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Page 1: Ed arcade mobilegames2011-groff
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Jennifer Gro!

www.educationarcade.org

Gaming Together to Learn Together:Evolution of Mobile Learning Games

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Participatory Simulations

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Engage learners in computer mediated simulations

Provide rich learning experiences where technology and social interaction are key

Use relatively simple and cheap technologies (Palms<$100) and IR peer to peer communication

pSims

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pSimsLive Long and Prosper (a.k.a. Genetics)

decoding a genome

Sugar and Spice economics-tradingnegotiation, optimizing trade strategies

Big Fish - Little Fishresource management

Virus, Tit-for-Tat, Networks...

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Virtual pets with BiologyBirds and !owers

PalmagotchiAnytime, Anywhere

Needs a more ubiquitous platform

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UbiquitousGames

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UbiqGames

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Who? High school students

What? Browser-based casual games

When? Interstitial times

Where? Anywhere, any browser

Why?

UbiqGames

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• Engaging, motivating• More frequent contact with material• Place to experiment• Doesn’t take up class time• Experience informs class discussion

Why

UbiqGames

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FeaturesMultiplayerSingle PlayerWeb-basedCollaborative

First Game: Weatherlings Pokemon + Weather Prediction

Maintain creatures and battle creatures

UbiqGames

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UbiqGames

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UbiqGamesUbiqBio

Learning Focus: Mendelian Genetics

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UbiqGamesUbiqBio

Learning Focus: mRNA Translation

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UbiqGamesUbiqBio

Learning Focus: Evolution

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Augmented Reality

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Computer simulation on handheld triggered by real

world location

Goal: understand “authentic” science through simulated realistic practices

Combines physical & virtual world contextsEmbeds learners in authentic situationsEngages users in a socially facilitated context

ARAugmented Reality

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Outbreak@ MIT

AREnvironmental

Detectives

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MITAR

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ARMITAR

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MITARCSI: Community Science Investigators