place an Eldritch token on the Relics of the Ancient World Mystery
A Yes Te Mystery gives the investigator the option to bothplace an Eldritch token on the Mystery and discard the R ELIC
Unique Asset Te investigator may choose to resolve this effecteven if he can resolve only part of the full effect
Q What happens if an effect would cause the Omen to advance tothe red space while it is already on that space
A ldquoAdvance the Omen to the red space of the Omen trackrdquomeans to advance the Omen until it is on the red space If theOmen starts on the red space it will advance four times in totaland return to the red space of the Omen track
If Syzygy is the Ancient One this will trigger its ldquoWhen theOmen advances to the red space of the Omen trackrdquo effect
Q When playing against Syzygy do investigators need to solve two Mysteries to win the game
A No When the Syzygy Ancient One sheet is flipped oneClue will be placed on the Ancient One sheet for each solvedMystery However the Sealing the Portal Special Encounters will also place Clues on the Ancient One sheet
Solving the Mysteries is not required to attempt the SpecialEncounters or win the game However solving Mysteriesgreatly reduces the difficulty of the Final Mystery
Q Does the Crystal of the Elder Tings Artifact from the ForsakenLore expansion negate the Health loss from the Out of the Aeons
Mythos card A Yes An investigator with the Crystal of the Elder Tings Artifact cannot lose Health or Sanity from Mythos card texteffects even if that Health or Sanity loss cannot be preventedTe Crystal does not create a prevention effect that ldquopreventsrdquothe loss of Health or Sanity if it would occur Instead itprohibits Mythos card text effects from causing theinvestigator to lose Health or Sanity
CREDITS
Expansion Design Nikki Valens
Eldritch Horror Design Corey Konieczka and Nikki Valens
Additional Writing Dane Beltrami and im UrenProofreading Matthew Landis
Graphic Design aylor Ingvarsson and Michael Silsby
Cover Art Mark Poole
Interior Art ommy Arnold Alexandr Elichev ony FotiEmilio Rodriguez Magali Villeneuve and the artists of Callof Cthulhu LCG and Arkham Horror Files products
Art Direction Zoeuml Robinson and John aillon
Managing Art Director Andy Christensen
Managing Graphic Designer Brian Schomburg
Production Management Megan Duehn and Simone Elliott
Executive Producer Michael Hurley
Publisher Christian Petersen
Quality Assurance Coordinator Zach ewalthomas
Playtesting Carolina Blanken Marieke Franssen Anita Hilberdink Mark Larson Scott Lewis Emile de Maat Alex Ortloff Francis ldquoCakerdquo Rosting
Special thanks to all of our beta testers
copy 2015 Fantasy Flight Publishing Inc No part of this product may be reproducedwithout specific permission Eldritch Horror and Fantasy Flight Supply are trademarks ofFantasy Flight Publishing Inc Fantasy Flight Games Arkham Horror and the FFG logo
are registered trademarks of Fantasy Flight Publishing Inc All rights reserved FantasyFlight Games is located at 1995 West County Road B2 Roseville Minnesota 55113USA and can be reached by telephone at 651-639-1905 Retain this information for your records Actual components may vary from those shown Made in China HIS
PRODUC IS NO A OY NO INENDED FOR USE BY PERSONS13 YEARS OF AGE OR YOUNGER
WWW F ANTASY FLIGHT G AMESCOM