dutch musea. web2.0 part 1
Post on 18-Sep-2014
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Presentation to marketing and pr managers of Dutch Musea.TRANSCRIPT
PERSONAL PERSONAL & & CORPORATE BRANDINGCORPORATE BRANDINGIN HET WEB2.0 TIJDPERKIN HET WEB2.0 TIJDPERK
PART 1PART 1
agile development animoto authenthic avatar bewust ondernemen
bloggen blogosphere blue ocean branding city marketing co-
creation coach coaching collective intelligence covergence
communication conflictbemiddeling contactmoment corporate citizenship
corporate storytelling creative class crowdforcing cyberdigma
delicious digg event-driven communication eye opener free music
gadgets hotellerie hotello hospitality human potential idea infotainment
inspiration internet leadership lovemark MVO meeting masters
mindz.com network no-frills ontology ontmoeten ontwikkeling overheid
people personal & corporate brandingpersonal & corporate branding planet plezier in je
werk profit reality game rdf rfid Ryan Air scalability scim seats2meet
second life sellaband semantic web social capital social networking
social media stakeholders stories story telling tag tagopshere
talent toerisme transumer trends trendslation trendslator trend
watcher trend watching trust ubiquitous computing user-generated
content vergaderen vertrouwen Web2.0 wiki you zara zelfontplooiing
zzp
OUD:OUD:
HiëRARCHISCHHiëRARCHISCHSYSTEEM :SYSTEEM :
DUURDUURMOEILIJKMOEILIJKVEEL REGELSVEEL REGELSGEEN GEEN VERTROUWENVERTROUWEN
NIEUW:NIEUW:
““OPEN”OPEN”SYSTEEM :SYSTEEM :
SMARTSMARTSIMPLESIMPLESOCIALSOCIAL
NIEUWE ORDE: NIEUWE ORDE: CREATIEVE CREATIEVE SOCIALE SOCIALE RUIMTERUIMTE
INTERNET GESCHIEDENIS…
1. STATIC.
2. VOLUME GROWTH.
3. VOLUME EXPLOTION:
SEARCH / ALGORITHMS
APPLICATIONS
550.000.000.000 PEOPLE ON
LINE
4. PEOPLE/CONNECTING
SOCIAL NETWORKS/MEDIA
WEB1.0
WEB2.0
www.trotstrut.nl
“…IS A WAY OF THINKING
HOW A COMPANY ORGANIZES
ITSELF TO MATCH ITS GOALS
AND CAPABILITIES WITH
STAKEHOLDER
EXPECTATIONS”
“…IS EEN COLLECTIE VAN
VERWACHTINGEN IN DE
GEDACHTE VAN EEN
CONSUMENT”
“…BY IDENTIFYING AND
AUTHENTICATING A PRODUCT
OR SERVICE IT DELIVERS A
PLEDGE OF SATISFACTION AND
QUALITY”
BRANDING*
“RANGE OF ACTIVITIES AROUND
THE
PERSONAL & CORPORATE
STORIES
TO CREATE, TO FACILITATE,
TO MANAGE AND TO EVALUATE
COMMUNICATION & CONTACT
OPPORTUNITIES WITH
STAKEHOLDERS, RESULTING IN
UNIQUE AND CONSISTENT
STAKEHOLDER EXPERIENCES,
THUS OPTIMIZING THE PROCES
OF
DIALOQUE IN SOCIAL
NETWORKS”.* Ronald van den Hoff
2007
BRANDING
PERSOONLIJKE & CORPORATE
VERHALEN
CONTACT-MOMENT KANSEN
DIALOOG
SOCIALE NETWERKEN
GEVOEL/BELEVING STAKEHOLDERS
DIALOOGDIALOOG
GEEN GEEN CONTROLECONTROLE
AUTHENTIAUTHENTI
CC
VIRTUELE SOCIALE NETWERKEN:
WEBTRIBES…ANOMIE*
SOCIAL : HYVES
BUSINESS: XING
GAME : WORLD OF
WARCRAFT
(MMORPG: Massively Multiplayer Online Role
Playing Game)
HYBRIDE : SECOND LIFE
*DURKHEIM 1893
PERSONAL PERSONAL & & CORPORATE BRANDINGCORPORATE BRANDINGIN HET WEB2.0 TIJDPERKIN HET WEB2.0 TIJDPERK
SEE ALSO PART 2SEE ALSO PART 2