drum morphium concept

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Drum Morphium Proposal Tech Lab Tink Newman Minsheng Zhang Jill Chan Jon Bantados Yu-Chuan Felix Lai

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February 19, 2012, Interactive Arts & Technology: Interaction Design (IAT 222) -based on an idea to reshape a drum and program it to give you different sounds. Arduino concept.

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Page 1: Drum Morphium Concept

what’s inside...TABLE OF CONTENTSdrum morphium

Drum MorphiumProposalTech Lab

Tink Newman Minsheng Zhang Jill Chan Jon Bantados Yu-Chuan Felix Lai

Page 2: Drum Morphium Concept

Detailed technical speci�cations

Budget -Equipment List

Production timeline

Physical installation

Model of interaction

what’s inside...TABLE OF CONTENTS

1

Design team

About the artw

ork

2 3

Why it is suitable

4 5

Ideas

Context

Technical Digram

10 12 13 14 17 18 19

Citations

Drum MorphiumProposalTech Lab

Tink Newman Minsheng Zhang Jill Chan Jon Bantados Yu-Chuan Felix Lai

Page 3: Drum Morphium Concept

Newman enjoys creating artistic solutions to everyday technical and industrial problems. She records details in an idea log for later development. She also enjoys brainstorming, inventing, sketching and the management aspects of design.

Lai is pursuing design, who has a strong interest in Industrial design and interacion design. Visualizing ideas through sketchingis his favorite way of generating concepts and communicating with others.

Felix Lai

ink NewmanT

Bantados takes a keen interest on anything that goes”snap”, “crackle” and “boom”. Needless to say, he is an aspiring sound designer that loves to

express his creativity through new technology.

Undergraduate students at Simon Fraser University in the School of Interactive Arts and Technology.

Chan is passionate about project management, ensuring that everyone enjoys what they do while getting the job done. She expresses her creativity mainly through

sketching, writing, and graphic design. She loves to plan to make things happen.

[email protected]

Contact Us

Zhang has a great passion in interface design. In her design, she is not only focus on the aesthetics factor, but also takes care about the usability

factor. She believes that design is a tool to make our lives more cozy and beautiful.

Biographies

[email protected]

The title of the art installation

J on Bantados [email protected]

[email protected] Zhang

Jill Chan [email protected]

1

Page 4: Drum Morphium Concept

is a concept of a mold-able instrument that allows users to create interesting shapes and sounds. It would allow the user to choose from any drum or other sound of their desire and manipulate a world of cultural and unique sounds.

There will be visualizers that graphically illustrate the sound before the user’s eyes as they morph the shape of the drum, interact with and play their rhythms. The more one ‘color labeled’ drum is played, the more of that color would be added to the visualizer.

Changing the shape and playing ondi�erent parts of the drum would change the pitch and tone of the selected sound.

The user could also connect their own mp3 player music to the system and play the drum along with their favourite sound or choose from some provided options. The speakers in the room would provide surround sound or the user would have noise cancelling headphones.

This exhibit would give the user an immersive experience full of colorful lights, a glowing drum stand and music, almost as if they were putting on their own concert.

about the artwork...

2and a scienti�c pre�x , -ium, meaning ‘complicated’.

, The title of the art installation ”“

is derived from the interactive aspect of the piece, the drum itself, its

unique ability to change shape

name and detailed description

Drum Morphium

in theWhy

Page 5: Drum Morphium Concept

3

Drum Morphium

in the

Since the TechLab of the Surrey Art Gallery is primarily a small gallery for the presentation of digital artworks our project would be spatially suitable for this space. The amount of �oor space that the interactive installation would take up would be only 2’ X 2’ horizontally.

This installation would be suitable for the Techlab’s three month term application because it would be just as functional at the beginning as it would at the end due to the instantaneous nature of the work.

The physical aspect of the work would be the drum interface and the digital component would be the computer processing and output visualization. In addition to users interacting with the installationdirectly, the gallery could also host advanced drum performers.

The exhibit concept as a whole represents the goals of Surrey such as multiculturalism, creativity, family-friendly playfulness and technological advancements that will inspire future generations.

?it is suitableWhy

Page 6: Drum Morphium Concept

Arduino Bluetooth Board$149.95

Arduino BreadboardMini adhesive breadboard

$3.95

FSR Sensors30 sensors per drum (3 drums)

(7.16 x 90) = $644.40

Glow in the dark paint$103.96

Silicone Brown Sugar

Jumper wires$34.95

pack of 100

15 inches

Battery Pack

materials

3 x 20 ft Sound Controlled Porta-light 3.2 mm $120

EL Wire

PVC sheets

Sandbag

30 inches

42 inches

48 inchestallest drum

shortest drum

medium drum

1x 3 ft sheet (48x48) = 173.561x 2ft sheet (24x48) = 86.761x 1ft sheet (12x48) = 43.39

Context This is an art installation would rely ontransforming data collected from force sensors (user’s interaction with the drum) into visual images, LED light visualizations and rhythmic music output. The visualization displayed on screen alters and changes di�erently according to the speed, how the drum is shaped, which drum “color” is being played, the drummingpattern and amount of force on the drumcreated by the users hands and �ngers. Forexample, the visualizer screen becomes more blue as the ‘owner’ of the blue drum plays their sound harder or faster.

The interior drum material is made from a soft gel, such as silicone gel, surrounded by a water repellent holding material. There would be a fabric covering the balloon that would allow the sensors to be sewn to the contour of the pliable drum object. The drum head colors would be glow-in-the-dark blue to match the aqua blue, glowing E.L wires on the hourglass shaped stand. The shape of the stand was inspired from a djimbe and represents the original, ethic origin of the installation.

connection to art history

Ideas behind the artworkphilosophical/conceptual goals

4

Page 7: Drum Morphium Concept

Context This work connects to the broader context of art history due to the progression as drums and rock band style drum kits. Drums were some of the �rstinstruments that humans created, along with �utes and horns.

The basic version of a drum kit was �rst created in New Orleans in the 1930s.

Later on in the 1960s, rock drummers began to expand the drum kit in order to increase speed. Electronic drums were designed to create sounds that had never been produced and allowed modern music to develop.

The materials of industrial design have constantly been improving over the last few decades and �exible and soft materials exist that have been used for this project. Future drum kits and new creations are only limited by the imaginations and creativity of musicians and manufacturers.

This art installation encompasses many technical and aesthetic components that would �t in the Surrey TechLab, that was inspired from many di�erent inspirations and previous artworks in history.

connection to art history

5

Page 8: Drum Morphium Concept

1

Since drums are usually associated with sound rather than visual senses, we try to introduce the visual aspect to the drumming experience and explore the creative remix between the two. For the visualizations of the drum, partially inspired by the visual e�ects in the movie Tron and Avatar. We decided that the glowing �ow of lines could best represent the dynamic rhythm and energy of the music being created by the users.

The vivid lighting environment of “Avatar” inspires us this interactive lighting idea. The colorful spotlights seem as the highlighting of the drum, which attract people get into the interactive space. Once people start to play the drum, the colorful spotlights e�ect transfer to the visualization on the wall, and allow people to interact with it by playing the drum.

Context connection to other artists’ work

6

Page 9: Drum Morphium Concept

is a concept of a mold-able instrument that allows users to create interesting shapes and sounds. It would allow the user to choose from any drum or other sound of their desire and manipulate a world of cultural and unique sounds.

There will be visualizers that graphically illustrate the sound before the user’s eyes as they morph the shape of the drum, interact with and play their rhythms. The more one ‘color labeled’ drum is played, the more of that color would be added to the visualizer.

Changing the shape and playing ondi�erent parts of the drum would change the pitch and tone of the selected sound.

The user could also connect their own mp3 player music to the system and play the drum along with their favourite sound or choose from some provided options. The speakers in the room would provide surround sound or the user would have noise cancelling headphones.

This exhibit would give the user an immersive experience full of colorful lights, a glowing drum stand and music, almost as if they were putting on their own concert.

2 unique ability to change shape

The way to match the speci�c sound e�ects to the di�erent visual e�ects of the movie Tron stimulates us to develop the interactive visualization. This movie also inspires us onthe fancy glowing �ow lights of the stand, and the visualization, which enhanced immersive environment to involve people into this visual sound world.

The 3 spot light colors of green, blue and purple were chosen to represent a technology-oriented, ethereal, yet natural environment inspired from Avatar’s glowing Pandora landscape. and Tron’sglowing theme The spotlights were designed to attract theuser to the top of the stand where the drum lies.

7

Page 10: Drum Morphium Concept

3

connection to other artists’ workContext

Since the TechLab of the Surrey Art Gallery is primarily a small gallery for the presentation of digital artworks our project would be spatially suitable for this space. The amount of �oor space that the interactive installation would take up would be only 2’ X 2’ horizontally.

This installation would be suitable for the Techlab’s three month term application because it would be just as functional at the beginning as it would at the end due to the instantaneous nature of the work.

The physical aspect of the work would be the drum interface and the digital component would be the computer processing and output visualization. In addition to users interacting with the installationdirectly, the gallery could also host advanced drum performers.

The exhibit concept as a whole represents the goals of Surrey such as multiculturalism, creativity, family-friendly playfulness and technological advancements that will inspire future generations.

Plaster, a duo of artists, Gianclaudio H. Moniri (Kaeba) and Giuseppe Carlini (Agan), creates experimental-electronic music. During their shows, they show deep immersive visualizations in a dark space. They collaborated with visual artistas well as with other artists like David Terranova, Tzpx (Emanuele Foti), Lasal (Aristides Garcia).

88

Page 11: Drum Morphium Concept

This is an art installation would rely ontransforming data collected from force sensors (user’s interaction with the drum) into visual images, LED light visualizations and rhythmic music output. The visualization displayed on screen alters and changes di�erently according to the speed, how the drum is shaped, which drum “color” is being played, the drummingpattern and amount of force on the drumcreated by the users hands and �ngers. Forexample, the visualizer screen becomes more blue as the ‘owner’ of the blue drum plays their sound harder or faster.

The interior drum material is made from a soft gel, such as silicone gel, surrounded by a water repellent holding material. There would be a fabric covering the balloon that would allow the sensors to be sewn to the contour of the pliable drum object. The drum head colors would be glow-in-the-dark blue to match the aqua blue, glowing E.L wires on the hourglass shaped stand. The shape of the stand was inspired from a djimbe and represents the original, ethic origin of the installation.

From these pieces, we got inspired to transcend the purely hearing experience of drum playing, and reach the visual esthetic of the audio, which

provide people both hearing and visual impact and enjoyment.

4

9

Lasal, also known as Aristides Garcia, is a visual artist

Plaster + Lasal collaboration

that collaborated with Plaster. One of his pieces,Kristallographie (shown above), is an audioreactive artifact. Based in the Aristid Lindenmayer formula. He develops this real-time audio-reactive artifacts giving free rein to hisobsession for synchronicity between the musical object and the visual one, without intending to create a mere rep-resentation of the sound spectrum.

Page 12: Drum Morphium Concept

technical diagram INTERACTION LAYOUT technical diagram

5

10

Page 13: Drum Morphium Concept

technical diagram AUDIO LAYOUTtechnical diagram AUDIO LAYOUT

6

11

Page 14: Drum Morphium Concept

Physical installationgallery layout

drum morphium

The computer terminal would be on a small desk and the ceiling projector would display on the walls. The drumitself would be only about the size of a men’s basketball �attened and reshaped. The output of the interaction involves visualizations that will beprojected directly on the available painted walls, as well as a 10’ wide screen. We could perhaps add additional LCD monitors available in the TechLab if we need to incorporate more of the room’s wall space or extra seating for exemplary viewing.

7

12

drum and stand setup

ceiling mounted projector

computer system

speakers

Page 15: Drum Morphium Concept

hit

squeezeknead

The computer terminal would be on a small desk and the ceiling projector would display on the walls. The drumitself would be only about the size of a men’s basketball �attened and reshaped. The output of the interaction involves visualizations that will beprojected directly on the available painted walls, as well as a 10’ wide screen. We could perhaps add additional LCD monitors available in the TechLab if we need to incorporate more of the room’s wall space or extra seating for exemplary viewing.

88

13

Page 16: Drum Morphium Concept

9

For this installation we will be using a processing patch created in both Isadora and Arduino. The role of the Arduino program would be to gather data from the sensors and act as an antenna, sending signals to Isadora. We chose to use this program primarily because it can communicate with Isadora wirelessly so that the user would not be distracted by having wires and other pieces of hardware sticking outside of the drum. In addition, multiple sensors can be gathered together and controlled by one board which would allow for the least possible amount of hardware to be physically inside the drum.

Arduino

14

Detailed technical speci�cations

Page 17: Drum Morphium Concept

ISADORAvisualizer

10

We are going along with Isadora for this installation because it is a perforance type program that can communicate with the Arduino board in order to project the sound and visualizations. Predetermined visual e�ects are attached to a “Serial in Watcher” actor that reads the values that are coming in from the Arduino board. These values would then be the values that dictate the intensity of the various e�ects being displayed by the visualizer as well as the sound levels of the sounds being played. Isadora can read multiple channels so there wouldn’t be a problem having isadora di�erentiate the values being sent by the Force Sensitive Resistors

15

Page 18: Drum Morphium Concept

ISADORAvisualizer

11

MAX/MSP

Optional Visualizer System /Program

Alternatively we can also incorporate Max MSP to take over the sound aspects of the installation if need be. However, we are sticking with Isadora to simplify our coding so our back end does not become too chaotic with three programs trying to communicate with each other. However, if the need arises, more research can be done in this area to compensate for any problems encountered in Isadora.

Our rationale for choosing Isadora over Max MSP is that we feel Isadora is more suited towards our overall vision and can provide us with a more stable code that can switch content very quickly as oppsed to Max MSP.

16

Page 19: Drum Morphium Concept

Budget

Total Sum$5909.88

12

Sound Controlled Porta-light 3.2 mm20 ft

IMac 3.2 Ghz

IMac 3.2 Ghz

Yorkville sound Excursion1000 950-Watt Complete 3-Piece PA

Arduino Bluetooth Board

Arduino Bluetooth Board

Arduino Breadboard: Mini adhesive breadboard

Samsung SBH-600 Bluetooth Headphones

Samsung SBH-600 Bluetooth Headphones

Force Sensing ResistorsForce Sensing Resistors

Jumper wires pack (100)

Glow in the dark paint

Tour�ex 10’ microphone XLR:

Model:Equipment Qty: Amount ($CAD)

Projector

Misc

PVC Sheets Misc

Computer

Audio

Software

Software

Audio

Software

Software

Misc

Audio

NEC NP115:

NEC NP115:

1 599.99

1290.99

1875.00

599.99

149.99

149.95

3.95

644.40

34.95

103.95

120.00

303.71

1

1

1

1

3

3

90

1

1

3

3

Isadora 1.2.9Program 1 33.01

17

Page 20: Drum Morphium Concept

Production Timeline

13

Jan

1

Jan

15

Feb

5

Feb

12

Feb

19

2 week 3 week

Purchasing equipments / arranging sponsors

Timeline is based on amount of sponsored funding or the designers’ budget. This proposal is based on (either we have less than our expected budget amount, or we assume that we will get sponsors for at least half of it).

Programming/ Creating visualization e�ectsTesting connection between sensors to software

Open Display

building the prototype and testing material reactivity

Placing, setting up physical installation

Final tests/ minor midi�cation

18

Page 21: Drum Morphium Concept

14

19

Booklet Citations:

Live set visuals. (n.d.). Retrieved from http://www.myspace.com/xlabgallery/photos/albums/album/1251105

Megamorph. (2009). Retrieved from http://iqbit.net/

Moniri, G. & Carlini, G. (2010). Plaster's sound photostream. Retrieved from http://www.�ickr.com/people/plastersound/

Moniri, G, & Carlini, G. (2010). Plaster. Retrieved from https://www.facebook.com/group.php?gid=72205618902&v=wall&so=60

Tooze, G. (n.d.). Hd sensei. Retrieved from http://www.dvdbeaver.com/�lm3/blu-ray_reviews51/avatar_blu-ray.htm

Tron legacy speed. (2010, December 12). Retrieved from http://www.wallpaperhd.org/wallpaper/2535/Tron-Legacy-speed-widescreen.html

Max/Msp Codes. (2008, December). Retrieved fomhttp://steim.org/projectblog/wp-content/uploads/2008/12/patch.jpg

Page 22: Drum Morphium Concept

We are going along with Isadora for this installation because it is a perforance type program that can communicate with the Arduino board in order to project the sound and visualizations. Predetermined visual e�ects are attached to a “Serial in Watcher” actor that reads the values that are coming in from the Arduino board. These values would then be the values that dictate the intensity of the various e�ects being displayed by the visualizer as well as the sound levels of the sounds being played. Isadora can read multiple channels so there wouldn’t be a problem having isadora di�erentiate the values being sent by the Force Sensitive Resistors

15Thank You