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Piano Folder Game Collection
Piano Folder Games
Semitones, Tones & Intervals
Preliminary
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Title: Semitones, Tones & IntervalsLevel: PreliminaryLearning Area: Music ReadingStudent Outcome:Students will be able to accurately identify, write and play M2nd & 3rd, m2nd & 3rd and P4th & 5th intervals and identify, write and count tones and semitones.
Contents:Folder Cover Page Folder Divider Labels Student Record Page Game PagesGame Cards
To Create the Folder Games:Print the Game PagesPlace the Game Pages in plastic pockets and insert into your Early Elementary Folder in order Print the Game CardsCut the Game Cards apart along the linesLaminate or cover the Game Cards as desiredPlace the Game Cards into the appropriate Game Page plastic pocket
Extra materials:Erasable/Whiteboard markersGame tokensGlass beads, buttons or discs9 dice
Tones & Semitones Instructions: Learning Game - Roll It, Write It, Find It and Count It
1. Roll 1 die three times and write the first interval note that corresponds to the values shownon the die faces on the music staff.
2. Repeat Step 1 to discover the second interval note and write it above the first interval noteon the music staff.
3. Find the interval notes on the keyboard keys.4. Write down the number of semitones and tones between the interval notes.5. Repeat Steps 1 to 4 until the game page has been completed.6. Wipe the game page clean when completed.
2
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Remember Game - Semitone, Tone and Interval Bingo1. Players select a Bingo card and shuffle the Semitone, Tone and Interval Game Cards and place
them in a pile face down between the players.2. Player 1 turns over 2 cards from the game card pile and decides in which order they are going to
place the interval notes shown on the game cards.3. Player 1 determines the name of the interval and the number of tones and semitones between the
interval notes and crosses all three of these squares off their Bingo Card.4. Player 2 repeats Steps 2 and 3.5. Play continues until one player has crossed off all the squares on their Bingo card and called
"Bingo".VariationFor a quicker game determine the semitones, tones and intervals of the notes shown on the game cards in both orders.
Remember Game - Semitones and Tones Keyboard Race
1. Players place their tokens at one end of the keyboard.2. Player 1 rolls two dice. If the total dice roll is an even number, the Player moves their token the
number of semitones along the keyboard equal to the dice total. If the dice total is an oddnumber, the Player moves their token the number of tones along the keyboard equal to the dicetotal. The player names the key.
3. Player 2 repeats step 2.4. The winner is the first player to reach the other end of the keyboard or the designated finish
line.
Apply Game - Semitones and Tones Roll It, Write It and Play It 1. The Player rolls 7 dice and circles one squares that correspond to the value shown on each
die face.2. The Player selects a clef and writes their starting note on the music staff and subsequent
notes according to the instructions in the squares that they rolled and circled.3. The Player plays the notes written on their card on the piano.4. Wipe the game card clean when completed and repeat.
Intervals Instructions:Learning Page: Write the intervals and complete the number or tones and semitones
Remember Game - Semitone, Tone and Interval Bingo1. Players select a Bingo card and shuffle the Semitone, Tone and Interval Game Cards and place
them in a pile face down between the players.2. Player 1 turns over 2 cards from the game card pile and decides in which order they are going to
place the interval notes shown on the game cards.3. Player 1 determines the name of the interval and the number of tones and semitones between the
interval notes and crosses all these squares off their Bingo Card.4. Player 2 repeats Steps 2 and 3.5. Play continues until one player has crossed off all the squares on their Bingo card and called
"Bingo".VariationFor a quicker game determine the semitones, tones and intervals of the notes shown on the game cards in both orders. 3
-
Apply Game - Major, Minor and Perfects Roll It, Write It and Play It 1. The Player rolls 9 dice and circles one squares that correspond to the value shown on each
die face..2. The Player selects a clef and writes their starting note on the music staff and subsequent
notes according to the instructions in the squares that they rolled and circled.3. The Player plays the notes written on their card on the piano.4. Wipe the game card clean when completed and repeat.
4
-
Cont
ents
:Fo
lder
Cov
er P
age
Fold
er D
ivide
r Lab
els
Stud
ent R
ecor
d Pa
geGa
me P
ages
Game
Car
ds
To C
reat
e th
e Fo
lder
Gam
es:
Prin
t the
Gam
e Pa
ges
Plac
e th
e Ga
me P
ages
in p
last
ic p
ocke
ts a
nd in
sert
into
you
r Ear
ly E
leme
ntar
y Fo
lder
in o
rder
Prin
t the
Gam
e Ca
rds
(on
colo
ured
pap
er o
r car
d - o
ptio
nal)
Cut t
he G
ame
Card
s ap
art a
long
the
lines
Lami
nate
or c
over
the
Game
Car
ds a
s de
sired
Plac
e th
e Ga
me C
ards
into
the
appr
opria
te G
ame
Page
pla
stic
poc
ket
Atta
ch a
dhes
ive V
elcr
o do
ts to
gam
e pa
ges
and
back
s of
gam
e ca
rds
(opt
iona
l)
Extr
a ma
teria
ls:Bu
tton
s or
gla
ss b
eads
to u
se a
s no
tes
in th
e W
here
’s M
y N
ote?
Gam
eAd
hesiv
e Ve
lcro
dot
s (o
ptio
nal)
Inst
ruct
ions
:Le
arn
Page
1:
M
atch
the
smal
l tre
ble
and
bass
car
ds to
thei
r pic
ture
s on
t he
game
pag
eRe
memb
er P
age
1: P
lace
the
larg
e tr
eble
and
bas
s cl
ef c
ards
in th
eir c
orre
ct p
ositi
ons
on
the
Title:
The
Gra
nd S
taff
Leve
l: E
arly
Ele
men
tary
Lear
ning
Are
a: M
usic
Rea
ding
Stud
ent
Out
come:
Stud
ents
will
be
able
to
corr
ectl
y id
enti
fy t
hepo
siti
on o
f th
e tr
eble
and
bas
s cl
efs
on th
e gr
and
staf
f an
d nu
mbe
r lin
es a
nd s
pace
s
By J
oann
e Ka
nigo
wski
Pian
o Fo
lder
Gam
es
Preliminary
-
Mus
ic Re
adin
g
Repe
rtoi
re G
ames
-
SkillsTechnique
Scales &
Chords
Rhythm
Aural
Music Reading
Repertoire
Improvisation
Composition
Theory
MusicAppreciation &History
StudentName
Student Record
-
ROLL
1
AB
CD
EF
OR
GRO
LL2
Shar
pFl
atN
atur
alSh
arp
Flat
Nat
ural
ROLL
3Ba
ssTr
eble
Bass
Treb
leBa
ssTr
eble
M C
Lear
ning
Gam
e - R
oll I
t, W
rite
It, F
ind
It a
nd C
ount
It
1.Ro
ll 1 d
ie t
hree
tim
es a
nd w
rite
the
firs
t in
terv
al n
ote
that
cor
resp
onds
to
the
valu
es s
hown
on
the
die
face
s on
the
mus
ic s
taff
.2.
Repe
at S
tep
1 to
disc
over
the
sec
ond
inte
rval
not
e an
d wr
ite it
abo
ve t
he f
irst
inte
rval
not
e on
the
mus
ic s
taff
.3.
Find
the
inte
rval
not
es o
n th
e ke
yboa
rd k
eys.
4.W
rite
down
the
num
ber
of s
emito
nes
and
tone
s be
twee
n th
e in
terv
al n
otes
.5.
Repe
at S
teps
1 to
4 u
ntil
the
gam
e pa
ge h
as b
een
com
plet
ed.
6.W
ipe
the
gam
e pa
ge c
lean
whe
n co
mpl
eted
.
Tone
s:
_
____
Sem
iton
es: _
____
_To
nes:
___
__Se
mit
ones
: ___
___
Tone
s:
_
____
Sem
iton
es: _
____
_To
nes:
___
__Se
mit
ones
: ___
___
8
-
Remember Game - Semitone, Tone and Interval Bingo
1. Players select a Bingo card and shuffle the Semitone, Tone and Interval Game Cards and place them in a pile face down between the players.
2. Player 1 turns over 2 cards from the game card pile and decides in which order they are going to place the interval notes shown on the game cards.
3. Player 1 determines the name of the interval and the number of tones and semitones between the interval notes and crosses all three of these squares off their Bingo Card.
4. Player 2 repeats Steps 2 and 3.5. Play continues until one player has crossed off all the squares on their Bingo card and called
"Bingo".VariationFor a quicker game determine the semitones, tones and intervals of the notes shown on the game cards in both orders.
6.
9
-
Player
11semito
neUnison
3rd
2nd
2semito
nes
10semito
nes
1tone
2tone
s5semito
nes
3semito
nes
4th
4semito
nes
5th
FREE
8th
11semito
nes
6semito
nes
3tone
s
6th
4tone
s9semito
nes
7semito
nes
8semito
nes
6tone
s
5tone
s7t
h12
semito
nes
Player
212
semito
ne6t
h2n
d
5th
4semito
nes
8semito
nes
5semito
nes
4tone
s3tone
s
1semito
ne3r
d11
semito
nes
4th
FREE
7th
10semito
nes
6tone
s6semito
nes
8th
5tone
s7semito
nes
3semito
nes
Unison
1tone
2tone
s9semito
nes
2semito
nes
10
-
Semitone, Tone and Interval Bingo Game Cards
A# Ab B# Bb
C# Cb D# Db
E# Eb F# Fb
G# Gb A B
C D E F
G A# Ab B#
11
-
Semitone, Tone and Interval Bingo Game Cards
C# Cb D# Db
E# Eb F# Fb
G# Gb A B
C D E F
G Bb
12
-
Remember Game - Semitones and Tones Keyboard Race1. Players place their tokens at one end of the keyboard.2. Player 1 rolls two dice. If the total dice roll is an even number, the Player moves their token the
number of semitones along the keyboard equal to the dice total. If the dice total is an odd number,the Player moves their token the number of tones along the keyboard equal to the dice total. Theplayer names the key.
3. Player 2 repeats step 2.4. The winner is the first player to reach the other end of the keyboard or the designated finish line.
13
-
ROLL
1Starting
Note
ROLL
2RO
LL3
ROLL
4RO
LL5
ROLL
6RO
LL7
A1tone
Up
1se
miton
eUp
7se
miton
esUp
B2tone
sDow
n2se
miton
esDow
n8se
miton
esDow
n
C3tone
sUp
3se
miton
esUp
9se
miton
esUp
D4tone
sDow
n4se
miton
esDow
n10
semiton
esDow
n
E5tone
sUp
5se
miton
esUp
11se
miton
esUp
F6tone
sDow
n6se
miton
esDow
n12
semiton
esDow
n
Appl
y Ga
me
- Sem
itone
s an
d To
nes
Rol
l It,
Writ
e It
and
Pla
y It
1.
he P
laye
r ro
lls 7
dic
e an
d ci
rcle
s on
e sq
uare
s th
at c
orre
spon
d to
the
val
ue s
hown
on
each
die
fac
e..
2.Th
e Pl
ayer
sel
ects
a c
lef
and
write
s th
eir
star
ting
note
on
the
mus
ic s
taff
and
sub
sequ
ent
note
s ac
cord
ing
to t
he in
stru
ctio
ns in
the
squ
ares
tha
t th
ey r
olle
d an
d ci
rcle
d.3.
The
Play
er p
lays
the
not
es w
ritte
n on
the
ir ca
rd o
n th
e pi
ano.
Wip
e th
e ga
me
card
cle
an w
hen
com
plet
ed a
nd r
epea
t.
14
-
Minor
2nd
Major
2nd
Minor
3rd
Major
3rd
Perfec
t4t
hPe
rfec
t5t
h
Tone
s:__
__To
nes:
____
Tone
s:__
__To
nes:
____
Tone
s:__
__To
nes:
____
Semiton
es:_
___
Semiton
es:_
___
Semiton
es:_
___
Semiton
es:_
___
Semiton
es:_
___
Semiton
es:_
___
Minor
2nd
Major
2nd
Minor
3rd
Major
3rd
Perfec
t4t
hPe
rfec
t5t
h
Minor
2nd
Major
2nd
Minor
3rd
Major
3rd
Perfec
t4t
hPe
rfec
t5t
h
Lear
ning
Pag
e:
Writ
e th
e in
terv
als
and
com
plet
e th
e nu
mbe
r or
ton
es a
nd s
emito
nes
15
-
1. Players select a Bingo card and shuffle the Semitone, Tone and Interval Game Cards and place them in a pile face down between the players.
2. Player 1 turns over 2 cards from the game card pile and decides in which order they are going to place the interval notes shown on the game cards.
3. Player 1 determines the name of the interval and the number of tones and semitones between the interval notes and crosses all these squares off their Bingo Card.
4. Player 2 repeats Steps 2 and 3.5. Play continues until one player has crossed off all the squares on their Bingo card and called
"Bingo".6. Variation
For a quicker game determine the semitones, tones and intervals of the notes shown on the game cards in both orders.
Remember Game - Semitone, Tone and Interval Bingo
16
-
Player
11semito
ne11
semito
nes
Minor
3rd
Major
2nd
2semito
nes
10semito
nes
1tone
Unison
Major
3rd
3semito
nes
4th
4semito
nes
Perfect5
th
FREE
8th
5tone
s5semito
nes
6th
9semito
nes
7semito
nes
8semito
nes
6tone
s
4tone
s7t
h12
semito
nes
Minor
2nd
6semito
nes
2tone
s
5th
3tone
sPe
rfect4
th
Player
212
semito
ne6t
hMinor
2nd
Perfect5
th4semito
nes
8semito
nes
5semito
nes
Major
3rd
3tone
s
1semito
ne5tone
s11
semito
nes
Perfect4
th
FREE
7th
10semito
nes
Major
2nd
7semito
nes
9semito
nes
3semito
nes
5th
1tone
2tone
s4tone
s2semito
nes
8th
6tone
sMinor
3rd
6semito
nes
Unison
4th
17
-
Semitone, Tone and Interval Bingo Game Cards
A# Ab B# Bb
C# Cb D# Db
E# Eb F# Fb
G# Gb A B
C D E F
G A# Ab B#
18
-
Semitone, Tone and Interval Bingo Game Cards
C# Cb D# Db
E# Eb F# Fb
G# Gb A B
C D E F
G Bb
19
-
ROLL
1Starting
Note
ROLL
2RO
LL3
ROLL
4RO
LL5
ROLL
6RO
LL7
ROLL
8RO
LL9
AMinor
2nd
Up
Minor
2nd
Dow
nMinor
2nd
Up
Minor
2nd
Dow
n
BMajor
2nd
Dow
nMajor
2nd
Up
Major
2nd
Dow
nMajor
2nd
Up
CMinor
3rd
Up
Minor
3rd
Dow
nMinor
3rd
Up
Minor
3rd
Dow
n
DMajor
3rd
Dow
nMajor
3rd
Up
Major
3rd
Dow
nMajor
3rd
Up
EPe
rfec
t4t
hUp
Perfec
t4t
hDow
nPe
rfec
t4t
hUp
Perfec
t4t
hDow
n
FPe
rfec
t5t
hDow
nPe
rfec
t5t
hUp
Perfec
t5t
hDow
nPe
rfec
t5t
hUp
Appl
y Ga
me
- Maj
or, M
inor
and
Per
fect
s Ro
ll It
, Writ
e It
and
Pla
y It
1.
he P
laye
r ro
lls 9
dic
e an
d ci
rcle
s on
e sq
uare
s th
at c
orre
spon
d to
the
val
ue s
hown
on
each
die
fac
e..
2.Th
e Pl
ayer
sel
ects
a c
lef
and
write
s th
eir
star
ting
note
on
the
mus
ic s
taff
and
sub
sequ
ent
note
s ac
cord
ing
to t
he in
stru
ctio
ns in
the
squ
ares
tha
t th
ey r
olle
d an
d ci
rcle
d.3.
The
Play
er p
lays
the
not
es w
ritte
n on
the
ir ca
rd o
n th
e pi
ano.
Wip
e th
e ga
me
card
cle
an w
hen
com
plet
ed a
nd r
epea
t.
20
-
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stintpstMR Games 1MR Text 1MR First Notes Draft 12MR First Notes Draft 10MR First Notes Draft 8MR First Notes Draft 6MR First Notes Draft 4MR First Notes Draft 3MR First Notes Draft1Binder17Binder15Binder13Binder11Binder9Binder7Binder5Binder3Piano Folder Games Prelim The Grand StaffWrite Your Piano Progress Parent Emails DownloadWhat Comes Next Piano Lesson GameUnder the Microscope Piano GameWriting Your Piano Curriculum in 4 Easy Steps with InstructionsTim Market Place Extra Page Total Freebie DownloadWrite Your Piano Curriculum with TemplateAdvertising Pages All Five
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T1 PFG Left and Right Hands
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