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Page 1: Dust Chronicles Monthly 5
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2

There is one thing that every magazine needs and that is articles. The Dust Chronicles team do their best to write articles but we need your help. In order to have variety in the articles we need more people to post us items for use in future is-sue of the magazine.

Submissions We are always looking for battle reports for Dust Tactics, Battlefield or Warfare, painting and modeling articles, unit reviews and event reports. Really, we are looking for anything Dust related. If you have ideas for submissions submit them. We’ll find a way to make ‘em fit.

Please submit your content at least 10 days prior to the date of publishing. The next issue will be for May and so content needs to be submitted by the 20th of July 2015.

Submit articles, communications and complaints to [email protected]

Editor-in-chiefGiselle

EDITORIAL

The two pictures above are of a model made by Tabletop Tahir. Next issue we will have many more pictures to show you. We felt that this issue already has so many pictures we would not be able to his great work justice.

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DUST CHRONICLES MONTHLY- ISSUE 5Editorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 02Table Of Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 03The Dust Chronicles Team . . . . . . . . . . . . . . . . . . . . . . . 04By The Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 06Questing Knight Games . . . . . . . . . . . . . . . . . . . . . . . . . . 08Dust Knights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 09The Future For Dust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10World War Dust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Choose Your Models . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Dust At GENCON 2015 . . . . . . . . . . . . . . . . . . . . . . . . . 15Dust Adventures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17Upcoming Dust Releases . . . . . . . . . . . . . . . . . . . . . . . . 19Captured Walkers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23Dust Tactics Scenario . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26Dust Battlefield Scenario . . . . . . . . . . . . . . . . . . . . . . . . . 27Dust World Expo 2016 . . . . . . . . . . . . . . . . . . . . . . . . . . . 29

Special thanks to the following people for their support and enthusiasm with all things Dust:Paolo Parente, Olivier Zamfirescu, Vincent Fontaine, Fred Haugh, Ricard Fortun, Javier Gomez, Guill-ermo Fuentes Patrick Doty, Richard Busby, Rick Ivansek, Umberto Bonomi, Tabletop Tahir, Floris Hussaarts, Gregory Withrow and the UK Dust Knights

Names and artwork are © 2015 Dust Ltd. All Rights Reserved.Dust Tactics, Dust Tactics: Battlefield & Dust Warfare and their logos are trademarks of Dust Ltd.Images and trademarks used with permission.

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THE DUST CHRONICLES TEAMGiselleEditor in Chief of Dust Chronicles. Giselle spends most of her time sorting out the problems that are part of publishing a monthly maga-zine.

RosieAs the mechanic and builder of the office team Rosie spends a lot of her time creating the crazy ideas that the rest of the team come up with.

Dee DeeAs it is Dee Dee her task to sort out all the pictures that go into Dust Chronicles, she had a blast this issue. We have got more pictures than in any of the previous magazines.

HelgaWe had to do without Helga for this issue as she had to go back home for two weeks. She has promised to bring us back some nice gifts.

BubWhenever something needs doing and nobody feels like it then the job is given to Bub. This isn’t always a good idea as we found out when we asked Bub to go and get lunch for everybody. The shop was evacuated and we had to explain that everything was fine.

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BY THE NUMBERS: TURRETED OR TWINBy FHaugh

ARE WEAPONS MOUNTED IN TURRETS REALLY AS GOOD AS TWIN WEAPONS WITH A LIMITED ARC?Ever since the previews of the V2 cards for the Pounder and the Ludwig, the debate has gone on. “The Pounder should cost less because it only gets one shot”, was the standard Allied player’s argument. “With your turret, you don’t have to move before you can shoot”, was the normal re-ply. But are the odds of getting a sustained at-tack really worth giving up one of your attack dice? For now I’m only going to talk about your chances to hit. We all know that the Pounder’s main gun does less damage than the Axis 88’s, but that’s a subject for another article.

Unless your opponent is not paying attention, or has some pressing need elsewhere, they’re not going to stay in your front arc very often if you don’t have a turret. That means that your chanc-es for sustained fire with your front arc twin guns are fairly small. Most of the time, you’re going to have to at least pivot to get the shot. In a nut-shell, turrets allow more sustained fire.

Most of us already know that our odds of hitting with one die are 1 in 3 or 33%. Adding a reroll for sustained fire jumps it up to 5 in 9 or 56%. So, if you don’t have to move to get LOS with your weapon, you should hit with 56% of your damage. If you have twin weapons but have to move things only change a little. You still get two dice with a decent chance (44%) for one of them to hit, but you also have a small chance (11%) for both of them to hit, doubling your damage. In the end twin weapons will aver-age 66% damage, just a little high-er than the turrets 56%. So twin weapons are better, right?

Maybe not. V2 also changed the rules for reactive fire, making tur-rets more important. If you have no limit on your field of fire you

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only need one success on two dice to get a shot off. So 44% for one success on the reactive roll times your 33% to hit with one die leaves you with 15% damage. If you can get lucky with two successes on the reactive you get sustained fire. That gives you 11% times 56% for 6%. Alto-gether you should average 21% damage with a turreted weapon and reactive fire.

The front mounted twin weapons are a different story. The chances of your enemy provoking a reactive attack in your front arc are usually very low. Just about the only way you’re going to get that attack in before you’re pulverized to roll two successes. Combine those low odds with your average damage from a normal attack (11% times 66%) and you’ve got a measly 7%. It’s worth a try if you know your walker will be slag after the enemy attacks, but otherwise it’s a waste.

Of course, reactive attacks and sustained fire are just two of the benefits to turrets. Being able to keep your front mounted weapons pointed at a second target or preventing your large vehicles from showing their broad side to the other enemy units can also be very helpful. With turrets it is easier to bring more weapons to bear on a single target to eliminate it quickly.

So in the end, are turrets worth giving up the ex-tra weapon? If you like to play hide and seek with your units, only exposing them to a few select enemy units at a time, yes. If you frequently find your units deep in the enemy’s territory, or they in yours, absolutely. If your opponent likes to make mad dashes to your flanks, forc-ing you to consider reactive fire, defi-nitely. In other words, if you play to the turreted unit’s strengths you will find them worth every point. If you expect them to function like a dedicated tank destroyer, you’ll never be happy with them.

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QUESTING KNIGHT GAMESQuesting Knight Games6 Old Bakery Row,The Parade, Wellington,Telford, ShropshireTF1 1PS

Opening Hours:Monday 10:00 to16:00Tuesday 10:00 to16:00Wednesday ClosedThursday 10:00 to 16:30Friday 10:00 to 16:30Saturday 09:30 to 16:30

http://www.questingknightgames.com

UK DUST KNIGHTS DATESStafford Wargames ShowSunday 12th July Interactive Demo day with competition run for best player, best painted force etc, more details to follow.

Derby wargames showSunday 4th OctoberInteractive Demo/Scenario day with competition run for best player, best painted force etc.

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DUST KNIGHTS CHARITY EVENTOn Sunday 21st June The Dust Knights U.K took part in a fund raising event at Telford S.T.A.G.S war games club to raise money for the U.K Armed forces charity “Help For Heroes”. The day was a huge success with many DUST players turning up to play games and to help raise monies, with a great total of £350 being raised for the fund, BIG well done to all the guys and girls that took part and made the day a huge success and fun event.

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THE FUTURE FOR DUST

In the first week of June the last Kickstarter up-date by Battlefront stated that an order list of product needed and payment had been made.

A few days later the below picture was posted on Facebook by Paolo Parente. The image shows the items as ordered by Battlefront packed into a container, ready for shipment to the Battlefront Distribution Center.

The ordered items did not include the incentive items that backers would get for free as part of their pledges. These incentive items had been the major issue the entire time and the cause of the delays and accusations back and forth. There is to be a third and final order placed by Battlefront

when the product that is on its way now has been shipped to the backers.

Then Paolo Parente posted the following state-ment on Facebook:.”As per today DS CEO Wil-liam Yau has formerly sent the offer of 50% re-duction price on the freebies so that they might be included in the newly born “Wave 3” shipment. The Wave 3 is not only about freebies, there are dozen of orders in there. Orders that BF only re-cently confirmed to DS... I truly hope that they will accept this very generous offer and deliver all Backers diligently. I will keep you posted.”

Are we seeing the end of the tunnel that is the Operation Babylon Kickstarter? Yet again, all we can do is wait and see what this third and final or-der will contain and if Battlefront take Dust Stu-dio up on the offer regarding the incentive items.

Some people have been saying that the events from the last year are the end for Dust. We at Dust Chronicles think otherwise.the following pages showcase just a selection of new product coming from Dust Studio, tournaments and events organ-ised around the world in the coming months and a few other things. All of these clearly show that Dust is alive and moving forward. Not only that, there are plenty of people out there who enjoy Dust Tactics, Dust Battlefield and Dust Warfare.

The Operation Babylon Kickstarter has been the start of a troublesome time for the Dust brand. What was intended to be an accelerated release schedule has ended up causing many delays. The Dust Community is more divided now than ever. Some want their miniatures and move on, others want nothing to do with Dust and there are those who are only interested in causing more friction by posting personal attacks aimed at other hob-byists, Dust Studio and Battlefront Miniatures on social media. So what is the latest news regard-ing the Operation Babylon Kickstarter?

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World War Dust (WWD) is an ongoing inter-national campaign that puts the fate of world in the hands players and their affiliated Posts. Each month the results of WWD play will affect faction control over areas of the world. This control and decisions made by each post and each faction’s central com-mand will affect monthly play conditions. WWD is the ultimate massively-multiplayer Dust campaign.

This campaign begins July 1st and runs through to Dust World Expo 2016, where the intend is to have a culminating event.

This campaign will be driven by you, the play-ers, and as such your comments and suggestions are welcome. New scenarios and Post/theatre of operations-specific scenarios will be forthcom-ing once the campaign is under-way.

Fronts and Posts, choose your theatre of opera-tions and let loose the dogs of war!

More details are available from:www.dust-devils.com

and the dedicated WWD Facebook page:www.facebook.com/groups/1682767881953523/

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Lets look at the contents of one of the model kits that Dust Studio will be releasing. The Mickey/Pounder Light set allows you to construct a sin-gle Allied walker.

Maybe the most recognizable walker on the planet today, the Mickey has given birth to a huge range of machines build on its rugged chas-sis. In the Pacific or the Middle-East, the Allies use a tropical version of the same chassis, whose main feature is an open top turret. The deadli-est arsenal of the Mickey family stays the same. Please note that this kit includes the two pilots miniatures that you can see on the pictures on this page. It also includes a sheet of Allied Walk-ers decals. This kit allows you to build a tropical Mickey, or Steel Rain, or Pounder. All cards to use any of these walkers in Dust Tactics and Dust Tactics Battlefield are included in the kit.

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1st of August 2015GENCON 2015

Indiana Convention Center100 S Capitol Ave, Indianapolis,

Indiana 46225 USAThis year at GenCon DDI will be hosting a team event for Dust Battlefield. So grab a friend and spend 50 points each on two platoons, to build an army worthy of bring home some exciting prizes. Each team will receive an achievement book and will be tasked to complete challenges while play-ing through a series of scenarios. Will your team dominate the battle or perform efficiently to win the WAR?! Each team will consist of two official platoons using a max of 50 points each. Teams will be matched up to play out a custom three scenario campaign for GenCon. Though this is a friendly event, points will be given to each team for how they finish in a scenario, and the differ-ent challenges completed. Everyone will receive something, but the must efficient commanders will take home the grand prize!

DUST AT GENCON 2015

Not only will there be a tournament at GENCON 2015, Dust Studio will be attending the conven-tion and will be bringing something a bit special with them. At the Dust Studio booth you will be able to get your hands on the new Dust Tactics starter sets. For now there will be two variants (with more rumored to follow at a later date). Each set will contain 1 walker, 1 infantry unit (5 figures) and 1 Hero miniature to make up the bulk of the contents. Inside you will also find up-dated rules for Dust Tactics, dice and a gaming poster. There will only be a limited number of these sets available at GENCON so make sure you don’t miss out.

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It is an unparalleled opportunity to meet players from all across the Europe.

Take part in Dust Tactics tournament and win first title of Central Europe Dust Tactics Champion;

Exhibit yours infantry & vehicle mod-els during Best Painted Model contest.

Play free games:Free Tables for Dust Tactics or Dust Battlefield/Warfare;

Demo Tables for new comers in Sun-day;

All Fractions Great Battle - at least 600 points battle for these of you who won’t play in semi-final and final games.

Nice prizes are ensured by Dust Studio and our local Partners: SAFE & SOUND - Producer of Boxes and Army Cases (www.safe&sound.pl);

VALADOR - Tabletop and Board Games on-line shop (www.valador.pl);

MONSTROYS – Paweł Makuch Paint-ing Studio (https://www.facebook.com/monstroys).

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DUST Adventures will consist of a core rule-book and setting guide and will be followed by supplements and campaigns. The books will feature both new artwork as well as stun-ning photography of DUST miniatures.

The campaigns will also feature DUST Tac-tics and DUST Warfare missions allowing fans of the miniatures games and roleplayers alike to enjoy the DUSTuniverse in new ways. The system written for DUST Adventures draws heavily on the elegant systems of DUST Tac-tics, uses the same familiar dice, and aims to easily bring characters from DUST Tactics in to the roleplaying game or roleplaying charac-ters in to your DUST Tactics or Warfare games.

Campaigns will explore the background behind the major events in the DUST universe as well as presenting new storylines for players. Allowing players to create heroes from the Allies, the SSU, or independent factions, the game system is de-signed for both first time roleplayers as well as offering advanced rules for experienced players..

DUST ADVENTURES

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9th of August 2015Rosenauer Str. 45,

96540 Coburg,Germany

We are proud to present you a DUST TACTICS tournament @ Offener Spielertreff (August)/APO - CON 2015. It’s one of the biggest tabletop/rpg-conventions in bavaria over 3 days! www.tabletopturniere.de/t3_tournament.php?tid=13866 Facts:- 100 points- missions from the rule book- NO entry fee (also for the convention: NO entry fee)- prices: some dust-promo-stuff

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UPCOMING DUST RELEASES

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UPCOMING DUST RELEASES

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DUST UNIT SPOTLIGHT: IS-48A & IS-48BWith the ever increasing threat posed by heavier enemy vehicles on the battlefield, the SSU has responded with what it knows best: very heavy tanks. The first army to field such tanks early in the war, they were a disastrous surprise for the invaders of the Motherland back in 1941. Now with this new generation of even more armored and armed tanks, the SSU hopes to achieve the same goal as six years ago. Surprise and destroy their opponents.

The IS-48 A is a specialized close assault ver-sion of the new heavy tank chassis. It mounts the biggest Tesla Gun available in the whole SSU arsenal, capable of tremendous damage to any ground target. With this new technology, the bloc hopes to gain a definitive upper hand on its enemies. Beams from this weapon can devastate the battlefield in a few shots.

The tank also has three 12,7 mm machine guns, one on the top in an antiaircraft role, one in the chassis and one in the back of the turret, a feature unique to SSU tanks. This “extra” machine gun gives the vehicle an incredible resilience during combat in an urban environment.

SSU tank commanders love this new tank and all Generals throughout the bloc try to have some in their forces. They can always be found at the very tip of the assault, opening the way for the red tide to engulf the enemy. Unable to engage foes at long range, the IS-48 A is often paired with a Mark B or surrounded by SSU walkers. With these combinations of arms, nothing can stand in the way of the Revolution..

The IS-48 B is the “all-around” version of the new heavy tank chassis. It houses a powerful 152 mm gun which has proven to be a reliable and deadly weapon on many others SSU vehicles. The tank also has two 12,7 mm machine guns, one on the top in an antiaircraft role and one in the back of the turret, a feature unique to SSU tanks. This “extra” machine gun gives the vehicle an incred-ible resilience during combat in an urban envi-ronment. To clear out strong points and bunkers, the IS-48 B also has an ATO-45 flamethrower in the chassis, in place of the regular machine gun found there on many other tanks. Soviet en-gineers found that the vehicle had enough long range firepower, but any vehicle needs a little ex-tra to make it unique: this was it..

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Operation Babylon introduced rules for fielding Captured Walkers (and also two tracked vehicles). These captured ma-chines retain their statistics in terms of movement and weapons, what changes is their cost. If you want to field a captured walker the cost goes up by two points.

Each unit in the Dust Tactics and Dust Tactics: Battlefield game comes with its own reference card. This card comes in the color for the appropriate Bloc (Al-lies, Axis, SSU) and that means your nice row of cards will include one ugly duckling as its color doesn’t match the rest of your cards.

No more, we say. Dust Chronicles has started creating cards for the captured walkers featured in the Operation Baby-lon book. The first card that was finished is the Lavrentiy Beria captured by the Axis and we didn’t want to wait so de-cided to publish it this issue. More cards will follow and will be published both in Dust Chronicles and our website..

CAPTURED VEHICLE CARDS

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UPCOMING DUST RELEASES

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Page 27: Dust Chronicles Monthly 5

27

Your

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tay

with

that

uni

t for

the

rest

of t

he g

ame.

If th

e un

it is

dest

roye

d th

e su

pplie

s dro

p on

to th

e

tabl

e an

d an

y ot

her u

nit (

frien

d or

foe)

can

spen

d an

acti

on to

pic

k th

em u

p.

The

win

ner i

s the

pla

yer w

ho h

as g

otten

the

mos

t sup

plie

s off

the

tabl

e by

mov

ing

a un

it w

ith a

ny su

pplie

s of t

heir

tabl

e ed

ge. T

he u

nit c

anno

t ret

urn

to th

e ta

ble

after

war

ds.

Supp

lies o

n th

e ta

ble

at th

e en

d of

turn

8 d

o no

t cou

nt.

Page 28: Dust Chronicles Monthly 5

28

UPCOMING DUST RELEASES

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29

Dust World Expo 2016Arizona Wing Commemorative Air Force Museum

2017 N Greenfield Rd. Mesa, Arizona 85203 USA

Event page: https://www.facebook.com/events/375962852596956/DWE dates for 2016 are confirmed! February 6-7 2016. More info in the coming months but like last year it we be held at the Commemorative Air Force Museum in Mesa Arizona. Come meet all your online friends, Paolo and more!

DUST WORLD EXPO 2016

Page 30: Dust Chronicles Monthly 5

30

UPCOMING DUST RELEASES

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31

WE WILL SEE YOU NEXT ISSUE

DUST CHRONICLES MONTHLY - ISSUE 6AVAILABLE FROM THE 31ST OF JULY

Page 32: Dust Chronicles Monthly 5