Jim Marggraff founds Eyefluence,
in 2013 (StrataCom $4.5B,
LeapFrog $2.5B, Livescribe)
acquiring all assets (IP,
technology & team) from Eye-
Com.
1998 - 2012 20142013 2015
Series A Financing Led by Intel Capital, Dec 2013
Eyefluence advances core
eye-tracking & eye-interaction
technology with Fortune 50
partners
Dr. William Torch,
neurologist, founds Eye-Com
in 1998 raising $15M in NIH,
DOT, DOD funding for
research, technology, &
prototype development.
Series B Financing Led by Motorola Solutions,
July 2015
R&D GrantsNIH, DOT, DOD ‘98-’12
BACKGROUND
RealSense Perceptual Comp.
Emotiv
EEG headset
LeapMotion Hand controller
Myo
Gesture controller
...
HTC/Valve Vive
Microsoft Hololens
Oculus
Rift
Samsung Gear VR
Sony
Morpheus
Glass Vx
Sony
Glasses
Epson
Moverio
Vuzix
M100
Magic Leap
Avegant
Meta
Interaction Modes
Eyes
Head
Hands
Voice
Face
Mind
THE CENTER OF 3 HIGH GROWTH MARKETS
...WITHOUT THE EYES
Eye-Tracking & Eye-
Interaction in HMDsNavigation
Activation
Reading
Paging
Searching
Zooming
Panning
Text Input Control
Game Interaction
Multimodal Control
Measurement
AR Interaction
VR Interaction
MR Interaction
IT’S ALL ABOUT UX
Transforming Intent Into Action...
...For Real Or Virtual
Imagery
...On Any Device...
1. Robustness
- Environmental
- User
2. Power
(low MIPS &
mWs)
3. Size
4. UI/UX
REQUIREMENTS FOR EYE-INTERACTION
4 TECHNICAL CHALLENGES
EYEFLUENCE HAS SOLVED THEM ALL
EYE-BRAIN CONNECTION
Saccades
Pursuits
Saccadic & Blink SuppressionGap Effect
Change Blindness Memory-Guided Saccades
Fixation
PointTarget
Moving
Target
Fixation
Point
Opportunity to Make
Other Targets Appear
during Suppression
“Saccade
to Desired Target
Without Distractions
Fixation
PointTarget A
Disappears during Saccade,
Reducing Fixation on A,
when en route to B
Target B
Most Rapid
Movement in
the Human Body
Saccade
Image A Image B
Fixation
PointLearned Remote
Targets Saccade Directly
to Desired Target
Eye Moves
Smoothly while
Following a Target
SHORT TERM MEMORY
The capacity for holding a small amount of
information in mind in an active, readily available
state for a short period of time, typically 10-15
seconds.
Most adults can store between 5 and 9 items in
their short-term memory.
WORKING MEMORY
The system responsible for the transient holding
and processing of new and already-stored
information, and is an important process for
reasoning, comprehension, learning and memory
updating.
SHORT TERM & WORKING MEMORY