dunna_jay_masteryjourneytimeline.pdf

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Mastery Journal Timeline - Jay Dunna

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Page 1: Dunna_Jay_MasteryJourneyTimeline.pdf

Mastery Journal Timeline - Jay Dunna

Page 2: Dunna_Jay_MasteryJourneyTimeline.pdf

Mastery

Goal: Learn how to become a Master Game Producer.

Self Study: Studying Malcolm Gladwell’s

Outliers

Library Resource: Management of

Creativity in Video Game Development: A case study by

Peter Zackariasson, Martin Walfisz and Timothy L. Wilson

Lynda.com: Leadership Fundamentals with Britt Andreatta

Page 3: Dunna_Jay_MasteryJourneyTimeline.pdf

Research in Team Dynamics

Goal: Address shortcomings in communication and team

work. Polish soft skills to effectively function in a team.

Self Study: Read “Putting Togeather Your Serious Game

Development Team” by Andrew Hughes

Library Resource: Making a difference in the Teamwork: Linking

team Prosocial motivation to team processes and effectiveness,

by Jia Hu & Robert Linden

Lynda.com: Managing Teams with Todd Dewett

Page 4: Dunna_Jay_MasteryJourneyTimeline.pdf

Project and Team Management

Goal: Add to my Project Management knowledge and learn negotiating, team management and identifying skillsets within the team.

Self Study: Study the Guide to Project Management

by the Project Management Institute.

Library Resource: Project Management Leadership

Style: A Team Member Perspective by Jennifer Cunningham, Jordan

Salomone & Noreen Wielgus

Lynda.com: Managing Project Teams with Bob McGannon

Page 5: Dunna_Jay_MasteryJourneyTimeline.pdf

Game Design

Goal: Learn design documentation, prototyping & game history.

Self Study: Study The Art of Game Design

by Jesse Schell

Library Resources: Basics of Game

Design by Michael E. Moore

Lynda.com: Gamification of Learning with Karl Kapp

Page 6: Dunna_Jay_MasteryJourneyTimeline.pdf

Methods and the User Experience

Goal: Understand the science behind UX & learn about

motivators in game systems.

Self Study: Read “The Elements of

Player Experience” by

John Ferrara

Library Resources: Game Methodology

For Design Methods and Tools Selection by Rafiq Ahmad,

Nathalie Lahonde & Jean-francois Omhover

Lynda.com: Foundations of UX: Accessibility

With Derek Featherstone

Page 7: Dunna_Jay_MasteryJourneyTimeline.pdf

Game Production tools

Goal: Equip myself with skills in production tools like MS Project,

Visio, and asset management systems.

Self Study: Study “Tools for Game Designers’ Management”

by Marc Pestka

Library Resources: Undergraduate and Graduate Project

Management Development Using Microsoft Project by Lynn A.

Fish

Lynda.com: Advanced Microsoft Project with Bonnie Biafore

Page 8: Dunna_Jay_MasteryJourneyTimeline.pdf

Prototyping and Content Creation

Goal: Learn tools and techniques for creating prototypes and

test them.

Self Study: Study

“How to Prototype a Game

in Under 7 Days” by Kyle Gray,

Kyle Gabler, Shalin Shodhan & Matt Kucic

Library Resources: The Layperson's Guide to Creating a

Computer Game by Jon Skinner

Lynda.com: Case study: Prototyping for SciGames with Jake

Barton

Page 9: Dunna_Jay_MasteryJourneyTimeline.pdf

Quality Assurance

Goal: Learn how to implement effective QA plans and

familiarise myself with testing methods for various platforms.

Self Study: Read “Breaking into the Video

Game Industry: Quality Assurance

(Otherwise Known as Video Game Testing)

by Meg Stivison.

Play video games.

Library Resources: Shaping Video Game Content: Modeling

Determinants That Impact Game Quality by Andrew Boyan

Lynda.com: Manufacturing and quality assurance with Eddie

Davila

Page 10: Dunna_Jay_MasteryJourneyTimeline.pdf

Asset Management

Goal: Learn how to manage assests throughout the development

process.

Self Study: Study “Where'd It Go? It Was Just Here! Managing

Assets for the Next Age of Real-Time Strategy Games” by Herb

Marselas

Library Resources: Game Development with Unity by Michelle

Menard

Lynda.com: Arranging the game elements with Josep Labrecque

Page 11: Dunna_Jay_MasteryJourneyTimeline.pdf

Game Usability and Testing

Goal: Thoroughly explore testing methods and the principles of

usability.

Self Study: Study “Game Usability: Advancing

the Player Experience” by Katherine Isbister

Library Resources: Developing and Testing

a Mobile Learning Games Framework by Carsten Busch, Sabine

Clabnitz, André Selmanagić and Martin Steinicke

Lynda.com: User testing and rapid prototyping with Peni Acayo

& Andy Schwanbeck

Page 12: Dunna_Jay_MasteryJourneyTimeline.pdf

Game Project Practicum

Goal: To make final adjustments before the capstone Project

based on the critique of all the accumulated skills and

knowledge.

Self Study: Study “What Makes a Good Game Producer?” by

Ernst ten Bosch

Library Resources: Gaming Literacies: A Game Design Study

in Action by Katie Salen

Lynda.com: Insights with a Game Designer: Brenda Romero

With Brenda Romero

Page 13: Dunna_Jay_MasteryJourneyTimeline.pdf

Production Research Capstone

Goal: Creation of my Portfolio, the culmination of all that i have

learned and created so far.

Self Study: Watch “Indie Gamer” by

James Swirsky and Lisanne Pajot.

Library Resources: The Identification of Innovative Research

Methods and Techniques Utilized in Marketing Research in the

Digital Era by Štefan Žák

Lynda.com: Crafting a research plan: The research logic model

with Peni Acayo & Andy Schwanbeck

Page 14: Dunna_Jay_MasteryJourneyTimeline.pdf

Industry Connections

Eric Tippet is a Game Designer, Producer, Artist at Planet 8

Entertainment in San Francisco, California

LinkedIn: https://www.linkedin.com/pub/eric-tippett/22/273/3b

Email: [email protected], Tel: 916-662-0290

Jeff Stewart is a Game Designer, Producer at [x]cubeLABS in Dallas,

Texas

LinkedIn: https://www.linkedin.com/pub/jeff-stewart/1/398/876

Ravi Mantena is the co-founder and Lead Game Designer at Nine Tails

studios in Hyderabad, India

Tel: +919959845806, Email: [email protected]

Page 15: Dunna_Jay_MasteryJourneyTimeline.pdf

Industry Connections

Johnny Smith is the CEO and Executive Producer at SVA Games Inc,

based in San Francisco.

LinkedIn: https://www.linkedin.com/in/johnnysmithsva

Sig Gunnarsson is the Art Director and Game Designer at Studio

Wumpus in Brooklyn, New York

LinkedIn: https://www.linkedin.com/pub/sig-

gunnarsson/85/1a0/894

Steve Bianchi is the Senior Game Designer at Treyarch in Los Angeles,

California

LinkedIn: https://www.linkedin.com/in/stevebianchi

Page 16: Dunna_Jay_MasteryJourneyTimeline.pdf

Industry Involvement

Attend the Game Developers Conference, an event that includes a game

expo, networking events and developer awards.

Get involved in e-sports organizations like Teamliquid (teamliquid.net), Gosu

gamers (gosugamers.net) and ign.com

Attend and participate in the Pax arcade expo, a convention to celebrate

video games. It includes game inspired concerts, networking events, game

exhibits and an e-sports event to name a few.

Attend and take part in IndieCade festival, a festival that showcases

independant games from all over the world and offers opportunities to

network and gain recognition.

Attend E3, the largest annual profesional gaming convention that showcases

upcoming games by some of the largest developers in the industry.

Page 17: Dunna_Jay_MasteryJourneyTimeline.pdf

Expanding My PLN

News and info: ign.com

News and info: gamespot.com

News and info: gamasutra.com

Reviews Blog:

www.thatvideogameblog.com

Tutorials/Self Learning: Lynda.com

Page 18: Dunna_Jay_MasteryJourneyTimeline.pdf

Full Sail Community

Full Sail e-sports club

Full sail e-sports Facebook page

Meet with Professors from:

Game Design

Design and Development Analysis

Page 19: Dunna_Jay_MasteryJourneyTimeline.pdf

Characteristics of a Mentor

Intelligence

Creativity

Resiliance

Flexibility

Open mindedness

Humility

Page 20: Dunna_Jay_MasteryJourneyTimeline.pdf

TimeLine

Prototyping and Content

Creation-Learntools and

techniques forcreating

prototypes as

well as testingthem.

QualityAssurance-

Learn how to implement

effective QA plans and familiarisemyself with

testingmethods for

variousplatforms.

Asset Management -Learn how to

manageassests as well

as managingthem

throughout thedevelopment

process.

Game Usability and Testing-

I willthouroughly

explore testingmethods and the principlesof usability.

Game Project Practicum -make final

adjustmentsbefore thecapstone

Project basedon the critique

of all theaccumulated

skills and knowledge.

Production Research

Capstone -Creation of myPortfolio, theculmination of all that i havelearned and created thus

far.

Mastery-Learn how to

become a Master Game

Producer

Research in team

Dynamics-Address

shortcomingsin

communicationand teamwork.

Project and Team

Management-Learn

negotiating, team

managementand identifyingskillsets within

the team.

Game Design-Learn design

documentation, prototyping & game history.

Methods and the User

Experience-Understandthe sciencebehind UX & learn about

motivators in game systems.

GameProductiontools-Equipmyself withproduction

tools like MS Project, Visio,

assetmanagement

systems.

Page 21: Dunna_Jay_MasteryJourneyTimeline.pdf

References Air. (2004). Alone in Kyoto. On Talkie Walkie [CD]. Paris, France: Virgin Music. Retrieved

October 24, 2015

Baehr, T. (2009). The end is near [Online image]. Retrieved October 24, 2015 from

http://www.toonpool.com/cartoons/The%20End%20is%20Near_43681

DeGraff, J. (2014). Mastering the five levels of creativity [Online image].

Retrieved October 24, 2015 from

http://jeffdegraff.com/blog/2014/02/mastering-the-five-levels-of-

creativity-part-3/

Game Testing 101: The Basics [Online image]. (2014). Retrieved October 24, 2015 from

http://www.destructoid.com/blogs/The9BitGame/game-testing-101-the-

basics-284498.phtml

Greene, R. (2012). Mastery. New York: Viking. Retrieved October 24, 2015

Harvey, A. (2013). User Experience: What is it and why should I care? [Online image].

Retrieved October 24, 2015 from http://usabilitygeek.com/user-experience/

Schreiber, I. ( n.d.). Game Design / Iteration and Rapid Prototyping. Retrieved October

24, 2015 from

https://gamedesignconcepts.wordpress.com/2009/07/02/level-2-game-

design-iteration-and-rapid-prototyping/